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vdp rendering, fix window with mixed prio tiles
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3 changed files with 21 additions and 22 deletions
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@ -199,7 +199,7 @@ void vidConvCpyRGB565(void *to, void *from, int pixels);
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void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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// internals, NB must keep in sync with ASM draw functions
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#define PDRAW_SPRITES_MOVED (1<<0) // SAT address modified
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#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
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#define PDRAW_WND_HIGH_PRIO (1<<1) // have window with high prio tiles
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#define PDRAW_PARSE_SPRITES (1<<2) // SAT needs parsing
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#define PDRAW_INTERLACE (1<<3)
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#define PDRAW_DIRTY_SPRITES (1<<4) // SAT modified
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