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UI adjustments, nub support
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@291 be3aeb3a-fb24-0410-a615-afba39da0efa
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1f4e9f147f
commit
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11 changed files with 152 additions and 87 deletions
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@ -145,9 +145,15 @@ void emu_setDefaultConfig(void)
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currentConfig.KeyBinds[12] = 1<<26; // switch rnd
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currentConfig.KeyBinds[ 8] = 1<<27; // save state
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currentConfig.KeyBinds[ 9] = 1<<28; // load state
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currentConfig.KeyBinds[28] = 1<<0; // num "buttons"
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currentConfig.KeyBinds[30] = 1<<1;
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currentConfig.KeyBinds[31] = 1<<2;
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currentConfig.KeyBinds[29] = 1<<3;
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currentConfig.PicoCDBuffers = 0;
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currentConfig.scaling = 1; // bilinear filtering for psp
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currentConfig.scale = currentConfig.hscale32 = currentConfig.hscale40 = 1.0;
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currentConfig.scaling = 1; // bilinear filtering for psp
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currentConfig.scale = 1.20; // fullscreen
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currentConfig.hscale40 = 1.25;
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currentConfig.hscale32 = 1.56;
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}
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@ -353,15 +359,13 @@ static void blitscreen_clut(void)
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static void cd_leds(void)
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{
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static int old_reg = 0;
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unsigned int col_g, col_r, *p;
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unsigned int reg, col_g, col_r, *p;
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if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
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old_reg = Pico_mcd->s68k_regs[0];
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reg = Pico_mcd->s68k_regs[0];
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p = (unsigned int *)((short *)psp_screen + 512*2+4+2);
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col_g = (old_reg & 2) ? 0x06000600 : 0;
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col_r = (old_reg & 1) ? 0x00180018 : 0;
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col_g = (reg & 2) ? 0x06000600 : 0;
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col_r = (reg & 1) ? 0x00180018 : 0;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
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*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
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@ -798,23 +802,22 @@ static void find_combos(void)
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if (act == 16 || act == 17) continue; // player2 flag
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if (act > 17)
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{
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for (u = 0; u < 32; u++)
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for (u = 0; u < 28; u++) // 28 because nub can't produce combos
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if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
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}
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else
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{
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for (u = 0; u < 32; u++)
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for (u = 0; u < 28; u++)
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if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
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(currentConfig.KeyBinds[u] & (1 << act))) keyc++;
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for (u = 0; u < 32; u++)
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for (u = 0; u < 28; u++)
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if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
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(currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
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if (keyc2 > keyc) keyc = keyc2;
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}
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if (keyc > 1)
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if (keyc > 1 || keyc2 > 1)
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{
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// loop again and mark those keys and actions as combo
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for (u = 0; u < 32; u++)
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for (u = 0; u < 28; u++)
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{
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if (currentConfig.KeyBinds[u] & (1 << act)) {
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combo_keys |= 1 << u;
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