reworked palette and buffer handling due to some 32X bugs

This commit is contained in:
kub 2019-03-22 23:03:26 +01:00
parent 23eef37f25
commit b1a047c926
13 changed files with 236 additions and 130 deletions

View file

@ -54,7 +54,7 @@ static unsigned int inp_prev = 0;
void menu_draw_begin(int use_bgbuff)
{
if (use_bgbuff)
memcpy32((int *)menu_screen, (int *)bg_buffer, 321*240*2/4);
memcpy((int *)menu_screen, (int *)bg_buffer, 321*240*2);
}
@ -66,7 +66,7 @@ void menu_draw_end(void)
lprintf("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);
return;
}
memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);
memcpy(giz_screen, (int *)menu_screen, 321*240*2);
fb_unlock();
giz_screen = NULL;
fb_flip();