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sprite binning finished
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@515 be3aeb3a-fb24-0410-a615-afba39da0efa
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5 changed files with 44 additions and 43 deletions
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@ -158,11 +158,11 @@ extern int (*PicoScanEnd)(unsigned int num);
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void vidConvCpyRGB565(void *to, void *from, int pixels);
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#endif
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// internals
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#define PDRAW_SPRITES_MOVED (1<<0)
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#define PDRAW_SPRITES_MOVED (1<<0) // (asm)
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#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
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#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)
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#define PDRAW_INTERLACE (1<<3) //
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#define PDRAW_DIRTY_SPRITES (1<<4)
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#define PDRAW_INTERLACE (1<<3)
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#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)
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#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
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#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
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#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
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