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some work on PSP CLUT
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@277 be3aeb3a-fb24-0410-a615-afba39da0efa
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parent
70357ce525
commit
9112b6ce9f
9 changed files with 312 additions and 111 deletions
36
Pico/Draw2.c
36
Pico/Draw2.c
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@ -20,6 +20,12 @@
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#define USE_CACHE
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// note: this is not implemented in ARM asm
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#if defined(DRAW2_OVERRIDE_LINE_WIDTH)
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#define LINE_WIDTH DRAW2_OVERRIDE_LINE_WIDTH
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#else
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#define LINE_WIDTH 328
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#endif
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int currpri = 0;
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@ -45,7 +51,7 @@ static int TileXnormYnorm(unsigned char *pd,int addr,unsigned char pal)
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unsigned int pack=0; unsigned int t=0, blank = 1;
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int i;
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for(i=8; i; i--, addr+=2, pd += 320+8) {
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for(i=8; i; i--, addr+=2, pd += LINE_WIDTH) {
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pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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if(!pack) continue;
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@ -68,7 +74,7 @@ static int TileXflipYnorm(unsigned char *pd,int addr,unsigned char pal)
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unsigned int pack=0; unsigned int t=0, blank = 1;
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int i;
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for(i=8; i; i--, addr+=2, pd += 320+8) {
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for(i=8; i; i--, addr+=2, pd += LINE_WIDTH) {
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pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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if(!pack) continue;
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@ -91,7 +97,7 @@ static int TileXnormYflip(unsigned char *pd,int addr,unsigned char pal)
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int i;
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addr+=14;
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for(i=8; i; i--, addr-=2, pd += 320+8) {
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for(i=8; i; i--, addr-=2, pd += LINE_WIDTH) {
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pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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if(!pack) continue;
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@ -115,7 +121,7 @@ static int TileXflipYflip(unsigned char *pd,int addr,unsigned char pal)
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int i;
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addr+=14;
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for(i=8; i; i--, addr-=2, pd += 320+8) {
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for(i=8; i; i--, addr-=2, pd += LINE_WIDTH) {
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pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels
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if(!pack) continue;
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@ -164,8 +170,8 @@ static void DrawWindowFull(int start, int end, int prio)
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code=Pico.vram[nametab+tile_start];
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if ((code>>15) != prio) return; // hack: just assume that whole window uses same priority
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scrpos+=8*328+8;
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scrpos+=8*328*(start-START_ROW);
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scrpos+=8*LINE_WIDTH+8;
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scrpos+=8*LINE_WIDTH*(start-START_ROW);
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// do a window until we reach planestart row
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for(trow = start; trow < end; trow++, nametab+=nametab_step) { // current tile row
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@ -193,7 +199,7 @@ static void DrawWindowFull(int start, int end, int prio)
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if(zero) blank=code; // We know this tile is blank now
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}
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scrpos += 328*8;
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scrpos += LINE_WIDTH*8;
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}
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}
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@ -239,11 +245,11 @@ static void DrawLayerFull(int plane, int *hcache, int planestart, int planeend)
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else nametab=(pvid->reg[4]&0x07)<<12; // B
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scrpos = PicoDraw2FB;
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scrpos+=8*328*(planestart-START_ROW);
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scrpos+=8*LINE_WIDTH*(planestart-START_ROW);
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// Get vertical scroll value:
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vscroll=Pico.vsram[plane]&0x1ff;
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scrpos+=(8-(vscroll&7))*328;
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scrpos+=(8-(vscroll&7))*LINE_WIDTH;
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if(vscroll&7) planeend++; // we have vertically clipped tiles due to vscroll, so we need 1 more row
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*hcache++ = 8-(vscroll&7); // push y-offset to tilecache
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@ -302,7 +308,7 @@ static void DrawLayerFull(int plane, int *hcache, int planestart, int planeend)
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if(zero) blank=code; // We know this tile is blank now
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}
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scrpos += 328*8;
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scrpos += LINE_WIDTH*8;
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}
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*hcache = 0; // terminate cache
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@ -319,7 +325,7 @@ static void DrawTilesFromCacheF(int *hc)
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unsigned char *scrpos = PicoDraw2FB, *pd = 0;
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// *hcache++ = code|(dx<<16)|(trow<<27); // cache it
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scrpos+=(*hc++)*328 - START_ROW*328*8;
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scrpos+=(*hc++)*LINE_WIDTH - START_ROW*LINE_WIDTH*8;
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while((code=*hc++)) {
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if((short)code == blank) continue;
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@ -327,7 +333,7 @@ static void DrawTilesFromCacheF(int *hc)
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// y pos
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if(((unsigned)code>>27) != prevy) {
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prevy = (unsigned)code>>27;
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pd = scrpos + prevy*328*8;
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pd = scrpos + prevy*LINE_WIDTH*8;
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}
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// Get tile address/2:
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@ -380,7 +386,7 @@ static void DrawSpriteFull(unsigned int *sprite)
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while(sy <= START_ROW*8) { sy+=8; tile+=tdeltay; height--; }
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scrpos = PicoDraw2FB;
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scrpos+=(sy-START_ROW*8)*328;
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scrpos+=(sy-START_ROW*8)*LINE_WIDTH;
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for (; height > 0; height--, sy+=8, tile+=tdeltay)
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{
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@ -402,7 +408,7 @@ static void DrawSpriteFull(unsigned int *sprite)
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}
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}
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scrpos+=8*328;
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scrpos+=8*LINE_WIDTH;
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}
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}
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#endif
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@ -488,7 +494,7 @@ static void BackFillFull(int reg7)
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back|=back<<8;
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back|=back<<16;
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for(i = (8+320)*(8+(END_ROW-START_ROW)*8)/16; i; i--) {
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for(i = LINE_WIDTH*(8+(END_ROW-START_ROW)*8)/16; i; i--) {
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*p++ = back; // do 16 pixels per iteration
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*p++ = back;
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*p++ = back;
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