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1.32 release
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@87 be3aeb3a-fb24-0410-a615-afba39da0efa
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@ -22,8 +22,8 @@ Copy PicoDrive.gpe, code940.bin and mmuhack.o to any place in your filesystem
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Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.
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If you have any problems (game does not boot, sound is glitchy, broken graphics),
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make sure you enable "Accurate timing", "Emulate Z80" and then disable
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"Fast renderer". This way you will get the best compatibility this emulator can
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make sure you enable "Accurate timing", "Emulate Z80" and use "16bit accurate
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renderer". This way you will get the best compatibility this emulator can
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provide.
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@ -63,6 +63,13 @@ SonicCD_02.mp3 audio track 1 (CD track 2)
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SonicCD_03.mp3
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...
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Notes:
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If the game hangs after Sega logo, you may need to enable "better sync"
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and/or "Scale/Rot. fx" options, found in "Sega/Mega CD options" submenu, and
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then reset the game.
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If FMV game performance is poor, try adjusting "ReadAhead buffer" to something
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like 2048K.
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Configuration
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-------------
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@ -76,12 +83,14 @@ Other important stuff
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* When you use both GP2X CPUs, keep in mind that you can't overclock as high as
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when using ARM920 only. For example my GP2X when run singlecore can reach
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280MHz, but with both cores it's about 250MHz. When overclocked too much,
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it may start hanging and producing random noise.
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it may start hanging and producing random noise, or causing ARM940 crashes
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("940 crashed" message displayed).
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* PicoDrive is not a mp3 player, so all mp3s MUST be encoded at 44.1kHz stereo.
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Otherwise mp3s will play too fast or too slow.
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Badly encoded mp3s can cause various kind of problems, like noises, incorrect
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playback speeds, not repeating music or even prevent game from starting.
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* Use lower bitrate for better performance (96 or 128kbps CBRs recommended).
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* Due to internal implementation mp3s must not be larger that ~15MB
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(15548416 bytes). Larger mp3s will not be fully loaded.
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* Use lower bitrate for better performance (96 or 128kbps CBRs recommended).
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* RAM timings option is good for dualcore operation (it is disabled by
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default because it doesn't work on every GP2X, so enable it in advanced
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options).
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@ -137,7 +146,7 @@ SN76489 PSG: yes, MAME core
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Sega/Mega CD:
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another 68k @ 12.5MHz: yes, Cyclone too
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gfx scaling/rotation chip (custom ASIC): not yet (faked only)
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gfx scaling/rotation chip (custom ASIC): yes
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PCM sound source: yes
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CD-ROM controller: yes (mostly)
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bram (internal backup RAM): yes
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@ -201,6 +210,7 @@ GP2X:
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* GnoStiC & Puck2099 for USB joystick support.
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* Hermes PS2R, god_at_hell for the CpuCtrl library.
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* craigix for supplying the GP2X hardware and making this port possible.
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* Alex for the icon.
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Symbian:
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* Peter van Sebille for his various open-source Symbian projects to learn from.
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@ -216,8 +226,9 @@ Changelog
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---------
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1.32
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+ Added some new scaling options.
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+ Added ability to reaload CD images while game is running (needed for games
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+ Added ability to reload CD images while game is running (needed for games
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with multiple CDs, like Night Trap).
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+ Added RAM cart emulation.
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* Fixed DMA timing emulation (caused lock-ups for some genesis games).
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* Idle loop detection was picking up wrong code and causing glitches, fixed.
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* The ym2612 code on 940 now can handle multiple updates per frame
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@ -226,10 +237,12 @@ Changelog
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Popful Mail, Silpheed).
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* Improved z80 timing, should fix some sound problems.
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* Fixed a bug with sram register (fixes Phantasy Star 4).
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* ROM loader was incorrectly identifying some ROMs as invalid. Fixed.
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* Added code for PRG ram write protection register (Dungeon Explorer).
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* The memory mode register change in 1.31 was unsafe and caused some glitches in
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AH-3 Thunderstrike. Fixed.
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* Fixed a file descriptor leak.
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* Updated documentation, added Gmenu2x manual.
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1.31
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* Changed the way memory mode register is read (fixes Lunar 2, broken in 1.30).
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