vdp rendering, fix window with mixed prio tiles

This commit is contained in:
kub 2020-09-25 21:16:44 +02:00
parent 30bd991f27
commit 47548249a0
3 changed files with 21 additions and 22 deletions

View file

@ -14,7 +14,7 @@
.extern DrawStripInterlace
.equ PDRAW_SPRITES_MOVED, (1<<0)
.equ PDRAW_WND_DIFF_PRIO, (1<<1)
.equ PDRAW_WND_HIGH_PRIO, (1<<1)
.equ PDRAW_PARSE_SPRITES, (1<<2)
.equ PDRAW_DIRTY_SPRITES, (1<<4)
.equ PDRAW_PLANE_HI_PRIO, (1<<6)
@ -946,8 +946,8 @@ DrawSpritesSHi:
DrawSpriteSHi:
@ draw next sprite
ldrb r0, [r10,#-1]!
ldr r7, [sp] @ est
ldrb r0, [r10,#-1]!
ldr r1, [r7, #OFS_EST_HighPreSpr]
cmp r0, #0xff
ldmeqfd sp!, {r1,r3-r11,pc} @ end of list
@ -966,6 +966,7 @@ DrawSpriteSHi:
orr r9, r9, #0x90000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)
cmp r12,r9, lsr #28 @ sh/hi with pal3?
cmpne r3, #1 @ if not, is it hi prio?
strne r3, [sp, #4] @ reset last sprite width
bne DrawSpriteSHi @ non-operator low sprite, already drawn
ldr r3, [r0] @ sprite[0]
@ -1309,13 +1310,11 @@ DrawWindow:
@ fetch the first code now
ldrh r7, [lr, r12]
ands r6, r6, #PDRAW_WND_DIFF_PRIO
orr r6, r6, r2
eoreq r8, r2, r7, lsr #15 @ do prio bits differ?
cmpeq r8, #1
ands r6, r6, #PDRAW_WND_HIGH_PRIO
cmpeq r2, #1 @ prio && !(rendstatus & WND_HIGH_PRIO)?
ldmeqfd sp!, {r4-r11,pc} @ yes, assume that whole window uses same priority
orr r6, r6, r2
orr r6, r6, r3, lsl #8 @ shadow mode
sub r8, r1, r0
@ -1340,7 +1339,7 @@ DrawWindow:
eor r5, r6, r7, lsr #15
tst r5, #1
orrne r6, r6, #2 @ wrong pri
orrne r6, r6, #PDRAW_WND_HIGH_PRIO @ wrong pri
bne .dwloop
cmp r7, r9
@ -1406,7 +1405,7 @@ DrawWindow:
b .dw_shadow_done
.dwloop_end:
and r2, r6, #PDRAW_WND_DIFF_PRIO
and r2, r6, #PDRAW_WND_HIGH_PRIO
ldmfd sp!, {r4-r11,lr}
ldr r0, [sp]
ldr r1, [r0, #OFS_EST_rendstatus]