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32x: add 6btn quirk
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7 changed files with 33 additions and 8 deletions
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@ -8,6 +8,7 @@
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# no_sram - don't emulate sram/EEPROM even if ROM headers tell it's there
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# no_eeprom - save storage is not EEPROM, even if ROM headers tell it is
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# filled_sram - save storage needs to be initialized with FFh instead of 00h
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# force_6btn - game only supports 6 button pad (32X X-men proto)
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#
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# mappers (hw = ...):
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# ssf2_mapper - used in Super Street Fighter2
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@ -60,6 +61,12 @@ prop = filled_sram
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check_str = 0x150, "MICRO MACHINES II"
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prop = filled_sram
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# X-Men proto
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[X-Men (prototype)]
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check_str = 0x150, "32X SAMPLE PROGRAM"
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check_str = 0x32b74c, "Bishop Level"
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prop = force_6btn
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# The SSF2 mapper
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[Super Street Fighter II - The New Challengers (U)]
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check_str = 0x150, "SUPER STREET FIGHTER2 The New Challengers"
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@ -68,11 +75,9 @@ prop = no_sram
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# The Pier Solar mapper, custom eeprom location
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[Pier Solar and the Great Architects]
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check_str = 0x150, "PIER SOLAR™&THE GREAT ARCHITECTS© WaterMelon™"
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check_str = 0x150, "PIER"
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check_str = 0x610, "Respect"
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hw = piersolar_mapper
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sram_range = 0xa13009,0xa1300b
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eeprom_type = 3
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eeprom_lines = 2,1,0
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# detect *_in_1 based on first game and if it's larger than it should be,
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# as some dumps look like to be incomplete.
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