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libretro, add Pico pad overlay and storyware pages handling
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17 changed files with 3415 additions and 477 deletions
190
platform/libretro/libretro-common/include/retro_math.h
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platform/libretro/libretro-common/include/retro_math.h
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/* Copyright (C) 2010-2020 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (retro_math.h).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef _LIBRETRO_COMMON_MATH_H
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#define _LIBRETRO_COMMON_MATH_H
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#include <stdint.h>
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#elif defined(_WIN32) && defined(_XBOX)
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#include <Xtl.h>
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#endif
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#include <limits.h>
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#ifdef _MSC_VER
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#include <compat/msvc.h>
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#endif
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#include <retro_inline.h>
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#ifndef M_PI
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#if !defined(USE_MATH_DEFINES)
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#define M_PI 3.14159265358979323846264338327
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#endif
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#endif
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#ifndef MAX
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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#endif
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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/**
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* next_pow2:
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* @v : initial value
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*
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* Get next power of 2 value based on initial value.
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*
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* Returns: next power of 2 value (derived from @v).
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**/
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static INLINE uint32_t next_pow2(uint32_t v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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/**
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* prev_pow2:
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* @v : initial value
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*
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* Get previous power of 2 value based on initial value.
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*
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* Returns: previous power of 2 value (derived from @v).
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**/
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static INLINE uint32_t prev_pow2(uint32_t v)
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{
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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return v - (v >> 1);
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}
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/**
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* clamp:
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* @v : initial value
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*
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* Get the clamped value based on initial value.
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*
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* Returns: clamped value (derived from @v).
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**/
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static INLINE float clamp_value(float v, float min, float max)
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{
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return v <= min ? min : v >= max ? max : v;
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}
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/**
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* saturate_value:
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* @v : initial value
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*
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* Get the clamped 0.0-1.0 value based on initial value.
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*
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* Returns: clamped 0.0-1.0 value (derived from @v).
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**/
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static INLINE float saturate_value(float v)
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{
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return clamp_value(v, 0.0f, 1.0f);
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}
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/**
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* dot_product:
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* @a : left hand vector value
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* @b : right hand vector value
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*
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* Get the dot product of the two passed in vectors.
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*
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* Returns: dot product value (derived from @a and @b).
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**/
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static INLINE float dot_product(const float* a, const float* b)
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{
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return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]);
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}
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/**
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* convert_rgb_to_yxy:
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* @rgb : in RGB colour space value
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* @Yxy : out Yxy colour space value
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*
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* Convert from RGB colour space to Yxy colour space.
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*
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* Returns: Yxy colour space value (derived from @rgb).
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**/
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static INLINE void convert_rgb_to_yxy(const float* rgb, float* Yxy)
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{
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float inv;
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float xyz[3];
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float one[3] = {1.0, 1.0, 1.0};
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float rgb_xyz[3][3] = {
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{0.4124564, 0.3575761, 0.1804375},
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{0.2126729, 0.7151522, 0.0721750},
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{0.0193339, 0.1191920, 0.9503041}
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};
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xyz[0] = dot_product(rgb_xyz[0], rgb);
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xyz[1] = dot_product(rgb_xyz[1], rgb);
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xyz[2] = dot_product(rgb_xyz[2], rgb);
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inv = 1.0f / dot_product(xyz, one);
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Yxy[0] = xyz[1];
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Yxy[1] = xyz[0] * inv;
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Yxy[2] = xyz[1] * inv;
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}
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/**
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* convert_yxy_to_rgb:
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* @rgb : in Yxy colour space value
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* @Yxy : out rgb colour space value
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*
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* Convert from Yxy colour space to rgb colour space.
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*
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* Returns: rgb colour space value (derived from @Yxy).
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**/
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static INLINE void convert_yxy_to_rgb(const float* Yxy, float* rgb)
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{
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float xyz[3];
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float xyz_rgb[3][3] = {
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{3.2404542, -1.5371385, -0.4985314},
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{-0.9692660, 1.8760108, 0.0415560},
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{0.0556434, -0.2040259, 1.0572252}
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};
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xyz[0] = Yxy[0] * Yxy[1] / Yxy[2];
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xyz[1] = Yxy[0];
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xyz[2] = Yxy[0] * (1.0 - Yxy[1] - Yxy[2]) / Yxy[2];
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rgb[0] = dot_product(xyz_rgb[0], xyz);
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rgb[1] = dot_product(xyz_rgb[1], xyz);
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rgb[2] = dot_product(xyz_rgb[2], xyz);
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}
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#endif
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