mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-04 23:07:46 -04:00
psp, fix GU hardware rendering
This commit is contained in:
parent
96a972dcec
commit
48fc9762de
4 changed files with 111 additions and 88 deletions
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@ -15,6 +15,7 @@
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#include <psputils.h>
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#include <pspgu.h>
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#include <pspaudio.h>
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#include <pspsysmem.h>
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#include "psp.h"
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#include "emu.h"
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@ -48,7 +49,9 @@ static struct Vertex __attribute__((aligned(4))) g_vertices[2];
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static u16 __attribute__((aligned(16))) localPal[0x100];
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static int need_pal_upload = 0;
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static u16 __attribute__((aligned(16))) osd_buf[512*8]; // buffer for osd text
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u16 __attribute__((aligned(16))) osd_buf[512*8]; // buffer for osd text
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int osd_buf_x[4], osd_buf_l[4]; // store for x and length for blitting
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int osd_buf_cnt, osd_cdleds;
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static int out_x, out_y;
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static int out_w, out_h;
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@ -105,6 +108,7 @@ static void change_renderer(int diff)
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static void apply_renderer(void)
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{
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PicoIn.opt &= ~(POPT_ALT_RENDERER|POPT_EN_SOFTSCALE);
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PicoIn.opt |= POPT_DIS_32C_BORDER;
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switch (get_renderer()) {
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case RT_16BIT:
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@ -120,32 +124,6 @@ static void apply_renderer(void)
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}
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}
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static void osd_text(int x, const char *text)
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{
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struct Vertex* vx;
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int len = strlen(text) * 8 / 2;
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int *p, h;
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void *tmp = g_screen_ptr;
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g_screen_ptr = osd_buf;
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for (h = 0; h < 8; h++) {
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p = (int *) (osd_buf+x+512*h);
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p = (int *) ((int)p & ~3); // align
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memset32_uncached(p, 0, len);
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}
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emu_text_out16(x, 0, text);
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g_screen_ptr = tmp;
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vx = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vx[0].u = x, vx[0].v = 0;
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vx[1].u = x + len*2, vx[1].v = 8;
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vx[0].x = x, vx[0].y = 264;
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vx[1].x = x + len*2, vx[1].y = 272;
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sceGuTexMode(GU_PSM_5650,0,0,0);
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sceGuTexImage(0,512,8,512,osd_buf);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vx);
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}
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static void set_scaling_params(void)
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{
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@ -276,7 +254,79 @@ static void do_pal_update(void)
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need_pal_upload = 1;
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}
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static void blitscreen_clut(void)
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static void osd_text(int x, const char *text)
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{
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int len = strlen(text) * 8;
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int *p, h;
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void *tmp = g_screen_ptr;
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g_screen_ptr = osd_buf;
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for (h = 0; h < 8; h++) {
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p = (int *) (osd_buf+x+512*h);
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p = (int *) ((int)p & ~3); // align
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memset32_uncached(p, 0, len/2);
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}
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emu_text_out16(x, 0, text);
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g_screen_ptr = tmp;
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osd_buf_x[osd_buf_cnt] = x;
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osd_buf_l[osd_buf_cnt] = len;
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osd_buf_cnt ++;
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}
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static void blit_osd(void)
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{
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struct Vertex* vx;
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int x, len;
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while (osd_buf_cnt > 0) {
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osd_buf_cnt --;
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x = osd_buf_x[osd_buf_cnt];
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len = osd_buf_l[osd_buf_cnt];
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vx = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vx[0].u = x, vx[0].v = 0;
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vx[1].u = x + len, vx[1].v = 8;
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vx[0].x = x, vx[0].y = 264;
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vx[1].x = x + len, vx[1].y = 272;
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sceGuTexMode(GU_PSM_5650,0,0,0);
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sceGuTexImage(0,512,8,512,osd_buf);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vx);
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}
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}
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static void cd_leds(void)
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{
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unsigned int reg, col_g, col_r, *p;
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reg = Pico_mcd->s68k_regs[0];
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p = (unsigned int *)((short *)osd_buf + 512*2+498);
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col_g = (reg & 2) ? 0x06000600 : 0;
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col_r = (reg & 1) ? 0x00180018 : 0;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
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osd_cdleds = 1;
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}
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static void blit_cdleds(void)
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{
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struct Vertex* vx;
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if (!osd_cdleds) return;
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vx = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vx[0].u = 497, vx[0].v = 1;
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vx[1].u = 497+14, vx[1].v = 6;
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vx[0].x = 4, vx[0].y = 1;
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vx[1].x = 4+14, vx[1].y = 6;
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sceGuTexMode(GU_PSM_5650,0,0,0);
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sceGuTexImage(0,512,8,512,osd_buf);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vx);
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}
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void blitscreen_clut(void)
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{
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sceGuTexMode(is_16bit_mode() ? GU_PSM_5650:GU_PSM_T8,0,0,0);
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sceGuTexImage(0,512,512,512,g_screen_ptr);
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@ -314,33 +364,12 @@ static void blitscreen_clut(void)
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else
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#endif
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,g_vertices);
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blit_osd();
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blit_cdleds();
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}
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static void cd_leds(void)
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{
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struct Vertex* vx;
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unsigned int reg, col_g, col_r, *p;
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reg = Pico_mcd->s68k_regs[0];
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p = (unsigned int *)((short *)osd_buf + 512*2+498);
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col_g = (reg & 2) ? 0x06000600 : 0;
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col_r = (reg & 1) ? 0x00180018 : 0;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
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vx = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
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vx[0].u = 497, vx[0].v = 1;
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vx[1].u = 497+14, vx[1].v = 6;
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vx[0].x = 4, vx[0].y = 1;
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vx[1].x = 4+14, vx[1].y = 6;
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sceGuTexMode(GU_PSM_5650,0,0,0);
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sceGuTexImage(0,512,8,512,osd_buf);
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sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vx);
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}
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static void draw_pico_ptr(void)
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{
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unsigned char *p = (unsigned char *)g_screen_ptr + 8;
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@ -359,23 +388,6 @@ static void draw_pico_ptr(void)
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}
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// clears whole screen or just the notice area (in all buffers)
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static void clearArea(int full)
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{
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void *fb = psp_video_get_active_fb();
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if (full) {
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u32 val = (is_16bit_mode() ? 0x00000000 : 0xe0e0e0e0);
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long sz = 512*272*2;
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memset32_uncached(psp_screen, 0, 512*272*2/4); // frame buffer
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memset32_uncached(fb, 0, 512*272*2/4); // frame buff on display
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memset32(VRAM_CACHED_STUFF, val, 2*sz/4); // 2 draw buffers
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} else {
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memset32_uncached((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4);
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memset32_uncached((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
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}
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}
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static void vidResetMode(void)
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{
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// setup GU
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@ -614,25 +626,19 @@ void pemu_validate_config(void)
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void pemu_finalize_frame(const char *fps, const char *notice)
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{
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int emu_opt = currentConfig.EmuOpt;
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int offs = (psp_screen == VRAM_FB0) ? VRAMOFFS_FB0 : VRAMOFFS_FB1;
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if (PicoIn.AHW & PAHW_PICO)
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draw_pico_ptr();
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sceGuSync(0,0); // sync with prev
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512); // point to back buffer
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blitscreen_clut();
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osd_buf_cnt = 0;
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if (notice) osd_text(4, notice);
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if (emu_opt & 2) osd_text(OSD_FPS_X, fps);
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osd_cdleds = 0;
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if ((emu_opt & 0x400) && (PicoIn.AHW & PAHW_MCD))
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cd_leds();
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sceKernelDcacheWritebackAll();
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sceGuFinish();
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}
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/* FIXME: move plat_* to plat? */
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@ -676,7 +682,7 @@ void plat_status_msg_busy_next(const char *msg)
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/* clear status message area */
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void plat_status_msg_clear(void)
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{
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clearArea(0);
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// not needed since the screen buf is cleared through the GU
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}
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/* change the audio volume setting */
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@ -690,7 +696,7 @@ void emu_video_mode_change(int start_line, int line_count, int start_col, int co
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out_y = start_line; out_x = start_col;
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out_h = line_count; out_w = col_count;
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if (col_count == 248) // mind aspect ration when blanking 1st column
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if (col_count == 248) // mind aspect ratio when blanking 1st column
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col_count = 256;
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switch (currentConfig.vscaling) {
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@ -723,8 +729,6 @@ void emu_video_mode_change(int start_line, int line_count, int start_col, int co
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}
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vidResetMode();
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if (col_count < 320) // clear borders from h40 remnants
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clearArea(1);
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}
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/* render one frame in RGB */
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@ -741,7 +745,6 @@ void pemu_forced_frame(int no_scale, int do_emu)
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void plat_video_toggle_renderer(int change, int is_menu_call)
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{
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change_renderer(change);
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clearArea(1);
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if (is_menu_call)
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return;
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@ -770,7 +773,6 @@ void plat_video_loop_prepare(void)
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{
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apply_renderer();
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vidResetMode();
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clearArea(1);
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}
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/* prepare for entering the emulator loop */
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@ -3,6 +3,8 @@ extern int engineStateSuspend;
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void emu_handle_resume(void);
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void blitscreen_clut(void);
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// actually comes from Pico/Misc_amips.s
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void memset32_uncached(int *dest, int c, int count);
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@ -70,8 +70,23 @@ void plat_target_finish(void)
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/* display a completed frame buffer and prepare a new render buffer */
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void plat_video_flip(void)
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{
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int offs = (psp_screen == VRAM_FB0) ? VRAMOFFS_FB0 : VRAMOFFS_FB1;
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g_menubg_src_ptr = psp_screen;
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psp_video_flip(currentConfig.EmuOpt & EOPT_VSYNC, 1);
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sceGuSync(0, 0); // sync with prev
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psp_video_flip(currentConfig.EmuOpt & EOPT_VSYNC, 0);
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sceGuStart(GU_DIRECT, guCmdList);
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sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512); // point to back buffer
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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blitscreen_clut();
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sceGuFinish();
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g_screen_ptr = VRAM_CACHED_STUFF + (psp_screen - VRAM_FB0);
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plat_video_set_buffer(g_screen_ptr);
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}
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/* display a completed menu screen */
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void plat_video_menu_end(void)
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{
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plat_video_wait_vsync();
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psp_video_flip(0, 0);
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g_menuscreen_ptr = NULL;
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psp_video_flip(1, 0);
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}
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/* terminate menu display */
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void plat_video_menu_leave(void)
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{
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g_screen_ptr = VRAM_CACHED_STUFF + (psp_screen - VRAM_FB0);
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plat_video_set_buffer(g_screen_ptr);
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}
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/* Preliminary initialization needed at program start */
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@ -155,6 +155,8 @@ void psp_init(void)
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sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
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sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
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sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
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sceGuClearColor(0);
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sceGuClearDepth(0);
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sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
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sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
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sceGuViewport(2048, 2048, 480, 272);
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@ -195,9 +197,9 @@ void psp_video_flip(int wait_vsync, int other)
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{
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unsigned long fb = (unsigned long)psp_screen & ~0x40000000;
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if (other) fb ^= 0x44000;
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//if (wait_vsync) sceDisplayWaitVblankStart();
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if (wait_vsync) sceDisplayWaitVblankStart();
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sceDisplaySetFrameBuf((void *)fb, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
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wait_vsync ? PSP_DISPLAY_SETBUF_NEXTFRAME : PSP_DISPLAY_SETBUF_IMMEDIATE);
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PSP_DISPLAY_SETBUF_IMMEDIATE);
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current_screen ^= 1;
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psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
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}
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