starting SDL port, refactoring

This commit is contained in:
notaz 2013-06-23 02:28:52 +03:00
parent 1889fe877c
commit 636d5f257c
12 changed files with 393 additions and 80 deletions

View file

@ -95,7 +95,7 @@ extern int reset_timing;
extern int pico_pen_x, pico_pen_y;
extern int pico_inp_mode;
extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
extern const char *rom_fname_reload; // ROM to try loading on next PGS_ReloadRom
extern char rom_fname_loaded[512]; // currently loaded ROM filename
// engine states
@ -125,7 +125,7 @@ void emu_init(void);
void emu_finish(void);
void emu_loop(void);
int emu_reload_rom(char *rom_fname);
int emu_reload_rom(const char *rom_fname_in);
int emu_swap_cd(const char *fname);
int emu_save_load_game(int load, int sram);
void emu_reset_game(void);
@ -177,6 +177,7 @@ void plat_status_msg_busy_next(const char *msg);
void plat_status_msg_clear(void);
void plat_video_toggle_renderer(int change, int menu_call);
void plat_video_loop_prepare(void);
void plat_update_volume(int has_changed, int is_up);