mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-10-27 13:38:51 +01:00
UIQ3 update, some makefile unification, rm old configs, stuff
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@569 be3aeb3a-fb24-0410-a615-afba39da0efa
This commit is contained in:
parent
a6e5aa4181
commit
ca482e5de8
66 changed files with 1748 additions and 1377 deletions
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@ -17,14 +17,16 @@
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#include "debug.h"
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#include "../Engine.h"
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#include "../../../pico/picoInt.h"
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#include <Pico/PicoInt.h>
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#include "../../common/emu.h"
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#include "../emu.h"
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#include "vid.h"
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#include "polledAS.h"
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#include "PolledAS.h"
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//#include "audio.h"
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#include "audio_mediaserver.h"
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#include <EZlib.h>
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#include "../../../zlib/gzio_symb.h"
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//#include <ezlib.h>
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#include <zlib/zlib.h>
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//#define BENCHMARK
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@ -78,21 +80,20 @@ const char *actionNames[] = {
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// globals are allowed, so why not to (ab)use them?
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//TInt machineUid = 0;
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int gamestate = PGS_Paused, gamestate_next = PGS_Paused;
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TPicoConfig *currentConfig = 0;
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static char noticeMsg[64]; // notice msg to draw
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char *loadrom_fname = NULL;
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int loadrom_result = 0;
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static timeval noticeMsgTime = { 0, 0 }; // when started showing
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static CGameAudioMS *gameAudio = 0; // the audio object itself
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static int reset_timing, pico_was_reset;
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static int state_slot = 0;
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extern const char *RomFileName;
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static int reset_timing;
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extern int pico_was_reset;
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extern RSemaphore initSemaphore;
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extern RSemaphore pauseSemaphore;
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extern RSemaphore loadWaitSemaphore;
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// some forward declarations
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static void MainInit();
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static void MainExit();
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static void DumpMemInfo();
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void MainOldCleanup();
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class TPicoDirectScreenAccess : public MDirectScreenAccess
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@ -128,24 +129,8 @@ public:
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};
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static int snd_excess_add = 0, snd_excess_cnt = 0; // hack
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static void updateSound(void)
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static void updateSound(int len)
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{
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int len = PsndLen;
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snd_excess_cnt += snd_excess_add;
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if (snd_excess_cnt >= 0x10000) {
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snd_excess_cnt -= 0x10000;
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if (PicoOpt&8) {
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PsndOut[len*2] = PsndOut[len*2-2];
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PsndOut[len*2+1] = PsndOut[len*2-1];
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} else {
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PsndOut[len] = PsndOut[len-1];
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}
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len++;
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}
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PsndOut = gameAudio->NextFrameL(len);
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if(!PsndOut) { // sound output problems?
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strcpy(noticeMsg, "SOUND@OUTPUT@ERROR;@SOUND@DISABLED");
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@ -190,12 +175,16 @@ static void TargetEpocGameL()
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MainInit();
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buff[0] = 0;
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PicoInit();
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// just to keep the backlight on (works only on UIQ2)
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//blevent.Set(TRawEvent::EActive);
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// loop?
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for(;;) {
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if(gamestate == PGS_Running) {
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for(;;)
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{
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if (gamestate == PGS_Running)
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{
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// switch context to other thread
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User::After(50000);
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// prepare window and stuff
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@ -217,15 +206,14 @@ static void TargetEpocGameL()
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if(!noticeMsgTime.tv_sec && pico_was_reset)
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gettimeofday(¬iceMsgTime, 0);
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if (PsndOut) {
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snd_excess_cnt = 0;
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snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
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}
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// prepare CD buffer
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if (PicoAHW & PAHW_MCD) PicoCDBufferInit();
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pico_was_reset = 0;
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reset_timing = 1;
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while(gamestate == PGS_Running) {
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while (gamestate == PGS_Running)
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{
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gettimeofday(&tval, 0);
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if(reset_timing) {
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reset_timing = 0;
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@ -242,7 +230,8 @@ static void TargetEpocGameL()
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}
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// second changed?
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if(thissec != tval.tv_sec) {
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if (thissec != tval.tv_sec)
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{
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#ifdef BENCHMARK
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static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
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if(++bench == 10) {
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@ -254,14 +243,14 @@ static void TargetEpocGameL()
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bench_fps += frames_shown;
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sprintf(buff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
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#else
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if(currentConfig->iFlags & 2)
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if (currentConfig.EmuOpt & EOPT_SHOW_FPS)
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sprintf(buff, "%02i/%02i", frames_shown, frames_done);
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#endif
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thissec = tval.tv_sec;
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if(PsndOut == 0 && currentConfig->iFrameskip >= 0) {
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if(PsndOut == 0 && currentConfig.Frameskip >= 0) {
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frames_done = frames_shown = 0;
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} else {
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// it is quite common for this implementation to leave 1 fame unfinished
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@ -278,8 +267,10 @@ static void TargetEpocGameL()
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lim_time = (frames_done+1) * target_frametime;
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if(currentConfig->iFrameskip >= 0) { // frameskip enabled
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for(i = 0; i < currentConfig->iFrameskip; i++) {
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if (currentConfig.Frameskip >= 0) // frameskip enabled
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{
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for (i = 0; i < currentConfig.Frameskip && gamestate == PGS_Running; i++)
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{
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CGameWindow::DoKeys();
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SkipFrame(); frames_done++;
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if (PsndOut) { // do framelimitting if sound is enabled
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@ -291,13 +282,17 @@ static void TargetEpocGameL()
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}
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lim_time += target_frametime;
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}
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} else if(tval.tv_usec > lim_time) { // auto frameskip
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}
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else if(tval.tv_usec > lim_time) { // auto frameskip
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// no time left for this frame - skip
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CGameWindow::DoKeys();
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SkipFrame(); frames_done++;
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continue;
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}
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// we might have lost focus already
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if (gamestate != PGS_Running) break;
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CGameWindow::DoKeys();
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PicoFrame();
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@ -306,7 +301,7 @@ static void TargetEpocGameL()
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if(thissec != tval.tv_sec) tval.tv_usec+=1000000;
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// sleep if we are still too fast
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if(PsndOut != 0 || currentConfig->iFrameskip < 0)
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if(PsndOut != 0 || currentConfig.Frameskip < 0)
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{
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// TODO: check if User::After() is accurate
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gettimeofday(&tval, 0);
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@ -324,18 +319,36 @@ static void TargetEpocGameL()
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vidDrawFrame(notice, buff, frames_shown);
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frames_done++; frames_shown++;
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}
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} // while
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if (PicoAHW & PAHW_MCD) PicoCDBufferFree();
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// save SRAM
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if((currentConfig->iFlags & 1) && SRam.changed) {
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saveLoadGame(0, 1);
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if ((currentConfig.EmuOpt & EOPT_USE_SRAM) && SRam.changed) {
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emu_SaveLoadGame(0, 1);
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SRam.changed = 0;
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}
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CPolledActiveScheduler::Instance()->Schedule();
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CGameWindow::FreeResources();
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} else if(gamestate == PGS_Paused) {
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}
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else if(gamestate == PGS_ReloadRom)
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{
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loadrom_result = emu_ReloadRom(loadrom_fname);
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pico_was_reset = 1;
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if (loadrom_result)
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gamestate = PGS_Running;
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else
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gamestate = PGS_Paused;
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DEBUGPRINT(_L("done loading ROM, retval=%i"), loadrom_result);
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loadWaitSemaphore.Signal();
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User::After(50000);
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}
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else if(gamestate == PGS_Paused) {
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DEBUGPRINT(_L("pausing.."));
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pauseSemaphore.Wait();
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} else if(gamestate == PGS_KeyConfig) {
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}
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else if(gamestate == PGS_KeyConfig)
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{
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// switch context to other thread
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User::After(50000);
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// prepare window and stuff
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}
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}
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// this thread has to close it's own handles,
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// other one will crash trying to do that
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PicoExit();
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MainExit();
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}
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@ -373,9 +390,6 @@ static void MainInit()
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{
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DEBUGPRINT(_L("\r\n\r\nstarting.."));
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// our thread might have been crashed previously, so many other objects may be still floating around
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MainOldCleanup();
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DEBUGPRINT(_L("CPolledActiveScheduler::NewL()"));
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CPolledActiveScheduler::NewL(); // create Polled AS for the sound engine
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@ -384,8 +398,7 @@ static void MainInit()
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DumpMemInfo();
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// try to start pico
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DEBUGPRINT(_L("PicoInit();"));
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PicoInit();
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DEBUGPRINT(_L("PicoInit()"));
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PicoDrawSetColorFormat(2);
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PicoWriteSound = updateSound;
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@ -403,13 +416,6 @@ static void MainExit()
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DEBUGPRINT(_L("%i: cleaning up.."), (TInt32) thisThread.Id());
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// save SRAM
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if((currentConfig->iFlags & 1) && SRam.changed) {
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saveLoadGame(0, 1);
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SRam.changed = 0;
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}
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PicoExit();
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// pauseSemaphore.Close();
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if(gameAudio) delete gameAudio;
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@ -418,20 +424,6 @@ static void MainExit()
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delete CPolledActiveScheduler::Instance();
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}
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void MainOldCleanup()
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{
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DEBUGPRINT(_L("MainOldCleanup.."));
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// There was previously a handle leak here, so thread stuff was not cleaned
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// and I thought I would have to do it mself.
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// clean any resources which might be left after a thread crash
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//CGameWindow::FreeResources(ETrue);
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//if(CPolledActiveScheduler::Instance())
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// delete CPolledActiveScheduler::Instance();
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}
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static void DumpMemInfo()
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{
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TInt ramSize, ramSizeFree, romSize;
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@ -444,12 +436,20 @@ static void DumpMemInfo()
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}
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extern "C" TInt my_SetExceptionHandler(TInt, TExceptionHandler, TUint32);
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TInt EmuThreadFunction(TAny*)
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{
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TInt ret;
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const TUint32 exs = KExceptionAbort|KExceptionKill|KExceptionUserInterrupt|KExceptionFpe|KExceptionFault|KExceptionInteger|KExceptionDebug;
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DEBUGPRINT(_L("EmuThreadFunction()"));
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User::SetExceptionHandler(ExceptionHandler, exs/*(TUint32) -1*/); // does not work?
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DEBUGPRINT(_L("EmuThreadFunction(), def ExceptionHandler %08x, my %08x"),
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User::ExceptionHandler(), ExceptionHandler);
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User::SetJustInTime(1);
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ret = User::SetExceptionHandler(ExceptionHandler, exs/*(TUint32) -1*/); // does not work :(
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// my_SetExceptionHandler(KCurrentThreadHandle, ExceptionHandler, 0xffffffff);
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DEBUGPRINT(_L("SetExceptionHandler %i, %08x"), ret, User::ExceptionHandler());
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User::ModifyExceptionMask(0, exs);
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//TInt pc, sp;
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//asm volatile ("str pc, %0" : "=m" (pc) );
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@ -479,7 +479,7 @@ TInt EmuThreadFunction(TAny*)
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TRAPD(error, TargetEpocGameL());
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__ASSERT_ALWAYS(!error, User::Panic(_L("Picosmall"), error));
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__ASSERT_ALWAYS(!error, User::Panic(_L("PicoDrive"), error));
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delete cleanup;
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DEBUGPRINT(_L("exitting.."));
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@ -586,17 +586,19 @@ void CGameWindow::ConstructResourcesL()
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// try to start the audio engine
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static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
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if(gamestate == PGS_Running && (currentConfig->iFlags & 4)) {
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if (gamestate == PGS_Running && (currentConfig.EmuOpt & EOPT_EN_SOUND))
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{
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TInt err = 0;
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if(PsndRate != PsndRate_old || (PicoOpt&11) != (PicoOpt_old&11) || Pico.m.pal != pal_old) {
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// if rate changed, reset all enabled chips, else reset only those chips, which were recently enabled
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//sound_reset(PsndRate != PsndRate_old ? PicoOpt : (PicoOpt&(PicoOpt^PicoOpt_old)));
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sound_rerate();
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PsndRerate(1);
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}
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if(!gameAudio || PsndRate != PsndRate_old || ((PicoOpt&8) ^ (PicoOpt_old&8)) || Pico.m.pal != pal_old) { // rate or stereo or pal/ntsc changed
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if(gameAudio) delete gameAudio; gameAudio = 0;
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DEBUGPRINT(_L("starting audio: %i len: %i stereo: %i, pal: %i"), PsndRate, PsndLen, PicoOpt&8, Pico.m.pal);
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TRAP(err, gameAudio = CGameAudioMS::NewL(PsndRate, (PicoOpt&8) ? 1 : 0, Pico.m.pal ? 50 : 60));
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TRAP(err, gameAudio = CGameAudioMS::NewL(PsndRate, (PicoOpt&8) ? 1 : 0,
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Pico.m.pal ? 50 : 60, currentConfig.volume));
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}
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if( gameAudio) {
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TRAP(err, PsndOut = gameAudio->ResumeL());
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@ -678,11 +680,6 @@ void CGameWindow::FreeResources()
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}
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vidFree();
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// emu might change renderer by itself, so we may need to sync config
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if(currentConfig && currentConfig->iPicoOpt != PicoOpt) {
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currentConfig->iFlags |= 0x80;
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}
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}
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@ -708,7 +705,7 @@ void CGameWindow::DoKeys(void)
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const TPicoAreaConfigEntry *e = areaConfig + 1;
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for(i = 0; !e->rect.IsEmpty(); e++, i++)
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if(e->rect.Contains(p)) {
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areaActions = currentConfig->iAreaBinds[i];
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areaActions = currentConfig.KeyBinds[i+256];
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break;
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}
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//DEBUGPRINT(_L("pointer event: %i %i"), p.iX, p.iY);
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@ -767,7 +764,7 @@ void CGameWindow::DoKeys(void)
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for(i = 9; i >= 0; i--) {
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int scan = pressedKeys[i];
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if(scan) {
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if(keyFlags[scan] & 1) allActions |= currentConfig->iKeyBinds[scan];
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if(keyFlags[scan] & 1) allActions |= currentConfig.KeyBinds[scan];
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if((keyFlags[scan]& 3)==3) forceUpdate = 1;
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if(keyFlags[scan] & 2) keyFlags[scan] &= ~1;
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}
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@ -807,7 +804,7 @@ void CGameWindow::DoKeysConfig(TUint &which)
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const TPicoAreaConfigEntry *e = areaConfig + 1;
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for(i = 0; e->rect != TRect(0,0,0,0); e++, i++)
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if(e->rect.Contains(p)) {
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currentConfig->iAreaBinds[i] ^= currentActCode;
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currentConfig.KeyBinds[i+256] ^= currentActCode;
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break;
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}
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}
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@ -822,7 +819,7 @@ void CGameWindow::DoKeysConfig(TUint &which)
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if(which == 31) {
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gamestate = PGS_Paused;
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} else if (scan < 256) {
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if(!(keyFlags[scan]&0x40)) currentConfig->iKeyBinds[scan] ^= currentActCode;
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if(!(keyFlags[scan]&0x40)) currentConfig.KeyBinds[scan] ^= currentActCode;
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}
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}
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@ -844,22 +841,22 @@ void CGameWindow::DoKeysConfig(TUint &which)
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void CGameWindow::RunEvents(TUint32 which)
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{
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if(which & 0x4000) currentConfig->iFrameskip = -1;
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if(which & 0x2000) currentConfig->iFrameskip = 8;
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if(which & 0x1800) { // save or load (but not both)
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if (which & 0x4000) currentConfig.Frameskip = -1;
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if (which & 0x2000) currentConfig.Frameskip = 8;
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if (which & 0x1800) { // save or load (but not both)
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if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output
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vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");
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saveLoadGame(which & 0x1000);
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emu_SaveLoadGame(which & 0x1000, 0);
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if(PsndOut) PsndOut = gameAudio->ResumeL();
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reset_timing = 1;
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}
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if(which & 0x0400) gamestate = PGS_Paused;
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if(which & 0x0200) { // switch renderer
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if(!(currentConfig->iScreenMode == TPicoConfig::PMFit &&
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(currentConfig->iScreenRotation == TPicoConfig::PRot0 || currentConfig->iScreenRotation == TPicoConfig::PRot180))) {
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if (which & 0x0400) gamestate = PGS_Paused;
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if (which & 0x0200) { // switch renderer
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if (!(currentConfig.scaling == TPicoConfig::PMFit &&
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(currentConfig.rotation == TPicoConfig::PRot0 || currentConfig.rotation == TPicoConfig::PRot180)))
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{
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PicoOpt^=0x10;
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vidInit(0, 1);
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@ -878,111 +875,20 @@ void CGameWindow::RunEvents(TUint32 which)
|
|||
sprintf(noticeMsg, "SAVE@SLOT@%i@SELECTED", state_slot);
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
if(which & 0x0020) if(gameAudio) gameAudio->ChangeVolume(0);
|
||||
if(which & 0x0010) if(gameAudio) gameAudio->ChangeVolume(1);
|
||||
if(which & 0x0020) if(gameAudio) currentConfig.volume = gameAudio->ChangeVolume(0);
|
||||
if(which & 0x0010) if(gameAudio) currentConfig.volume = gameAudio->ChangeVolume(1);
|
||||
}
|
||||
|
||||
|
||||
// must use wrappers, or else will run into some weird loader error (see pico/area.c)
|
||||
static size_t fRead2(void *p, size_t _s, size_t _n, void *file)
|
||||
extern "C" void emu_noticeMsgUpdated(void)
|
||||
{
|
||||
return fread(p, _s, _n, (FILE *) file);
|
||||
}
|
||||
|
||||
static size_t fWrite2(void *p, size_t _s, size_t _n, void *file)
|
||||
{
|
||||
return fwrite(p, _s, _n, (FILE *) file);
|
||||
}
|
||||
|
||||
static size_t gzRead2(void *p, size_t, size_t _n, void *file)
|
||||
{
|
||||
return gzread(file, p, _n);
|
||||
}
|
||||
|
||||
static size_t gzWrite2(void *p, size_t, size_t _n, void *file)
|
||||
{
|
||||
return gzwrite(file, p, _n);
|
||||
}
|
||||
|
||||
|
||||
// this function is shared between both threads
|
||||
int saveLoadGame(int load, int sram)
|
||||
{
|
||||
int res = 0;
|
||||
|
||||
if(!RomFileName) return -1;
|
||||
|
||||
// make save filename
|
||||
char saveFname[KMaxFileName];
|
||||
strcpy(saveFname, RomFileName);
|
||||
saveFname[KMaxFileName-8] = 0;
|
||||
if(saveFname[strlen(saveFname)-4] == '.') saveFname[strlen(saveFname)-4] = 0;
|
||||
if(sram) strcat(saveFname, ".srm");
|
||||
else {
|
||||
if(state_slot > 0 && state_slot < 10) sprintf(saveFname, "%s.%i", saveFname, state_slot);
|
||||
strcat(saveFname, ".mds");
|
||||
}
|
||||
|
||||
DEBUGPRINT(_L("saveLoad (%i, %i): %S"), load, sram, DO_CONV(saveFname));
|
||||
|
||||
if(sram) {
|
||||
FILE *sramFile;
|
||||
int sram_size = SRam.end-SRam.start+1;
|
||||
if(SRam.reg_back & 4) sram_size=0x2000;
|
||||
if(!SRam.data) return 0; // SRam forcefully disabled for this game
|
||||
if(load) {
|
||||
sramFile = fopen(saveFname, "rb");
|
||||
if(!sramFile) return -1;
|
||||
fread(SRam.data, 1, sram_size, sramFile);
|
||||
fclose(sramFile);
|
||||
} else {
|
||||
// sram save needs some special processing
|
||||
// see if we have anything to save
|
||||
for(; sram_size > 0; sram_size--)
|
||||
if(SRam.data[sram_size-1]) break;
|
||||
|
||||
if(sram_size) {
|
||||
sramFile = fopen(saveFname, "wb");
|
||||
res = fwrite(SRam.data, 1, sram_size, sramFile);
|
||||
res = (res != sram_size) ? -1 : 0;
|
||||
fclose(sramFile);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
} else {
|
||||
void *PmovFile = NULL;
|
||||
// try gzip first
|
||||
if(currentConfig->iFlags & 0x80) {
|
||||
strcat(saveFname, ".gz");
|
||||
if( (PmovFile = gzopen(saveFname, load ? "rb" : "wb")) ) {
|
||||
areaRead = gzRead2;
|
||||
areaWrite = gzWrite2;
|
||||
if(!load) gzsetparams(PmovFile, 9, Z_DEFAULT_STRATEGY);
|
||||
} else
|
||||
saveFname[strlen(saveFname)-3] = 0;
|
||||
}
|
||||
if(!PmovFile) { // gzip failed or was disabled
|
||||
if( (PmovFile = fopen(saveFname, load ? "rb" : "wb")) ) {
|
||||
areaRead = fRead2;
|
||||
areaWrite = fWrite2;
|
||||
}
|
||||
}
|
||||
if(PmovFile) {
|
||||
PmovState(load ? 6 : 5, PmovFile); // load/save
|
||||
strcpy(noticeMsg, load ? "GAME@LOADED" : "GAME@SAVED");
|
||||
if(areaRead == gzRead2)
|
||||
gzclose(PmovFile);
|
||||
else fclose ((FILE *) PmovFile);
|
||||
PmovFile = 0;
|
||||
if (load) Pico.m.dirtyPal=1;
|
||||
} else {
|
||||
strcpy(noticeMsg, load ? "LOAD@FAILED" : "SAVE@FAILED");
|
||||
res = -1;
|
||||
}
|
||||
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
return res;
|
||||
char *p = noticeMsg;
|
||||
while (*p) {
|
||||
if (*p == ' ') *p = '@';
|
||||
if (*p < '0' || *p > 'Z') { *p = 0; break; }
|
||||
p++;
|
||||
}
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
|
||||
// static class members
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue