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Merge from libretro/master:46902e0 for repo synchronization
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/* Copyright (C) 2010-2020 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro API header (libretro_d3d.h)
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* ---------------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the
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* "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LIBRETRO_GSKIT_PS2_H_
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#define LIBRETRO_GSKIT_PS2_H_
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#include "libretro.h"
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#if defined(PS2)
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#include <gsKit.h>
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#define RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION 2
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struct retro_hw_ps2_insets
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{
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float top;
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float left;
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float bottom;
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float right;
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};
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#define empty_ps2_insets (struct retro_hw_ps2_insets){0.f, 0.f, 0.f, 0.f}
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struct retro_hw_render_interface_gskit_ps2
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{
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/* Must be set to RETRO_HW_RENDER_INTERFACE_GSKIT_PS2. */
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enum retro_hw_render_interface_type interface_type;
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/* Must be set to RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION. */
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unsigned interface_version;
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/* Opaque handle to the GSKit_PS2 backend in the frontend
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* which must be passed along to all function pointers
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* in this interface.
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*/
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GSTEXTURE *coreTexture;
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struct retro_hw_ps2_insets padding;
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};
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typedef struct retro_hw_render_interface_gskit_ps2 RETRO_HW_RENDER_INTEFACE_GSKIT_PS2;
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#endif
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#endif /* LIBRETRO_GSKIT_PS2_H_ */
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