stupid sprite limit bug fixed

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@544 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-07-14 14:59:49 +00:00
parent 5f9a0d1630
commit 4c436138e4
2 changed files with 5 additions and 3 deletions

View file

@ -958,7 +958,7 @@ void PrepareSprites(int full)
{
int pack;
// updates: tilecode, sx
for (u=0; u < max_lines && (pack = *pd); u++, pd+=2)
for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)
{
unsigned int *sprite;
int code2, sx, sy, height;
@ -1010,7 +1010,7 @@ found:;
for (u = 0; u < max_lines; u++)
*((int *)&HighLnSpr[u][0]) = 0;
for (u = 0; u < max_lines; u++)
for (u = 0; u < max_sprites; u++)
{
unsigned int *sprite;
int code, code2, sx, sy, hv, height, width;