the old-new win32 port

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@804 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2009-10-05 16:12:45 +00:00
parent ae87bffa06
commit 823b9004c4
21 changed files with 2072 additions and 6 deletions

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@ -21,7 +21,12 @@ static char *mystrip(char *str);
#include "emu.h" #include "emu.h"
#include <pico/pico.h> #include <pico/pico.h>
// always output DOS endlines
#ifdef _WIN32
#define NL "\n"
#else
#define NL "\r\n" #define NL "\r\n"
#endif
static int seek_sect(FILE *f, const char *section) static int seek_sect(FILE *f, const char *section)
{ {

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@ -6,6 +6,7 @@
#include "plat.h" #include "plat.h"
#include "../linux/in_evdev.h" #include "../linux/in_evdev.h"
#include "../gp2x/in_gp2x.h" #include "../gp2x/in_gp2x.h"
#include "../win32/in_vk.h"
typedef struct typedef struct
{ {
@ -237,6 +238,7 @@ int in_update(int *result)
for (i = 0; i < in_dev_count; i++) { for (i = 0; i < in_dev_count; i++) {
in_dev_t *dev = &in_devices[i]; in_dev_t *dev = &in_devices[i];
if (dev->probed && dev->binds != NULL) { if (dev->probed && dev->binds != NULL) {
// FIXME: this is stupid, make it indirect
switch (dev->drv_id) { switch (dev->drv_id) {
#ifdef IN_EVDEV #ifdef IN_EVDEV
case IN_DRVID_EVDEV: case IN_DRVID_EVDEV:
@ -248,6 +250,9 @@ int in_update(int *result)
ret |= in_gp2x_update(dev->drv_data, dev->binds, result); ret |= in_gp2x_update(dev->drv_data, dev->binds, result);
break; break;
#endif #endif
case IN_DRVID_VK:
ret |= in_vk_update(dev->drv_data, dev->binds, result);
break;
} }
} }
} }
@ -808,6 +813,7 @@ void in_init(void)
#ifdef IN_EVDEV #ifdef IN_EVDEV
in_evdev_init(&in_drivers[IN_DRVID_EVDEV]); in_evdev_init(&in_drivers[IN_DRVID_EVDEV]);
#endif #endif
in_vk_init(&in_drivers[IN_DRVID_VK]);
} }
#if 0 #if 0

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@ -50,6 +50,7 @@ enum {
IN_DRVID_UNKNOWN = 0, IN_DRVID_UNKNOWN = 0,
IN_DRVID_GP2X, IN_DRVID_GP2X,
IN_DRVID_EVDEV, IN_DRVID_EVDEV,
IN_DRVID_VK,
IN_DRVID_COUNT, IN_DRVID_COUNT,
}; };

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@ -1,2 +1,10 @@
#ifdef __cplusplus
extern "C" {
#endif
extern void lprintf(const char *fmt, ...); extern void lprintf(const char *fmt, ...);
#ifdef __cplusplus
}
#endif

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@ -23,7 +23,7 @@
#include <pico/patch.h> #include <pico/patch.h>
static char static_buff[64]; static char static_buff[64];
static char menu_error_msg[64] = { 0, }; char menu_error_msg[64] = { 0, };
static int menu_error_time = 0; static int menu_error_time = 0;
#ifndef UIQ3 #ifndef UIQ3

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@ -159,6 +159,9 @@ void menu_plat_setup(int is_wiz);
void text_out16(int x, int y, const char *texto, ...); void text_out16(int x, int y, const char *texto, ...);
void me_update_msg(const char *msg); void me_update_msg(const char *msg);
void menu_romload_prepare(const char *rom_name);
void menu_romload_end(void);
void menu_loop(void); void menu_loop(void);
int menu_loop_tray(void); int menu_loop_tray(void);

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@ -15,9 +15,6 @@ void pemu_sound_start(void);
void pemu_sound_stop(void); void pemu_sound_stop(void);
void pemu_sound_wait(void); void pemu_sound_wait(void);
void menu_romload_prepare(const char *rom_name);
void menu_romload_end(void);
void plat_early_init(void); void plat_early_init(void);
void plat_init(void); void plat_init(void);
void plat_finish(void); void plat_finish(void);
@ -44,7 +41,7 @@ int plat_is_dir(const char *path);
int plat_wait_event(int *fds_hnds, int count, int timeout_ms); int plat_wait_event(int *fds_hnds, int count, int timeout_ms);
void plat_sleep_ms(int ms); void plat_sleep_ms(int ms);
/* timers, to be used for time diff and must refet to the same clock */ /* timers, to be used for time diff and must refer to the same clock */
unsigned int plat_get_ticks_ms(void); unsigned int plat_get_ticks_ms(void);
unsigned int plat_get_ticks_us(void); unsigned int plat_get_ticks_us(void);
void plat_wait_till_us(unsigned int us); void plat_wait_till_us(unsigned int us);

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@ -1,11 +1,19 @@
/* define POSIX stuff: dirent, scandir, getcwd, mkdir */ /* define POSIX stuff: dirent, scandir, getcwd, mkdir */
#if defined(__linux__) #if defined(__linux__) || defined(__MINGW32__)
#include <dirent.h> #include <dirent.h>
#include <unistd.h> #include <unistd.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/types.h> #include <sys/types.h>
#ifdef __MINGW32__
#warning hacks!
#define mkdir(pathname,mode) mkdir(pathname)
#define d_type d_ino
#define DT_REG 0
#define DT_DIR 0
#endif
#else #else
#error "must provide posix" #error "must provide posix"

129
platform/win32/Makefile Normal file
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@ -0,0 +1,129 @@
# settings
CROSS=i586-mingw32msvc-
#use_musashi = 1
use_fame = 1
#use_mz80 = 1
-include Makefile.local
CC = $(CROSS)gcc
CXX = $(CROSS)g++
LD = $(CROSS)ld
STRIP = $(CROSS)strip
DEFINES = _UNZIP_SUPPORT IN_VK
CFLAGS += -O2 -Wall -falign-functions=2 -ffast-math
CFLAGS += -I../.. -I. -I../../zlib/ -Idirectx/include/
LDFLAGS += -L. -Ldirectx/lib/ -lgdi32 -lcomdlg32 -lddraw -ldsound -ldxguid
# frontend
OBJS += main.o plat.o direct.o dsnd.o in_vk.o
# common
OBJS += platform/common/emu.o platform/common/menu.o \
platform/common/config.o platform/common/fonts.o platform/common/readpng.o \
platform/common/input.o
# Pico
OBJS += pico/area.o pico/cart.o pico/memory.o pico/pico.o pico/sek.o \
pico/videoport.o pico/draw2.o pico/draw.o pico/z80if.o pico/patch.o \
pico/mode4.o pico/sms.o pico/misc.o pico/eeprom.o pico/debug.o
# Pico - CD
OBJS += pico/cd/pico.o pico/cd/memory.o pico/cd/sek.o pico/cd/LC89510.o \
pico/cd/cd_sys.o pico/cd/cd_file.o pico/cd/cue.o pico/cd/gfx_cd.o \
pico/cd/area.o pico/cd/misc.o pico/cd/pcm.o pico/cd/buffering.o
# Pico - 32X
OBJS += pico/32x/32x.o pico/32x/memory.o pico/32x/draw.o pico/32x/pwm.o
# Pico - Pico
OBJS += pico/pico/pico.o pico/pico/memory.o pico/pico/xpcm.o
# Pico - sound
OBJS += pico/sound/sound.o pico/sound/sn76496.o pico/sound/ym2612.o pico/sound/mix.o
# Pico - carthw
OBJS += pico/carthw/carthw.o pico/carthw/svp/svp.o pico/carthw/svp/memory.o \
pico/carthw/svp/ssp16.o pico/carthw/svp/compiler.o
# zlib
OBJS += zlib/gzio.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o \
zlib/deflate.o zlib/crc32.o zlib/adler32.o zlib/zutil.o zlib/compress.o zlib/uncompr.o
# unzip
OBJS += unzip/unzip.o unzip/unzip_stream.o
# CPU cores
ifeq "$(use_musashi)" "1"
DEFINES += EMU_M68K
OBJS += cpu/musashi/m68kops.o cpu/musashi/m68kcpu.o
#OBJS += cpu/musashi/m68kdasm.o
endif
ifeq "$(use_fame)" "1"
DEFINES += EMU_F68K
OBJS += cpu/fame/famec.o
endif
# z80
ifeq "$(use_mz80)" "1"
DEFINES += _USE_MZ80
OBJS += cpu/mz80/mz80.o
else
DEFINES += _USE_CZ80
OBJS += cpu/cz80/cz80.o
endif
# sh2
OBJS += cpu/sh2mame/sh2pico.o
# misc
ifeq "$(use_fame)" "1"
ifeq "$(use_musashi)" "1"
OBJS += pico/debugCPU.o
endif
endif
CFLAGS += $(addprefix -D,$(DEFINES))
CXXFLAGS = $(CFLAGS)
vpath %.c = ../..
DIRS = platform platform/gp2x platform/common pico pico/cd pico/pico pico/sound pico/carthw/svp \
pico/32x zlib unzip cpu cpu/musashi cpu/fame cpu/mz80 cpu/cz80 cpu/sh2mame
TARGET = PicoDrive.exe
all: mkdirs $(TARGET)
clean: tidy
@$(RM) $(TARGET)
tidy:
$(RM) $(OBJS) $(TARGET).map
rm -rf $(DIRS)
$(TARGET) : $(OBJS)
@echo ">>>" $@
$(CC) $(CFLAGS) $^ $(LDFLAGS) -lm -lpng -Wl,-Map=$(TARGET).map -o $@
$(STRIP) $@
mkdirs:
@mkdir -p $(DIRS)
include ../common/revision.mak
pico/carthw/svp/compiler.o : ../../pico/carthw/svp/gen_arm.c
pico/pico.o pico/cd/pico.o : ../../pico/pico_cmn.c ../../pico/pico_int.h
pico/memory.o pico/cd/memory.o : ../../pico/pico_int.h ../../pico/memory.h
../../cpu/musashi/m68kops.c :
@make -C ../../cpu/musashi
cpu/mz80/mz80.o : ../../cpu/mz80/mz80.asm
@echo $@
@nasm -f elf $< -o $@
../../cpu/mz80/mz80.asm :
@make -C ../../cpu/mz80/
.c.o:
@echo ">>>" $<
$(CC) $(CFLAGS) -c $< -o $@
.s.o:
@echo ">>>" $<
$(CC) $(CFLAGS) -c $< -o $@
cpu/fame/famec.o : ../../cpu/fame/famec.c ../../cpu/fame/famec_opcodes.h
@echo ">>>" $<
$(CC) $(CFLAGS) -Wno-unused -c $< -o $@

410
platform/win32/direct.cpp Normal file
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@ -0,0 +1,410 @@
// ddraw
#include <ddraw.h>
#include "../common/lprintf.h"
#include "direct.h"
#include "main.h"
#define EmuWidth 320
#define EmuHeight 240
#define RELEASE(x) if (x) x->Release(); x=NULL;
#define LOGFAIL() lprintf("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__)
static LPDIRECTDRAW7 m_pDD = NULL;
static LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer = NULL;
static LPDIRECTDRAWSURFACE7 m_pddsBackBuffer = NULL;
// quick and dirty stuff..
void DirectExit(void)
{
RELEASE(m_pddsBackBuffer);
RELEASE(m_pddsFrontBuffer);
RELEASE(m_pDD);
}
int DirectInit(void)
{
HRESULT ret;
LPDIRECTDRAWCLIPPER pcClipper = NULL;
DDSURFACEDESC2 ddsd;
ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL);
if (ret) { LOGFAIL(); return 1; }
// Set cooperative level
ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL );
if (ret) { LOGFAIL(); goto fail; }
// Create the primary surface
ZeroMemory( &ddsd, sizeof( ddsd ) );
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL );
if (ret) { LOGFAIL(); goto fail; }
// Create the backbuffer surface
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
ddsd.dwWidth = EmuWidth;
ddsd.dwHeight = EmuHeight;
ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL );
if (ret) { LOGFAIL(); goto fail; }
// clipper
ret = m_pDD->CreateClipper( 0, &pcClipper, NULL );
if (ret) { LOGFAIL(); goto fail; }
ret = pcClipper->SetHWnd( 0, FrameWnd );
if (ret) { LOGFAIL(); goto fail; }
ret = m_pddsFrontBuffer->SetClipper( pcClipper );
if (ret) { LOGFAIL(); goto fail; }
RELEASE(pcClipper);
return 0;
fail:
RELEASE(pcClipper);
DirectExit();
return 1;
}
int DirectScreen(const void *emu_screen)
{
const unsigned short *ps = (const unsigned short *)emu_screen;
DDSURFACEDESC2 sd;
int ret, x, y;
memset(&sd, 0, sizeof(sd));
sd.dwSize = sizeof(sd);
ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL);
if (ret) { LOGFAIL(); return 1; }
//lprintf("w: %i h: %i pi: %i pf: %i\n", sd.dwWidth, sd.dwHeight, sd.lPitch, sd.ddpfPixelFormat.dwRGBBitCount);
if (sd.ddpfPixelFormat.dwRGBBitCount == 32)
{
int *dst = (int *)sd.lpSurface;
for (y = 0; y < EmuHeight; y++)
{
for (x = 0; x < EmuWidth; x++)
{
int s = *ps++;
dst[x] = ((s&0xf800)<<8) | ((s&0x07e0)<<5) | ((s&0x001f)<<3);
}
dst = (int *)((char *)dst + sd.lPitch);
}
}
else if (sd.ddpfPixelFormat.dwRGBBitCount == 24) /* wine uses this for me */
{
void *dst = sd.lpSurface;
for (y = 0; y < EmuHeight; y++)
{
unsigned char *dst1 = (unsigned char *) dst;
for (x = 0; x < EmuWidth; x++, dst1 += 3)
{
int s = *ps++;
dst1[2] = (s&0xf800)>>8; dst1[1] = (s&0x07e0)>>3; dst1[0] = s<<3; // BGR
}
dst = (void *)((char *)dst + sd.lPitch);
}
}
else if (sd.ddpfPixelFormat.dwRGBBitCount == 16)
{
unsigned short *dst = (unsigned short *)sd.lpSurface;
for (y = 0; y < EmuHeight; y++)
{
memcpy(dst, ps, EmuWidth*2);
ps += EmuWidth;
dst = (unsigned short *)((char *)dst + sd.lPitch);
}
}
else
{
LOGFAIL();
}
ret = m_pddsBackBuffer->Unlock(NULL);
if (ret) { LOGFAIL(); return 1; }
return 0;
}
int DirectClear(unsigned int colour)
{
int ret = 0;
DDBLTFX ddbltfx;
ZeroMemory( &ddbltfx, sizeof(ddbltfx) );
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = colour;
if (m_pddsBackBuffer != NULL)
ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx );
if (ret) { LOGFAIL(); return 1; }
return 0;
}
int DirectPresent(void)
{
int ret = 0;
if (FrameRectMy.right - FrameRectMy.left > 0 && FrameRectMy.bottom - FrameRectMy.top > 0)
ret = m_pddsFrontBuffer->Blt(&FrameRectMy, m_pddsBackBuffer, &EmuScreenRect, DDBLT_WAIT, NULL);
if (ret) { LOGFAIL(); return 1; }
return 0;
}
/* D3D */
#ifdef USE_D3D
static IDirect3D8 *Direct3D=NULL;
IDirect3DDevice8 *Device=NULL;
IDirect3DSurface8 *DirectBack=NULL; // Back Buffer
static IDirect3DVertexBuffer8 *VertexBuffer=NULL;
struct CustomVertex
{
float x,y,z; // Vertex cordinates
unsigned int colour;
float u,v; // Texture coordinates
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
static CustomVertex VertexList[4];
int DirectInit()
{
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE mode;
int i,u,ret=0;
memset(&d3dpp,0,sizeof(d3dpp));
memset(&mode,0,sizeof(mode));
Direct3D=Direct3DCreate8(D3D_SDK_VERSION); if (Direct3D==NULL) return 1;
// Set up the structure used to create the D3D device:
d3dpp.BackBufferWidth =MainWidth;
d3dpp.BackBufferHeight=MainHeight;
d3dpp.BackBufferCount =1;
d3dpp.SwapEffect=D3DSWAPEFFECT_DISCARD;
d3dpp.MultiSampleType =D3DMULTISAMPLE_NONE;
#ifdef _XBOX
d3dpp.BackBufferFormat=D3DFMT_X8R8G8B8;
d3dpp.FullScreen_RefreshRateInHz=60;
#else
Direct3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&mode);
d3dpp.BackBufferFormat=mode.Format;
d3dpp.Windowed=1;
d3dpp.hDeviceWindow=FrameWnd;
#endif
// Try to create a device with hardware vertex processing:
for (i=0;i<3;i++)
{
int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING;
// Try software vertex processing:
if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING;
if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING;
Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd,
behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
if (Device) break;
}
if (Device==NULL)
{
#if 0
// try ref
Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device);
if (Device==NULL) goto fail0;
HMODULE test = LoadLibrary("d3d8d.dll");
if (test != NULL) FreeLibrary(test);
else {
error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n"
"You can try using Direct3D software emulation, but you have to install "
"DirectX SDK for it to work\n(it seems to be missing now).");
goto fail1;
}
#else
goto fail1;
#endif
}
Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack);
if (DirectBack==NULL) goto fail1;
Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer);
if (VertexBuffer==NULL) goto fail2;
ret=TexScreenInit(); if (ret) goto fail3;
//FontInit();
Device->SetRenderState(D3DRS_LIGHTING,0); // Turn off lighting
// Set up texture modes:
Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP);
Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP);
return 0;
fail3:
RELEASE(VertexBuffer)
fail2:
RELEASE(DirectBack)
fail1:
RELEASE(Device)
fail0:
RELEASE(Direct3D)
return 1;
}
void DirectExit()
{
TexScreenExit();
// d3d
RELEASE(VertexBuffer)
RELEASE(DirectBack)
RELEASE(Device)
RELEASE(Direct3D)
}
int DirectClear(unsigned int colour)
{
if (Device != NULL) {
Device->Clear(0,NULL,D3DCLEAR_TARGET,colour,1.0f,0);
return 0;
}
return 1;
}
int DirectPresent()
{
if (Device != NULL) {
Device->Present(NULL,NULL,NULL,NULL);
return 0;
}
return 1;
}
#define PI 3.14159265f
static int MakeVertexList()
{
struct CustomVertex *vert=NULL,*pv=NULL;
float dist=0.0f;
float scalex=0.0f,scaley=0.0f;
unsigned int colour=0xffffff;
float right=0.0f,bottom=0.0f;
if (LoopMode!=8) colour=0x102040;
dist=10.0f; scalex=dist*1.3333f; scaley=dist;
scalex*=640.0f/(float)MainWidth;
scaley*=448.0f/(float)MainHeight;
vert=VertexList;
// Put the vertices for the corners of the screen:
pv=vert;
pv->z=dist;
pv->x=-scalex; pv->y=scaley;
pv->colour=colour; pv++;
*pv=vert[0]; pv->x= scalex; pv->y= scaley; pv++;
*pv=vert[0]; pv->x=-scalex; pv->y=-scaley; pv++;
*pv=vert[0]; pv->x= scalex; pv->y=-scaley; pv++;
// Find where the screen images ends on the texture
right =(float)EmuWidth /(float)TexWidth;
bottom=(float)EmuHeight/(float)TexHeight;
// Write texture coordinates:
pv=vert;
pv->u=0.0f; pv->v=0.00f; pv++;
pv->u=right; pv->v=0.00f; pv++;
pv->u=0.0f; pv->v=bottom; pv++;
pv->u=right; pv->v=bottom; pv++;
return 0;
}
static int SetupMatrices()
{
D3DXVECTOR3 eye ( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 look( 0.0f, 0.0f, 0.0f );
D3DXVECTOR3 up ( 0.0f, 1.0f, 0.0f );
D3DXMATRIX mat;
float nudgex=0.0f,nudgey=0.0f;
memset(&mat,0,sizeof(mat));
mat.m[0][0]=mat.m[1][1]=mat.m[2][2]=mat.m[3][3]=1.0f;
Device->SetTransform(D3DTS_WORLD,&mat);
look.x=(float)Inp.axis[2]/2457.6f;
look.y=(float)Inp.axis[3]/2457.6f;
look.z=10.0f;
// Nudge pixels to the centre of each screen pixel:
nudgex=13.3333f/(float)(MainWidth <<1);
nudgey=10.0000f/(float)(MainHeight<<1);
eye.x +=nudgex; eye.y +=nudgey;
look.x+=nudgex; look.y+=nudgey;
D3DXMatrixLookAtLH(&mat,&eye,&look,&up);
Device->SetTransform(D3DTS_VIEW,&mat);
D3DXMatrixPerspectiveFovLH(&mat, 0.5f*PI, 1.3333f, 0.2f, 1000.0f);
Device->SetTransform(D3DTS_PROJECTION,&mat);
return 0;
}
int DirectScreen()
{
unsigned char *lock=NULL;
int ret;
if (Device == NULL)
return DirectScreenDDraw();
// Copy the screen to the screen texture:
#ifdef _XBOX
TexScreenSwizzle();
#else
ret=TexScreenLinear();
if (ret) lprintf("TexScreenLinear failed\n");
#endif
SetupMatrices();
MakeVertexList();
// Copy vertices in:
VertexBuffer->Lock(0,sizeof(VertexList),&lock,0);
if (lock==NULL) { lprintf("VertexBuffer->Lock failed\n"); return 1; }
memcpy(lock,VertexList,sizeof(VertexList));
VertexBuffer->Unlock();
Device->BeginScene();
Device->SetTexture(0,TexScreen);
Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex));
Device->SetVertexShader(D3DFVF_CUSTOMVERTEX);
Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2);
Device->EndScene();
return 0;
}
#endif

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platform/win32/direct.h Normal file
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@ -0,0 +1,15 @@
#ifdef __cplusplus
extern "C" {
#endif
int DirectInit(void);
void DirectExit(void);
int DirectScreen(const void *emu_screen);
int DirectClear(unsigned int colour);
int DirectPresent(void);
#ifdef __cplusplus
}
#endif

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platform/win32/dsnd.cpp Normal file
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//#pragma warning (disable:4201)
#include <stdlib.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "dsnd.h"
#include "../common/lprintf.h"
#define NSEGS 4
#define RELEASE(x) if (x) x->Release(); x=NULL;
static LPDIRECTSOUND DSound;
static LPDIRECTSOUNDBUFFER LoopBuffer;
static LPDIRECTSOUNDNOTIFY DSoundNotify;
static HANDLE seg_played_event;
static int LoopLen, LoopWrite, LoopSeg; // bytes
static int LoopBlank(void)
{
void *mema=NULL,*memb=NULL;
DWORD sizea=0,sizeb=0;
LoopBuffer->Lock(0, LoopLen, &mema,&sizea, &memb,&sizeb, 0);
if (mema) memset(mema,0,sizea);
LoopBuffer->Unlock(mema,sizea, memb,sizeb);
return 0;
}
int DSoundInit(HWND wnd_coop, int rate, int stereo, int seg_samples)
{
DSBUFFERDESC dsbd;
WAVEFORMATEX wfx;
DSBPOSITIONNOTIFY notifies[NSEGS];
int i;
memset(&dsbd,0,sizeof(dsbd));
memset(&wfx,0,sizeof(wfx));
// Make wave format:
wfx.wFormatTag=WAVE_FORMAT_PCM;
wfx.nChannels=stereo ? 2 : 1;
wfx.nSamplesPerSec=rate;
wfx.wBitsPerSample=16;
wfx.nBlockAlign=(WORD)((wfx.nChannels*wfx.wBitsPerSample)>>3);
wfx.nAvgBytesPerSec=wfx.nBlockAlign*wfx.nSamplesPerSec;
// Create the DirectSound interface:
DirectSoundCreate(NULL,&DSound,NULL);
if (DSound==NULL) return 1;
LoopSeg = seg_samples * 2;
if (stereo)
LoopSeg *= 2;
LoopLen = LoopSeg * NSEGS;
DSound->SetCooperativeLevel(wnd_coop, DSSCL_PRIORITY);
dsbd.dwFlags=DSBCAPS_GLOBALFOCUS; // Play in background
dsbd.dwFlags|=DSBCAPS_GETCURRENTPOSITION2|DSBCAPS_CTRLPOSITIONNOTIFY;
// Create the looping buffer:
dsbd.dwSize=sizeof(dsbd);
dsbd.dwBufferBytes=LoopLen;
dsbd.lpwfxFormat=&wfx;
DSound->CreateSoundBuffer(&dsbd,&LoopBuffer,NULL);
if (LoopBuffer==NULL) return 1;
LoopBuffer->QueryInterface(IID_IDirectSoundNotify, (LPVOID*)&DSoundNotify);
if (DSoundNotify == NULL) {
lprintf("QueryInterface(IID_IDirectSoundNotify) failed\n");
goto out;
}
seg_played_event = CreateEvent(NULL, 0, 0, NULL);
if (seg_played_event == NULL)
goto out;
for (i = 0; i < NSEGS; i++) {
notifies[i].dwOffset = i * LoopSeg;
notifies[i].hEventNotify = seg_played_event;
}
i = DSoundNotify->SetNotificationPositions(NSEGS, notifies);
if (i != DS_OK) {
lprintf("SetNotificationPositions failed\n");
goto out;
}
out:
LoopBlank();
LoopBuffer->Play(0, 0, DSBPLAY_LOOPING);
return 0;
}
void DSoundExit(void)
{
if (LoopBuffer)
LoopBuffer->Stop();
RELEASE(DSoundNotify);
RELEASE(LoopBuffer)
RELEASE(DSound)
CloseHandle(seg_played_event);
seg_played_event = NULL;
}
static int WriteSeg(const void *buff)
{
void *mema=NULL,*memb=NULL;
DWORD sizea=0,sizeb=0;
int ret;
// Lock the segment at 'LoopWrite' and copy the next segment in
ret = LoopBuffer->Lock(LoopWrite, LoopSeg, &mema, &sizea, &memb, &sizeb, 0);
if (ret != DS_OK)
lprintf("LoopBuffer->Lock() failed: %i\n", ret);
if (mema) memcpy(mema,buff,sizea);
// if (memb) memcpy(memb,DSoundNext+sizea,sizeb);
if (sizeb != 0) lprintf("sizeb is not 0! (%i)\n", sizeb);
ret = LoopBuffer->Unlock(mema,sizea, memb, sizeb);
if (ret != DS_OK)
lprintf("LoopBuffer->Unlock() failed: %i\n", ret);
return 0;
}
int DSoundUpdate(const void *buff, int blocking)
{
DWORD play = 0;
int pos;
LoopBuffer->GetCurrentPosition(&play, NULL);
pos = play;
// 'LoopWrite' is the next seg in the loop that we want to write
// First check that the sound 'play' pointer has moved out of it:
if (blocking) {
while (LoopWrite <= pos && pos < LoopWrite + LoopSeg) {
WaitForSingleObject(seg_played_event, 5000);
LoopBuffer->GetCurrentPosition(&play, NULL);
pos = play;
}
}
else {
if (LoopWrite <= pos && pos < LoopWrite + LoopSeg)
return 1;
}
WriteSeg(buff);
// Advance LoopWrite to next seg:
LoopWrite += LoopSeg;
if (LoopWrite + LoopSeg > LoopLen)
LoopWrite = 0;
return 0;
}

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#ifdef __cplusplus
extern "C" {
#endif
int DSoundInit(HWND wnd_coop, int rate, int stereo, int seg_samples);
void DSoundExit(void);
int DSoundUpdate(const void *buff, int blocking);
extern short *DSoundNext;
#ifdef __cplusplus
}
#endif

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#define RC_INVOKED // we only need defines
#include <winuser.h>
#undef RC_INVOKED
#include <string.h>
#include "../common/input.h"
#include "../common/emu.h" // array_size
#include "in_vk.h"
#define IN_VK_PREFIX "vk:"
#define IN_VK_NKEYS 0x100
static const char * const in_vk_prefix = IN_VK_PREFIX;
static const char * const in_vk_keys[IN_VK_NKEYS] = {
[0 ... (IN_VK_NKEYS - 1)] = NULL,
[VK_LBUTTON] = "LBUTTON", [VK_RBUTTON] = "RBUTTON",
[VK_TAB] = "TAB", [VK_RETURN] = "RETURN",
[VK_SHIFT] = "SHIFT", [VK_CONTROL] = "CONTROL",
[VK_LEFT] = "LEFT", [VK_UP] = "UP",
[VK_RIGHT] = "RIGHT", [VK_DOWN] = "DOWN",
[VK_SPACE] = "SPACE",
};
// additional player12 keys
int in_vk_add_pl12;
// up to 4, keyboards rarely allow more
static int in_vk_keys_down[4];
/*
#define VK_END 35
#define VK_HOME 36
#define VK_INSERT 45
#define VK_DELETE 46
#define VK_NUMPAD0 0x60
#define VK_NUMPAD1 0x61
#define VK_NUMPAD2 0x62
#define VK_NUMPAD3 0x63
#define VK_NUMPAD4 0x64
#define VK_NUMPAD5 0x65
#define VK_NUMPAD6 0x66
#define VK_NUMPAD7 0x67
#define VK_NUMPAD8 0x68
#define VK_NUMPAD9 0x69
#define VK_MULTIPLY 0x6A
#define VK_ADD 0x6B
#define VK_SEPARATOR 0x6C
#define VK_SUBTRACT 0x6D
#define VK_DECIMAL 0x6E
#define VK_DIVIDE 0x6F
#define VK_F1 0x70
#define VK_F2 0x71
#define VK_F3 0x72
#define VK_F4 0x73
#define VK_F5 0x74
#define VK_F6 0x75
#define VK_F7 0x76
#define VK_F8 0x77
#define VK_F9 0x78
#define VK_F10 0x79
#define VK_F11 0x7A
#define VK_F12 0x7B
*/
static void in_vk_probe(void)
{
memset(in_vk_keys_down, 0, sizeof(in_vk_keys_down));
in_register(IN_VK_PREFIX "vk", IN_DRVID_VK, -1, (void *)1, IN_VK_NKEYS, 0);
}
static int in_vk_get_bind_count(void)
{
return IN_VK_NKEYS;
}
/* ORs result with pressed buttons */
int in_vk_update(void *drv_data, const int *binds, int *result)
{
int i, t, k;
for (i = 0; i < array_size(in_vk_keys_down); i++) {
k = in_vk_keys_down[i];
if (!k)
continue;
for (t = 0; t < IN_BINDTYPE_COUNT; t++)
result[t] |= binds[IN_BIND_OFFS(k, t)];
}
result[IN_BINDTYPE_PLAYER12] |= in_vk_add_pl12;
return 0;
}
void in_vk_keydown(int kc)
{
int i;
// search
for (i = 0; i < array_size(in_vk_keys_down); i++)
if (in_vk_keys_down[i] == kc)
return;
// do
for (i = 0; i < array_size(in_vk_keys_down); i++) {
if (in_vk_keys_down[i] == 0) {
in_vk_keys_down[i] = kc;
return;
}
}
}
void in_vk_keyup(int kc)
{
int i;
for (i = 0; i < array_size(in_vk_keys_down); i++)
if (in_vk_keys_down[i] == kc)
in_vk_keys_down[i] = 0;
}
static int in_vk_update_keycode(void *data, int *is_down)
{
return 0;
}
static const struct {
short key;
short pbtn;
} key_pbtn_map[] =
{
{ VK_UP, PBTN_UP },
{ VK_DOWN, PBTN_DOWN },
{ VK_LEFT, PBTN_LEFT },
{ VK_RIGHT, PBTN_RIGHT },
{ VK_RETURN, PBTN_MOK },
/*
{ BTN_X, PBTN_MBACK },
{ BTN_A, PBTN_MA2 },
{ BTN_Y, PBTN_MA3 },
{ BTN_L, PBTN_L },
{ BTN_R, PBTN_R },
{ BTN_SELECT, PBTN_MENU },
*/
};
#define KEY_PBTN_MAP_SIZE (sizeof(key_pbtn_map) / sizeof(key_pbtn_map[0]))
static int in_vk_menu_translate(int keycode)
{
int i;
if (keycode < 0)
{
/* menu -> kc */
keycode = -keycode;
for (i = 0; i < KEY_PBTN_MAP_SIZE; i++)
if (key_pbtn_map[i].pbtn == keycode)
return key_pbtn_map[i].key;
}
else
{
for (i = 0; i < KEY_PBTN_MAP_SIZE; i++)
if (key_pbtn_map[i].key == keycode)
return key_pbtn_map[i].pbtn;
}
return 0;
}
static int in_vk_get_key_code(const char *key_name)
{
int i;
if (key_name[1] == 0 && 'A' <= key_name[0] && key_name[0] <= 'Z')
return key_name[0];
for (i = 0; i < IN_VK_NKEYS; i++) {
const char *k = in_vk_keys[i];
if (k != NULL && strcasecmp(k, key_name) == 0)
return i;
}
return -1;
}
static const char *in_vk_get_key_name(int keycode)
{
const char *name = NULL;
static char buff[4];
if ('A' <= keycode && keycode < 'Z') {
buff[0] = keycode;
buff[1] = 0;
return buff;
}
if (0 <= keycode && keycode < IN_VK_NKEYS)
name = in_vk_keys[keycode];
if (name == NULL)
name = "Unkn";
return name;
}
static const struct {
short code;
char btype;
char bit;
} in_vk_def_binds[] =
{
/* MXYZ SACB RLDU */
{ VK_UP, IN_BINDTYPE_PLAYER12, 0 },
{ VK_DOWN, IN_BINDTYPE_PLAYER12, 1 },
{ VK_LEFT, IN_BINDTYPE_PLAYER12, 2 },
{ VK_RIGHT, IN_BINDTYPE_PLAYER12, 3 },
{ 'S', IN_BINDTYPE_PLAYER12, 4 }, /* B */
{ 'D', IN_BINDTYPE_PLAYER12, 5 }, /* C */
{ 'A', IN_BINDTYPE_PLAYER12, 6 }, /* A */
{ VK_RETURN, IN_BINDTYPE_PLAYER12, 7 },
/*
{ BTN_SELECT, IN_BINDTYPE_EMU, PEVB_MENU },
// { BTN_Y, IN_BINDTYPE_EMU, PEVB_SWITCH_RND },
{ BTN_L, IN_BINDTYPE_EMU, PEVB_STATE_SAVE },
{ BTN_R, IN_BINDTYPE_EMU, PEVB_STATE_LOAD },
{ BTN_VOL_UP, IN_BINDTYPE_EMU, PEVB_VOL_UP },
{ BTN_VOL_DOWN, IN_BINDTYPE_EMU, PEVB_VOL_DOWN },
*/
};
#define DEF_BIND_COUNT (sizeof(in_vk_def_binds) / sizeof(in_vk_def_binds[0]))
static void in_vk_get_def_binds(int *binds)
{
int i;
for (i = 0; i < DEF_BIND_COUNT; i++)
binds[IN_BIND_OFFS(in_vk_def_binds[i].code, in_vk_def_binds[i].btype)] =
1 << in_vk_def_binds[i].bit;
}
/* remove binds of missing keys, count remaining ones */
static int in_vk_clean_binds(void *drv_data, int *binds, int *def_binds)
{
int i, count = 0;
for (i = 0; i < IN_VK_NKEYS; i++) {
int t, offs;
for (t = 0; t < IN_BINDTYPE_COUNT; t++) {
offs = IN_BIND_OFFS(i, t);
if (strcmp(in_vk_get_key_name(i), "Unkn") == 0)
binds[offs] = def_binds[offs] = 0;
if (binds[offs])
count++;
}
}
return count;
}
void in_vk_init(void *vdrv)
{
in_drv_t *drv = vdrv;
drv->prefix = in_vk_prefix;
drv->probe = in_vk_probe;
drv->get_bind_count = in_vk_get_bind_count;
drv->get_def_binds = in_vk_get_def_binds;
drv->clean_binds = in_vk_clean_binds;
drv->menu_translate = in_vk_menu_translate;
drv->get_key_code = in_vk_get_key_code;
drv->get_key_name = in_vk_get_key_name;
drv->update_keycode = in_vk_update_keycode;
}

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#ifdef IN_VK
void in_vk_init(void *vdrv);
int in_vk_update(void *drv_data, const int *binds, int *result);
void in_vk_keydown(int kc);
void in_vk_keyup(int kc);
extern int in_vk_add_pl12;
#else
#define in_vk_init(x)
#define in_vk_update(a,b,c) 0
#endif

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#include <windows.h>
#include <commdlg.h>
#include <stdio.h>
#include "../../pico/pico.h"
#include "../common/readpng.h"
#include "../common/config.h"
#include "../common/lprintf.h"
#include "../common/emu.h"
#include "../common/menu.h"
#include "../common/input.h"
#include "../common/plat.h"
#include "version.h"
#include "direct.h"
#include "in_vk.h"
char *romname=NULL;
HWND FrameWnd=NULL;
RECT FrameRectMy;
RECT EmuScreenRect = { 0, 0, 320, 224 };
int lock_to_1_1 = 1;
static HWND PicoSwWnd=NULL, PicoPadWnd=NULL;
static HMENU mmain = 0, mdisplay = 0, mpicohw = 0;
static HBITMAP ppad_bmp = 0;
static HBITMAP ppage_bmps[7] = { 0, };
static char rom_name[0x20*3+1];
static int main_wnd_as_pad = 0;
static HANDLE loop_enter_event, loop_end_event;
void error(char *text)
{
MessageBox(FrameWnd, text, "Error", 0);
}
static void UpdateRect(void)
{
WINDOWINFO wi;
memset(&wi, 0, sizeof(wi));
wi.cbSize = sizeof(wi);
GetWindowInfo(FrameWnd, &wi);
FrameRectMy = wi.rcClient;
}
static int extract_rom_name(char *dest, const unsigned char *src, int len)
{
char *p = dest, s_old = 0x20;
int i;
for (i = len - 1; i >= 0; i--)
{
if (src[i^1] != ' ') break;
}
len = i + 1;
for (i = 0; i < len; i++)
{
unsigned char s = src[i^1];
if (s == 0x20 && s_old == 0x20) continue;
else if (s >= 0x20 && s < 0x7f && s != '%')
{
*p++ = s;
}
else
{
sprintf(p, "%%%02x", s);
p += 3;
}
s_old = s;
}
*p = 0;
return p - dest;
}
static void check_name_alias(const char *afname)
{
char buff[256], *var, *val;
FILE *f;
int ret;
f = fopen(afname, "r");
if (f == NULL) return;
while (1)
{
ret = config_get_var_val(f, buff, sizeof(buff), &var, &val);
if (ret == 0) break;
if (ret == -1) continue;
if (strcmp(rom_name, var) == 0) {
lprintf("rom aliased: \"%s\" -> \"%s\"\n", rom_name, val);
strncpy(rom_name, val, sizeof(rom_name));
break;
}
}
fclose(f);
}
static HBITMAP png2hb(const char *fname, int is_480)
{
BITMAPINFOHEADER bih;
HBITMAP bmp;
void *bmem;
int ret;
bmem = calloc(1, is_480 ? 480*240*3 : 320*240*3);
if (bmem == NULL) return NULL;
ret = readpng(bmem, fname, is_480 ? READPNG_480_24 : READPNG_320_24);
if (ret != 0) {
free(bmem);
return NULL;
}
memset(&bih, 0, sizeof(bih));
bih.biSize = sizeof(bih);
bih.biWidth = is_480 ? 480 : 320;
bih.biHeight = -240;
bih.biPlanes = 1;
bih.biBitCount = 24;
bih.biCompression = BI_RGB;
bmp = CreateDIBitmap(GetDC(FrameWnd), &bih, CBM_INIT, bmem, (BITMAPINFO *)&bih, 0);
if (bmp == NULL)
lprintf("CreateDIBitmap failed with %i", GetLastError());
free(bmem);
return bmp;
}
static void PrepareForROM(void)
{
unsigned char *rom_data = NULL;
int i, ret, show = PicoAHW & PAHW_PICO;
PicoGetInternal(PI_ROM, (pint_ret_t *) &rom_data);
EnableMenuItem(mmain, 2, MF_BYPOSITION|(show ? MF_ENABLED : MF_GRAYED));
ShowWindow(PicoPadWnd, show ? SW_SHOWNA : SW_HIDE);
ShowWindow(PicoSwWnd, show ? SW_SHOWNA : SW_HIDE);
CheckMenuItem(mpicohw, 1210, show ? MF_CHECKED : MF_UNCHECKED);
CheckMenuItem(mpicohw, 1211, show ? MF_CHECKED : MF_UNCHECKED);
PostMessage(FrameWnd, WM_COMMAND, 1220 + PicoPicohw.page, 0);
DrawMenuBar(FrameWnd);
InvalidateRect(PicoSwWnd, NULL, 1);
PicoPicohw.pen_pos[0] =
PicoPicohw.pen_pos[1] = 0x8000;
in_vk_add_pl12 = 0;
ret = extract_rom_name(rom_name, rom_data + 0x150, 0x20);
if (ret == 0)
extract_rom_name(rom_name, rom_data + 0x130, 0x20);
if (show)
{
char path[MAX_PATH], *p;
GetModuleFileName(NULL, path, sizeof(path) - 32);
p = strrchr(path, '\\');
if (p == NULL) p = path;
else p++;
if (ppad_bmp == NULL) {
strcpy(p, "pico\\pad.png");
ppad_bmp = png2hb(path, 0);
}
strcpy(p, "pico\\alias.txt");
check_name_alias(path);
for (i = 0; i < 7; i++) {
if (ppage_bmps[i] != NULL) DeleteObject(ppage_bmps[i]);
sprintf(p, "pico\\%s_%i.png", rom_name, i);
ppage_bmps[i] = png2hb(path, 1);
}
// games usually don't have page 6, so just duplicate page 5.
if (ppage_bmps[6] == NULL && ppage_bmps[5] != NULL) {
sprintf(p, "pico\\%s_5.png", rom_name);
ppage_bmps[6] = png2hb(path, 1);
}
}
}
static void LoadROM(const char *cmdpath)
{
char rompath[MAX_PATH];
int ret;
if (cmdpath != NULL && strlen(cmdpath)) {
strcpy(rompath, cmdpath + (cmdpath[0] == '\"' ? 1 : 0));
if (rompath[strlen(rompath)-1] == '\"')
rompath[strlen(rompath)-1] = 0;
}
else {
OPENFILENAME of; ZeroMemory(&of, sizeof(of));
rompath[sizeof(rompath) - 1] = 0;
strncpy(rompath, rom_fname_loaded, sizeof(rompath) - 1);
of.lStructSize = sizeof(of);
of.lpstrFilter = "ROMs, CD images\0*.smd;*.bin;*.gen;*.zip;*.32x;*.sms;*.iso;*.cso;*.cue\0"
"whatever\0*.*\0";
of.lpstrFile = rompath;
of.nMaxFile = MAX_PATH;
of.Flags = OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
of.hwndOwner = FrameWnd;
if (!GetOpenFileName(&of))
return;
}
if (engineState == PGS_Running) {
engineState = PGS_Paused;
WaitForSingleObject(loop_end_event, 5000);
}
ret = emu_reload_rom(rompath);
if (ret == 0) {
extern char menu_error_msg[]; // HACK..
error(menu_error_msg);
return;
}
PrepareForROM();
engineState = PGS_Running;
SetEvent(loop_enter_event);
}
static const int rect_widths[4] = { 320, 256, 640, 512 };
static const int rect_heights[4] = { 224, 224, 448, 448 };
// Window proc for the frame window:
static LRESULT CALLBACK WndProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
POINT pt;
RECT rc;
int i;
switch (msg)
{
case WM_CLOSE:
PostQuitMessage(0);
return 0;
case WM_DESTROY:
FrameWnd = NULL; // Blank the handle
break;
case WM_SIZE:
case WM_MOVE:
case WM_SIZING:
UpdateRect();
if (lock_to_1_1 && FrameRectMy.right - FrameRectMy.left != 0 &&
(FrameRectMy.right - FrameRectMy.left != EmuScreenRect.right - EmuScreenRect.left ||
FrameRectMy.bottom - FrameRectMy.top != EmuScreenRect.bottom - EmuScreenRect.top)) {
lock_to_1_1 = 0;
CheckMenuItem(mdisplay, 1104, MF_UNCHECKED);
}
break;
case WM_COMMAND:
switch (LOWORD(wparam))
{
case 1000:
LoadROM(NULL);
break;
case 1001:
emu_reset_game();
return 0;
case 1002:
PostQuitMessage(0);
return 0;
case 1100:
case 1101:
case 1102:
case 1103:
// LoopWait=1; // another sync hack
// for (i = 0; !LoopWaiting && i < 10; i++) Sleep(10);
FrameRectMy.right = FrameRectMy.left + rect_widths[wparam&3];
FrameRectMy.bottom = FrameRectMy.top + rect_heights[wparam&3];
AdjustWindowRect(&FrameRectMy, WS_OVERLAPPEDWINDOW, 1);
MoveWindow(hwnd, FrameRectMy.left, FrameRectMy.top,
FrameRectMy.right-FrameRectMy.left, FrameRectMy.bottom-FrameRectMy.top, 1);
UpdateRect();
lock_to_1_1 = 0;
CheckMenuItem(mdisplay, 1104, MF_UNCHECKED);
// if (rom_loaded) LoopWait=0;
return 0;
case 1104:
lock_to_1_1 = !lock_to_1_1;
CheckMenuItem(mdisplay, 1104, lock_to_1_1 ? MF_CHECKED : MF_UNCHECKED);
/* FALLTHROUGH */
case 2000: // EmuScreenRect/FrameRectMy sync request
if (!lock_to_1_1)
return 0;
FrameRectMy.right = FrameRectMy.left + (EmuScreenRect.right - EmuScreenRect.left);
FrameRectMy.bottom = FrameRectMy.top + (EmuScreenRect.bottom - EmuScreenRect.top);
AdjustWindowRect(&FrameRectMy, WS_OVERLAPPEDWINDOW, 1);
MoveWindow(hwnd, FrameRectMy.left, FrameRectMy.top,
FrameRectMy.right-FrameRectMy.left, FrameRectMy.bottom-FrameRectMy.top, 1);
UpdateRect();
return 0;
case 1210:
case 1211:
i = IsWindowVisible((LOWORD(wparam)&1) ? PicoPadWnd : PicoSwWnd);
i = !i;
ShowWindow((LOWORD(wparam)&1) ? PicoPadWnd : PicoSwWnd, i ? SW_SHOWNA : SW_HIDE);
CheckMenuItem(mpicohw, LOWORD(wparam), i ? MF_CHECKED : MF_UNCHECKED);
return 0;
case 1212:
main_wnd_as_pad = !main_wnd_as_pad;
CheckMenuItem(mpicohw, 1212, main_wnd_as_pad ? MF_CHECKED : MF_UNCHECKED);
return 0;
case 1220:
case 1221:
case 1222:
case 1223:
case 1224:
case 1225:
case 1226:
PicoPicohw.page = LOWORD(wparam) % 10;
for (i = 0; i < 7; i++)
CheckMenuItem(mpicohw, 1220 + i, MF_UNCHECKED);
CheckMenuItem(mpicohw, 1220 + PicoPicohw.page, MF_CHECKED);
InvalidateRect(PicoSwWnd, NULL, 1);
return 0;
case 1300:
MessageBox(FrameWnd, plat_get_credits(), "About", 0);
return 0;
}
break;
case WM_TIMER:
GetCursorPos(&pt);
GetWindowRect(PicoSwWnd, &rc);
if (PtInRect(&rc, pt)) break;
GetWindowRect(PicoPadWnd, &rc);
if (PtInRect(&rc, pt)) break;
PicoPicohw.pen_pos[0] |= 0x8000;
PicoPicohw.pen_pos[1] |= 0x8000;
in_vk_add_pl12 = 0;
break;
case WM_LBUTTONDOWN: in_vk_add_pl12 |= 0x20; return 0;
case WM_LBUTTONUP: in_vk_add_pl12 &= ~0x20; return 0;
case WM_MOUSEMOVE:
if (!main_wnd_as_pad) break;
PicoPicohw.pen_pos[0] = 0x03c + (320 * LOWORD(lparam) / (FrameRectMy.right - FrameRectMy.left));
PicoPicohw.pen_pos[1] = 0x1fc + (232 * HIWORD(lparam) / (FrameRectMy.bottom - FrameRectMy.top));
SetTimer(FrameWnd, 100, 1000, NULL);
break;
case WM_KEYDOWN:
if (wparam == VK_TAB) {
emu_reset_game();
break;
}
if (wparam == VK_ESCAPE) {
LoadROM(NULL);
break;
}
in_vk_keydown(wparam);
break;
case WM_KEYUP:
in_vk_keyup(wparam);
break;
}
return DefWindowProc(hwnd,msg,wparam,lparam);
}
static LRESULT CALLBACK PicoSwWndProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
PAINTSTRUCT ps;
HDC hdc, hdc2;
switch (msg)
{
case WM_DESTROY: PicoSwWnd=NULL; break;
case WM_LBUTTONDOWN: in_vk_add_pl12 |= 0x20; return 0;
case WM_LBUTTONUP: in_vk_add_pl12 &= ~0x20; return 0;
case WM_MOUSEMOVE:
if (HIWORD(lparam) < 0x20) break;
PicoPicohw.pen_pos[0] = 0x03c + LOWORD(lparam) * 2/3;
PicoPicohw.pen_pos[1] = 0x2f8 + HIWORD(lparam) - 0x20;
SetTimer(FrameWnd, 100, 1000, NULL);
break;
case WM_KEYDOWN: in_vk_keydown(wparam); break;
case WM_KEYUP: in_vk_keyup(wparam); break;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
if (ppage_bmps[PicoPicohw.page] == NULL)
{
SelectObject(hdc, GetStockObject(DEFAULT_GUI_FONT));
SetTextColor(hdc, RGB(255, 255, 255));
SetBkColor(hdc, RGB(0, 0, 0));
TextOut(hdc, 2, 2, "missing PNGs for", 16);
TextOut(hdc, 2, 18, rom_name, strlen(rom_name));
}
else
{
hdc2 = CreateCompatibleDC(GetDC(FrameWnd));
SelectObject(hdc2, ppage_bmps[PicoPicohw.page]);
BitBlt(hdc, 0, 0, 480, 240, hdc2, 0, 0, SRCCOPY);
DeleteDC(hdc2);
}
EndPaint(hwnd, &ps);
return 0;
case WM_CLOSE:
ShowWindow(hwnd, SW_HIDE);
CheckMenuItem(mpicohw, 1210, MF_UNCHECKED);
return 0;
}
return DefWindowProc(hwnd,msg,wparam,lparam);
}
static LRESULT CALLBACK PicoPadWndProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
PAINTSTRUCT ps;
HDC hdc, hdc2;
switch (msg)
{
case WM_DESTROY: PicoPadWnd=NULL; break;
case WM_LBUTTONDOWN: in_vk_add_pl12 |= 0x20; return 0;
case WM_LBUTTONUP: in_vk_add_pl12 &= ~0x20; return 0;
case WM_MOUSEMOVE:
PicoPicohw.pen_pos[0] = 0x03c + LOWORD(lparam);
PicoPicohw.pen_pos[1] = 0x1fc + HIWORD(lparam);
SetTimer(FrameWnd, 100, 1000, NULL);
break;
case WM_KEYDOWN: in_vk_keydown(wparam); break;
case WM_KEYUP: in_vk_keyup(wparam); break;
case WM_PAINT:
if (ppad_bmp == NULL) break;
hdc = BeginPaint(hwnd, &ps);
hdc2 = CreateCompatibleDC(GetDC(FrameWnd));
SelectObject(hdc2, ppad_bmp);
BitBlt(hdc, 0, 0, 320, 240, hdc2, 0, 0, SRCCOPY);
EndPaint(hwnd, &ps);
DeleteDC(hdc2);
return 0;
case WM_CLOSE:
ShowWindow(hwnd, SW_HIDE);
CheckMenuItem(mpicohw, 1211, MF_UNCHECKED);
return 0;
}
return DefWindowProc(hwnd,msg,wparam,lparam);
}
static int FrameInit()
{
WNDCLASS wc;
RECT rect={0,0,0,0};
HMENU mfile;
int style=0;
int left=0,top=0,width=0,height=0;
memset(&wc,0,sizeof(wc));
// Register the window class:
wc.lpfnWndProc=WndProc;
wc.hInstance=GetModuleHandle(NULL);
wc.hCursor=LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground=CreateSolidBrush(0);
wc.lpszClassName="PicoMainFrame";
RegisterClass(&wc);
wc.lpszClassName="PicoSwWnd";
wc.lpfnWndProc=PicoSwWndProc;
RegisterClass(&wc);
wc.lpszClassName="PicoPadWnd";
wc.lpfnWndProc=PicoPadWndProc;
RegisterClass(&wc);
rect.right =320;
rect.bottom=224;
// Adjust size of windows based on borders:
style=WS_OVERLAPPEDWINDOW;
AdjustWindowRect(&rect,style,1);
width =rect.right-rect.left;
height=rect.bottom-rect.top;
// Place window in the centre of the screen:
SystemParametersInfo(SPI_GETWORKAREA,0,&rect,0);
left=rect.left+rect.right;
top=rect.top+rect.bottom;
left-=width; left>>=1;
top-=height; top>>=1;
// Create menu:
mfile = CreateMenu();
InsertMenu(mfile, -1, MF_BYPOSITION|MF_STRING, 1000, "&Load ROM");
InsertMenu(mfile, -1, MF_BYPOSITION|MF_STRING, 1001, "&Reset");
InsertMenu(mfile, -1, MF_BYPOSITION|MF_STRING, 1002, "E&xit");
mdisplay = CreateMenu();
InsertMenu(mdisplay, -1, MF_BYPOSITION|MF_STRING, 1100, "320x224");
InsertMenu(mdisplay, -1, MF_BYPOSITION|MF_STRING, 1101, "256x224");
InsertMenu(mdisplay, -1, MF_BYPOSITION|MF_STRING, 1102, "640x448");
InsertMenu(mdisplay, -1, MF_BYPOSITION|MF_STRING, 1103, "512x448");
InsertMenu(mdisplay, -1, MF_BYPOSITION|MF_STRING, 1104, "Lock to 1:1");
mpicohw = CreateMenu();
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1210, "Show &Storyware");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1211, "Show &Drawing pad");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1212, "&Main window as pad");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_SEPARATOR, 0, NULL);
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1220, "Title page (&0)");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1221, "Page &1");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1222, "Page &2");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1223, "Page &3");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1224, "Page &4");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1225, "Page &5");
InsertMenu(mpicohw, -1, MF_BYPOSITION|MF_STRING, 1226, "Page &6");
mmain = CreateMenu();
InsertMenu(mmain, -1, MF_BYPOSITION|MF_STRING|MF_POPUP, (UINT_PTR) mfile, "&File");
InsertMenu(mmain, -1, MF_BYPOSITION|MF_STRING|MF_POPUP, (UINT_PTR) mdisplay, "&Display");
InsertMenu(mmain, -1, MF_BYPOSITION|MF_STRING|MF_POPUP, (UINT_PTR) mpicohw, "&Pico");
EnableMenuItem(mmain, 2, MF_BYPOSITION|MF_GRAYED);
// InsertMenu(mmain, -1, MF_BYPOSITION|MF_STRING|MF_POPUP, 1200, "&Config");
InsertMenu(mmain, -1, MF_BYPOSITION|MF_STRING, 1300, "&About");
// Create the window:
FrameWnd=CreateWindow("PicoMainFrame","PicoDrive " VERSION,style|WS_VISIBLE,
left,top,width,height,NULL,mmain,NULL,NULL);
CheckMenuItem(mdisplay, 1104, lock_to_1_1 ? MF_CHECKED : MF_UNCHECKED);
ShowWindow(FrameWnd, SW_NORMAL);
UpdateWindow(FrameWnd);
UpdateRect();
// create Pico windows
style = WS_OVERLAPPED|WS_CAPTION|WS_BORDER|WS_SYSMENU;
rect.left=rect.top=0;
rect.right =320;
rect.bottom=224;
AdjustWindowRect(&rect,style,1);
width =rect.right-rect.left;
height=rect.bottom-rect.top;
left += 326;
PicoSwWnd=CreateWindow("PicoSwWnd","Storyware",style,
left,top,width+160,height,FrameWnd,NULL,NULL,NULL);
top += 266;
PicoPadWnd=CreateWindow("PicoPadWnd","Drawing Pad",style,
left,top,width,height,FrameWnd,NULL,NULL,NULL);
return 0;
}
// --------------------
static DWORD WINAPI work_thread(void *x)
{
while (engineState != PGS_Quit) {
WaitForSingleObject(loop_enter_event, INFINITE);
if (engineState != PGS_Running)
continue;
printf("loop..\n");
emu_loop();
SetEvent(loop_end_event);
}
return 0;
}
// XXX: use main.c
void xxinit(void)
{
/* in_init() must go before config, config accesses in_ fwk */
in_init();
pemu_prep_defconfig();
emu_read_config(0, 0);
config_readlrom(PicoConfigFile);
plat_init();
in_probe();
emu_init();
menu_init();
}
int WINAPI WinMain(HINSTANCE p1, HINSTANCE p2, LPSTR cmdline, int p4)
{
MSG msg;
DWORD tid = 0;
HANDLE thread;
int ret;
xxinit();
FrameInit();
ret = DirectInit();
if (ret)
goto end0;
loop_enter_event = CreateEvent(NULL, 0, 0, NULL);
if (loop_enter_event == NULL)
goto end0;
loop_end_event = CreateEvent(NULL, 0, 0, NULL);
if (loop_end_event == NULL)
goto end0;
thread = CreateThread(NULL, 0, work_thread, NULL, 0, &tid);
if (thread == NULL)
goto end0;
LoadROM(cmdline);
// Main window loop:
for (;;)
{
GetMessage(&msg,NULL,0,0);
if (msg.message==WM_QUIT) break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Signal thread to quit and wait for it to exit:
if (engineState == PGS_Running) {
engineState = PGS_Quit;
WaitForSingleObject(loop_end_event, 5000);
}
CloseHandle(thread); thread=NULL;
emu_write_config(0);
emu_finish();
//plat_finish();
end0:
DirectExit();
DestroyWindow(FrameWnd);
// _CrtDumpMemoryLeaks();
return 0;
}

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platform/win32/main.h Normal file
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#ifdef __cplusplus
extern "C" {
#endif
extern HWND FrameWnd;
extern RECT FrameRectMy;
extern RECT EmuScreenRect;
#ifdef __cplusplus
}
#endif

259
platform/win32/plat.c Normal file
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#include <windows.h>
#include <stdio.h>
#include "../common/lprintf.h"
#include "../common/plat.h"
#include "../common/emu.h"
#include "../../pico/pico.h"
#include "version.h"
#include "direct.h"
#include "dsnd.h"
#include "main.h"
static unsigned short screen_buff[320 * 240];
static unsigned char PicoDraw2FB_[(8+320) * (8+240+8)];
unsigned char *PicoDraw2FB = PicoDraw2FB_;
char cpu_clk_name[] = "unused";
void plat_init(void)
{
g_screen_ptr = (void *)screen_buff;
}
int plat_is_dir(const char *path)
{
return (GetFileAttributes(path) & FILE_ATTRIBUTE_DIRECTORY) ? 1 : 0;
}
unsigned int plat_get_ticks_ms(void)
{
return GetTickCount();
}
unsigned int plat_get_ticks_us(void)
{
// XXX: maybe performance counters?
return GetTickCount() * 1000;
}
void plat_wait_till_us(unsigned int us)
{
int msdiff = (int)(us - plat_get_ticks_us()) / 1000;
if (msdiff > 6)
;// Sleep(msdiff - 6);
while (plat_get_ticks_us() < us)
;
}
void plat_sleep_ms(int ms)
{
Sleep(ms);
}
int plat_wait_event(int *fds_hnds, int count, int timeout_ms)
{
return -1;
}
void pemu_prep_defconfig(void)
{
memset(&defaultConfig, 0, sizeof(defaultConfig));
defaultConfig.EmuOpt = 0x9d | EOPT_RAM_TIMINGS|EOPT_CONFIRM_SAVE|EOPT_EN_CD_LEDS;
defaultConfig.s_PicoOpt = POPT_EN_STEREO|POPT_EN_FM|POPT_EN_PSG|POPT_EN_Z80 |
POPT_EN_MCD_PCM|POPT_EN_MCD_CDDA|POPT_ACC_SPRITES |
POPT_EN_32X|POPT_EN_PWM;
defaultConfig.s_PicoOpt|= POPT_6BTN_PAD; // for xmen proto
defaultConfig.s_PsndRate = 44100;
defaultConfig.s_PicoRegion = 0; // auto
defaultConfig.s_PicoAutoRgnOrder = 0x184; // US, EU, JP
defaultConfig.s_PicoCDBuffers = 0;
defaultConfig.Frameskip = 0;
}
static int EmuScanBegin16(unsigned int num)
{
DrawLineDest = (unsigned short *) g_screen_ptr + g_screen_width * num;
return 0;
}
void pemu_loop_prep(void)
{
PicoDrawSetColorFormat(1);
PicoScanBegin = EmuScanBegin16;
pemu_sound_start();
}
void pemu_loop_end(void)
{
pemu_sound_stop();
}
void pemu_forced_frame(int opts)
{
}
void pemu_update_display(const char *fps, const char *notice_msg)
{
DirectScreen(g_screen_ptr);
DirectPresent();
}
void plat_video_wait_vsync(void)
{
}
void plat_video_toggle_renderer(int is_next, int force_16bpp, int is_menu)
{
// this will auto-select SMS/32X renderers
PicoDrawSetColorFormat(1);
}
void emu_video_mode_change(int start_line, int line_count, int is_32cols)
{
EmuScreenRect.left = is_32cols ? 32 : 0;
EmuScreenRect.right = is_32cols ? 256+32 : 320;
EmuScreenRect.top = start_line;
EmuScreenRect.bottom = start_line + line_count;
PostMessage(FrameWnd, WM_COMMAND, 0x20000 | 2000, 0);
}
static int sndbuff[2*44100/50/2 + 4];
static void update_sound(int len)
{
/* avoid writing audio when lagging behind to prevent audio lag */
if (PicoSkipFrame != 2)
DSoundUpdate(sndbuff, (currentConfig.EmuOpt & EOPT_NO_FRMLIMIT) ? 0 : 1);
}
void pemu_sound_start(void)
{
int ret;
PsndOut = NULL;
currentConfig.EmuOpt &= ~EOPT_EXT_FRMLIMIT;
// prepare sound stuff
if (currentConfig.EmuOpt & EOPT_EN_SOUND)
{
PsndRerate(0);
ret = DSoundInit(FrameWnd, PsndRate, (PicoOpt & POPT_EN_STEREO) ? 1 : 0, PsndLen);
if (ret != 0) {
lprintf("dsound init failed\n");
return;
}
PsndOut = (void *)sndbuff;
PicoWriteSound = update_sound;
currentConfig.EmuOpt |= EOPT_EXT_FRMLIMIT;
}
}
void pemu_sound_stop(void)
{
DSoundExit();
}
void pemu_sound_wait(void)
{
}
int plat_get_root_dir(char *dst, int len)
{
int ml;
ml = GetModuleFileName(NULL, dst, len);
while (ml > 0 && dst[ml] != '\\')
ml--;
if (ml != 0)
ml++;
dst[ml] = 0;
return ml;
}
void plat_status_msg_busy_first(const char *msg)
{
}
void plat_status_msg_busy_next(const char *msg)
{
}
void plat_status_msg_clear(void)
{
}
void plat_video_menu_enter(int is_rom_loaded)
{
}
void plat_video_menu_begin(void)
{
}
void plat_video_menu_end(void)
{
}
void plat_validate_config(void)
{
}
void plat_update_volume(int has_changed, int is_up)
{
}
const char *plat_get_credits(void)
{
return "PicoDrive v" VERSION " minibeta (c) notaz, 2006-2009\n\n"
"Credits:\n"
"fDave: base code of PicoDrive\n"
"Chui: Fame/C\n"
"NJ: CZ80\n"
"MAME devs: YM2612, SN76496 and SH2 cores\n"
"Stéphane Dallongeville: base of Fame/C (C68K), CZ80\n\n"
"Special thanks (ideas, valuable information and stuff):\n"
"Charles MacDonald, Eke, Exophase, Haze, Lordus, Nemesis,\n"
"Pierpaolo Prazzoli, Rokas, Steve Snake, Tasco Deluxe.\n";
}
void plat_debug_cat(char *str)
{
}
// required by pico
int mp3_get_bitrate(FILE *f, int size)
{
return 128;
}
void mp3_start_play(FILE *f, int pos)
{
}
void mp3_update(int *buffer, int length, int stereo)
{
}
// other
void lprintf(const char *fmt, ...)
{
char buf[512];
va_list val;
va_start(val, fmt);
vsnprintf(buf, sizeof(buf), fmt, val);
va_end(val);
OutputDebugString(buf);
printf("%s", buf);
}
// fake
int alphasort() { return 0; }
int scandir() { return 0; }

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// port specific settings
#ifndef PORT_CONFIG_H
#define PORT_CONFIG_H
#define NO_SYNC
#define CASE_SENSITIVE_FS 0 // CS filesystem
#define DONT_OPEN_MANY_FILES 0
#define REDUCE_IO_CALLS 0
#define SCREEN_SIZE_FIXED 0
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// draw.c
#define OVERRIDE_HIGHCOL 0
// draw2.c
#define START_ROW 0 // which row of tiles to start rendering at?
#define END_ROW 28 // ..end
// pico.c
#define CAN_HANDLE_240_LINES 1
#define SIMPLE_WRITE_SOUND 1
#define mix_32_to_16l_stereo_lvl mix_32_to_16l_stereo
#define EL_LOGMASK (EL_STATUS)
//#define dprintf(f,...) printf("%05i:%03i: " f "\n",Pico.m.frame_count,Pico.m.scanline,##__VA_ARGS__)
#define dprintf(x...)
// platform
#define PATH_SEP "\\"
#define PATH_SEP_C '\\'
#define MENU_X2 0
#endif //PORT_CONFIG_H

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platform/win32/readme.txt Normal file
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About
-----
This is a quick windows port of PicoDrive, a Megadrive / Genesis emulator for
handheld devices. It was originally coded having ARM CPU based devices in mind
(most work was done on GP2X version), but there is also a PSP port.
The reason I'm sometimes doing windows versions is to show certain emulation
possibilities, first release was to demonstrate SVP emulation (Virtua Racing),
later Pico toy and X-Men 32X prototype. It is not to compete with other
emulators like Kega Fusion and the likes.
For more info, visit http://notaz.gp2x.de/svp.php
Releases
--------
1.70 - preliminary 32X emulation, runs X-Men proto.
1.45a - Few bugfixes and additions.
1.45 - Added preliminary Sega Pico emulation.
1.40b - Perspective fix thanks to Pierpaolo Prazzoli's info.
1.40a - Tasco Deluxe's dithering fix.
1.40 - first release.
Controls
--------
These are currently hardcoded, keyboard only:
PC Gen/MD Sega Pico
-------+-----------+---------
Enter: Start
A: A
S: B red button
D: C pen push
TAB: (reset)
Esc: (load ROM)
Arrows: D-pad
It is possible to change some things in config.cfg (it is created on exit),
but possibilities are limited.
Credits
-------
Vast majority of code written by notaz (notasasatgmailcom).
A lot of work on making SVP emulation happen was done by Tasco Deluxe, my
stuff is a continuation of his. Pierpaolo Prazzoli's information and his
SSP1610 disassembler in MAME code helped a lot too.
The original PicoDrive was written by fDave from finalburn.com
This PicoDrive version uses bits and pieces of from other projects:
68k: FAME/C core, by Chui and Stéphane Dallongeville (as C68K).
z80: CZ80 by Stéphane Dallongeville and modified by NJ.
YM2612, SN76496 and SH2 cores: MAME devs.
Special thanks (ideas, valuable information and stuff):
Charles MacDonald, Eke, Exophase, Haze, Lordus, Nemesis,
Pierpaolo Prazzoli, Rokas, Steve Snake, Tasco Deluxe.
Greets to all the sceners and emu authors out there!

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platform/win32/version.h Normal file
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#define VERSION "1.70"