mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 15:27:46 -04:00
release 1.80beta2
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@880 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
e59af1c9b8
commit
ab61cff780
6 changed files with 48 additions and 26 deletions
|
@ -93,8 +93,14 @@ The game must be dumped to ISO/CSO+MP3/WAV or CUE+BIN format. When using
|
|||
CUE/BIN, you must load .cue file from the menu, or else the emu will not find
|
||||
audio tracks.
|
||||
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by
|
||||
#ifdef PANDORA
|
||||
using bin_to_cso_mp3 tool, which can be downloaded from:
|
||||
http://notaz.gp2x.de/releases/misc/bin_to_cso_mp3.zip
|
||||
See readme in the bin_to_cso_mp3/ directory for details.
|
||||
#else
|
||||
using bin_to_cso_mp3 tool, which is included with the emulator. See readme in
|
||||
the bin_to_cso_mp3/ directory for details.
|
||||
#endif
|
||||
|
||||
ISO+mp3 files can be named similarly as for other emus.
|
||||
Here are some examples:
|
||||
|
@ -242,6 +248,7 @@ Restores all options (except controls) to defaults.
|
|||
Display options
|
||||
---------------
|
||||
|
||||
#ifndef PANDORA
|
||||
@@1. "Renderer"
|
||||
#ifdef GP2X
|
||||
8bit fast:
|
||||
|
@ -266,6 +273,7 @@ line by line, like the accurate one does. But because of the way it works it
|
|||
can't render any mid-frame image changes (raster effects), so it is useful only
|
||||
for some games.
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef GP2X
|
||||
@@1. "Scaling"
|
||||
|
@ -340,7 +348,7 @@ Color gamma can be adjusted with this.
|
|||
This can be used to reduce unwanted "ghosting" effect for dark games, by making
|
||||
black pixels brighter. Use in conjunction with "gamma adjustment" for more effect.
|
||||
|
||||
@@1. "Wait for vsync"
|
||||
@@1. "Wait for v-sync"
|
||||
Wait for the screen to finish updating before switching to next frame, to avoid tearing.
|
||||
There are 3 options:
|
||||
* never: don't wait for vsync.
|
||||
|
@ -356,6 +364,9 @@ Scale the image up, but keep 4:3 aspect, by adding black borders.
|
|||
@@1. "Set to fullscreen"
|
||||
Adjust the resizing options to make the game image fullscreen.
|
||||
#endif
|
||||
#ifdef PANDORA
|
||||
To be updated..
|
||||
#endif
|
||||
|
||||
|
||||
Sega/Mega CD options
|
||||
|
@ -464,21 +475,14 @@ Key configuration
|
|||
|
||||
Select "Configure controls" from the main menu. Then select "Player 1" and you will
|
||||
see two columns. The left column lists names of Genesis/MD controller buttons, and
|
||||
#ifdef GP2X
|
||||
the right GP2X ones, which are assigned to them. If you bind 2 different GP2X buttons
|
||||
the right column your handheld ones, which are assigned.
|
||||
#ifndef PANDORA
|
||||
If you bind 2 different buttons to the same action, you will get a combo
|
||||
(which means that you will have to press both buttons for that action to happen).
|
||||
#endif
|
||||
#ifdef GIZ
|
||||
the right Giz ones, which are assigned to them. If you bind 2 different Giz buttons
|
||||
#endif
|
||||
#ifdef PSP
|
||||
the right PSP ones, which are assigned to them. If you bind 2 different PSP buttons
|
||||
#endif
|
||||
to the same action, you will get a combo (which means that you will have to press
|
||||
both buttons for that action to happen).
|
||||
|
||||
There is also option to enable 6 button pad (will allow you to configure XYZ
|
||||
buttons), and an option to set turbo rate (in Hz) for turbo buttons.
|
||||
#endif
|
||||
#ifndef UIQ
|
||||
|
||||
|
||||
|
@ -623,6 +627,7 @@ Additional thanks
|
|||
* Haze for his research (http://haze.mameworld.info).
|
||||
* Lordus, Exophase and Rokas for various ideas.
|
||||
* Nemesis for his YM2612 research.
|
||||
* Many posters at spritesmind.net forums valuable information.
|
||||
* Mark and Jean-loup for zlib library.
|
||||
* ketchupgun for the skin.
|
||||
#ifdef GP2X
|
||||
|
@ -652,10 +657,17 @@ Additional thanks
|
|||
|
||||
Changelog
|
||||
---------
|
||||
1.80beta2
|
||||
* Pandora: updated documentation.
|
||||
|
||||
1.80beta1
|
||||
* Added pandora port.
|
||||
* Lots of other stuff I don't have time to write here
|
||||
(to be added here soon).
|
||||
+ Added pandora port.
|
||||
* Internal refactoring for 32x/SMS support.
|
||||
* Move mapper database to external file.
|
||||
+ Added preliminary SMS emulation.
|
||||
+ Added emulation of 32x peripherals including VDP. More work is needed here.
|
||||
+ ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.
|
||||
- Disabled most of the above bacause I'm not yet happy with the results.
|
||||
|
||||
1.56
|
||||
* Changed sync in Sega CD emulation again. Should fix games that
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue