ui, fix sdl flickering and status lines artifact issues

This commit is contained in:
kub 2020-10-07 20:17:01 +02:00
parent 3618d636d2
commit 758abbebc2
7 changed files with 81 additions and 70 deletions

View file

@ -1117,6 +1117,7 @@ static void run_events_ui(unsigned int which)
while (in_menu_wait_any(NULL, 50) & (PBTN_MOK | PBTN_MBACK))
;
in_set_config_int(0, IN_CFG_BLOCKING, 0);
plat_status_msg_clear();
}
if (do_it) {
plat_status_msg_busy_first((which & PEV_STATE_LOAD) ? "LOADING STATE" : "SAVING STATE");
@ -1361,6 +1362,7 @@ void emu_loop(void)
char *notice_msg = NULL;
char fpsbuff[24];
int fskip_cnt = 0;
int statclr_cnt = 4;
fpsbuff[0] = 0;
@ -1408,12 +1410,10 @@ void emu_loop(void)
> ms_to_ticks(STATUS_MSG_TIMEOUT) * 3)
{
notice_msg_time = 0;
plat_status_msg_clear();
#ifndef __GP2X__
plat_video_flip();
plat_status_msg_clear(); /* Do it again in case of double buffering */
#endif
notice_msg = NULL;
/* clear all buffers if multi buffering */
plat_status_msg_clear();
statclr_cnt = 4;
}
else {
int sum = noticeMsg[0] + noticeMsg[1] + noticeMsg[2];
@ -1523,6 +1523,12 @@ void emu_loop(void)
if (!skip && flip_after_sync)
plat_video_flip();
if (!skip && statclr_cnt > 0) {
// clear stat msg area in case of multi buffering
plat_status_msg_clear();
statclr_cnt --;
}
pprof_end(main);
}