32x: add 6btn quirk

This commit is contained in:
notaz 2013-08-20 00:54:03 +03:00
parent eb35ce1506
commit a76fad4129
7 changed files with 33 additions and 8 deletions

View file

@ -8,6 +8,7 @@
# no_sram - don't emulate sram/EEPROM even if ROM headers tell it's there
# no_eeprom - save storage is not EEPROM, even if ROM headers tell it is
# filled_sram - save storage needs to be initialized with FFh instead of 00h
# force_6btn - game only supports 6 button pad (32X X-men proto)
#
# mappers (hw = ...):
# ssf2_mapper - used in Super Street Fighter2
@ -60,6 +61,12 @@ prop = filled_sram
check_str = 0x150, "MICRO MACHINES II"
prop = filled_sram
# X-Men proto
[X-Men (prototype)]
check_str = 0x150, "32X SAMPLE PROGRAM"
check_str = 0x32b74c, "Bishop Level"
prop = force_6btn
# The SSF2 mapper
[Super Street Fighter II - The New Challengers (U)]
check_str = 0x150, "SUPER STREET FIGHTER2 The New Challengers"
@ -68,11 +75,9 @@ prop = no_sram
# The Pier Solar mapper, custom eeprom location
[Pier Solar and the Great Architects]
check_str = 0x150, "PIER SOLAR™&THE GREAT ARCHITECTS© WaterMelon™"
check_str = 0x150, "PIER"
check_str = 0x610, "Respect"
hw = piersolar_mapper
sram_range = 0xa13009,0xa1300b
eeprom_type = 3
eeprom_lines = 2,1,0
# detect *_in_1 based on first game and if it's larger than it should be,
# as some dumps look like to be incomplete.