more rendering fixes and optimisations

This commit is contained in:
kub 2020-10-10 09:38:59 +02:00
parent 758abbebc2
commit 33cb1ab015
3 changed files with 66 additions and 11 deletions

View file

@ -41,6 +41,13 @@ static void convert_pal555(int invert_prio)
Pico32x.dirty_pal = 0;
}
// 555 conversion for direct color mode
#if defined(USE_BGR555)
#define DC555(t) t
#else
#define DC555(t) ((t&m1) << 11) | ((t&m2) << 1) | ((t&m3) >> 10)
#endif
// direct color mode
#define do_line_dc(pd, p32x, pmd, inv, pmd_draw_code) \
{ \
@ -53,12 +60,12 @@ static void convert_pal555(int invert_prio)
while (i > 0) { \
for (; i > 0 && (*pmd & 0x3f) == mdbg; pd++, pmd++, i--) { \
t = *p32x++; \
*pd = ((t&m1) << 11) | ((t&m2) << 1) | ((t&m3) >> 10); \
*pd = DC555(t); \
} \
for (; i > 0 && (*pmd & 0x3f) != mdbg; pd++, pmd++, i--) { \
t = *p32x++; \
if ((t ^ inv) & 0x8000) \
*pd = ((t&m1) << 11) | ((t&m2) << 1) | ((t&m3) >> 10); \
*pd = DC555(t); \
else \
pmd_draw_code; \
} \

View file

@ -33,13 +33,14 @@
*
* low prio s/h rendering:
* - plane and non-op sprite pixels have shadow
* - sprite op pixel rendering is marked with hilight (deferred)
* - s/h sprite op pixel rendering is marked with hilight (deferred)
* high prio s/h rendering:
* - plane and non-op sprite pixels are normal
* - all op sprite pixels (either marked or high prio) are rendered
* - all s/h sprite op pixels (either marked or high prio) are rendered
*
* not handled properly:
* - high prio s/h sprite overlapping low prio sprite shows sprite, not A,B,G
* - high prio s/h sprite op overlapping low prio sprite shows sprite, not A,B,G
* - in debug sprite-masked, transparent high-prio sprite px don't remove shadow
*/
#include "pico_int.h"
@ -252,16 +253,18 @@ TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)
// NB s/h already resolved by non-forced drawing
// forced both layer draw (through debug reg)
#define pix_and(x) \
pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t))
pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
pd[x] &= pal | t
TileNormMaker(TileNorm_and, pix_and)
TileFlipMaker(TileFlip_and, pix_and)
// forced sprite draw (through debug reg)
#define pix_sh_as_and(x) \
pal |= 0xc0; /* leave s/h bits untouched in pixel "and" */ \
if (m & (1<<(x+8))) { \
m &= ~(1<<(x+8)); \
if (t<0xe) pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t)); \
if (t<0xe) pd[x] &= pal | t; \
}
TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)
@ -356,11 +359,21 @@ static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
dx+=cellskip<<3;
// int force = (plane_sh&LF_FORCE) << 13;
if ((cell&1)==1)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
// Find the line in the name table
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
ty=(line&7)<<1; // Y-Offset into tile
}
for (; cell < ts->cells; dx+=8,tilex++,cell++)
{
u32 code, pack;
if ((cell&1)==0 || cell<0)
if ((cell&1)==0)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
@ -1121,11 +1134,21 @@ static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellski
tilex+=cellskip;
dx+=cellskip<<3;
if ((cell&1)==1)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];
// Find the line in the name table
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]
ty=(line&7)<<1; // Y-Offset into tile
}
for (; cell < ts->cells; dx+=8,tilex++,cell++)
{
unsigned int pack;
if ((cell&1)==0 || cell<0)
if ((cell&1)==0)
{
int line,vscroll;
vscroll = PicoMem.vsram[plane + (cell&0x3e)];

View file

@ -570,6 +570,32 @@ DrawLayer:
@ r3=nametabadd[31:16]|must_be_0[15:8]|pal[7:0]
@ r1=pd+dx r2=pack r6=hc r9=prevcode r11=HighCol r12=nametab lr=vram
@ r4 & r7 are scratch in this loop
@ need to calc new ty?
lsls r7, r10, #7 @ (cell&1)?
bmi .dsloop_vs_subr1
@ calc offset and read tileline code to r7, also calc ty
add_c24 r7, lr, (OFS_PMEM_vsram-OFS_PMEM_vram)
and r4, r10, #0x3e000000
add r7, r7, r4, asr #23 @ vsram + ((cell&0x3e)<<1)
tst r10,#0x8000 @ plane1?
addne r7, r7, #2
ldrh r7, [r7] @ r7=vscroll
bic r10,r10,#0xff @ clear old ty
and r4, r5, #0xff0000 @ scanline
add r4, r4, r7, lsl #16 @ ... += vscroll
and r4, r4, r5, lsl #16 @ ... &= ymask
and r7, r4, #0x70000
orr r10,r10,r7, lsr #15 @ new ty
mov r4, r4, lsr #19
mov r7, r5, lsr #24
mov r4, r4, lsl r7 @ nametabadd
and r3, r3, #0xff
orr r3, r3, r4, lsl #16 @ r3=(nametabadd[31:16],pal[15:0])
.dsloop_vs_subr1:
sub r1, r1, #8
.dsloop_vs: @ 40-41 times
@ -579,8 +605,7 @@ DrawLayer:
ble .dsloop_vs_exit
@ need to calc new ty?
lsls r7, r10, #7 @ (cell&1) && ...
mvnmis r7, r10 @ ... cell>=0
lsls r7, r10, #7 @ (cell&1)?
bmi 0f
@ calc offset and read tileline code to r7, also calc ty