vdp rendering, fix highlight op on shadow

This commit is contained in:
kub 2020-09-18 00:18:59 +02:00
parent ec191db849
commit 6bfa97ff78
2 changed files with 174 additions and 195 deletions

View file

@ -19,14 +19,27 @@
* AS is enabled by user and takes priority over "sonic mode".
*
* since renderer always draws line in 8bit mode, there are 2 spare bits:
* b \ mode: s/h sonic
* 00 normal pal index
* 01 shadow pal index
* 10 hilight+op spr pal index
* 11 shadow +op spr pal index
* b \ mode: s/h sonic
* 00 normal pal index
* 01 hilight pal index
* 10 shadow pal index
* 11 hilight|shadow=normal pal index
*
* sprite ops can only be correctly done after the plane rendering s/h state is
* known since the op result changes if there's at least one high prio plane.
* sprite op rendering is deferred until this is known, and hilight is used as
* mark since it can't occur before sprite ops:
* x1 op marker pal index
*
* low prio s/h rendering:
* - plane and non-op sprite pixels have shadow
* - sprite op pixel rendering is marked with hilight (deferred)
* high prio s/h rendering:
* - plane and non-op sprite pixels are normal
* - all op sprite pixels (marked low, or high prio) are rendered
*
* not handled properly:
* - hilight op on shadow tile
* - high prio s/h ops overlapping low prio sprite shows low sprite, not A,B,G
*/
#include "pico_int.h"
@ -49,10 +62,15 @@ static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
unsigned int VdpSATCache[128]; // VDP sprite cache (1st 32 sprite attr bits)
#define LF_PLANE_1 (1 << 0)
// NB don't change any defines without checking their usage in ASM
#define LF_PLANE (1 << 0) // must be = 1
#define LF_SH (1 << 1) // must be = 2
#define LF_FORCE (1 << 2)
#define LF_PLANE_A 0
#define LF_PLANE_B 1
#define SPRL_HAVE_HI 0x80 // have hi priority sprites
#define SPRL_HAVE_LO 0x40 // *lo*
#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line
@ -61,6 +79,7 @@ unsigned int VdpSATCache[128]; // VDP sprite cache (1st 32 sprite attr bits)
#define SPRL_TILE_OVFL 0x04 // tile limit exceeded on previous line
#define SPRL_HAVE_MASK0 0x02 // have sprite with x == 0 in 1st slot
#define SPRL_MASKED 0x01 // lo prio masking by sprite with x == 0 active
unsigned char HighLnSpr[240][4+MAX_LINE_SPRITES+1]; // sprite_count, ^flags, tile_count, sprites_total, [spritep]..., last_width
int rendstatus_old;
@ -141,34 +160,35 @@ static void funcname(unsigned char *pd, unsigned int pack, int pal) \
TileFlipMaker_(pix_func,)
#define TileNormMakerAS(funcname, pix_func) \
static unsigned funcname(unsigned char *pd, unsigned m, unsigned int pack, int pal) \
static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, int pal) \
TileNormMaker_(pix_func,m)
#define TileFlipMakerAS(funcname, pix_func) \
static unsigned funcname(unsigned char *pd, unsigned m, unsigned int pack, int pal) \
static unsigned funcname(unsigned m, unsigned char *pd, unsigned int pack, int pal) \
TileFlipMaker_(pix_func,m)
// draw layer or non-s/h sprite pixels (no operator colors)
#define pix_just_write(x) \
if (t) pd[x]=pal|t
TileNormMaker(TileNorm,pix_just_write)
TileFlipMaker(TileFlip,pix_just_write)
TileNormMaker(TileNorm, pix_just_write)
TileFlipMaker(TileFlip, pix_just_write)
#ifndef _ASM_DRAW_C
// draw a sprite pixel, process operator colors
// draw sprite pixels, process operator colors
#define pix_sh(x) \
if (!t); \
else if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
else if (t>=0xe) pd[x]|=(t-1)<<6; /* 80 shadow, 40 hilight */ \
else pd[x]=pal|t
TileNormMaker(TileNormSH, pix_sh)
TileFlipMaker(TileFlipSH, pix_sh)
// draw a sprite pixel, mark operator colors
// draw sprite pixels, mark but don't process operator colors
#define pix_sh_markop(x) \
if (!t); \
else if (t>=0xe) pd[x]|=0x80; \
else if (t>=0xe) pd[x]|=0x40; \
else pd[x]=pal|t
TileNormMaker(TileNormSH_markop, pix_sh_markop)
@ -176,10 +196,10 @@ TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
#endif
// process operator pixels only, apply only on low pri tiles and other op pixels
// draw low prio sprite operator pixels if visible (i.e. marked)
#define pix_sh_onlyop(x) \
if (t>=0xe && (pd[x]&0xc0)) \
pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
if (t>=0xe && (pd[x]&0x40)) \
pd[x]=(pd[x]&0xbf)|((t-1)<<6)
#ifndef _ASM_DRAW_C
@ -190,24 +210,26 @@ TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)
// AS: sprite mask bits in m shifted to bits 8-15, see DrawSpritesHiAS
// draw a sprite pixel (AS)
// draw high prio sprite pixels (AS)
#define pix_as(x) \
if (t && (m & (1<<(x+8)))) m &= ~(1<<(x+8)), pd[x] = pal | t
TileNormMakerAS(TileNormAS, pix_as)
TileFlipMakerAS(TileFlipAS, pix_as)
// draw a sprite pixel, process operator colors (AS)
// draw high prio sprite pixels, process operator colors (AS)
// sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op
#define pix_sh_as(x) \
if (t && (m & (1<<(x+8)))) { \
m &= ~(1<<(x+8)); \
if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
if (t>=0xe) pd[x]=(pd[x]&0xbf)|((t-1)<<6); \
else pd[x] = pal | t; \
}
TileNormMakerAS(TileNormSH_AS, pix_sh_as)
TileFlipMakerAS(TileFlipSH_AS, pix_sh_as)
// draw only sprite operator pixels (AS)
#define pix_sh_as_onlyop(x) \
if (t && (m & (1<<(x+8)))) { \
m &= ~(1<<(x+8)); \
@ -217,7 +239,7 @@ TileFlipMakerAS(TileFlipSH_AS, pix_sh_as)
TileNormMakerAS(TileNormSH_AS_onlyop_lp, pix_sh_as_onlyop)
TileFlipMakerAS(TileFlipSH_AS_onlyop_lp, pix_sh_as_onlyop)
// mark pixel as sprite pixel (AS)
// mark low prio sprite pixels (AS)
#define pix_sh_as_onlymark(x) \
if (t) m &= ~(1<<(x+8))
@ -236,7 +258,7 @@ TileFlipMaker(TileFlip_and, pix_and)
#define pix_sh_as_and(x) /* XXX is there S/H with forced draw? */ \
if (m & (1<<(x+8))) { \
m &= ~(1<<(x+8)); \
if (t>=0xe) pd[x]=(pd[x]&0x3f)|(t<<6); /* c0 shadow, 80 hilight */ \
if (t>=0xe) pd[x]=(pd[x]&0xbf)|((t-1)<<6); \
else pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t)); \
}
@ -252,10 +274,9 @@ static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
unsigned char *pd = Pico.est.HighCol;
int tilex,dx,ty,code=0,addr=0,cells;
int oldcode=-1,blank=-1; // The tile we know is blank
int pal=0,sh;
int pal=0;
// Draw tiles across screen:
sh = (lflags & LF_SH) << 5; // 0x40
tilex=((-ts->hscroll)>>3)+cellskip;
ty=(ts->line&7)<<1; // Y-Offset into tile
dx=((ts->hscroll-1)&7)+1;
@ -268,14 +289,14 @@ static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
unsigned int pack;
code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
if (code == blank)
continue;
if ((code >> 15) | (lflags & LF_FORCE)) { // high priority tile
int cval = code | (dx<<16) | (ty<<25);
if(code&0x1000) cval^=7<<26;
*ts->hc++ = cval; // cache it
continue;
}
if (code == blank)
continue;
if (code!=oldcode) {
oldcode = code;
@ -284,7 +305,7 @@ static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
addr+=ty;
if (code&0x1000) addr^=0xe; // Y-flip
pal=((code>>9)&0x30)|sh;
pal=((code>>9)&0x30)|((lflags&LF_SH)<<6); // shadow
}
pack = *(unsigned int *)(PicoMem.vram + addr);
@ -341,20 +362,20 @@ static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
}
code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
if ((code<<16|ty)==blank) continue;
if (code>>15) { // high priority tile
int cval = code | (dx<<16) | (ty<<25);
if(code&0x1000) cval^=7<<26;
*ts->hc++ = cval; // cache it
continue;
}
if ((code<<16|ty)==blank) continue;
if (code!=oldcode) {
oldcode = code;
// Get tile address/2:
addr=(code&0x7ff)<<4;
pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
pal=((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
}
if (code & 0x1000) ty ^= 0xe; // Y-flip
@ -378,7 +399,7 @@ static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
#ifndef _ASM_DRAW_C
static
#endif
void DrawStripInterlace(struct TileStrip *ts)
void DrawStripInterlace(struct TileStrip *ts, int plane_sh)
{
unsigned char *pd = Pico.est.HighCol;
int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
@ -412,8 +433,7 @@ void DrawStripInterlace(struct TileStrip *ts)
addr=(code&0x3ff)<<5;
if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
// pal=Pico.cram+((code>>9)&0x30);
pal=((code>>9)&0x30);
pal=((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
}
pack = *(unsigned int *)(PicoMem.vram + addr);
@ -460,8 +480,8 @@ static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,
}
// Find name table:
if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
if (plane_sh&LF_PLANE) ts.nametab=(pvid->reg[4]&0x07)<<12; // B
else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A
htab=pvid->reg[13]<<9; // Horizontal scroll table address
switch (pvid->reg[11]&3) {
@ -469,20 +489,20 @@ static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,
case 2: htab += (est->DrawScanline<<1) & ~0x0f; break; // Offset by tile
case 3: htab += (est->DrawScanline<<1); break; // Offset by line
}
htab+=plane_sh&1; // A or B
htab+=plane_sh&LF_PLANE; // A or B
// Get horizontal scroll value, will be masked later
ts.hscroll = PicoMem.vram[htab & 0x7fff];
if((pvid->reg[12]&6) == 6) {
// interlace mode 2
vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value
vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value
// Find the line in the name table
ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);
ts.nametab+=(ts.line>>4)<<shift[width];
DrawStripInterlace(&ts);
DrawStripInterlace(&ts, plane_sh);
} else if( pvid->reg[11]&4) {
// shit, we have 2-cell column based vscroll
// luckily this doesn't happen too often
@ -490,10 +510,10 @@ static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells,
// vscroll value for leftmost cells in case of hscroll not on 16px boundary
// XXX it's unclear what exactly the hw is doing. Continue reading where it
// stopped last seems to work best (H40: 0x50 (wrap->0x00), H32 0x40).
plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&1)] << 16;
plane_sh |= PicoMem.vsram[(pvid->reg[12]&1?0x00:0x20) + (plane_sh&LF_PLANE)] << 16;
DrawStripVSRam(&ts, plane_sh, cellskip);
} else {
vscroll = PicoMem.vsram[plane_sh & 1]; // Get vertical scroll value
vscroll = PicoMem.vsram[plane_sh&LF_PLANE]; // Get vertical scroll value
// Find the line in the name table
ts.line=(vscroll+est->DrawScanline)&ymask;
@ -591,10 +611,10 @@ static void DrawWindow(int tstart, int tend, int prio, int sh,
if (prio) {
int *zb = (int *)(est->HighCol+8+(tilex<<3));
*zb++ &= 0xbfbfbfbf;
*zb &= 0xbfbfbfbf;
*zb++ &= 0x7f7f7f7f;
*zb &= 0x7f7f7f7f;
} else {
pal |= 0x40;
pal |= 0x80;
}
// Get tile address/2:
@ -626,7 +646,7 @@ static void DrawTilesFromCacheShPrep(void)
Pico.est.rendstatus |= PDRAW_SHHI_DONE;
while (c--)
{
*zb++ &= 0xbfbfbfbf;
*zb++ &= 0x7f7f7f7f;
}
}
@ -651,7 +671,7 @@ static void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est
while ((code=*hc++)) {
// Get tile address/2:
addr = (code & 0x7ff) << 4;
addr += code >> 25; // y offset into tile
addr += (unsigned int)code >> 25; // y offset into tile
pack = *(unsigned int *)(PicoMem.vram + addr);
if (!pack)
@ -676,8 +696,8 @@ static void DrawTilesFromCache(int *hc, int sh, int rlim, struct PicoEState *est
addr+=(unsigned int)code>>25; // y offset into tile
dx=(code>>16)&0x1ff;
zb = est->HighCol+dx;
*zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;
*zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf; *zb++ &= 0xbf;
*zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
*zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f; *zb++ &= 0x7f;
pack = *(unsigned int *)(PicoMem.vram + addr);
if (!pack)
@ -765,7 +785,7 @@ static void DrawSprite(int *sprite, int sh, int w)
delta<<=4; // Delta of address
pal=(code>>9)&0x30;
pal|=sh<<6;
pal|=sh<<7; // shadow
if (sh && (code&0x6000) == 0x6000) {
if(code&0x0800) fTileFunc=TileFlipSH_markop;
@ -960,13 +980,13 @@ static void DrawSpritesSHi(unsigned char *sprited, const struct PicoEState *est)
static void DrawSpritesHiAS(unsigned char *sprited, int sh)
{
static unsigned (*tilefuncs[2][2][2])(unsigned char *, unsigned, unsigned, int) = {
static unsigned (*tilefuncs[2][2][2])(unsigned, unsigned char *, unsigned, int) = {
{ {TileNormAS_onlymark, TileFlipAS_onlymark}, {TileNormAS, TileFlipAS} },
{ {TileNormSH_AS_onlyop_lp, TileFlipSH_AS_onlyop_lp}, {TileNormSH_AS, TileFlipSH_AS} }
}; // [sh?][hi?][flip?]
unsigned (*fTileFunc)(unsigned char *pd, unsigned m, unsigned int pack, int pal);
unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, int pal);
unsigned char *pd = Pico.est.HighCol;
unsigned char mb[1+320/8+1];
unsigned char mb[sizeof(DefHighCol)/8];
unsigned char *p, *mp;
unsigned m;
int entry, cnt;
@ -1023,7 +1043,7 @@ static void DrawSpritesHiAS(unsigned char *sprited, int sh)
m |= mp[1] << 8; // next mask byte
// shift mask bits to bits 8-15 for easier load/store handling
m = fTileFunc(pd + sx, m << (8-(sx&0x7)), pack, pal) >> (8-(sx&0x7));
m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
}
*mp = m; // write last mask byte
}
@ -1035,10 +1055,9 @@ static void DrawStripForced(struct TileStrip *ts, int lflags, int cellskip)
unsigned char *pd = Pico.est.HighCol;
int tilex,dx,ty,code=0,addr=0,cells;
int oldcode=-1;
int pal=0,sh;
int pal=0;
// Draw tiles across screen:
sh = (lflags & LF_SH) << 5; // 0x40
tilex=((-ts->hscroll)>>3)+cellskip;
ty=(ts->line&7)<<1; // Y-Offset into tile
dx=((ts->hscroll-1)&7)+1;
@ -1059,7 +1078,7 @@ static void DrawStripForced(struct TileStrip *ts, int lflags, int cellskip)
addr+=ty;
if (code&0x1000) addr^=0xe; // Y-flip
pal=((code>>9)&0x30)|sh;
pal=((code>>9)&0x30)|((lflags & LF_SH) << 6);
}
pack = *(unsigned int *)(PicoMem.vram + addr);
@ -1113,7 +1132,7 @@ static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellski
// Get tile address/2:
addr=(code&0x7ff)<<4;
pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);
pal=((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
}
if (code & 0x1000) ty ^= 0xe; // Y-flip
@ -1172,7 +1191,7 @@ static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);
ts.nametab+=(ts.line>>4)<<shift[width];
DrawStripInterlace(&ts);
DrawStripInterlace(&ts, plane_sh);
} else if( pvid->reg[11]&4) {
// shit, we have 2-cell column based vscroll
// luckily this doesn't happen too often
@ -1196,9 +1215,9 @@ static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
// rather messy (XXX revisit layer compositing)
static void DrawSpritesForced(unsigned char *sprited)
{
unsigned (*fTileFunc)(unsigned char *pd, unsigned m, unsigned int pack, int pal);
unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, int pal);
unsigned char *pd = Pico.est.HighCol;
unsigned char mb[1+320/8+1];
unsigned char mb[sizeof(DefHighCol)/8];
unsigned char *p, *mp;
unsigned m;
int entry, cnt;
@ -1256,7 +1275,7 @@ static void DrawSpritesForced(unsigned char *sprited)
m |= mp[1] << 8; // next mask byte
// shift mask bits to bits 8-15 for easier load/store handling
m = fTileFunc(pd + sx, m << (8-(sx&0x7)), pack, pal) >> (8-(sx&0x7));
m = fTileFunc(m << (8-(sx&0x7)), pd + sx, pack, pal) >> (8-(sx&0x7));
}
*mp = m; // write last mask byte
}
@ -1425,7 +1444,7 @@ void BackFill(int reg7, int sh, struct PicoEState *est)
// Start with a blank scanline (background colour):
back=reg7&0x3f;
back|=sh<<6;
back|=sh<<7; // shadow
back|=back<<8;
back|=back<<16;
@ -1460,7 +1479,7 @@ void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
// otherwise intensity difference between this and s/h will be wrong
t |= (t >> 4) & 0x08610861; // 0x18e318e3
dpal[i] = t;
dpal[i] = dpal[0xc0/2 + i] = t;
}
// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
@ -1468,13 +1487,18 @@ void PicoDoHighPal555_8bit(int sh, int line, struct PicoEState *est)
{
// shadowed pixels
for (i = 0; i < 0x40 / 2; i++)
dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;
dpal[0x80/2 + i] = (dpal[i] >> 1) & 0x738e738e;
// hilighted pixels
for (i = 0; i < 0x40 / 2; i++) {
t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;
t |= (t >> 4) & 0x08610861;
dpal[0x80/2 | i] = t;
dpal[0x40/2 + i] = t;
}
// pixels in color 14 always appear normal (hw bug?)
unsigned short *hpal = est->HighPal;
hpal[0x80 + 0x0e] = hpal[0x40 + 0x0e] = hpal[0x0e];
hpal[0x80 + 0x1e] = hpal[0x40 + 0x1e] = hpal[0x1e];
hpal[0x80 + 0x2e] = hpal[0x40 + 0x2e] = hpal[0x2e];
}
}
@ -1492,14 +1516,14 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
for (i = 0; i < 0x40 / 2; i++) {
t = spal[i];
#ifdef USE_BGR555
t = ((t & 0x000e000e)<< 1) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)<<4);
t = ((t & 0x0e000e00)<< 3) | ((t & 0x00e000e0)<<2) | ((t & 0x000e000e)<<1);
#else
t = ((t & 0x000e000e)<<12) | ((t & 0x00e000e0)<<3) | ((t & 0x0e000e00)>>7);
#endif
// treat it like it was 4-bit per channel, since in s/h mode it somewhat is that.
// otherwise intensity difference between this and s/h will be wrong
t |= (t >> 4) & 0x08610861; // 0x18e318e3
dpal[i] = t;
dpal[i] = dpal[0xc0/2 + i] = t;
}
// norm: xxx0, sh: 0xxx, hi: 0xxx + 7
@ -1507,13 +1531,18 @@ void PicoDoHighPal555(int sh, int line, struct PicoEState *est)
{
// shadowed pixels
for (i = 0; i < 0x40 / 2; i++)
dpal[0x40/2 | i] = dpal[0xc0/2 | i] = (dpal[i] >> 1) & 0x738e738e;
dpal[0x80/2 + i] = (dpal[i] >> 1) & 0x738e738e;
// hilighted pixels
for (i = 0; i < 0x40 / 2; i++) {
t = ((dpal[i] >> 1) & 0x738e738e) + 0x738e738e; // 0x7bef7bef;
t |= (t >> 4) & 0x08610861;
dpal[0x80/2 | i] = t;
dpal[0x40/2 + i] = t;
}
// pixels in color 14 always appear normal (hw bug?)
unsigned short *hpal = est->HighPal;
hpal[0x80 + 0x0e] = hpal[0x40 + 0x0e] = hpal[0x0e];
hpal[0x80 + 0x1e] = hpal[0x40 + 0x1e] = hpal[0x1e];
hpal[0x80 + 0x2e] = hpal[0x40 + 0x2e] = hpal[0x2e];
}
}
@ -1636,11 +1665,11 @@ static int DrawDisplay(int sh)
/* - layer B low - */
if (!(pvid->debug_p & PVD_KILL_B)) {
lflags = LF_PLANE_1 | (sh << 1);
lflags = LF_PLANE_B | (sh<<1);
DrawLayer(lflags, HighCacheB, 0, maxcells, est);
}
/* - layer A low - */
lflags = 0 | (sh << 1);
lflags = LF_PLANE_A | (sh<<1);
if (pvid->debug_p & PVD_KILL_A)
;
else if (hvwind == 1)
@ -1680,7 +1709,7 @@ static int DrawDisplay(int sh)
else if (est->rendstatus & PDRAW_INTERLACE)
DrawAllSpritesInterlace(1, sh);
// have sprites without layer pri bit ontop of sprites with that bit
else if ((sprited[1] & 0xd0) == 0xd0 && (PicoIn.opt & POPT_ACC_SPRITES))
else if ((sprited[1] & SPRL_LO_ABOVE_HI) && (PicoIn.opt & POPT_ACC_SPRITES))
DrawSpritesHiAS(sprited, sh);
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))
DrawSpritesSHi(sprited, est);
@ -1689,10 +1718,10 @@ static int DrawDisplay(int sh)
#ifdef FORCE
if (pvid->debug_p & PVD_FORCE_B) {
lflags = LF_PLANE_1 | (sh << 1);
lflags = LF_PLANE_B | (sh<<1);
DrawLayerForced(lflags, 0, maxcells, est);
} else if (pvid->debug_p & PVD_FORCE_A) {
lflags = (sh << 1);
lflags = LF_PLANE_A | (sh<<1);
DrawLayerForced(lflags, 0, maxcells, est);
} else if (pvid->debug_p & PVD_FORCE_S)
DrawSpritesForced(sprited);