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https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00
oss code refactoring, sound for frame unlim mode
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@735 be3aeb3a-fb24-0410-a615-afba39da0efa
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730259b7bb
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4 changed files with 80 additions and 40 deletions
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@ -430,9 +430,6 @@ problems in some rare cases. Try disabling this if your game has problems.
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@@3. "Disable frame limiter"
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This allows games to run faster then 50/60fps, useful for benchmarking.
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#ifdef GP2X
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You need to disable sound for this to work properly.
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#endif
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#ifdef GP2X
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@@3. "Use ARM940 core for sound"
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@ -590,12 +590,16 @@ void plat_update_volume(int has_changed, int is_up)
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static void updateSound(int len)
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{
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len <<= 1;
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if (PicoOpt & POPT_EN_STEREO)
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len <<= 1;
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if ((currentConfig.EmuOpt & EOPT_NO_FRMLIMIT) && !sndout_oss_can_write(len))
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return;
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/* avoid writing audio when lagging behind to prevent audio lag */
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if (PicoSkipFrame != 2)
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sndout_oss_write(PsndOut, len<<1);
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sndout_oss_write(PsndOut, len);
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}
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void pemu_sound_start(void)
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@ -609,31 +613,40 @@ void pemu_sound_start(void)
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{
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int is_stereo = (PicoOpt & POPT_EN_STEREO) ? 1 : 0;
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int target_fps = Pico.m.pal ? 50 : 60;
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int snd_excess_add;
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int frame_samples, snd_excess_add;
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gp2x_soc_t soc;
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soc = soc_detect();
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#define SOUND_RERATE_FLAGS (POPT_EN_FM|POPT_EN_PSG|POPT_EN_STEREO|POPT_EXT_FM|POPT_EN_MCD_CDDA)
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if (PsndRate != PsndRate_old || Pico.m.pal != pal_old || ((PicoOpt & POPT_EXT_FM) && crashed_940) ||
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((PicoOpt ^ PicoOpt_old) & SOUND_RERATE_FLAGS)) {
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PsndRerate(Pico.m.frame_count ? 1 : 0);
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}
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snd_excess_add = ((PsndRate - PsndLen * target_fps)<<16) / target_fps;
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printf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
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PsndRate, PsndLen, snd_excess_add, is_stereo, Pico.m.pal);
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sndout_oss_start(PsndRate, 16, is_stereo);
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sndout_oss_setvol(currentConfig.volume, currentConfig.volume);
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PicoWriteSound = updateSound;
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plat_update_volume(0, 0);
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memset(sndBuffer, 0, sizeof(sndBuffer));
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PsndOut = sndBuffer;
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PicoWriteSound = updateSound;
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PsndRate_old = PsndRate;
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PicoOpt_old = PicoOpt;
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pal_old = Pico.m.pal;
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plat_update_volume(0, 0);
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frame_samples = PsndLen;
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snd_excess_add = ((PsndRate - PsndLen * target_fps)<<16) / target_fps;
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if (snd_excess_add != 0)
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frame_samples++;
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if (soc == SOCID_POLLUX)
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frame_samples *= 2; /* force larger buffer */
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printf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
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PsndRate, PsndLen, snd_excess_add, is_stereo, Pico.m.pal);
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sndout_oss_setvol(currentConfig.volume, currentConfig.volume);
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sndout_oss_start(PsndRate, frame_samples, is_stereo);
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/* Wiz's sound hardware needs more prebuffer */
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soc = soc_detect();
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if (soc == SOCID_POLLUX)
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updateSound(PsndLen);
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updateSound(frame_samples);
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}
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}
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@ -10,6 +10,8 @@
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#include "sndout_oss.h"
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static int sounddev = -1, mixerdev = -1;
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static int can_write_safe;
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int sndout_oss_init(void)
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{
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@ -23,18 +25,21 @@ int sndout_oss_init(void)
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return 0;
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}
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int sndout_oss_start(int rate, int bits, int stereo)
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int sndout_oss_start(int rate, int frame_samples, int stereo)
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{
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static int s_oldrate = 0, s_oldbits = 0, s_oldstereo = 0;
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int frag = 0, bsize, buffers, ret;
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static int s_oldrate = 0, s_old_fsamples = 0, s_oldstereo = 0;
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int frag, bsize, bits, ret;
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// if no settings change, we don't need to do anything,
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// since audio is never stopped
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if (rate == s_oldrate && s_oldbits == bits && s_oldstereo == stereo)
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if (rate == s_oldrate && s_old_fsamples == frame_samples && s_oldstereo == stereo)
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return 0;
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if (sounddev >= 0) close(sounddev);
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if (sounddev >= 0) {
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ioctl(sounddev, SOUND_PCM_SYNC, 0);
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close(sounddev);
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}
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sounddev = open("/dev/dsp", O_WRONLY|O_ASYNC);
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if (sounddev == -1)
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{
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@ -42,42 +47,67 @@ int sndout_oss_start(int rate, int bits, int stereo)
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return -1;
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}
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// calculate buffer size
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// this is tuned for GP2X
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buffers = 16;
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bsize = rate / 32;
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if (rate > 22050) { bsize*=4; buffers*=2; }
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while ((bsize>>=1)) frag++;
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frag |= buffers<<16; // 16 buffers
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ret = ioctl(sounddev, SNDCTL_DSP_SETFRAGMENT, &frag);
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if (ret) perror("SNDCTL_DSP_SETFRAGMENT failed");
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// calculate buffer size. We one to fit 1 frame worth of sound data.
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// Also ignore mono because both GP2X and Wiz mixes mono to stereo anyway.
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bsize = frame_samples << 2;
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ret = ioctl(sounddev, SNDCTL_DSP_STEREO, &stereo);
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ret |= ioctl(sounddev, SNDCTL_DSP_SETFMT, &bits);
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ret |= ioctl(sounddev, SNDCTL_DSP_SPEED, &rate);
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if (ret) printf("failed to set audio format\n");
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for (frag = 0; bsize; bsize >>= 1, frag++)
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;
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frag |= 16 << 16; // fragment count
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ret = ioctl(sounddev, SNDCTL_DSP_SETFRAGMENT, &frag);
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if (ret < 0)
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perror("SNDCTL_DSP_SETFRAGMENT failed");
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bits = 16;
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ret = ioctl(sounddev, SNDCTL_DSP_STEREO, &stereo);
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if (ret == 0)
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ret = ioctl(sounddev, SNDCTL_DSP_SETFMT, &bits);
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if (ret == 0)
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ret = ioctl(sounddev, SNDCTL_DSP_SPEED, &rate);
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if (ret < 0)
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perror("failed to set audio format");
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// not sure if this is still needed (avoiding driver bugs?)
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usleep(192*1024);
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printf("gp2x_set_sound: %i/%ibit/%s, %i buffers of %i bytes\n",
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rate, bits, stereo?"stereo":"mono", frag>>16, 1<<(frag&0xffff));
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printf("sndout_oss_start: %d/%dbit/%s, %d buffers of %i bytes\n",
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rate, bits, stereo ? "stereo" : "mono", frag >> 16, 1 << (frag & 0xffff));
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s_oldrate = rate; s_oldbits = bits; s_oldstereo = stereo;
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s_oldrate = rate; s_old_fsamples = frame_samples; s_oldstereo = stereo;
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can_write_safe = 0;
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return 0;
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}
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int sndout_oss_write(const void *buff, int len)
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{
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return write(sounddev, buff, len);
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}
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int sndout_oss_can_write(int bytes)
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{
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audio_buf_info bi;
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int ret;
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#ifdef __GP2X__
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// note: SNDCTL_DSP_GETOSPACE crashes F100 kernel for some reason
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// if called too early, so we work around here
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if (can_write_safe++ < 8)
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return 1;
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#endif
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ret = ioctl(sounddev, SNDCTL_DSP_GETOSPACE, &bi);
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if (ret < 0)
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return 1;
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// have enough bytes to write + 4 extra frags
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return bi.bytes - bi.fragsize * 4 >= bytes ? 1 : 0;
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}
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void sndout_oss_sync(void)
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{
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ioctl(sounddev, SOUND_PCM_SYNC, 0);
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}
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void sndout_oss_setvol(int l, int r)
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{
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if (mixerdev < 0) return;
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@ -87,7 +117,6 @@ void sndout_oss_setvol(int l, int r)
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ioctl(mixerdev, SOUND_MIXER_WRITE_PCM, &l); /*SOUND_MIXER_WRITE_VOLUME*/
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}
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void sndout_oss_exit(void)
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{
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if (sounddev >= 0) close(sounddev); sounddev = -1;
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@ -1,6 +1,7 @@
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int sndout_oss_init(void);
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int sndout_oss_start(int rate, int bits, int stereo);
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int sndout_oss_start(int rate, int frame_samples, int stereo);
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int sndout_oss_write(const void *buff, int len);
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int sndout_oss_can_write(int bytes);
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void sndout_oss_sync(void);
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void sndout_oss_setvol(int l, int r);
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void sndout_oss_exit(void);
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