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readme: make it more neutral
I'd like the readme to not look weird in notaz/picodrive when I merge all the changes, where it will be unclear who the 1st person pronoun refers to. Several people have put quite some effort into it, so I think it's best not to highlight anyone. Also remove the old readme which has become outdated.
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README
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README
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This is yet another Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS
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emulator, which was written having ARM-based handheld devices in mind
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(such as smartphones and handheld consoles like GP2X and Pandora),
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but also runs on non-ARM little-endian hardware too.
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The emulator is heavily optimized for ARM, features assembly cores for
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68k, Z80 and VDP chip emulation, also has dynamic recompilers for SH2 and
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SSP16 (for 32X and SVP emulation). It was started by Dave (aka fdave,
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finalburn author) as basic Genesis/Megadrive emulator for Pocket PC,
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then taken over and expanded by notaz.
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PicoDrive was the first emulator ever to properly emulate Virtua Racing and
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it's SVP chip.
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README.md
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This is my foray into dynamic recompilation using PicoDrive, a
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This is yet another Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS
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Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS emulator.
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emulator, which was originally written having ARM-based handheld devices
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in mind, but later had got various improvements for other architectures
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too, like SH2 recompilers for MIPS (mips32r2), ARM64 (armv8), RISC-V (RV64IM)
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and PowerPC (G4/2.03).
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I added support for MIPS (mips32r2), ARM64 (armv8), RISC-V (RV64IM) and
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PicoDrive was the first emulator ever to properly emulate Virtua Racing and
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PowerPC (G4/2.03) support to the SH2 recompiler, as well as spent much effort to
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it's SVP chip.
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optimize the DRC-generated code. I also optimized SH2 memory access inside the
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emulator, and did some work on M68K/SH2 CPU synchronization to fix some problems
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and speed up the emulator.
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It got a bit out of hand. I ended up doing fixes and optimizations all over the
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Currently the main development happens in the
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place, mainly for 32X and CD, graphics handling, sound, and probably some more,
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[irixxxx's fork](https://github.com/irixxxx/picodrive),
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see the commit history. As a result, 32X emulation speed has improved a lot, a
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[notaz's repo](https://github.com/notaz/picodrive) isn't updated as much.
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lot of bugs were fixed, and some new features (e.g. chd file support) have been
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added.
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### compiling
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### compiling
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I mainly worked with standalone PicoDrive versions as created by configure/make.
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A list of platforms for which this is possible can be obtained with
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A list of platforms for which this is possible can be obtained with
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> configure --help
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> configure --help
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