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psp late-night fixes
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@299 be3aeb3a-fb24-0410-a615-afba39da0efa
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4 changed files with 22 additions and 6 deletions
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@ -166,12 +166,14 @@ mid-frame image changes (raster effects), so it is useful only with some games.
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Other two are accurate line-based renderers. The 8bit is faster but does not
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run well with some games like Street Racer.
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#endif
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#ifdef GIZ
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This option allows to switch between 16bit and 8bit renderers. The 8bit one is
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a bit faster for some games, but not much, because colors still need to be
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converted to 16bit, as this is what Gizmondo requires. It also introduces
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graphics problems for some games, so it's best to use 16bit one.
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#endif
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#ifdef PSP
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This option allows to switch between fast and accurate renderers. The fast one
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@ -179,8 +181,8 @@ is much faster, because it draws the whole frame at a time, instead of doing it
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line by line, like the accurate one does. But because of the way it works it
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can't render any mid-frame image changes (raster effects), so it is useful only
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for some games.
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#endif
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#endif
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#ifdef GIZ
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@@0. "Scanline mode"
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This option was designed to work around slow framebuffer access (the Gizmondo's
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@ -196,14 +198,15 @@ averaging and may look a bit nicer, but blurry. Horizontal scaling is only for
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games which use so called "32 column mode" (256x224 or 256x240), and scales
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image width to 320 pixels. Vertical scales height to 240 for games which use
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height 224 (most of them).
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#endif
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#ifdef GIZ
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@@0. "Scale low res mode"
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The Genesis/Megadrive had several graphics modes, some of which were only 256
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pixels wide. This option scales their width to 320 by using simple
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pixel averaging scaling. Works only when 16bit renderer is enabled.
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#endif
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#endif
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@@0. "Accurate timing"
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This adds some more emulation precision, but slows the emulation down. Without
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this option some games do not boot (Red Zone for example), others have sound
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