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32x renderer, fix for render buffers with pitch != line width, some speedup
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3 changed files with 14 additions and 10 deletions
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@ -366,7 +366,7 @@ static void FinalizeLine8bitM4(int line)
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{
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unsigned char *pd = Pico.est.DrawLineDest;
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if (HighColBase != DrawLineDestBase)
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if (DrawLineDestIncrement)
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memcpy(pd + line_offset, Pico.est.HighCol + line_offset + 8, 256);
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}
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