mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-05 07:17:45 -04:00
giz dblbuff, scanline mode
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@270 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
7eed09b34f
commit
c77ca79e89
7 changed files with 63 additions and 34 deletions
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@ -132,11 +132,10 @@ graphics problems for some games, so it's best to use 16bit one.
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#endif
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#endif
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#ifdef GIZ
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#ifdef GIZ
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@@0. "Interlaced rendering"
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@@0. "Scanline mode"
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This option was designed to work around slow framebuffer access (the Gizmondo's
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This option was designed to work around slow framebuffer access (the Gizmondo's
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main bottleneck) by drawing every other line (odd numbered lines during odd
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main bottleneck) by drawing every other line (even nummbered lines only).
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numbered frames and even numbered lines during even frames). This improves
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This improves performance greatly, but looses detail.
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performance greatly, but introduces artifacts for fast scrolling games.
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#endif
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#endif
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#ifdef GP2X
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#ifdef GP2X
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@ -272,10 +271,14 @@ game to get sound. This is because most games initialize sound chips on
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startup, and this data is lost when sound chips are being enabled/disabled.
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startup, and this data is lost when sound chips are being enabled/disabled.
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#ifdef GIZ
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#ifdef GIZ
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@@1. "Double buffering"
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Draws the display to offscreen buffer, and flips it with visible one when done.
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Unfortunately this causes serious tearing, unless v-sync is used (next option).
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@@1. "Wait for V-sync"
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@@1. "Wait for V-sync"
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Waits for vertical sync before drawing. This option doesn't eliminate tearing
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Waits for vertical sync before drawing (or flipping buffers, if previous option
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problems, because full framebuffer update takes much more time then the blanking
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is enabled). Emulation is stopped while waiting, so this causes large performance
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period lasts on Gizmondo..
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hit.
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#endif
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#endif
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@@1. "gzip savestates"
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@@1. "gzip savestates"
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@ -8,7 +8,7 @@ typedef struct {
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int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
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int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
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// squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
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// squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
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// craigix_ram, confirm_save, show_cd_leds, confirm_load
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// craigix_ram, confirm_save, show_cd_leds, confirm_load
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// A_SNs_gamma, perfect_vsync, interlace
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// A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
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int PicoOpt; // used for config saving only, see Pico.h
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int PicoOpt; // used for config saving only, see Pico.h
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int PsndRate; // ditto
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int PsndRate; // ditto
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int PicoRegion; // ditto
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int PicoRegion; // ditto
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@ -53,6 +53,7 @@ typedef enum
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MA_OPT_INTERLACED, /* giz */
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MA_OPT_INTERLACED, /* giz */
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MA_OPT2_GAMMA,
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MA_OPT2_GAMMA,
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MA_OPT2_A_SN_GAMMA,
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MA_OPT2_A_SN_GAMMA,
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MA_OPT2_DBLBUFF, /* giz */
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MA_OPT2_VSYNC,
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MA_OPT2_VSYNC,
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MA_OPT2_ENABLE_Z80,
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MA_OPT2_ENABLE_Z80,
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MA_OPT2_ENABLE_YM2612,
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MA_OPT2_ENABLE_YM2612,
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@ -52,8 +52,8 @@ void emu_getMainDir(char *dst, int len)
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static void emu_msg_cb(const char *msg)
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static void emu_msg_cb(const char *msg)
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{
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{
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if (giz_screen == NULL)
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if (giz_screen != NULL) Framework2D_UnlockBuffer();
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
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memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
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emu_textOut16(4, 232, msg);
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emu_textOut16(4, 232, msg);
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@ -61,12 +61,15 @@ static void emu_msg_cb(const char *msg)
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/* assumption: emu_msg_cb gets called only when something slow is about to happen */
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/* assumption: emu_msg_cb gets called only when something slow is about to happen */
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reset_timing = 1;
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reset_timing = 1;
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Framework2D_UnlockBuffer();
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giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
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}
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}
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static void emu_state_cb(const char *str)
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void emu_stateCb(const char *str)
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{
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{
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if (giz_screen == NULL)
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if (giz_screen != NULL) Framework2D_UnlockBuffer();
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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clearArea(0);
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clearArea(0);
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blit("", str);
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blit("", str);
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@ -157,7 +160,7 @@ static int EmuScan16(unsigned int num, void *sdata)
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if (!(Pico.video.reg[1]&8)) num += 8;
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if (!(Pico.video.reg[1]&8)) num += 8;
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DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
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DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
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if ((currentConfig.EmuOpt&0x4000) && (num&1) == (Pico.m.frame_count&1))
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if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
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return 1; // skip next line
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return 1; // skip next line
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return 0;
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return 0;
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@ -224,7 +227,7 @@ static void blit(const char *fps, const char *notice)
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}
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}
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (currentConfig.EmuOpt&0x4000)
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if (currentConfig.EmuOpt&0x4000)
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lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
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lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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}
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}
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else if (!(emu_opt&0x80))
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else if (!(emu_opt&0x80))
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@ -252,7 +255,7 @@ static void blit(const char *fps, const char *notice)
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lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
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lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
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if (currentConfig.EmuOpt&0x4000)
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if (currentConfig.EmuOpt&0x4000)
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lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
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lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
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}
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}
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@ -270,14 +273,21 @@ static void blit(const char *fps, const char *notice)
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static void clearArea(int full)
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static void clearArea(int full)
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{
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{
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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if (full) memset32(giz_screen, 0, 320*240*2/4);
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if (full) memset32(giz_screen, 0, 320*240*2/4);
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else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
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else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
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if (currentConfig.EmuOpt&0x8000) {
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Framework2D_UnlockBuffer();
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giz_screen = Framework2D_LockBuffer(0);
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if (full) memset32(giz_screen, 0, 320*240*2/4);
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else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
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}
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}
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}
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static void vidResetMode(void)
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static void vidResetMode(void)
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{
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{
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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if (PicoOpt&0x10) {
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if (PicoOpt&0x10) {
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} else if (currentConfig.EmuOpt&0x80) {
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} else if (currentConfig.EmuOpt&0x80) {
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@ -297,6 +307,11 @@ static void vidResetMode(void)
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Pico.m.dirtyPal = 1;
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Pico.m.dirtyPal = 1;
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memset32(giz_screen, 0, 321*240*2/4);
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memset32(giz_screen, 0, 321*240*2/4);
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if (currentConfig.EmuOpt&0x8000) {
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Framework2D_UnlockBuffer();
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giz_screen = Framework2D_LockBuffer(0);
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memset32(giz_screen, 0, 321*240*2/4);
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}
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Framework2D_UnlockBuffer();
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Framework2D_UnlockBuffer();
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giz_screen = NULL;
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giz_screen = NULL;
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}
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}
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@ -339,6 +354,7 @@ static void SkipFrame(void)
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PicoSkipFrame=0;
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PicoSkipFrame=0;
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}
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}
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/* forced frame to front buffer */
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void emu_forcedFrame(void)
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void emu_forcedFrame(void)
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{
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{
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int po_old = PicoOpt;
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int po_old = PicoOpt;
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@ -349,7 +365,7 @@ void emu_forcedFrame(void)
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currentConfig.EmuOpt |= 0x80;
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currentConfig.EmuOpt |= 0x80;
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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PicoDrawSetColorFormat(1);
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PicoDrawSetColorFormat(1);
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PicoScan = EmuScan16;
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PicoScan = EmuScan16;
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if (PsndOut != NULL)
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if (PsndOut != NULL)
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FrameworkAudio_SetPause(1);
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FrameworkAudio_SetPause(1);
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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if ( emu_checkSaveFile(state_slot) &&
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if ( emu_checkSaveFile(state_slot) &&
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(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
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(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
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(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
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(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
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@ -392,7 +408,7 @@ static void RunEvents(unsigned int which)
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if (do_it)
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if (do_it)
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{
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{
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osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
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osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
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PicoStateProgressCB = emu_state_cb;
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PicoStateProgressCB = emu_stateCb;
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emu_SaveLoadGame((which & 0x1000) >> 12, 0);
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emu_SaveLoadGame((which & 0x1000) >> 12, 0);
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PicoStateProgressCB = NULL;
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PicoStateProgressCB = NULL;
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Sleep(0);
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Sleep(0);
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@ -487,7 +503,7 @@ static void updateKeys(void)
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if (vol > 0) vol--;
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if (vol > 0) vol--;
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}
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}
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FrameworkAudio_SetVolume(vol, vol);
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FrameworkAudio_SetVolume(vol, vol);
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sprintf(noticeMsg, "VOL: %02i", vol);
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sprintf(noticeMsg, "VOL: %02i ", vol);
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noticeMsgTime = GetTickCount();
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noticeMsgTime = GetTickCount();
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currentConfig.volume = vol;
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currentConfig.volume = vol;
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}
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}
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@ -735,18 +751,17 @@ void emu_Loop(void)
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updateKeys();
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updateKeys();
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if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
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if (currentConfig.EmuOpt&0x80)
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giz_screen = Framework2D_LockBuffer();
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/* be sure correct framebuffer is locked */
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giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
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if (!(PicoOpt&0x10))
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if (!(PicoOpt&0x10))
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PicoScan((unsigned) -1, NULL);
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PicoScan((unsigned) -1, NULL);
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PicoFrame();
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PicoFrame();
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if (currentConfig.EmuOpt&0x2000)
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Framework2D_WaitVSync();
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
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blit(fpsbuff, notice);
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blit(fpsbuff, notice);
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@ -755,6 +770,12 @@ void emu_Loop(void)
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giz_screen = NULL;
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giz_screen = NULL;
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}
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}
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if (currentConfig.EmuOpt&0x2000)
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Framework2D_WaitVSync();
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if (currentConfig.EmuOpt&0x8000)
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Framework2D_Flip();
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// check time
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// check time
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tval = GetTickCount();
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tval = GetTickCount();
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tval_diff = (int)(tval - tval_thissec) << 8;
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tval_diff = (int)(tval - tval_thissec) << 8;
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@ -784,7 +805,7 @@ void emu_Loop(void)
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// save SRAM
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// save SRAM
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if ((currentConfig.EmuOpt & 1) && SRam.changed) {
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if ((currentConfig.EmuOpt & 1) && SRam.changed) {
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emu_state_cb("Writing SRAM/BRAM..");
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emu_stateCb("Writing SRAM/BRAM..");
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emu_SaveLoadGame(0, 1);
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emu_SaveLoadGame(0, 1);
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SRam.changed = 0;
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SRam.changed = 0;
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}
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}
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@ -27,3 +27,5 @@ void emu_Loop(void);
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void emu_ResetGame(void);
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void emu_ResetGame(void);
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void emu_forcedFrame(void);
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void emu_forcedFrame(void);
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void emu_stateCb(const char *str);
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@ -60,7 +60,7 @@ void giz_init(HINSTANCE hInstance, HINSTANCE hPrevInstance)
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}
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}
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// test screen
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// test screen
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giz_screen = Framework2D_LockBuffer();
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giz_screen = Framework2D_LockBuffer(1);
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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{
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{
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lprintf_al("Framework2D_LockBuffer() failed\n");
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lprintf_al("Framework2D_LockBuffer() failed\n");
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@ -92,8 +92,7 @@ static void menu_draw_begin(int use_bgbuff)
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static void menu_draw_end(void)
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static void menu_draw_end(void)
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{
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{
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Framework2D_WaitVSync();
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giz_screen = Framework2D_LockBuffer(0);
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giz_screen = Framework2D_LockBuffer();
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if (giz_screen == NULL)
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if (giz_screen == NULL)
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{
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{
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lprintf_al("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);
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lprintf_al("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);
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@ -102,6 +101,7 @@ static void menu_draw_end(void)
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memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);
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memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);
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Framework2D_UnlockBuffer();
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Framework2D_UnlockBuffer();
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giz_screen = NULL;
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giz_screen = NULL;
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Framework2D_Flip(1);
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}
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}
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@ -635,6 +635,7 @@ static int savestate_menu_loop(int is_loading)
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if(inp & BTN_PLAY) { // save/load
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if(inp & BTN_PLAY) { // save/load
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if (menu_sel < 10) {
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if (menu_sel < 10) {
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state_slot = menu_sel;
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state_slot = menu_sel;
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PicoStateProgressCB = emu_stateCb; /* also suitable for menu */
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if (emu_SaveLoadGame(is_loading, 0)) {
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if (emu_SaveLoadGame(is_loading, 0)) {
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strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");
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strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");
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return 1;
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return 1;
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@ -991,6 +992,7 @@ menu_entry opt2_entries[] =
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{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },
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{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },
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{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },
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{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },
|
||||||
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },
|
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },
|
||||||
|
{ "Double buffering", MB_ONOFF, MA_OPT2_DBLBUFF, ¤tConfig.EmuOpt, 0x8000, 0, 0, 1 },
|
||||||
{ "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },
|
{ "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },
|
||||||
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },
|
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },
|
||||||
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },
|
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },
|
||||||
|
@ -1057,7 +1059,7 @@ static void amenu_loop_options(void)
|
||||||
menu_entry opt_entries[] =
|
menu_entry opt_entries[] =
|
||||||
{
|
{
|
||||||
{ NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },
|
{ NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },
|
||||||
{ "Interlaced rend. (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },
|
{ "Scanline mode (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },
|
||||||
{ "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },
|
{ "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },
|
||||||
{ "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },
|
{ "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },
|
||||||
{ "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },
|
{ "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },
|
||||||
|
@ -1562,7 +1564,7 @@ static void menu_prepare_bg(int use_game_bg)
|
||||||
{
|
{
|
||||||
// darken the active framebuffer
|
// darken the active framebuffer
|
||||||
if (giz_screen == NULL)
|
if (giz_screen == NULL)
|
||||||
giz_screen = Framework2D_LockBuffer();
|
giz_screen = Framework2D_LockBuffer(1);
|
||||||
memset(bg_buffer, 0, 321*8*2);
|
memset(bg_buffer, 0, 321*8*2);
|
||||||
menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);
|
menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);
|
||||||
memset(bg_buffer + 321*232*2, 0, 321*8*2);
|
memset(bg_buffer + 321*232*2, 0, 321*8*2);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue