sprite binning finished

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@515 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2008-07-02 21:49:15 +00:00
parent d9fc2fe1ac
commit 947fb5f96a
5 changed files with 44 additions and 43 deletions

View file

@ -158,11 +158,11 @@ extern int (*PicoScanEnd)(unsigned int num);
void vidConvCpyRGB565(void *to, void *from, int pixels);
#endif
// internals
#define PDRAW_SPRITES_MOVED (1<<0)
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)
#define PDRAW_INTERLACE (1<<3) //
#define PDRAW_DIRTY_SPRITES (1<<4)
#define PDRAW_INTERLACE (1<<3)
#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed