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debug bgm player, sound code refactoring
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@598 be3aeb3a-fb24-0410-a615-afba39da0efa
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12 changed files with 161 additions and 86 deletions
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@ -609,7 +609,7 @@ static void sound_init(void)
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lprintf("sceKernelCreateThread failed: %i\n", thid);
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}
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static void sound_prepare(void)
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void emu_startSound(void)
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{
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static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
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int ret, stereo;
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@ -648,7 +648,7 @@ static void sound_prepare(void)
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}
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}
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static void sound_end(void)
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void emu_endSound(void)
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{
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int i;
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if (samples_done == 0)
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@ -667,6 +667,14 @@ static void sound_end(void)
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sceAudio_5C37C0AE();
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}
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/* wait until we can write more sound */
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void emu_waitSound(void)
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{
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// TODO: test this
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while (!sound_thread_exit && samples_made - samples_done > samples_block * 4)
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psp_msleep(10);
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}
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static void sound_deinit(void)
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{
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sound_thread_exit = 1;
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@ -944,7 +952,7 @@ void emu_Loop(void)
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PsndOut = NULL;
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if (currentConfig.EmuOpt & 4)
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{
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sound_prepare();
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emu_startSound();
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}
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sceDisplayWaitVblankStart();
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@ -1090,8 +1098,8 @@ void emu_Loop(void)
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if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
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if (PsndOut != NULL) {
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emu_endSound();
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PsndOut = NULL;
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sound_end();
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}
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// save SRAM
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