mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00
get rid of some CamelCase names
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@712 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
c18c15aed7
commit
a47dd66367
14 changed files with 121 additions and 127 deletions
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@ -86,15 +86,15 @@ static void get_ext(char *file, char *ext)
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strlwr_(ext);
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}
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char *biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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char *biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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char *biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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static const char *biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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static const char *biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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static const char *biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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int emu_findBios(int region, char **bios_file)
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static int find_bios(int region, char **bios_file)
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{
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static char bios_path[1024];
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int i, count;
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char **files;
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const char **files;
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FILE *f = NULL;
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if (region == 4) { // US
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@ -156,7 +156,7 @@ static unsigned char id_header[0x100];
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/* checks if fname points to valid MegaCD image
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* if so, checks for suitable BIOS */
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int emu_cdCheck(int *pregion, char *fname_in)
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int emu_cd_check(int *pregion, char *fname_in)
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{
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unsigned char buf[32];
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pm_file *cd_f;
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@ -253,7 +253,7 @@ static int extract_text(char *dest, const unsigned char *src, int len, int swab)
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return p - dest;
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}
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char *emu_makeRomId(void)
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static char *emu_make_rom_id(void)
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{
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static char id_string[3+0xe*3+0x3*3+0x30*3+3];
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int pos, swab = 1;
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@ -276,7 +276,7 @@ char *emu_makeRomId(void)
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}
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// buffer must be at least 150 byte long
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void emu_getGameName(char *str150)
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void emu_get_game_name(char *str150)
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{
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int ret, swab = (PicoAHW & PAHW_MCD) ? 0 : 1;
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char *s, *d;
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@ -292,8 +292,15 @@ void emu_getGameName(char *str150)
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*d = 0;
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}
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static void shutdown_MCD(void)
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{
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if ((PicoAHW & PAHW_MCD) && Pico_mcd != NULL)
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Stop_CD();
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PicoAHW &= ~PAHW_MCD;
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}
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// note: this function might mangle rom_fname
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int emu_ReloadRom(char *rom_fname)
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int emu_reload_rom(char *rom_fname)
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{
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unsigned int rom_size = 0;
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char *used_rom_name = rom_fname;
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@ -368,26 +375,25 @@ int emu_ReloadRom(char *rom_fname)
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get_ext(rom_fname, ext);
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}
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emu_shutdownMCD();
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shutdown_MCD();
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// check for MegaCD image
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cd_state = emu_cdCheck(&cd_region, rom_fname);
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cd_state = emu_cd_check(&cd_region, rom_fname);
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if (cd_state >= 0 && cd_state != CIT_NOT_CD)
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{
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PicoAHW |= PAHW_MCD;
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// valid CD image, check for BIOS..
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// we need to have config loaded at this point
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ret = emu_ReadConfig(1, 1);
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if (!ret) emu_ReadConfig(0, 1);
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ret = emu_read_config(1, 1);
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if (!ret) emu_read_config(0, 1);
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cfg_loaded = 1;
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if (PicoRegionOverride) {
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cd_region = PicoRegionOverride;
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lprintf("overrided region to %s\n", cd_region != 4 ? (cd_region == 8 ? "EU" : "JAP") : "USA");
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}
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if (!emu_findBios(cd_region, &used_rom_name)) {
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// bios_help() ?
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if (!find_bios(cd_region, &used_rom_name)) {
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PicoAHW &= ~PAHW_MCD;
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return 0;
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}
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@ -437,8 +443,8 @@ int emu_ReloadRom(char *rom_fname)
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if (!(PicoAHW & PAHW_MCD))
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memcpy(id_header, rom_data + 0x100, sizeof(id_header));
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if (!cfg_loaded) {
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ret = emu_ReadConfig(1, 1);
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if (!ret) emu_ReadConfig(0, 1);
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ret = emu_read_config(1, 1);
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if (!ret) emu_read_config(0, 1);
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}
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lprintf("PicoCartInsert(%p, %d);\n", rom_data, rom_size);
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@ -489,8 +495,8 @@ int emu_ReloadRom(char *rom_fname)
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}
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// load SRAM for this ROM
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if (currentConfig.EmuOpt & EOPT_USE_SRAM)
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emu_SaveLoadGame(1, 1);
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if (currentConfig.EmuOpt & EOPT_EN_SRAM)
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emu_save_load_game(1, 1);
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strncpy(rom_fname_loaded, rom_fname, sizeof(rom_fname_loaded)-1);
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rom_fname_loaded[sizeof(rom_fname_loaded)-1] = 0;
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@ -504,14 +510,6 @@ fail:
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return 0;
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}
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void emu_shutdownMCD(void)
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{
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if ((PicoAHW & PAHW_MCD) && Pico_mcd != NULL)
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Stop_CD();
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PicoAHW &= ~PAHW_MCD;
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}
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static void romfname_ext(char *dst, const char *prefix, const char *ext)
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{
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char *p;
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@ -535,7 +533,6 @@ static void romfname_ext(char *dst, const char *prefix, const char *ext)
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if (ext) strcat(dst, ext);
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}
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static void make_config_cfg(char *cfg)
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{
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int len;
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@ -550,17 +547,9 @@ static void make_config_cfg(char *cfg)
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cfg[511] = 0;
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}
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void emu_packConfig(void)
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{
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currentConfig.s_PicoOpt = PicoOpt;
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currentConfig.s_PsndRate = PsndRate;
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currentConfig.s_PicoRegion = PicoRegionOverride;
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currentConfig.s_PicoAutoRgnOrder = PicoAutoRgnOrder;
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currentConfig.s_PicoCDBuffers = PicoCDBuffers;
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}
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void emu_unpackConfig(void)
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static void emu_setDefaultConfig(void)
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{
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memcpy(¤tConfig, &defaultConfig, sizeof(currentConfig));
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PicoOpt = currentConfig.s_PicoOpt;
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PsndRate = currentConfig.s_PsndRate;
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PicoRegionOverride = currentConfig.s_PicoRegion;
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@ -568,14 +557,7 @@ void emu_unpackConfig(void)
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PicoCDBuffers = currentConfig.s_PicoCDBuffers;
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}
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static void emu_setDefaultConfig(void)
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{
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memcpy(¤tConfig, &defaultConfig, sizeof(currentConfig));
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emu_unpackConfig();
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}
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int emu_ReadConfig(int game, int no_defaults)
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int emu_read_config(int game, int no_defaults)
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{
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char cfg[512];
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int ret;
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@ -589,7 +571,7 @@ int emu_ReadConfig(int game, int no_defaults)
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}
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else
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{
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char *sect = emu_makeRomId();
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char *sect = emu_make_rom_id();
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// try new .cfg way
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if (config_slot != 0)
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@ -638,7 +620,7 @@ int emu_ReadConfig(int game, int no_defaults)
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}
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int emu_WriteConfig(int is_game)
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int emu_write_config(int is_game)
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{
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char cfg[512], *game_sect = NULL;
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int ret, write_lrom = 0;
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@ -651,11 +633,11 @@ int emu_WriteConfig(int is_game)
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if (config_slot != 0)
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sprintf(cfg, "game.%i.cfg", config_slot);
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else strcpy(cfg, "game.cfg");
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game_sect = emu_makeRomId();
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lprintf("emu_WriteConfig: sect \"%s\"\n", game_sect);
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game_sect = emu_make_rom_id();
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lprintf("emu_write_config: sect \"%s\"\n", game_sect);
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}
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lprintf("emu_WriteConfig: %s ", cfg);
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lprintf("emu_write_config: %s ", cfg);
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ret = config_writesect(cfg, game_sect);
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if (write_lrom) config_writelrom(cfg);
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#ifndef NO_SYNC
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@ -761,7 +743,7 @@ static int try_ropen_file(const char *fname)
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return 0;
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}
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char *emu_GetSaveFName(int load, int is_sram, int slot)
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char *emu_get_save_fname(int load, int is_sram, int slot)
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{
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static char saveFname[512];
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char ext[16];
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return saveFname;
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}
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int emu_checkSaveFile(int slot)
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int emu_check_save_file(int slot)
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{
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return emu_GetSaveFName(1, 0, slot) ? 1 : 0;
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return emu_get_save_fname(1, 0, slot) ? 1 : 0;
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}
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void emu_setSaveStateCbs(int gz)
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}
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}
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int emu_SaveLoadGame(int load, int sram)
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int emu_save_load_game(int load, int sram)
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{
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int ret = 0;
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char *saveFname;
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// make save filename
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saveFname = emu_GetSaveFName(load, sram, state_slot);
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saveFname = emu_get_save_fname(load, sram, state_slot);
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if (saveFname == NULL) {
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if (!sram)
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plat_status_msg(load ? "LOAD FAILED (missing file)" : "SAVE FAILED");
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}
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}
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void emu_changeFastForward(int set_on)
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void emu_set_fastforward(int set_on)
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{
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static void *set_PsndOut = NULL;
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static int set_Frameskip, set_EmuOpt, is_on = 0;
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if (which & (PEV_STATE_LOAD|PEV_STATE_SAVE))
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{
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int do_it = 1;
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if ( emu_checkSaveFile(state_slot) &&
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if ( emu_check_save_file(state_slot) &&
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(((which & PEV_STATE_LOAD) && (currentConfig.EmuOpt & EOPT_CONFIRM_LOAD)) ||
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((which & PEV_STATE_SAVE) && (currentConfig.EmuOpt & EOPT_CONFIRM_SAVE))) )
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{
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@ -1088,7 +1070,7 @@ static void run_events_ui(unsigned int which)
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if (do_it) {
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plat_status_msg_busy_first((which & PEV_STATE_LOAD) ? "LOADING GAME" : "SAVING GAME");
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PicoStateProgressCB = plat_status_msg_busy_next;
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emu_SaveLoadGame((which & PEV_STATE_LOAD) ? 1 : 0, 0);
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emu_save_load_game((which & PEV_STATE_LOAD) ? 1 : 0, 0);
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PicoStateProgressCB = NULL;
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}
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}
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@ -1109,7 +1091,7 @@ static void run_events_ui(unsigned int which)
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}
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plat_status_msg("SAVE SLOT %i [%s]", state_slot,
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emu_checkSaveFile(state_slot) ? "USED" : "FREE");
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emu_check_save_file(state_slot) ? "USED" : "FREE");
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}
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if (which & PEV_MENU)
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engineState = PGS_Menu;
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@ -1136,7 +1118,7 @@ void emu_update_input(void)
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plat_update_volume(1, events & PEV_VOL_UP);
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if ((events ^ prevEvents) & PEV_FF) {
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emu_changeFastForward(events & PEV_FF);
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emu_set_fastforward(events & PEV_FF);
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plat_update_volume(0, 0);
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reset_timing = 1;
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}
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@ -1182,8 +1164,8 @@ void emu_init(void)
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void emu_finish(void)
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{
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// save SRAM
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if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
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emu_SaveLoadGame(0, 1);
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if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
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emu_save_load_game(0, 1);
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SRam.changed = 0;
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}
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@ -20,7 +20,7 @@ extern int g_screen_height;
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#endif
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#define EOPT_USE_SRAM (1<<0)
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#define EOPT_EN_SRAM (1<<0)
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#define EOPT_SHOW_FPS (1<<1)
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#define EOPT_EN_SOUND (1<<2)
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#define EOPT_GZIP_SAVES (1<<3)
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@ -99,30 +99,24 @@ enum TPicoGameState {
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void emu_init(void);
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void emu_finish(void);
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int emu_ReloadRom(char *rom_fname);
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int emu_SaveLoadGame(int load, int sram);
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int emu_reload_rom(char *rom_fname);
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int emu_save_load_game(int load, int sram);
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void emu_reset_game(void);
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int emu_ReadConfig(int game, int no_defaults);
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int emu_WriteConfig(int game);
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void emu_packConfig(void);
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void emu_unpackConfig(void);
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int emu_read_config(int game, int no_defaults);
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int emu_write_config(int game);
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void emu_writelrom(void);
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char *emu_GetSaveFName(int load, int is_sram, int slot);
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int emu_checkSaveFile(int slot);
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char *emu_get_save_fname(int load, int is_sram, int slot);
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int emu_check_save_file(int slot);
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void emu_setSaveStateCbs(int gz);
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void emu_update_input(void);
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int emu_findBios(int region, char **bios_file);
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void emu_textOut8 (int x, int y, const char *text);
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void emu_textOut16(int x, int y, const char *text);
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char *emu_makeRomId(void);
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void emu_getGameName(char *str150);
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void emu_changeFastForward(int set_on);
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void emu_RunEventsPico(unsigned int events);
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void emu_shutdownMCD(void);
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int emu_cdCheck(int *pregion, char *fname_in);
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void emu_get_game_name(char *str150);
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void emu_set_fastforward(int set_on);
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int emu_cd_check(int *pregion, char *fname_in);
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#ifdef __cplusplus
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} // extern "C"
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@ -70,7 +70,7 @@ int main(int argc, char *argv[])
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/* in_init() must go before config, config accesses in_ fwk */
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in_init();
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pemu_prep_defconfig();
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emu_ReadConfig(0, 0);
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emu_read_config(0, 0);
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config_readlrom(PicoConfigFile);
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plat_init();
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@ -87,11 +87,11 @@ int main(int argc, char *argv[])
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if (engineState == PGS_ReloadRom)
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{
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if (emu_ReloadRom(rom_fname_reload)) {
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if (emu_reload_rom(rom_fname_reload)) {
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engineState = PGS_Running;
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if (load_state_slot >= 0) {
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state_slot = load_state_slot;
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emu_SaveLoadGame(1, 0);
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emu_save_load_game(1, 0);
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}
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}
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}
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@ -105,7 +105,7 @@ int main(int argc, char *argv[])
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break;
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case PGS_ReloadRom:
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if (emu_ReloadRom(rom_fname_reload))
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if (emu_reload_rom(rom_fname_reload))
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engineState = PGS_Running;
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else {
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printf("PGS_ReloadRom == 0\n");
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@ -949,7 +949,7 @@ static void state_check_slots(void)
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state_slot_flags = 0;
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for (slot = 0; slot < 10; slot++) {
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if (emu_checkSaveFile(slot))
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if (emu_check_save_file(slot))
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state_slot_flags |= 1 << slot;
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}
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}
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@ -962,7 +962,7 @@ static void draw_savestate_bg(int slot)
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void *tmp_vram, *file;
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char *fname;
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fname = emu_GetSaveFName(1, 0, slot);
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fname = emu_get_save_fname(1, 0, slot);
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if (!fname) return;
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tmp_vram = malloc(sizeof(Pico.vram));
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@ -1067,7 +1067,7 @@ static int menu_loop_savestate(int is_loading)
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if (inp & PBTN_MOK) { // save/load
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if (menu_sel < 10) {
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state_slot = menu_sel;
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if (emu_SaveLoadGame(is_loading, 0)) {
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if (emu_save_load_game(is_loading, 0)) {
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me_update_msg(is_loading ? "Load failed" : "Save failed");
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return 0;
|
||||
}
|
||||
|
@ -1418,7 +1418,7 @@ static int menu_loop_cd_options(menu_id id, int keys)
|
|||
|
||||
static menu_entry e_menu_adv_options[] =
|
||||
{
|
||||
mee_onoff ("SRAM/BRAM saves", MA_OPT_SRAM_STATES, currentConfig.EmuOpt, EOPT_USE_SRAM),
|
||||
mee_onoff ("SRAM/BRAM saves", MA_OPT_SRAM_STATES, currentConfig.EmuOpt, EOPT_EN_SRAM),
|
||||
mee_onoff ("Disable sprite limit", MA_OPT2_NO_SPRITE_LIM, PicoOpt, POPT_DIS_SPRITE_LIM),
|
||||
mee_onoff ("Use second CPU for sound", MA_OPT_ARM940_SOUND, PicoOpt, POPT_EXT_FM),
|
||||
mee_onoff ("Emulate Z80", MA_OPT2_ENABLE_Z80, PicoOpt, POPT_EN_Z80),
|
||||
|
@ -1587,14 +1587,14 @@ static int mh_saveloadcfg(menu_id id, int keys)
|
|||
switch (id) {
|
||||
case MA_OPT_SAVECFG:
|
||||
case MA_OPT_SAVECFG_GAME:
|
||||
if (emu_WriteConfig(id == MA_OPT_SAVECFG_GAME ? 1 : 0))
|
||||
if (emu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0))
|
||||
me_update_msg("config saved");
|
||||
else
|
||||
me_update_msg("failed to write config");
|
||||
break;
|
||||
case MA_OPT_LOADCFG:
|
||||
ret = emu_ReadConfig(1, 1);
|
||||
if (!ret) ret = emu_ReadConfig(0, 1);
|
||||
ret = emu_read_config(1, 1);
|
||||
if (!ret) ret = emu_read_config(0, 1);
|
||||
if (ret) me_update_msg("config loaded");
|
||||
else me_update_msg("failed to load config");
|
||||
break;
|
||||
|
@ -1985,7 +1985,7 @@ static int mh_tray_load_cd(menu_id id, int keys)
|
|||
if (ret_name == NULL)
|
||||
return 0;
|
||||
|
||||
cd_type = emu_cdCheck(NULL, ret_name);
|
||||
cd_type = emu_cd_check(NULL, ret_name);
|
||||
if (cd_type != CIT_NOT_CD)
|
||||
ret = Insert_CD(ret_name, cd_type);
|
||||
if (ret != 0) {
|
||||
|
|
|
@ -346,7 +346,7 @@ static void RunEvents(unsigned int which)
|
|||
FrameworkAudio_SetPause(1);
|
||||
if (giz_screen == NULL)
|
||||
giz_screen = fb_lock(1);
|
||||
if ( emu_checkSaveFile(state_slot) &&
|
||||
if ( emu_check_save_file(state_slot) &&
|
||||
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
|
||||
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
|
||||
{
|
||||
|
@ -364,7 +364,7 @@ static void RunEvents(unsigned int which)
|
|||
{
|
||||
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
|
||||
PicoStateProgressCB = emu_stateCb;
|
||||
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
|
||||
emu_save_load_game((which & 0x1000) >> 12, 0);
|
||||
PicoStateProgressCB = NULL;
|
||||
Sleep(0);
|
||||
}
|
||||
|
@ -399,7 +399,7 @@ static void RunEvents(unsigned int which)
|
|||
state_slot += 1;
|
||||
if(state_slot > 9) state_slot = 0;
|
||||
}
|
||||
sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_checkSaveFile(state_slot) ? "USED" : "FREE");
|
||||
sprintf(noticeMsg, "SAVE SLOT %i [%s]", state_slot, emu_check_save_file(state_slot) ? "USED" : "FREE");
|
||||
noticeMsgTime = GetTickCount();
|
||||
}
|
||||
}
|
||||
|
@ -709,7 +709,7 @@ void pemu_loop(void)
|
|||
// save SRAM
|
||||
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
|
||||
emu_stateCb("Writing SRAM/BRAM..");
|
||||
emu_SaveLoadGame(0, 1);
|
||||
emu_save_load_game(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdL
|
|||
break;
|
||||
|
||||
case PGS_ReloadRom:
|
||||
if (emu_ReloadRom(romFileName))
|
||||
if (emu_reload_rom(romFileName))
|
||||
engineState = PGS_Running;
|
||||
else {
|
||||
lprintf("PGS_ReloadRom == 0\n");
|
||||
|
|
|
@ -830,15 +830,15 @@ void pemu_loop(void)
|
|||
frames_done++; frames_shown++;
|
||||
}
|
||||
|
||||
emu_changeFastForward(0);
|
||||
emu_set_fastforward(0);
|
||||
|
||||
if (PicoAHW & PAHW_MCD)
|
||||
PicoCDBufferFree();
|
||||
|
||||
// save SRAM
|
||||
if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
|
||||
if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
|
||||
plat_status_msg_busy_first("Writing SRAM/BRAM...");
|
||||
emu_SaveLoadGame(0, 1);
|
||||
emu_save_load_game(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -727,15 +727,15 @@ void pemu_loop(void)
|
|||
frames_done++; frames_shown++;
|
||||
}
|
||||
|
||||
emu_changeFastForward(0);
|
||||
emu_set_fastforward(0);
|
||||
|
||||
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
|
||||
|
||||
// save SRAM
|
||||
if((currentConfig.EmuOpt & 1) && SRam.changed) {
|
||||
if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
|
||||
/* FIXME: plat_status_msg_busy_first */
|
||||
emu_state_cb("Writing SRAM/BRAM..");
|
||||
emu_SaveLoadGame(0, 1);
|
||||
emu_save_load_game(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -748,7 +748,7 @@ static void RunEvents(unsigned int which)
|
|||
{
|
||||
int do_it = 1;
|
||||
|
||||
if ( emu_checkSaveFile(state_slot) &&
|
||||
if ( emu_check_save_file(state_slot) &&
|
||||
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
|
||||
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
|
||||
{
|
||||
|
@ -767,7 +767,7 @@ static void RunEvents(unsigned int which)
|
|||
{
|
||||
osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1, 0);
|
||||
PicoStateProgressCB = emu_msg_cb;
|
||||
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
|
||||
emu_save_load_game((which & 0x1000) >> 12, 0);
|
||||
PicoStateProgressCB = NULL;
|
||||
psp_msleep(0);
|
||||
}
|
||||
|
@ -796,7 +796,7 @@ static void RunEvents(unsigned int which)
|
|||
if(state_slot > 9) state_slot = 0;
|
||||
}
|
||||
plat_status_msg("SAVE SLOT %i [%s]", state_slot,
|
||||
emu_checkSaveFile(state_slot) ? "USED" : "FREE");
|
||||
emu_check_save_file(state_slot) ? "USED" : "FREE");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -825,7 +825,7 @@ static void updateKeys(void)
|
|||
events = (allActions[0] | allActions[1]) >> 16;
|
||||
|
||||
if ((events ^ prevEvents) & 0x40) {
|
||||
emu_changeFastForward(events & 0x40);
|
||||
emu_set_fastforward(events & 0x40);
|
||||
reset_timing = 1;
|
||||
}
|
||||
|
||||
|
@ -1039,7 +1039,7 @@ void pemu_loop(void)
|
|||
}
|
||||
|
||||
|
||||
emu_changeFastForward(0);
|
||||
emu_set_fastforward(0);
|
||||
|
||||
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
|
||||
|
||||
|
@ -1051,7 +1051,7 @@ void pemu_loop(void)
|
|||
// save SRAM
|
||||
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
|
||||
emu_msg_cb("Writing SRAM/BRAM..");
|
||||
emu_SaveLoadGame(0, 1);
|
||||
emu_save_load_game(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ int pico_main(void)
|
|||
break;
|
||||
|
||||
case PGS_ReloadRom:
|
||||
if (emu_ReloadRom(rom_fname_reload)) {
|
||||
if (emu_reload_rom(rom_fname_reload)) {
|
||||
engineState = PGS_Running;
|
||||
if (mp3_last_error != 0)
|
||||
engineState = PGS_Menu; // send to menu to display mp3 error
|
||||
|
|
|
@ -164,32 +164,32 @@ void CPicolAppView::HandleCommandL(CQikCommand& aCommand)
|
|||
|
||||
case EEikCmdPicoFrameskipAuto:
|
||||
currentConfig.Frameskip = -1;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdPicoFrameskip0:
|
||||
currentConfig.Frameskip = 0;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdPicoFrameskip1:
|
||||
currentConfig.Frameskip = 1;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdPicoFrameskip2:
|
||||
currentConfig.Frameskip = 2;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdPicoFrameskip4:
|
||||
currentConfig.Frameskip = 4;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdPicoFrameskip8:
|
||||
currentConfig.Frameskip = 8;
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
break;
|
||||
|
||||
case EEikCmdExit:
|
||||
|
@ -285,10 +285,10 @@ void CPicolAppView::DisplayOpenROMDialogL()
|
|||
void CPicolAppView::DisplayConfigDialogL()
|
||||
{
|
||||
CPicoConfigDialog* configDialog = new(ELeave)CPicoConfigDialog(currentConfig);
|
||||
emu_packConfig();
|
||||
emu_pack_config();
|
||||
configDialog->ExecuteLD(R_PICO_CONFIG);
|
||||
emu_unpackConfig();
|
||||
emu_WriteConfig(0);
|
||||
emu_unpack_config();
|
||||
emu_write_config(0);
|
||||
|
||||
CPicoGameSession::Do(PicoMsgConfigChange, ¤tConfig);
|
||||
}
|
||||
|
|
|
@ -46,11 +46,11 @@ TInt CPicoGameSession::Do(const TPicoServRqst what, TAny *param)
|
|||
{
|
||||
case PicoMsgLoadState:
|
||||
if(!rom_loaded) return -1; // no ROM
|
||||
return emu_SaveLoadGame(1, 0);
|
||||
return emu_save_load_game(1, 0);
|
||||
|
||||
case PicoMsgSaveState:
|
||||
if(!rom_loaded) return -1;
|
||||
return emu_SaveLoadGame(0, 0);
|
||||
return emu_save_load_game(0, 0);
|
||||
|
||||
case PicoMsgLoadROM:
|
||||
return loadROM((TPtrC16 *)param);
|
||||
|
@ -188,7 +188,7 @@ TInt CPicoGameSession::loadROM(TPtrC16 *pptr)
|
|||
if (loadrom_result == 0)
|
||||
return PicoErrRomOpenFailed;
|
||||
|
||||
emu_getGameName(buff);
|
||||
emu_get_game_name(buff);
|
||||
TPtrC8 buff8((TUint8*) buff);
|
||||
iRomInternalName.Copy(buff8);
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ void emu_Init(void)
|
|||
|
||||
emu_prepareDefaultConfig();
|
||||
config_readlrom("D:\\other\\PicoDrive\\config.cfg");
|
||||
emu_ReadConfig(0, 0);
|
||||
emu_read_config(0, 0);
|
||||
//PicoInit();
|
||||
}
|
||||
|
||||
|
@ -68,6 +68,24 @@ void emu_prepareDefaultConfig(void)
|
|||
defaultConfig.KeyBinds[0xd5] = 1<<26; // back
|
||||
}
|
||||
|
||||
void emu_pack_config(void)
|
||||
{
|
||||
currentConfig.s_PicoOpt = PicoOpt;
|
||||
currentConfig.s_PsndRate = PsndRate;
|
||||
currentConfig.s_PicoRegion = PicoRegionOverride;
|
||||
currentConfig.s_PicoAutoRgnOrder = PicoAutoRgnOrder;
|
||||
currentConfig.s_PicoCDBuffers = PicoCDBuffers;
|
||||
}
|
||||
|
||||
void emu_unpack_config(void)
|
||||
{
|
||||
PicoOpt = currentConfig.s_PicoOpt;
|
||||
PsndRate = currentConfig.s_PsndRate;
|
||||
PicoRegionOverride = currentConfig.s_PicoRegion;
|
||||
PicoAutoRgnOrder = currentConfig.s_PicoAutoRgnOrder;
|
||||
PicoCDBuffers = currentConfig.s_PicoCDBuffers;
|
||||
}
|
||||
|
||||
/* used by config engine only, not actual menus */
|
||||
menu_entry opt_entries[] =
|
||||
{
|
||||
|
|
|
@ -331,8 +331,8 @@ static void TargetEpocGameL()
|
|||
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
|
||||
|
||||
// save SRAM
|
||||
if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
|
||||
emu_SaveLoadGame(0, 1);
|
||||
if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
|
||||
emu_save_load_game(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
@ -346,7 +346,7 @@ static void TargetEpocGameL()
|
|||
}
|
||||
else if(gamestate == PGS_ReloadRom)
|
||||
{
|
||||
loadrom_result = emu_ReloadRom(loadrom_fname);
|
||||
loadrom_result = emu_reload_rom(loadrom_fname);
|
||||
pico_was_reset = 1;
|
||||
if (loadrom_result)
|
||||
gamestate = PGS_Running;
|
||||
|
@ -379,7 +379,7 @@ static void TargetEpocGameL()
|
|||
User::After(150000);
|
||||
}
|
||||
|
||||
emu_WriteConfig(0);
|
||||
emu_write_config(0);
|
||||
CGameWindow::FreeResources();
|
||||
} else if(gamestate == PGS_Quit) {
|
||||
break;
|
||||
|
@ -853,7 +853,7 @@ void CGameWindow::RunEvents(TUint32 which)
|
|||
if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output
|
||||
|
||||
vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");
|
||||
emu_SaveLoadGame(which & 0x1000, 0);
|
||||
emu_save_load_game(which & 0x1000, 0);
|
||||
|
||||
if(PsndOut) PsndOut = gameAudio->ResumeL();
|
||||
reset_timing = 1;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue