mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
cso support
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@303 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
2445b7cb6d
commit
71de3cd9bb
11 changed files with 204 additions and 17 deletions
|
@ -99,12 +99,14 @@ must be stereo, or else they will play too fast/slow or won't play at all.
|
|||
Be sure NOT to use anything but classic mp3 format (don't use things like
|
||||
mp3pro).
|
||||
|
||||
ISO files can also be zipped (but not mp3 files, as they are already
|
||||
compressed). Note that this can cause very long loading times, which may
|
||||
take up to several minutes. File naming is similar as with uncompressed ISOs.
|
||||
ISO files can also be .cso compressed or zipped (but not mp3 files, as they
|
||||
are already compressed). CSO will cause slightly longer loading times, and
|
||||
is not very good for FMV games. Zipping ISOs is not recommened, as it will
|
||||
cause very long (several minute) loading times, and make some games
|
||||
unplayable. File naming is similar as with uncompressed ISOs.
|
||||
Example:
|
||||
|
||||
SonicCD.zip data track
|
||||
SonicCD.cso data track
|
||||
SonicCD_02.mp3 audio track 1 (CD track 2)
|
||||
SonicCD_03.mp3
|
||||
...
|
||||
|
@ -123,11 +125,14 @@ Other important stuff
|
|||
Incorrectly named/missing mp3s may also be the cause.
|
||||
* Sega/Mega CD: If the background music is missing, you might have named your
|
||||
MP3s incorrectly. Read "How to run Sega/Mega CD games" section again.
|
||||
* Sega/Mega CD: If the game music plays too fast or too slow, you have encoded
|
||||
your MP3s incorrectly. You will have to re-encode and/or resample them.
|
||||
* Sega/Mega CD: If the game music plays too fast/too slow/out of sync, you have
|
||||
encoded your MP3s incorrectly. You will have to re-encode and/or resample them.
|
||||
PicoDrive is not a mp3 player, so all mp3s MUST be encoded at 44.1kHz stereo.
|
||||
Badly encoded mp3s can cause various kind of problems, like noises, incorrect
|
||||
playback speeds, not repeating music or even prevent game from starting.
|
||||
Some games (like Snatcher) may hang in certain scenes because of this.
|
||||
Some mp3 rippers/encoders remove silence and beginning/end of audio tracks,
|
||||
what causes audio desyncs and/or mentioned problems.
|
||||
* Sega/Mega CD: If your games hangs at the BIOS screen (with planets shown),
|
||||
you may be using a bad BIOS dump. Try another from a different source.
|
||||
* Some Sega/Mega CD games don't use Z80 for anything, but they leave it active,
|
||||
|
@ -631,6 +636,7 @@ Changelog
|
|||
1.35b
|
||||
* PSP: mp3 code should no longer fail on 1.5 firmware.
|
||||
+ PSP: added gamma adjustment option.
|
||||
+ Added .cso format support. Useful for non-FMV games.
|
||||
* Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).
|
||||
* PSP: fixed another bug in memhanlers, which crashed the emu for some games
|
||||
(like NBA Jam).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue