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https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
get rid of some CamelCase names
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@712 be3aeb3a-fb24-0410-a615-afba39da0efa
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c18c15aed7
commit
a47dd66367
14 changed files with 121 additions and 127 deletions
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@ -86,15 +86,15 @@ static void get_ext(char *file, char *ext)
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strlwr_(ext);
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}
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char *biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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char *biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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char *biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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static const char *biosfiles_us[] = { "us_scd1_9210", "us_scd2_9306", "SegaCDBIOS9303" };
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static const char *biosfiles_eu[] = { "eu_mcd1_9210", "eu_mcd2_9306", "eu_mcd2_9303" };
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static const char *biosfiles_jp[] = { "jp_mcd1_9112", "jp_mcd1_9111" };
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int emu_findBios(int region, char **bios_file)
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static int find_bios(int region, char **bios_file)
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{
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static char bios_path[1024];
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int i, count;
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char **files;
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const char **files;
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FILE *f = NULL;
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if (region == 4) { // US
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@ -156,7 +156,7 @@ static unsigned char id_header[0x100];
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/* checks if fname points to valid MegaCD image
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* if so, checks for suitable BIOS */
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int emu_cdCheck(int *pregion, char *fname_in)
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int emu_cd_check(int *pregion, char *fname_in)
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{
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unsigned char buf[32];
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pm_file *cd_f;
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@ -253,7 +253,7 @@ static int extract_text(char *dest, const unsigned char *src, int len, int swab)
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return p - dest;
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}
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char *emu_makeRomId(void)
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static char *emu_make_rom_id(void)
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{
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static char id_string[3+0xe*3+0x3*3+0x30*3+3];
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int pos, swab = 1;
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@ -276,7 +276,7 @@ char *emu_makeRomId(void)
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}
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// buffer must be at least 150 byte long
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void emu_getGameName(char *str150)
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void emu_get_game_name(char *str150)
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{
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int ret, swab = (PicoAHW & PAHW_MCD) ? 0 : 1;
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char *s, *d;
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@ -292,8 +292,15 @@ void emu_getGameName(char *str150)
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*d = 0;
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}
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static void shutdown_MCD(void)
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{
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if ((PicoAHW & PAHW_MCD) && Pico_mcd != NULL)
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Stop_CD();
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PicoAHW &= ~PAHW_MCD;
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}
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// note: this function might mangle rom_fname
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int emu_ReloadRom(char *rom_fname)
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int emu_reload_rom(char *rom_fname)
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{
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unsigned int rom_size = 0;
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char *used_rom_name = rom_fname;
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@ -368,26 +375,25 @@ int emu_ReloadRom(char *rom_fname)
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get_ext(rom_fname, ext);
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}
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emu_shutdownMCD();
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shutdown_MCD();
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// check for MegaCD image
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cd_state = emu_cdCheck(&cd_region, rom_fname);
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cd_state = emu_cd_check(&cd_region, rom_fname);
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if (cd_state >= 0 && cd_state != CIT_NOT_CD)
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{
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PicoAHW |= PAHW_MCD;
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// valid CD image, check for BIOS..
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// we need to have config loaded at this point
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ret = emu_ReadConfig(1, 1);
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if (!ret) emu_ReadConfig(0, 1);
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ret = emu_read_config(1, 1);
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if (!ret) emu_read_config(0, 1);
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cfg_loaded = 1;
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if (PicoRegionOverride) {
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cd_region = PicoRegionOverride;
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lprintf("overrided region to %s\n", cd_region != 4 ? (cd_region == 8 ? "EU" : "JAP") : "USA");
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}
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if (!emu_findBios(cd_region, &used_rom_name)) {
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// bios_help() ?
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if (!find_bios(cd_region, &used_rom_name)) {
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PicoAHW &= ~PAHW_MCD;
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return 0;
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}
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@ -437,8 +443,8 @@ int emu_ReloadRom(char *rom_fname)
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if (!(PicoAHW & PAHW_MCD))
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memcpy(id_header, rom_data + 0x100, sizeof(id_header));
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if (!cfg_loaded) {
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ret = emu_ReadConfig(1, 1);
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if (!ret) emu_ReadConfig(0, 1);
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ret = emu_read_config(1, 1);
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if (!ret) emu_read_config(0, 1);
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}
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lprintf("PicoCartInsert(%p, %d);\n", rom_data, rom_size);
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@ -489,8 +495,8 @@ int emu_ReloadRom(char *rom_fname)
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}
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// load SRAM for this ROM
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if (currentConfig.EmuOpt & EOPT_USE_SRAM)
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emu_SaveLoadGame(1, 1);
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if (currentConfig.EmuOpt & EOPT_EN_SRAM)
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emu_save_load_game(1, 1);
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strncpy(rom_fname_loaded, rom_fname, sizeof(rom_fname_loaded)-1);
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rom_fname_loaded[sizeof(rom_fname_loaded)-1] = 0;
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@ -504,14 +510,6 @@ fail:
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return 0;
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}
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void emu_shutdownMCD(void)
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{
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if ((PicoAHW & PAHW_MCD) && Pico_mcd != NULL)
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Stop_CD();
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PicoAHW &= ~PAHW_MCD;
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}
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static void romfname_ext(char *dst, const char *prefix, const char *ext)
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{
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char *p;
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@ -535,7 +533,6 @@ static void romfname_ext(char *dst, const char *prefix, const char *ext)
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if (ext) strcat(dst, ext);
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}
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static void make_config_cfg(char *cfg)
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{
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int len;
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@ -550,17 +547,9 @@ static void make_config_cfg(char *cfg)
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cfg[511] = 0;
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}
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void emu_packConfig(void)
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{
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currentConfig.s_PicoOpt = PicoOpt;
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currentConfig.s_PsndRate = PsndRate;
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currentConfig.s_PicoRegion = PicoRegionOverride;
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currentConfig.s_PicoAutoRgnOrder = PicoAutoRgnOrder;
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currentConfig.s_PicoCDBuffers = PicoCDBuffers;
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}
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void emu_unpackConfig(void)
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static void emu_setDefaultConfig(void)
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{
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memcpy(¤tConfig, &defaultConfig, sizeof(currentConfig));
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PicoOpt = currentConfig.s_PicoOpt;
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PsndRate = currentConfig.s_PsndRate;
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PicoRegionOverride = currentConfig.s_PicoRegion;
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@ -568,14 +557,7 @@ void emu_unpackConfig(void)
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PicoCDBuffers = currentConfig.s_PicoCDBuffers;
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}
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static void emu_setDefaultConfig(void)
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{
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memcpy(¤tConfig, &defaultConfig, sizeof(currentConfig));
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emu_unpackConfig();
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}
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int emu_ReadConfig(int game, int no_defaults)
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int emu_read_config(int game, int no_defaults)
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{
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char cfg[512];
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int ret;
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@ -589,7 +571,7 @@ int emu_ReadConfig(int game, int no_defaults)
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}
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else
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{
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char *sect = emu_makeRomId();
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char *sect = emu_make_rom_id();
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// try new .cfg way
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if (config_slot != 0)
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@ -638,7 +620,7 @@ int emu_ReadConfig(int game, int no_defaults)
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}
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int emu_WriteConfig(int is_game)
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int emu_write_config(int is_game)
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{
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char cfg[512], *game_sect = NULL;
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int ret, write_lrom = 0;
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@ -651,11 +633,11 @@ int emu_WriteConfig(int is_game)
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if (config_slot != 0)
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sprintf(cfg, "game.%i.cfg", config_slot);
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else strcpy(cfg, "game.cfg");
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game_sect = emu_makeRomId();
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lprintf("emu_WriteConfig: sect \"%s\"\n", game_sect);
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game_sect = emu_make_rom_id();
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lprintf("emu_write_config: sect \"%s\"\n", game_sect);
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}
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lprintf("emu_WriteConfig: %s ", cfg);
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lprintf("emu_write_config: %s ", cfg);
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ret = config_writesect(cfg, game_sect);
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if (write_lrom) config_writelrom(cfg);
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#ifndef NO_SYNC
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@ -761,7 +743,7 @@ static int try_ropen_file(const char *fname)
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return 0;
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}
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char *emu_GetSaveFName(int load, int is_sram, int slot)
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char *emu_get_save_fname(int load, int is_sram, int slot)
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{
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static char saveFname[512];
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char ext[16];
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@ -807,9 +789,9 @@ char *emu_GetSaveFName(int load, int is_sram, int slot)
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return saveFname;
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}
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int emu_checkSaveFile(int slot)
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int emu_check_save_file(int slot)
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{
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return emu_GetSaveFName(1, 0, slot) ? 1 : 0;
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return emu_get_save_fname(1, 0, slot) ? 1 : 0;
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}
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void emu_setSaveStateCbs(int gz)
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@ -829,13 +811,13 @@ void emu_setSaveStateCbs(int gz)
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}
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}
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int emu_SaveLoadGame(int load, int sram)
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int emu_save_load_game(int load, int sram)
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{
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int ret = 0;
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char *saveFname;
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// make save filename
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saveFname = emu_GetSaveFName(load, sram, state_slot);
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saveFname = emu_get_save_fname(load, sram, state_slot);
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if (saveFname == NULL) {
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if (!sram)
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plat_status_msg(load ? "LOAD FAILED (missing file)" : "SAVE FAILED");
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}
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}
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void emu_changeFastForward(int set_on)
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void emu_set_fastforward(int set_on)
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{
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static void *set_PsndOut = NULL;
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static int set_Frameskip, set_EmuOpt, is_on = 0;
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@ -1056,7 +1038,7 @@ static void run_events_ui(unsigned int which)
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if (which & (PEV_STATE_LOAD|PEV_STATE_SAVE))
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{
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int do_it = 1;
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if ( emu_checkSaveFile(state_slot) &&
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if ( emu_check_save_file(state_slot) &&
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(((which & PEV_STATE_LOAD) && (currentConfig.EmuOpt & EOPT_CONFIRM_LOAD)) ||
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((which & PEV_STATE_SAVE) && (currentConfig.EmuOpt & EOPT_CONFIRM_SAVE))) )
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{
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if (do_it) {
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plat_status_msg_busy_first((which & PEV_STATE_LOAD) ? "LOADING GAME" : "SAVING GAME");
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PicoStateProgressCB = plat_status_msg_busy_next;
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emu_SaveLoadGame((which & PEV_STATE_LOAD) ? 1 : 0, 0);
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emu_save_load_game((which & PEV_STATE_LOAD) ? 1 : 0, 0);
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PicoStateProgressCB = NULL;
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}
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}
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@ -1109,7 +1091,7 @@ static void run_events_ui(unsigned int which)
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}
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plat_status_msg("SAVE SLOT %i [%s]", state_slot,
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emu_checkSaveFile(state_slot) ? "USED" : "FREE");
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emu_check_save_file(state_slot) ? "USED" : "FREE");
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}
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if (which & PEV_MENU)
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engineState = PGS_Menu;
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@ -1136,7 +1118,7 @@ void emu_update_input(void)
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plat_update_volume(1, events & PEV_VOL_UP);
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if ((events ^ prevEvents) & PEV_FF) {
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emu_changeFastForward(events & PEV_FF);
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emu_set_fastforward(events & PEV_FF);
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plat_update_volume(0, 0);
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reset_timing = 1;
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}
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@ -1182,8 +1164,8 @@ void emu_init(void)
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void emu_finish(void)
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{
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// save SRAM
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if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
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emu_SaveLoadGame(0, 1);
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if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
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emu_save_load_game(0, 1);
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SRam.changed = 0;
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}
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