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https://github.com/RaySollium99/picodrive.git
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sound fixes for Ferrari GP
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@247 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
e849512f15
commit
5f8c85be2a
4 changed files with 39 additions and 19 deletions
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@ -18,6 +18,7 @@
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#include "../common/arm_utils.h"
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#include "../common/menu.h"
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#include "../../Pico/PicoInt.h"
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#include "../../Pico/sound/ym2612.h"
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#include "../../Pico/sound/mix.h"
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/* we will need some gp2x internals here */
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@ -51,11 +52,10 @@ static FILE *loaded_mp3 = 0;
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/* these will be managed locally on our side */
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extern int *ym2612_dacen;
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extern INT32 *ym2612_dacout;
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extern void *ym2612_regs;
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static UINT8 *REGS = 0; /* we will also keep local copy of regs for savestates and such */
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static INT32 addr_A1; /* address line A1 */
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static int dacen;
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static INT32 *addr_A1; /* address line A1 */
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static int dacen;
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static INT32 dacout;
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static UINT8 ST_address; /* address register */
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static UINT8 ST_status; /* status flag */
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@ -113,19 +113,19 @@ int YM2612Write_940(unsigned int a, unsigned int v)
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switch( a ) {
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case 0: /* address port 0 */
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if (!addr_A1 && ST_address == v)
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if (!*addr_A1 && ST_address == v)
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return 0; /* address already selected, don't send this command to 940 */
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ST_address = v;
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/* don't send DAC or timer related address changes to 940 */
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if (!addr_A1 && (v & 0xf0) == 0x20 &&
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if (!*addr_A1 && (v & 0xf0) == 0x20 &&
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(v == 0x24 || v == 0x25 || v == 0x26 || v == 0x2a))
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return 0;
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addr_A1 = 0;
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*addr_A1 = 0;
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upd = 0;
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break;
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case 1: /* data port 0 */
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if (addr_A1 != 0) {
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if (*addr_A1 != 0) {
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return 0; /* verified on real YM2608 */
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}
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@ -184,15 +184,15 @@ int YM2612Write_940(unsigned int a, unsigned int v)
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break;
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case 2: /* address port 1 */
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if (addr_A1 && ST_address == v)
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if (*addr_A1 && ST_address == v)
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return 0;
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ST_address = v;
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addr_A1 = 1;
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*addr_A1 = 1;
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upd = 0;
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break;
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case 3: /* data port 1 */
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if (addr_A1 != 1) {
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if (*addr_A1 != 1) {
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return 0; /* verified on real YM2608 */
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}
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@ -313,7 +313,7 @@ static void add_job_940(int job)
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void YM2612PicoStateLoad_940(void)
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{
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int i, old_A1 = addr_A1;
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int i, old_A1 = *addr_A1;
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/* make sure JOB940_PICOSTATELOAD gets done before next JOB940_YM2612UPDATEONE */
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add_job_940(JOB940_PICOSTATELOAD);
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@ -331,7 +331,7 @@ void YM2612PicoStateLoad_940(void)
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YM2612Write_940(3, REGS[i|0x100]);
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}
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addr_A1 = old_A1;
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*addr_A1 = old_A1;
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}
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@ -344,7 +344,9 @@ static void internal_reset(void)
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ST_TAC = 0;
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ST_TB = 0;
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ST_TBC = 0;
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dacen = 0;
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dacen = 0;
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dacout = 0;
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ST_address= 0;
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}
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@ -439,7 +441,11 @@ void YM2612Init_940(int baseclock, int rate)
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memset(shared_data, 0, sizeof(*shared_data));
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memset(shared_ctl, 0, sizeof(*shared_ctl));
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/* cause local ym2612 to init REGS */
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YM2612Init_(baseclock, rate);
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REGS = YM2612GetRegs();
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addr_A1 = (INT32 *) (REGS + 0x200);
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ym2612_dacen = &dacen;
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ym2612_dacout = &dacout;
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@ -233,6 +233,7 @@ Changelog
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* Fixed hang of NBA Jam (ingame saves do not work though).
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* Adjusted timing for "accurate timing" mode and added preliminary VDP FIFO
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emulation. Fixes Double Dragon 2, tearing in Chaos Engine and some other games.
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* Fixed a few games not having sound at startup.
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1.33
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* Updated Cyclone core to 0.0088.
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