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vdp rendering, fix fast-forward graphics
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parent
7165b73c26
commit
3031ff347a
2 changed files with 5 additions and 1 deletions
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@ -1794,6 +1794,7 @@ PICO_INTERNAL void PicoFrameStart(void)
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int offs = 8, lines = 224;
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int dirty = ((Pico.est.rendstatus & PDRAW_SONIC_MODE) || Pico.m.dirtyPal);
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int sprep = Pico.est.rendstatus & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);
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int skipped = Pico.est.rendstatus & PDRAW_SKIP_FRAME;
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// prepare to do this frame
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Pico.est.rendstatus = 0;
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@ -1813,7 +1814,9 @@ PICO_INTERNAL void PicoFrameStart(void)
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lines, (Pico.video.reg[12] & 1) ? 0 : 1);
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rendstatus_old = Pico.est.rendstatus;
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}
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if (sprep)
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if (PicoIn.skipFrame) // preserve this until something is rendered at last
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Pico.est.rendstatus |= PDRAW_SKIP_FRAME;
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if (sprep | skipped)
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Pico.est.rendstatus |= PDRAW_PARSE_SPRITES;
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Pico.est.HighCol = HighColBase + offs * HighColIncrement;
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@ -208,6 +208,7 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
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#define PDRAW_32_COLS (1<<8) // 32 column mode
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#define PDRAW_BORDER_32 (1<<9) // center H32 in buffer (32 px border)
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#define PDRAW_SKIP_FRAME (1<<10) // frame is skipped
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extern int rendstatus_old;
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extern int rendlines;
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