sound code rewrite for lower sample rates (except mp3s)

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@30 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2007-02-06 22:25:53 +00:00
parent 1cd356a33d
commit 7a93adeb29
9 changed files with 98 additions and 108 deletions

View file

@ -42,7 +42,7 @@ int PicoReset(int hard);
int PicoFrame(void);
extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU
extern int (*PicoCram)(int cram); // Callback to convert colour ram 0000bbb0 ggg0rrr0
extern void (*PicoWriteSound)(void); // called once per frame at the best time to send sound buffer (PsndOut) to hardware
extern void (*PicoWriteSound)(int len); // called once per frame at the best time to send sound buffer (PsndOut) to hardware
int PicoFrameMCD(void);
@ -89,7 +89,7 @@ extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to us
extern int PsndRate,PsndLen;
extern short *PsndOut;
void sound_reset();
void sound_rerate();
void sound_rerate(int preserve_state);
void z80_pack(unsigned char *data);
void z80_unpack(unsigned char *data);
void z80_reset();