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32x, add support for h32 mode rendering
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6 changed files with 79 additions and 31 deletions
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@ -223,6 +223,7 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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#define PDRAW_BORDER_32 (1<<9) // center H32 in buffer (32 px border)
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#define PDRAW_SKIP_FRAME (1<<10) // frame is skipped
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#define PDRAW_30_ROWS (1<<11) // 30 rows mode (240 lines)
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#define PDRAW_32X_SCALE (1<<12) // scale CLUT layer for 32X
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extern int rendstatus_old;
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extern int rendlines;
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