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vdp rendering, sprite caching optimization
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3 changed files with 12 additions and 7 deletions
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@ -196,10 +196,11 @@ void vidConvCpyRGB565(void *to, void *from, int pixels);
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#endif
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void PicoDoHighPal555(int sh, int line, struct PicoEState *est);
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// internals
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#define PDRAW_SPRITES_MOVED (1<<0) // (asm)
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#define PDRAW_SPRITES_MOVED (1<<0) // SAT address modified
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#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority
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#define PDRAW_PARSE_SPRITES (1<<2) // SAT needs parsing
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#define PDRAW_INTERLACE (1<<3)
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#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)
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#define PDRAW_DIRTY_SPRITES (1<<4) // SAT modified
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#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer
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#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)
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#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed
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