mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
vdp rendering, cleanup and optimisation
This commit is contained in:
parent
13e220715e
commit
71a2e205ea
2 changed files with 168 additions and 112 deletions
250
pico/draw.c
250
pico/draw.c
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@ -25,8 +25,8 @@
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* 10 shadow pal index
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* 11 hilight|shadow=normal pal index
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*
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* sprite ops can only be correctly done after the plane rendering s/h state is
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* known since the op result changes if there's at least one high prio plane.
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* sprite s/h can only be correctly done after the plane rendering s/h state is
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* known since the s/h result changes if there's at least one high prio plane.
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* sprite op rendering is deferred until this is known, and hilight is used as
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* mark since it can't occur before sprite ops:
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* x1 op marker pal index
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@ -36,10 +36,10 @@
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* - sprite op pixel rendering is marked with hilight (deferred)
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* high prio s/h rendering:
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* - plane and non-op sprite pixels are normal
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* - all op sprite pixels (marked low, or high prio) are rendered
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* - all op sprite pixels (either marked or high prio) are rendered
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*
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* not handled properly:
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* - high prio s/h ops overlapping low prio sprite shows low sprite, not A,B,G
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* - high prio s/h sprite overlapping low prio sprite shows sprite, not A,B,G
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*/
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#include "pico_int.h"
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@ -66,7 +66,7 @@ unsigned int VdpSATCache[128]; // VDP sprite cache (1st 32 sprite attr bits)
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#define LF_PLANE (1 << 0) // must be = 1
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#define LF_SH (1 << 1) // must be = 2
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#define LF_FORCE (1 << 2)
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//#define LF_FORCE (1 << 2)
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#define LF_PLANE_A 0
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#define LF_PLANE_B 1
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@ -178,18 +178,20 @@ TileFlipMaker(TileFlip, pix_just_write)
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// draw sprite pixels, process operator colors
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#define pix_sh(x) \
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if (!t); \
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else if (t>=0xe) pd[x]|=(t-1)<<6; /* 80 shadow, 40 hilight */ \
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else pd[x]=pal|t
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if (t) { \
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if (t>=0xe) pd[x]|=(t-1)<<6; /* 80 shadow, 40 hilight */ \
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else pd[x]=pal|t; \
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}
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TileNormMaker(TileNormSH, pix_sh)
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TileFlipMaker(TileFlipSH, pix_sh)
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// draw sprite pixels, mark but don't process operator colors
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#define pix_sh_markop(x) \
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if (!t); \
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else if (t>=0xe) pd[x]|=0x40; \
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else pd[x]=pal|t
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if (t) { \
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if (t>=0xe) pd[x]|=0x40; \
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else pd[x]=pal|t; \
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}
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TileNormMaker(TileNormSH_markop, pix_sh_markop)
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TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
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@ -199,7 +201,7 @@ TileFlipMaker(TileFlipSH_markop, pix_sh_markop)
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// draw low prio sprite operator pixels if visible (i.e. marked)
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#define pix_sh_onlyop(x) \
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if (t>=0xe && (pd[x]&0x40)) \
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pd[x]=(pd[x]&0xbf)|((t-1)<<6)
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pd[x]=(pd[x]&~0x40)|((t-1)<<6)
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#ifndef _ASM_DRAW_C
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@ -218,11 +220,11 @@ TileNormMakerAS(TileNormAS, pix_as)
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TileFlipMakerAS(TileFlipAS, pix_as)
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// draw high prio sprite pixels, process operator colors (AS)
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// sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op
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// NB sprite+planes: h+s->n, h+[nh]->h, s+[nhs]->s, hence mask h before op
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#define pix_sh_as(x) \
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if (t && (m & (1<<(x+8)))) { \
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m &= ~(1<<(x+8)); \
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if (t>=0xe) pd[x]=(pd[x]&0xbf)|((t-1)<<6); \
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if (t>=0xe) pd[x]=(pd[x]&~0x40)|((t-1)<<6); \
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else pd[x] = pal | t; \
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}
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@ -247,6 +249,7 @@ TileNormMakerAS(TileNormAS_onlymark, pix_sh_as_onlymark)
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TileFlipMakerAS(TileFlipAS_onlymark, pix_sh_as_onlymark)
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#ifdef FORCE
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// NB s/h already resolved by non-forced drawing
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// forced both layer draw (through debug reg)
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#define pix_and(x) \
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pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t))
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@ -255,11 +258,10 @@ TileNormMaker(TileNorm_and, pix_and)
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TileFlipMaker(TileFlip_and, pix_and)
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// forced sprite draw (through debug reg)
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#define pix_sh_as_and(x) /* XXX is there S/H with forced draw? */ \
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#define pix_sh_as_and(x) \
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if (m & (1<<(x+8))) { \
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m &= ~(1<<(x+8)); \
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if (t>=0xe) pd[x]=(pd[x]&0xbf)|((t-1)<<6); \
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else pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t)); \
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if (t<0xe) pd[x] = (pd[x] & 0xc0) | (pd[x] & (pal | t)); \
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}
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TileNormMakerAS(TileNormSH_AS_and, pix_sh_as_and)
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@ -272,10 +274,10 @@ TileFlipMakerAS(TileFlipSH_AS_and, pix_sh_as_and)
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static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
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{
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unsigned char *pd = Pico.est.HighCol;
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int tilex,dx,ty,code=0,addr=0,cells;
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int oldcode=-1,blank=-1; // The tile we know is blank
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int pal=0;
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unsigned int pack = 0;
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int *hc = ts->hc;
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int tilex, dx, ty, cells;
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int oldcode = -1, blank = -1; // The tile we know is blank
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unsigned int pal = 0, pack = 0;
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// Draw tiles across screen:
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tilex=((-ts->hscroll)>>3)+cellskip;
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if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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dx+=cellskip<<3;
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// int force = (lflags&LF_FORCE) << 13;
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for (; cells > 0; dx+=8, tilex++, cells--)
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{
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code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
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u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
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// code &= ~force; // forced always draw everything
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if (code == blank && !((code & 0x8000) && (lflags & LF_SH)))
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continue;
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if (code!=oldcode) {
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oldcode = code;
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pack = 0;
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if (code != blank) {
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// Get tile address/2:
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addr=(code&0x7ff)<<4;
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addr+=ty;
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if (code&0x1000) addr^=0xe; // Y-flip
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u32 addr = ((code&0x7ff)<<4) + ty;
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if (code & 0x1000) addr ^= 0xe; // Y-flip
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pal=((code>>9)&0x30)|((lflags&LF_SH)<<6); // shadow
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pal = ((code>>9)&0x30) | ((lflags&LF_SH)<<6); // shadow
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pack = *(unsigned int *)(PicoMem.vram + addr);
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if (!pack)
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@ -307,23 +313,19 @@ static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
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}
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}
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if ((code >> 15) | (lflags & LF_FORCE)) { // high priority tile
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if ((lflags&LF_SH) | (code!=blank)) {
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int cval = code | (dx<<16) | (ty<<25);
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if (code&0x1000) cval^=0xe<<25;
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*ts->hc++ = cval, *ts->hc++ = pack; // cache it
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}
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continue;
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if (code & 0x8000) { // (un-forced) high priority tile
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int cval = code | (dx<<16) | (ty<<25);
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if (code & 0x1000) cval ^= 0xe<<25;
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*hc++ = cval, *hc++ = pack; // cache it
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} else if (code != blank) {
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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if (code == blank)
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continue;
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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// terminate the cache list
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*ts->hc = 0;
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*hc = 0;
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// if oldcode wasn't changed, it means all layer is hi priority
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if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;
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}
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@ -332,9 +334,10 @@ static void DrawStrip(struct TileStrip *ts, int lflags, int cellskip)
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static void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)
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{
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unsigned char *pd = Pico.est.HighCol;
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int tilex,dx,code=0,addr=0,cell=0;
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int oldcode=-1,blank=-1; // The tile we know is blank
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int pal=0,scan=Pico.est.DrawScanline;
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int *hc = ts->hc;
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int tilex, dx, ty = 0, addr = 0, cell = 0, nametabadd = 0;
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int oldcode = -1, blank = -1; // The tile we know is blank
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unsigned int pal = 0, scan = Pico.est.DrawScanline;
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// Draw tiles across screen:
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tilex=(-ts->hscroll)>>3;
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tilex+=cellskip;
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dx+=cellskip<<3;
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// int force = (plane_sh&LF_FORCE) << 13;
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for (; cell < ts->cells; dx+=8,tilex++,cell++)
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{
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int nametabadd, ty;
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unsigned int pack;
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u32 code, pack;
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//if((cell&1)==0)
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if ((cell&1)==0 || cell<0)
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{
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int line,vscroll;
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vscroll=PicoMem.vsram[(plane_sh&1)+(cell&0x3e)];
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vscroll = PicoMem.vsram[(plane_sh&1) + (cell&0x3e)];
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// Find the line in the name table
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line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
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ty=(line&7)<<1; // Y-Offset into tile
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}
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code=PicoMem.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];
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code= PicoMem.vram[ts->nametab + nametabadd + (tilex & ts->xmask)];
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// code &= ~force; // forced always draw everything
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code |= ty<<16; // add ty since that can change pixel row for every 2nd tile
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if (code == blank && !((code & 0x8000) && (plane_sh & LF_SH)))
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continue;
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if (code!=oldcode) {
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oldcode = code;
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// Get tile address/2:
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addr = (code&0x7ff)<<4;
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pal = ((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
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pal = ((code>>9)&0x30) | ((plane_sh&LF_SH)<<6); // shadow
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}
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code |= ty<<16;
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if (code & 0x1000) ty ^= 0xe; // Y-flip
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pack = *(unsigned int *)(PicoMem.vram + addr+ty);
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pack = (code & 0x1000 ? ty^0xe : ty); // Y-flip
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pack = *(unsigned int *)(PicoMem.vram + addr+pack);
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if (!pack)
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blank = code;
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if ((code >> 15) | (plane_sh & LF_FORCE)) { // high priority tile
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if ((plane_sh&LF_SH) | (code!=blank)) {
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int cval = code | (dx<<16) | (ty<<25);
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*ts->hc++ = cval, *ts->hc++ = pack; // cache it
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}
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continue;
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if (code & 0x8000) { // (un-forced) high priority tile
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int cval = (u16)code | (dx<<16) | (ty<<25);
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if (code & 0x1000) cval ^= 0xe<<25;
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*hc++ = cval, *hc++ = pack; // cache it
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} else if (code != blank) {
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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if (code == blank) continue;
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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// terminate the cache list
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*ts->hc = 0;
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*hc = 0;
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if (oldcode == -1) Pico.est.rendstatus |= PDRAW_PLANE_HI_PRIO;
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}
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#endif
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@ -405,10 +411,10 @@ static
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void DrawStripInterlace(struct TileStrip *ts, int plane_sh)
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{
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unsigned char *pd = Pico.est.HighCol;
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int tilex=0,dx=0,ty=0,code=0,addr=0,cells;
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int oldcode=-1,blank=-1; // The tile we know is blank
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int pal=0;
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unsigned int pack = 0;
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int *hc = ts->hc;
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int tilex = 0, dx = 0, ty = 0, cells;
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int oldcode = -1, blank = -1; // The tile we know is blank
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unsigned int pal = 0, pack = 0;
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// Draw tiles across screen:
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tilex=(-ts->hscroll)>>3;
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cells = ts->cells;
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if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
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// int force = (plane_sh&LF_FORCE) << 13;
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for (; cells; dx+=8,tilex++,cells--)
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{
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code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
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u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
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// code &= ~force; // forced always draw everything
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if (code == blank && !(code & 0x8000))
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continue;
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if (code!=oldcode) {
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oldcode = code;
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@ -427,10 +438,10 @@ void DrawStripInterlace(struct TileStrip *ts, int plane_sh)
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pack = 0;
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if (code != blank) {
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// Get tile address/2:
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addr = (code&0x3ff)<<5;
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if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip
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u32 addr = ((code&0x3ff)<<5) + ty;
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if (code & 0x1000) addr ^= 0x1e; // Y-flip
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pal = ((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
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pal = ((code>>9)&0x30) | ((plane_sh&LF_SH)<<6); // shadow
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pack = *(unsigned int *)(PicoMem.vram + addr);
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if (!pack)
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@ -438,24 +449,21 @@ void DrawStripInterlace(struct TileStrip *ts, int plane_sh)
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}
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}
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if ((code >> 15) | (plane_sh & LF_FORCE)) { // high priority tile
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if (code & 0x8000) { // high priority tile
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if ((plane_sh&LF_SH) | (code!=blank)) {
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int cval = (code&0xfc00) | (dx<<16) | (ty<<25);
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cval|=(code&0x3ff)<<1;
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if (code&0x1000) cval^=0x1e<<25;
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*ts->hc++ = cval, *ts->hc++ = pack; // cache it
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int cval = (code&0xfc00) | ((code&0x3ff)<<1) | (dx<<16) | (ty<<25);
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if (code & 0x1000) cval ^= 0x1e<<25;
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*hc++ = cval, *hc++ = pack; // cache it
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}
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continue;
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} else if (code != blank) {
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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if (code == blank)
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continue;
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if (code & 0x0800) TileFlip(pd + dx, pack, pal);
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else TileNorm(pd + dx, pack, pal);
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}
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// terminate the cache list
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*ts->hc = 0;
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*hc = 0;
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}
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// --------------------------------------------
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@ -1049,12 +1057,14 @@ static void DrawSpritesHiAS(unsigned char *sprited, int sh)
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}
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#ifdef FORCE
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static void DrawStripForced(struct TileStrip *ts, int lflags, int cellskip)
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// NB lots of duplicate code, all for the sake of a small performance gain.
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static void DrawStripForced(struct TileStrip *ts, int cellskip)
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{
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unsigned char *pd = Pico.est.HighCol;
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int tilex,dx,ty,code=0,addr=0,cells;
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int oldcode=-1;
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int pal=0;
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int tilex, dx, ty, code=0, addr=0, cells;
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int oldcode = -1;
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int pal = 0;
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// Draw tiles across screen:
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tilex=((-ts->hscroll)>>3)+cellskip;
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@ -1073,11 +1083,10 @@ static void DrawStripForced(struct TileStrip *ts, int lflags, int cellskip)
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if (code!=oldcode) {
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oldcode = code;
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// Get tile address/2:
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addr=(code&0x7ff)<<4;
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addr+=ty;
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if (code&0x1000) addr^=0xe; // Y-flip
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addr = ((code&0x7ff)<<4) + ty;
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if (code & 0x1000) addr^=0xe; // Y-flip
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pal=((code>>9)&0x30)|((lflags & LF_SH) << 6);
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pal = (code>>9)&0x30;
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}
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pack = *(unsigned int *)(PicoMem.vram + addr);
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@ -1087,11 +1096,10 @@ static void DrawStripForced(struct TileStrip *ts, int lflags, int cellskip)
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|||
}
|
||||
}
|
||||
|
||||
// this is messy
|
||||
static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellskip)
|
||||
{
|
||||
unsigned char *pd = Pico.est.HighCol;
|
||||
int tilex,dx,code=0,addr=0,cell=0;
|
||||
int tilex, dx, ty=0, code=0, addr=0, cell=0, nametabadd=0;
|
||||
int oldcode=-1;
|
||||
int pal=0,scan=Pico.est.DrawScanline;
|
||||
|
||||
|
@ -1110,13 +1118,12 @@ static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellski
|
|||
|
||||
for (; cell < ts->cells; dx+=8,tilex++,cell++)
|
||||
{
|
||||
int nametabadd, ty;
|
||||
unsigned int pack;
|
||||
|
||||
//if((cell&1)==0)
|
||||
if ((cell&1)==0 || cell<0)
|
||||
{
|
||||
int line,vscroll;
|
||||
vscroll=PicoMem.vsram[(plane_sh&1)+(cell&0x3e)];
|
||||
vscroll = PicoMem.vsram[(plane_sh&1)+(cell&0x3e)];
|
||||
|
||||
// Find the line in the name table
|
||||
line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..
|
||||
|
@ -1131,17 +1138,53 @@ static void DrawStripVSRamForced(struct TileStrip *ts, int plane_sh, int cellski
|
|||
// Get tile address/2:
|
||||
addr=(code&0x7ff)<<4;
|
||||
|
||||
pal=((code>>9)&0x30)|((plane_sh&LF_SH)<<6); // shadow
|
||||
pal = (code>>9)&0x30; // shadow
|
||||
}
|
||||
|
||||
if (code & 0x1000) ty ^= 0xe; // Y-flip
|
||||
pack = *(unsigned int *)(PicoMem.vram + addr+ty);
|
||||
pack = code & 0x1000 ? ty^0xe : ty; // Y-flip
|
||||
pack = *(unsigned int *)(PicoMem.vram + addr+pack);
|
||||
|
||||
if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);
|
||||
else TileNorm_and(pd + dx, pack, pal);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawStripInterlaceForced(struct TileStrip *ts)
|
||||
{
|
||||
unsigned char *pd = Pico.est.HighCol;
|
||||
int tilex = 0, dx = 0, ty = 0, cells;
|
||||
int oldcode = -1;
|
||||
unsigned int pal = 0, pack = 0;
|
||||
|
||||
// Draw tiles across screen:
|
||||
tilex=(-ts->hscroll)>>3;
|
||||
ty=(ts->line&15)<<1; // Y-Offset into tile
|
||||
dx=((ts->hscroll-1)&7)+1;
|
||||
cells = ts->cells;
|
||||
if(dx != 8) cells++; // have hscroll, need to draw 1 cell more
|
||||
|
||||
for (; cells; dx+=8,tilex++,cells--)
|
||||
{
|
||||
u32 code = PicoMem.vram[ts->nametab + (tilex & ts->xmask)];
|
||||
|
||||
if (code!=oldcode) {
|
||||
oldcode = code;
|
||||
|
||||
// Get tile address/2:
|
||||
u32 addr = ((code&0x3ff)<<5) + ty;
|
||||
if (code & 0x1000) addr ^= 0x1e; // Y-flip
|
||||
|
||||
pal = (code>>9)&0x30; // shadow
|
||||
|
||||
pack = *(unsigned int *)(PicoMem.vram + addr);
|
||||
}
|
||||
|
||||
if (code & 0x0800) TileFlip_and(pd + dx, pack, pal);
|
||||
else TileNorm_and(pd + dx, pack, pal);
|
||||
}
|
||||
}
|
||||
|
||||
// XXX only duplicated to avoid ARM asm hassles
|
||||
static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
|
||||
struct PicoEState *est)
|
||||
{
|
||||
|
@ -1190,7 +1233,7 @@ static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
|
|||
ts.line=(vscroll+(est->DrawScanline<<1))&((ymask<<1)|1);
|
||||
ts.nametab+=(ts.line>>4)<<shift[width];
|
||||
|
||||
DrawStripInterlace(&ts, plane_sh);
|
||||
DrawStripInterlaceForced(&ts);
|
||||
} else if( pvid->reg[11]&4) {
|
||||
// shit, we have 2-cell column based vscroll
|
||||
// luckily this doesn't happen too often
|
||||
|
@ -1207,11 +1250,10 @@ static void DrawLayerForced(int plane_sh, int cellskip, int maxcells,
|
|||
ts.line=(vscroll+est->DrawScanline)&ymask;
|
||||
ts.nametab+=(ts.line>>3)<<shift[width];
|
||||
|
||||
DrawStripForced(&ts, plane_sh, cellskip);
|
||||
DrawStripForced(&ts, cellskip);
|
||||
}
|
||||
}
|
||||
|
||||
// rather messy (XXX revisit layer compositing)
|
||||
static void DrawSpritesForced(unsigned char *sprited)
|
||||
{
|
||||
unsigned (*fTileFunc)(unsigned m, unsigned char *pd, unsigned int pack, int pal);
|
||||
|
@ -1281,10 +1323,10 @@ static void DrawSpritesForced(unsigned char *sprited)
|
|||
|
||||
// anything not covered by a sprite is off (XXX or bg?)
|
||||
for (cnt = 1; cnt < sizeof(mb)-1; cnt++)
|
||||
if (mb[cnt] == 0xff)
|
||||
for (m = 0; m < 8; m++)
|
||||
pd[8*cnt+m] = 0;
|
||||
else if (mb[cnt])
|
||||
if (mb[cnt] == 0xff) {
|
||||
*(u32 *)(pd+8*cnt+0) = 0;
|
||||
*(u32 *)(pd+8*cnt+4) = 0;
|
||||
} else if (mb[cnt])
|
||||
for (m = 0; m < 8; m++)
|
||||
if (mb[cnt] & (1<<m))
|
||||
pd[8*cnt+m] = 0;
|
||||
|
|
|
@ -391,7 +391,7 @@ DrawLayer:
|
|||
movs r3, r9, lsl #1 @ (force[31]|sh[30]) << 1
|
||||
mov r3, #0
|
||||
orrmi r10,r10, #1<<23 @ r10=cells[31:24]|sh[23]|hi_not_empty[22]
|
||||
orrcs r10,r10, #1<<20 @ |had_output[21]|force[20]|ty[15:0]
|
||||
@ orrcc r10,r10, #1<<20 @ |had_output[21]|!force[20]|ty[15:0]
|
||||
movmi r3, #0x80 @ default to shadowed pal on sh mode
|
||||
|
||||
cmp r7, #8
|
||||
|
@ -410,7 +410,8 @@ DrawLayer:
|
|||
mvn r9, #0 @ r9=prevcode=-1
|
||||
add r1, r11, r7 @ r1=pdest
|
||||
|
||||
|
||||
@ r10=cells[31:24]|sh[23]|hi_not_empty[22]|had_output[21]|!force[20]|ty[15:0]
|
||||
@ r1=pd+dx r2=pack r3=pal r5=xmask r6=hc r8=tilex r9=prevcode r11=HighCol r12=nametab lr=vram
|
||||
@ r4 & r7 are scratch in this loop
|
||||
.dsloop_subr1:
|
||||
sub r1, r1, #8
|
||||
|
@ -441,7 +442,7 @@ DrawLayer:
|
|||
|
||||
.DrawStrip_samecode:
|
||||
tst r9, #0x8000
|
||||
tsteq r10, #1<<20 @ force?
|
||||
@ tstne r10, #1<<20 @ !force[20]
|
||||
bne .DrawStrip_hiprio
|
||||
|
||||
orr r10, r10, #1<<21 @ seen non hi-prio tile
|
||||
|
@ -515,7 +516,7 @@ DrawLayer:
|
|||
rsb r8, r3, #0
|
||||
mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3
|
||||
bic r8, r8, #0x3fc00000
|
||||
orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[21:0])
|
||||
orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|!force[23]|tilex[21:0])
|
||||
|
||||
ldr r11, [sp, #9*4] @ est
|
||||
orr r5, r1, r10, lsl #24
|
||||
|
@ -547,6 +548,8 @@ DrawLayer:
|
|||
mov r3, #0
|
||||
orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])
|
||||
movne r3, #0x80 @ default to shadowed pal on sh mode
|
||||
@ tst r9, #1<<31
|
||||
@ orreq r8, r8, #1<<23
|
||||
|
||||
and r9, r9, #0xff00
|
||||
add r8, r8, r9, lsr #8 @ tilex+=cellskip
|
||||
|
@ -561,6 +564,11 @@ DrawLayer:
|
|||
mvn r9, #0 @ r9=prevcode=-1
|
||||
add r1, r11, r7 @ r1=pdest
|
||||
|
||||
@ r10=cells[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0]
|
||||
@ r8=xmask[31:25]|had_output[24]|!force[23]|tilex[21:0]
|
||||
@ r5=shift_width[31:24]|scanline[23:16]|ymask[15:0]
|
||||
@ r3=nametabadd[31:16]|must_be_0[15:8]|pal[7:0]
|
||||
@ r1=pd+dx r2=pack r6=hc r9=prevcode r11=HighCol r12=nametab lr=vram
|
||||
@ r4 & r7 are scratch in this loop
|
||||
.dsloop_vs_subr1:
|
||||
sub r1, r1, #8
|
||||
|
@ -570,6 +578,11 @@ DrawLayer:
|
|||
cmp r4, r10, asr #8
|
||||
ble .dsloop_vs_exit
|
||||
|
||||
@ need to calc new ty?
|
||||
lsls r7, r10, #7 @ (cell&1) && ...
|
||||
mvnmis r7, r10 @ ... cell>=0
|
||||
bmi 0f
|
||||
|
||||
@ calc offset and read tileline code to r7, also calc ty
|
||||
add_c24 r7, lr, (OFS_PMEM_vsram-OFS_PMEM_vram)
|
||||
and r4, r10, #0x3e000000
|
||||
|
@ -588,10 +601,12 @@ DrawLayer:
|
|||
mov r4, r4, lsr #19
|
||||
mov r7, r5, lsr #24
|
||||
mov r4, r4, lsl r7 @ nametabadd
|
||||
|
||||
and r3, r3, #0xff
|
||||
orr r3, r3, r4, lsl #16 @ r3=(nametabadd[31:16],pal[15:0])
|
||||
0:
|
||||
and r7, r8, r8, lsr #25
|
||||
add r7, lr, r7, lsl #1 @ PicoMem.vram+((tilex&ts->xmask) as halfwords)
|
||||
add r7, r7, r4, lsl #1
|
||||
add r7, r7, r3, lsr #15
|
||||
ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)
|
||||
|
||||
add r1, r1, #8
|
||||
|
@ -613,7 +628,7 @@ DrawLayer:
|
|||
|
||||
.DrawStrip_vs_samecode:
|
||||
tst r9, #0x8000
|
||||
tsteq r10, #(1<<20) @ force[20]
|
||||
@ tstne r8, #1<<23 @ !force[23]
|
||||
bne .DrawStrip_vs_hiprio
|
||||
|
||||
orr r8, r8, #(1<<24)@ seen non hi-prio tile
|
||||
|
@ -905,7 +920,6 @@ DrawTilesFromCache:
|
|||
stmia r1!,{r2,r4,r5,r7}
|
||||
bne .dtfc_loop_shprep
|
||||
|
||||
mvn r5, #0 @ r5=prevcode=-1
|
||||
b .dtfc_loop
|
||||
|
||||
.pool
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue