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sprite rendering improvements for masking and limit edge cases
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5 changed files with 117 additions and 65 deletions
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@ -667,8 +667,8 @@ void FinalizeLine555(int sh, int line, struct PicoEState *est);
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void PicoDrawSetOutBufMD(void *dest, int increment);
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extern int (*PicoScanBegin)(unsigned int num);
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extern int (*PicoScanEnd)(unsigned int num);
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#define MAX_LINE_SPRITES 29
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extern unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES];
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#define MAX_LINE_SPRITES 27 // +1 last sprite width, +4 hdr; total 32
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extern unsigned char HighLnSpr[240][4+MAX_LINE_SPRITES+1];
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extern void *DrawLineDestBase;
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extern int DrawLineDestIncrement;
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