get rid of some CamelCase names

git-svn-id: file:///home/notaz/opt/svn/PicoDrive@712 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
notaz 2009-07-23 21:02:16 +00:00
parent c18c15aed7
commit a47dd66367
14 changed files with 121 additions and 127 deletions

View file

@ -331,8 +331,8 @@ static void TargetEpocGameL()
if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
// save SRAM
if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
emu_SaveLoadGame(0, 1);
if ((currentConfig.EmuOpt & EOPT_EN_SRAM) && SRam.changed) {
emu_save_load_game(0, 1);
SRam.changed = 0;
}
CPolledActiveScheduler::Instance()->Schedule();
@ -346,7 +346,7 @@ static void TargetEpocGameL()
}
else if(gamestate == PGS_ReloadRom)
{
loadrom_result = emu_ReloadRom(loadrom_fname);
loadrom_result = emu_reload_rom(loadrom_fname);
pico_was_reset = 1;
if (loadrom_result)
gamestate = PGS_Running;
@ -379,7 +379,7 @@ static void TargetEpocGameL()
User::After(150000);
}
emu_WriteConfig(0);
emu_write_config(0);
CGameWindow::FreeResources();
} else if(gamestate == PGS_Quit) {
break;
@ -853,7 +853,7 @@ void CGameWindow::RunEvents(TUint32 which)
if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output
vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");
emu_SaveLoadGame(which & 0x1000, 0);
emu_save_load_game(which & 0x1000, 0);
if(PsndOut) PsndOut = gameAudio->ResumeL();
reset_timing = 1;