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stupid sprite limit bug fixed
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@544 be3aeb3a-fb24-0410-a615-afba39da0efa
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2 changed files with 5 additions and 3 deletions
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@ -958,7 +958,7 @@ void PrepareSprites(int full)
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{
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int pack;
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// updates: tilecode, sx
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for (u=0; u < max_lines && (pack = *pd); u++, pd+=2)
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for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)
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{
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unsigned int *sprite;
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int code2, sx, sy, height;
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@ -1010,7 +1010,7 @@ found:;
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for (u = 0; u < max_lines; u++)
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*((int *)&HighLnSpr[u][0]) = 0;
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for (u = 0; u < max_lines; u++)
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for (u = 0; u < max_sprites; u++)
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{
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unsigned int *sprite;
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int code, code2, sx, sy, hv, height, width;
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