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https://github.com/RaySollium99/picodrive.git
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fixed some renderer regressions
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@505 be3aeb3a-fb24-0410-a615-afba39da0efa
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9fd440ab06
commit
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2 changed files with 7 additions and 4 deletions
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@ -772,6 +772,8 @@ static void DrawAllSpritesInterlace(int *hcache, int maxwidth, int pri, int sh)
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// Go through sprites backwards:
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for (i-- ;i>=0; i--)
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DrawSpriteInterlace(sprites[i]);
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HighCacheS[0] = 1; // just to fool main code
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}
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@ -1132,8 +1132,8 @@ DrawSprite:
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tst r9, #0x8000
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tsteq r9, #(1<<27)
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bne .dspr_cache @ if(code&0x8000) || as
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tst r6, #0x4000
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tstne r6, #0x2000
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tst r9, #0x4000
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tstne r9, #0x2000
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tstne r9, #(1<<31)
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bne .dspr_cache @ (sh && pal == 0x30)
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@ -1294,8 +1294,9 @@ DrawWindow:
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ands r6, r6, #2 @ we care about bit 1 only
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orr r6, r6, r2
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teqne r2, r7, lsr #15 @ do prio bits differ?
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ldmnefd sp!, {r4-r11,pc} @ yes, assume that whole window uses same priority
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eoreq r8, r2, r7, lsr #15 @ do prio bits differ?
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cmpeq r8, #1
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ldmeqfd sp!, {r4-r11,pc} @ yes, assume that whole window uses same priority
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orr r6, r6, r3, lsl #8 @ shadow mode
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