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https://github.com/RaySollium99/picodrive.git
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workaround for all-tiles-hi-priority performance issue
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@237 be3aeb3a-fb24-0410-a615-afba39da0efa
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commit
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2 changed files with 153 additions and 42 deletions
95
Pico/Draw.c
95
Pico/Draw.c
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@ -22,8 +22,8 @@ static int HighCacheS[80+1]; // and sprites
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static int HighPreSpr[80*2+1]; // slightly preprocessed sprites
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char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode
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// (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)
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// lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace
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// dirty sprites, sonic mode
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// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace
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// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed
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int rendstatus;
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void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to
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int Scanline=0; // Scanline
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@ -316,6 +316,8 @@ static void DrawStrip(struct TileStrip *ts, int sh)
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// terminate the cache list
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*ts->hc = 0;
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// if oldcode wasn't changed, it means all layer is hi priority
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if (oldcode == -1) rendstatus|=0x40;
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}
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// this is messy
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@ -381,6 +383,7 @@ void DrawStripVSRam(struct TileStrip *ts, int plane)
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// terminate the cache list
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*ts->hc = 0;
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if (oldcode == -1) rendstatus|=0x40;
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}
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#endif
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@ -578,33 +581,72 @@ static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache
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static void DrawTilesFromCache(int *hc, int sh)
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{
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int code, addr, zero, dx;
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int code, addr, dx;
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int pal;
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short blank=-1; // The tile we know is blank
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// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it
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while((code=*hc++)) {
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if(!sh && (short)code == blank) continue;
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// Get tile address/2:
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addr=(code&0x7ff)<<4;
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addr+=(unsigned int)code>>25; // y offset into tile
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dx=(code>>16)&0x1ff;
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if(sh) {
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unsigned char *zb = HighCol+dx;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if (sh && (rendstatus&0xc0))
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{
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if (!(rendstatus&0x80))
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{
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// as some layer has covered whole line with hi priority tiles,
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// we can process whole line and then act as if sh/hi mode was off.
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rendstatus|=0x80;
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int c = 320/4, *zb = (int *)(HighCol+8);
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while (c--)
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{
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int tmp = *zb;
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if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;
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else {
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if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;
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if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;
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*zb=tmp;
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}
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zb++;
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}
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}
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sh = 0;
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}
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pal=((code>>9)&0x30);
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if (sh)
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{
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while((code=*hc++)) {
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unsigned char *zb;
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// Get tile address/2:
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addr=(code&0x7ff)<<4;
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addr+=(unsigned int)code>>25; // y offset into tile
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dx=(code>>16)&0x1ff;
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zb = HighCol+dx;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;
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if (code&0x0800) zero=TileFlip(dx,addr,pal);
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else zero=TileNorm(dx,addr,pal);
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pal=((code>>9)&0x30);
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if(zero) blank=(short)code;
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if (code&0x0800) TileFlip(dx,addr,pal);
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else TileNorm(dx,addr,pal);
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}
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}
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else
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{
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short blank=-1; // The tile we know is blank
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while((code=*hc++)) {
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int zero;
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if((short)code == blank) continue;
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// Get tile address/2:
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addr=(code&0x7ff)<<4;
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addr+=(unsigned int)code>>25; // y offset into tile
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dx=(code>>16)&0x1ff;
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pal=((code>>9)&0x30);
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if (code&0x0800) zero=TileFlip(dx,addr,pal);
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else zero=TileNorm(dx,addr,pal);
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if(zero) blank=(short)code;
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}
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}
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}
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@ -1189,6 +1231,8 @@ static int DrawDisplay(int sh)
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int win=0,edge=0,hvwind=0;
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int maxw, maxcells;
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rendstatus&=~0xc0;
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if(pvid->reg[12]&1) {
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maxw = 328; maxcells = 40;
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} else {
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@ -1236,6 +1280,15 @@ static int DrawDisplay(int sh)
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if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);
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DrawAllSprites(HighCacheS, maxw, 1, sh);
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#if 0
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{
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int *c, a, b;
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for (a = 0, c = HighCacheA; *c; c++, a++);
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for (b = 0, c = HighCacheB; *c; c++, b++);
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printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);
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}
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#endif
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return 0;
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}
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