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vdp rendering, fix crash for sprites with negative x/y (overlooked commit)
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1 changed files with 1 additions and 1 deletions
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@ -353,7 +353,7 @@ struct PicoEState
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int rendstatus;
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void *DrawLineDest; // draw destination
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unsigned char *HighCol;
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u32 *HighPreSpr;
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s32 *HighPreSpr;
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struct Pico *Pico;
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unsigned short *PicoMem_vram;
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unsigned short *PicoMem_cram;
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