more rendering fixes and optimisations

This commit is contained in:
kub 2020-10-10 09:38:59 +02:00
parent 758abbebc2
commit 33cb1ab015
3 changed files with 66 additions and 11 deletions

View file

@ -33,13 +33,14 @@
*
* low prio s/h rendering:
* - plane and non-op sprite pixels have shadow
* - sprite op pixel rendering is marked with hilight (deferred)
* - s/h sprite op pixel rendering is marked with hilight (deferred)
* high prio s/h rendering:
* - plane and non-op sprite pixels are normal
* - all op sprite pixels (either marked or high prio) are rendered
* - all s/h sprite op pixels (either marked or high prio) are rendered
*
* not handled properly:
* - high prio s/h sprite overlapping low prio sprite shows sprite, not A,B,G
* - high prio s/h sprite op overlapping low prio sprite shows sprite, not A,B,G
* - in debug sprite-masked, transparent high-prio sprite px don't remove shadow
*/
#include "pico_int.h"
@ -252,16 +253,18 @@ TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)
// NB s/h already resolved by non-forced drawing
// forced both layer draw (through debug reg)
#define pix_and(x) \
pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t))
pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
pd[x] &= pal | t
TileNormMaker(TileNorm_and, pix_and)
TileFlipMaker(TileFlip_and, pix_and)
// forced sprite draw (through debug reg)
#define pix_sh_as_and(x) \
pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
if (m & (1<<(x+8))) { \
m &= ~(1<<(x+8)); \
if (t<0xe) pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t)); \
if (t<0xe) pd[x] &= pal | t; \
}
TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)
@ -356,11 +359,21 @@ static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
dx+=cellskip<<3;
// int force = (plane_sh&LF_FORCE) << 13;
if ((cell&1)==1)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
// Find the line in the name table
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
ty=(line&7)<<1; // Y-Offset into tile
}
for (; cell < ts->cells; dx+=8,tilex++,cell++)
{
u32 code, pack;
if ((cell&1)==0 || cell<0)
if ((cell&1)==0)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
@ -1121,11 +1134,21 @@ static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellski
tilex+=cellskip;
dx+=cellskip<<3;
if ((cell&1)==1)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
// Find the line in the name table
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
ty=(line&7)<<1; // Y-Offset into tile
}
for (; cell < ts->cells; dx+=8,tilex++,cell++)
{
unsigned int pack;
if ((cell&1)==0 || cell<0)
if ((cell&1)==0)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];