vdp rendering, fix crash for sprites with negative x/y (overlooked commit)

This commit is contained in:
kub 2021-03-05 00:38:41 +01:00
parent b010d7b4ca
commit 583c4840cf

View file

@ -353,7 +353,7 @@ struct PicoEState
int rendstatus;
void *DrawLineDest; // draw destination
unsigned char *HighCol;
u32 *HighPreSpr;
s32 *HighPreSpr;
struct Pico *Pico;
unsigned short *PicoMem_vram;
unsigned short *PicoMem_cram;