PCM sound, refactored code940

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@27 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-02-04 17:15:31 +00:00
parent 7573607016
commit 4f265db776
28 changed files with 914 additions and 312 deletions

View file

@ -23,13 +23,14 @@ extern "C" {
int mp3_get_bitrate(FILE *f, int size);
void mp3_start_play(FILE *f, int pos);
int mp3_get_offset(void); // 0-1023
void mp3_update(int *buffer, int length, int stereo);
// Pico.c
// PicoOpt bits LSb->MSb:
// enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound,
// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,
// draw_no_32col_border, external_ym2612
// draw_no_32col_border, external_ym2612, enable_pcm, enable cdda
extern int PicoOpt;
extern int PicoVer;
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff