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https://github.com/RaySollium99/picodrive.git
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various pre-release tweaks
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@729 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
dabe23b611
commit
54646a396b
4 changed files with 27 additions and 10 deletions
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@ -25,6 +25,8 @@
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#include <zlib/zlib.h>
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#define STATUS_MSG_TIMEOUT 2000
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void *g_screen_ptr;
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#if !SCREEN_SIZE_FIXED
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@ -92,23 +94,29 @@ static void get_ext(char *file, char *ext)
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void emu_status_msg(const char *format, ...)
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{
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va_list vl;
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int ret;
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va_start(vl, format);
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vsnprintf(noticeMsg, sizeof(noticeMsg), format, vl);
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ret = vsnprintf(noticeMsg, sizeof(noticeMsg), format, vl);
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va_end(vl);
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/* be sure old text gets overwritten */
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for (; ret < 28; ret++)
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noticeMsg[ret] = ' ';
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noticeMsg[ret] = 0;
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notice_msg_time = plat_get_ticks_ms();
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}
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static const char *biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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static const char *biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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static const char *biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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static const char * const biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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static const char * const biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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static const char * const biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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static int find_bios(int region, char **bios_file)
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{
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static char bios_path[1024];
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int i, count;
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const char **files;
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const char * const *files;
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FILE *f = NULL;
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if (region == 4) { // US
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@ -924,7 +932,7 @@ int emu_save_load_game(int load, int sram)
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}
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else ret = -1;
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if (!ret)
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emu_status_msg(load ? "GAME LOADED" : "GAME SAVED");
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emu_status_msg(load ? "STATE LOADED" : "STATE SAVED");
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else
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{
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emu_status_msg(load ? "LOAD FAILED" : "SAVE FAILED");
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@ -1086,7 +1094,7 @@ static void run_events_ui(unsigned int which)
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in_set_blocking(0);
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}
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if (do_it) {
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plat_status_msg_busy_first((which & PEV_STATE_LOAD) ? "LOADING GAME" : "SAVING GAME");
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plat_status_msg_busy_first((which & PEV_STATE_LOAD) ? "LOADING STATE" : "SAVING STATE");
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PicoStateProgressCB = plat_status_msg_busy_next;
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emu_save_load_game((which & PEV_STATE_LOAD) ? 1 : 0, 0);
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PicoStateProgressCB = NULL;
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@ -1276,7 +1284,7 @@ void emu_loop(void)
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if (notice_msg_time != 0)
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{
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static int noticeMsgSum;
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if (timestamp - ms_to_ticks(notice_msg_time) > ms_to_ticks(2000)) {
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if (timestamp - ms_to_ticks(notice_msg_time) > ms_to_ticks(STATUS_MSG_TIMEOUT)) {
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notice_msg_time = 0;
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plat_status_msg_clear();
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notice_msg = NULL;
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@ -1330,6 +1338,10 @@ void emu_loop(void)
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else {
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pframes_done -= target_fps;
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/* don't allow it to drift during heavy slowdowns */
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if (pframes_done < -5) {
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reset_timing = 1;
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continue;
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}
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if (pframes_done < -2)
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pframes_done = -2;
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}
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@ -1358,7 +1370,7 @@ void emu_loop(void)
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else if (diff > diff_lim)
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{
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/* no time left for this frame - skip */
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if (diff - diff_lim >= ms_to_ticks(300)) {
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if (diff - diff_lim >= ms_to_ticks(200)) {
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/* if too much behind, reset instead */
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reset_timing = 1;
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continue;
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