cd: integrate new gfx code

This commit is contained in:
notaz 2013-09-22 03:44:42 +03:00
parent e53f0499fe
commit a93a80deda
14 changed files with 315 additions and 650 deletions

View file

@ -509,7 +509,7 @@ CZ80 Z80 interpreter core
Reesy & FluBBa
DrZ80, the Z80 interpreter written in ARM assembly.
Homepage: http://reesy.gp32x.de/
Homepage: http://reesy.gp32x.de/ (defunct)
Tatsuyuki Satoh, Jarek Burczynski, MAME development
software implementation of Yamaha FM sound generator
@ -518,8 +518,11 @@ MAME development
Texas Instruments SN76489 / SN76496 programmable tone/noise generator
Homepage: http://www.mame.net/
Eke
CD graphics processor implementation (from Genesis Plus GX)
Stephane Dallongeville
Gens, MD/Mega CD/32X emulator. Most Sega CD code is based on this emu.
Gens, MD/Mega CD/32X emulator. Some Sega CD code is based on this emu.
#ifdef PSP
people @ ps2dev.org forums / PSPSDK crew
@ -562,6 +565,14 @@ Additional thanks
Changelog
---------
1.xx (2013-09-)
+ 32X+CD emulation has been implemented.
+ CD graphics processor code has been replaced with much cleaner Eke's
implamentation from Genesis Plus GX.
+ CD PCM code has been completely rewritten
* Various CD compatibility issues have been solved. Hopefully no more
regressions this time.
1.85 (2013-08-31)
* Lots of 32X compatibility and accuracy improvements. All commercial games
are booting now, but some still have issues.