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https://github.com/RaySollium99/picodrive.git
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sms, improve vdp (sprite collision, hcounter latch)
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parent
646be42e9d
commit
cc1547e8cd
2 changed files with 49 additions and 16 deletions
47
pico/mode4.c
47
pico/mode4.c
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@ -20,6 +20,30 @@ static int skip_next_line;
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static int screen_offset, line_offset;
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/* sprite collision detection */
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static int CollisionDetect(u8 *mb, u16 sx, unsigned int pack, int zoomed)
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{
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static u8 morton[16] = { 0x00,0x03,0x0c,0x0f,0x30,0x33,0x3c,0x3f,
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0xc0,0xc3,0xcc,0xcf,0xf0,0xf3,0xfc,0xff };
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u8 *mp = mb + (sx>>3);
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unsigned col, m;
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// create a pixel bitmap of the sprite pixels from the 4 bitplanes in pack
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pack = ((pack | (pack>>16)) | ((pack | (pack>>16))>>8)) & 0xff;
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if (zoomed) pack = morton[pack&0x0f] | (morton[(pack>>4)&0x0f] << 8);
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// get the corresponding data from the sprite map
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m = mp[0] | (mp[1]<<8);
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if (zoomed) m |= (mp[2]<<16);
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// collision if bits in pixel bitmap overlap bits in sprite map
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col = m & (pack<<(sx&7));
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// update sprite map data with our pixel bitmap
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m |= pack<<(sx&7);
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mp[0] = m, mp[1] = m>>8;
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if (zoomed) mp[2] = m>>16;
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// invisible overscan area, not tested for collision
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mb[0] = mb[33] = 0;
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return col;
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}
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/* Mode 4 */
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/*========*/
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@ -115,6 +139,7 @@ static void TileDoubleSprM4(int sx, unsigned int pack, int pal)
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static void DrawSpritesM4(int scanline)
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{
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struct PicoVideo *pv = &Pico.video;
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unsigned char mb[256/8+2] = {0};
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unsigned int sprites_addr[8];
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unsigned int sprites_x[8];
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unsigned int pack;
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@ -122,7 +147,7 @@ static void DrawSpritesM4(int scanline)
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int xoff = 8; // relative to HighCol, which is (screen - 8)
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int sprite_base, addr_mask;
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int zoomed = pv->reg[1] & 0x1; // zoomed sprites, e.g. Earthworm Jim
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int i, s, h;
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int i, s, h, m;
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if (pv->reg[0] & 8)
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xoff = 0;
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@ -160,16 +185,16 @@ static void DrawSpritesM4(int scanline)
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}
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}
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// really half-assed but better than nothing
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if (s > 1)
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pv->status |= SR_C;
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// now draw all sprites backwards
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m = 0;
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for (--s; s >= 0; s--) {
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pack = CPU_LE2(*(u32 *)(PicoMem.vram + sprites_addr[s]));
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if (zoomed) TileDoubleSprM4(sprites_x[s], pack, 0x10);
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else TileNormSprM4(sprites_x[s], pack, 0x10);
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if (!m) m = CollisionDetect(mb, sprites_x[s], pack, zoomed);
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}
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if (m)
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pv->status |= SR_C;
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}
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// cells_dx, tilex_ty merged to reduce register pressure
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@ -345,6 +370,7 @@ static void TileDoubleSprM2(u16 sx, unsigned int pack, int pal)
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static void DrawSpritesM2(int scanline)
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{
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struct PicoVideo *pv = &Pico.video;
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unsigned char mb[256/8+2] = {0};
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unsigned int sprites_addr[4];
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unsigned int sprites_x[4];
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unsigned int pack;
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@ -352,7 +378,7 @@ static void DrawSpritesM2(int scanline)
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int xoff = 8; // relative to HighCol, which is (screen - 8)
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int sprite_base, addr_mask;
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int zoomed = pv->reg[1] & 0x1; // zoomed sprites
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int i, s, h;
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int i, s, h, m;
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xoff += line_offset;
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@ -388,11 +414,8 @@ static void DrawSpritesM2(int scanline)
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s++;
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}
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// really half-assed but better than nothing
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if (s > 1)
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pv->status |= SR_C;
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// now draw all sprites backwards
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m = 0;
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for (--s; s >= 0; s--) {
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int x, c, w = (zoomed ? 16: 8);
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i = sprites_x[s];
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@ -404,13 +427,17 @@ static void DrawSpritesM2(int scanline)
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pack = PicoMem.vramb[MEM_LE2(sprites_addr[s])];
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if (zoomed) TileDoubleSprM2(x, pack, c);
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else TileNormSprM2(x, pack, c);
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if (!m) m = CollisionDetect(mb, x, pack, zoomed);
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}
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if((pv->reg[1] & 0x2) && (x+=w) > 0) {
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pack = PicoMem.vramb[MEM_LE2(sprites_addr[s]+0x10)];
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if (zoomed) TileDoubleSprM2(x, pack, c);
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else TileNormSprM2(x, pack, c);
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if (!m) m = CollisionDetect(mb, x, pack, zoomed);
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}
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}
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if (m)
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pv->status |= SR_C;
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}
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/* Draw the background into a scanline; cells, dx, tilex, ty merged to reduce registers */
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