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platform, small fixes for Pico, updated readme
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3 changed files with 32 additions and 4 deletions
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@ -72,6 +72,33 @@ When using CUE/BIN, you must load .cue file from the menu, or else the emu will
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not find audio tracks.
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How to run Sega Pico games
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--------------------------
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The Pico was special in that it had a large touchpad with an associated pen, and
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so-called storyware, a combination of a cartridge with a book with up to 6 pages
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on which the pen could also be used.
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Most storywares used the touchpad with the pen as a pointer device, showing a
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pointer icon on the screen when the pen was on the touchpad which could be moved
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around. The pen has a dedicated button which was often used to select something
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under the pointer icon, much like a mouse button.
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However, a few games also had an overlay for the touchpad.
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PicoDrive supports displaying both the storyware pages as well as a pad overlay.
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They must be in png format and named like the storyware ROM without the
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extension, plus "_<n>.png" for the storyware page <n>, and "_pad.png" for a pad
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overlay. Storyware page images should have an aspect ration of 2:1, pad images
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should have 4:3. All images can have arbitrary resolution and are automatically
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scaled to fit the screen.
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There are 2 menu actions for switching to pages or pad which will automatically
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display the images if they are available. To allow for proper pen positioning
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there is also an action for having the pen on the page/touchpad or not. Pen
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positioning is done through the D-pad if the screen has been switched to either
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pages or pad.
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Other important stuff
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---------------------
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@ -528,8 +555,9 @@ main 68k @ 7.6MHz: yes, Cyclone (on 32 bit ARM CPUs) or FAME/C core
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VDP: yes, except some quirks and mode 4, not used by games
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SN76489 PSG: yes, MAME core
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ADPCM: yes, MAME core
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Pico Pen: yes, to some extend
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Pico Storyware pages: no
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Pico Pen: yes
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Pico Storyware pages: yes
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Pico pad overlays: yes
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Problems / limitations
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@ -1 +1 @@
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Subproject commit 4563c13167deb97851397789bf2fb95bb44cf1ed
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Subproject commit 697806c41dccf0adb0a3a35171f6eff9a9191240
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@ -1466,7 +1466,7 @@ bool retro_load_game(const struct retro_game_info *info)
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "Red Button" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Pen Button" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Pen State" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT,"Pen on Storyware" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Pen on Storyware" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "Pen on Pad" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "Previous Page" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "Next Page" },
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