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https://github.com/RaySollium99/picodrive.git
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various bugfixes
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@282 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
e41da5ce07
commit
80db44425a
8 changed files with 82 additions and 109 deletions
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@ -43,7 +43,7 @@ static unsigned short bg_buffer[480*272] __attribute__((aligned(16)));
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#define menu_screen psp_screen
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static void menu_darken_bg(void *dst, const void *src, int pixels, int darker);
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static void menu_prepare_bg(int use_game_bg);
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static void menu_prepare_bg(int use_game_bg, int use_fg);
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static unsigned int inp_prev = 0;
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@ -190,10 +190,10 @@ static void draw_dirlist(char *curdir, struct my_dirent **namelist, int n, int s
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if (pos > 26) break;
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if (namelist[i+1]->d_type & DT_DIR) {
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smalltext_out16_lim(14, pos*10, "/", 0xd7ff, 1);
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smalltext_out16_lim(14+6, pos*10, namelist[i+1]->d_name, 0xd7ff, 53-3);
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smalltext_out16_lim(14+6, pos*10, namelist[i+1]->d_name, 0xd7ff, 80-3);
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} else {
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unsigned short color = file2color(namelist[i+1]->d_name);
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smalltext_out16_lim(14, pos*10, namelist[i+1]->d_name, color, 53-2);
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smalltext_out16_lim(14, pos*10, namelist[i+1]->d_name, color, 80-2);
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}
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}
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text_out16(5, 130, ">");
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@ -552,7 +552,7 @@ static void draw_savestate_bg(int slot)
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}
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emu_forcedFrame();
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menu_prepare_bg(1);
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menu_prepare_bg(1, 0);
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restore_oldstate(oldstate);
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}
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@ -1016,7 +1016,7 @@ static void menu_opt3_preview(int is_32col)
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memset32(psp_screen, 0, 512*272*2/4);
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emu_forcedFrame();
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menu_prepare_bg(1);
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menu_prepare_bg(1, 0);
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if (oldstate) restore_oldstate(oldstate);
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}
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@ -1655,13 +1655,13 @@ static void menu_darken_bg(void *dst, const void *src, int pixels, int darker)
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}
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}
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static void menu_prepare_bg(int use_game_bg)
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static void menu_prepare_bg(int use_game_bg, int use_fg)
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{
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if (use_game_bg)
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{
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// darken the active framebuffer
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unsigned short *dst = bg_buffer;
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unsigned short *src = psp_screen;
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unsigned short *src = use_fg ? psp_video_get_active_fb() : psp_screen;
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int i;
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for (i = 272; i > 0; i--, dst += 480, src += 512)
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menu_darken_bg(dst, src, 480, 1);
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@ -1678,7 +1678,7 @@ static void menu_prepare_bg(int use_game_bg)
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static void menu_gfx_prepare(void)
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{
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menu_prepare_bg(rom_data != NULL);
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menu_prepare_bg(rom_data != NULL, 1);
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menu_draw_begin();
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menu_draw_end();
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