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bugfixes, refactoring
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@394 be3aeb3a-fb24-0410-a615-afba39da0efa
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13 changed files with 139 additions and 178 deletions
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@ -538,11 +538,13 @@ bram (internal backup RAM): yes
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Problems / limitations
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----------------------
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* 32x and SVP are not emulated.
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* 32x is not emulated.
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#ifdef PSP
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* SVP is not emulated.
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#endif
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* Various VDP quirks (window bug, scroll size 2, etc.) are not emulated,
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as very few games use this (if any at all).
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* Some games don't work or have glitches because of inaccurate timing and sync
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between the emulated chips.
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* The emulator is not 100% accurate, so some things may not work as expected.
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Credits
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@ -600,6 +602,7 @@ Additional thanks
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* Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful
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info about genesis hardware.
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* Steve Snake for all that he has done for Genesis emulation scene.
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* Tasco Deluxe for his reverse engineering work on SVP and some mappers.
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* Bart Trzynadlowski for his SSFII and 68000 docs.
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* Haze for his research (http://haze.mameworld.info).
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* Mark and Jean-loup for zlib library.
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@ -633,6 +636,14 @@ Additional thanks
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Changelog
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---------
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1.40
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+ Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,
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wrote ARM recompiler and some HLE code for VR.
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* Changed config file format, files are now human-readable. Game specific
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configs are now held in single file (but old game config files are still
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read).
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* Fixed a bug where some key combos didn't work.
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1.35b
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* PSP: mp3 code should no longer fail on 1.5 firmware.
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+ PSP: added gamma adjustment option.
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