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initial import
git-svn-id: file:///home/notaz/opt/svn/PicoDrive@2 be3aeb3a-fb24-0410-a615-afba39da0efa
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32
platform/uiq3/engine/PolledAS.h
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32
platform/uiq3/engine/PolledAS.h
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/*******************************************************************
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*
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* File: PolledAS.h
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*
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* Author: Peter van Sebille (peter@yipton.net)
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*
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* (c) Copyright 2001, Peter van Sebille
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* All Rights Reserved
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*
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*******************************************************************/
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#ifndef __POLLED_AS_H
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#define __POLLED_AS_H
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class CPrivatePolledActiveScheduler;
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class CPolledActiveScheduler : public CBase
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{
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public:
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~CPolledActiveScheduler();
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static CPolledActiveScheduler* NewL();
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static CPolledActiveScheduler* Instance();
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void Schedule();
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protected:
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CPolledActiveScheduler(){};
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void ConstructL();
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CPrivatePolledActiveScheduler* iPrivatePolledActiveScheduler;
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};
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#endif /* __POLLED_AS_H */
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293
platform/uiq3/engine/audio_mediaserver.cpp
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293
platform/uiq3/engine/audio_mediaserver.cpp
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/*******************************************************************
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*
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* File: Audio_mediaserver.cpp
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*
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* Author: Peter van Sebille (peter@yipton.net)
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*
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* Modified/adapted for picodriveN by notaz, 2006
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*
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* (c) Copyright 2006, notaz
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* (c) Copyright 2001, Peter van Sebille
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* All Rights Reserved
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*
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*******************************************************************/
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#include "audio_mediaserver.h"
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#include "debug.h"
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//#undef DEBUGPRINT
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//#define DEBUGPRINT(x...)
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const TInt KUpdatesPerSec = 10;
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const TInt KBlockTime = 1000000 / KUpdatesPerSec;
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const TInt KMaxLag = 200000; // max sound lag, lower values increase chance of underflow
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const TInt KMaxUnderflows = 50; // max underflows/API errors we are going allow in a row (to prevent lockups)
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/*******************************************
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*
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* CGameAudioMS
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*
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*******************************************/
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CGameAudioMS::CGameAudioMS(TInt aRate, TBool aStereo, TInt aWritesPerSec)
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: iRate(aRate), iStereo(aStereo), iWritesPerSec(aWritesPerSec)
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{
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}
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CGameAudioMS* CGameAudioMS::NewL(TInt aRate, TBool aStereo, TInt aWritesPerSec)
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{
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DEBUGPRINT(_L("CGameAudioMS::NewL(%i, %i, %i)"), aRate, aStereo, aWritesPerSec);
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CGameAudioMS* self = new(ELeave) CGameAudioMS(aRate, aStereo, aWritesPerSec);
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CleanupStack::PushL(self);
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self->ConstructL();
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CleanupStack::Pop(); // self
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return self;
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}
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CGameAudioMS::~CGameAudioMS()
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{
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DEBUGPRINT(_L("CGameAudioMS::~CGameAudioMS()"));
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if(iMdaAudioOutputStream) {
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iScheduler->Schedule(); // let it finish it's stuff
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iMdaAudioOutputStream->Stop();
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delete iMdaAudioOutputStream;
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}
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if(iServer) delete iServer;
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for (TInt i=0; i<KSoundBuffers; i++)
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delete iSoundBuffers[i];
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// Polled AS
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//if(iScheduler) delete iScheduler;
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}
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void CGameAudioMS::ConstructL()
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{
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iServer = CMdaServer::NewL();
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// iScheduler = CPolledActiveScheduler::NewL();
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iScheduler = CPolledActiveScheduler::Instance();
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switch(iRate) {
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case 11025: iMdaAudioDataSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate11025Hz; break;
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case 16000: iMdaAudioDataSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate16000Hz; break;
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case 22050: iMdaAudioDataSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate22050Hz; break;
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case 44100: iMdaAudioDataSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate44100Hz; break;
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default: iMdaAudioDataSettings.iSampleRate = TMdaAudioDataSettings::ESampleRate8000Hz; break;
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}
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iMdaAudioDataSettings.iChannels = (iStereo) ? TMdaAudioDataSettings::EChannelsStereo : TMdaAudioDataSettings::EChannelsMono;
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iMdaAudioDataSettings.iCaps = TMdaAudioDataSettings::ESampleRateFixed | iMdaAudioDataSettings.iSampleRate;
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iMdaAudioDataSettings.iFlags = TMdaAudioDataSettings::ENoNetworkRouting;
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int pcmFrames = iRate / iWritesPerSec;
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pcmFrames += iRate - (iRate / iWritesPerSec) * iWritesPerSec; // add division remainder too for our buffer size
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iBufferedFrames = iWritesPerSec / KUpdatesPerSec;
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TInt bytesPerFrame = pcmFrames << (iStereo?2:1);
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for (TInt i=0 ; i<KSoundBuffers ; i++)
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{
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iSoundBuffers[i] = HBufC8::NewL(bytesPerFrame * iBufferedFrames);
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iSoundBuffers[i]->Des().FillZ (bytesPerFrame * iBufferedFrames);
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}
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iCurrentBuffer = 0;
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iCurrentBufferSize = 0;
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// here we actually test if we can create and open CMdaAudioOutputStream at all, but really create and use it later.
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iMdaAudioOutputStream = CMdaAudioOutputStream::NewL(iListener, iServer);
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if(iMdaAudioOutputStream) {
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iVolume = iMdaAudioOutputStream->MaxVolume();
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DEBUGPRINT(_L("MaxVolume: %i"), iVolume);
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delete iMdaAudioOutputStream;
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iMdaAudioOutputStream = 0;
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}
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}
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// returns a pointer to buffer for next frame,
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// to be used when iSoundBuffers are used directly
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TInt16 *CGameAudioMS::NextFrameL(TInt aPcmFrames)
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{
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iCurrentPosition += aPcmFrames << (iStereo?1:0);
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iCurrentBufferSize += aPcmFrames << (iStereo?2:1);
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if (++iFrameCount == iBufferedFrames)
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{
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WriteBlockL();
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}
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iScheduler->Schedule();
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if(iListener.iUnderflowed) {
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if(iListener.iUnderflowed > KMaxUnderflows) {
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delete iMdaAudioOutputStream;
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iMdaAudioOutputStream = 0;
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return 0;
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}
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UnderflowedL(); // not again!
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}
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return iCurrentPosition;
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}
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void CGameAudioMS::WriteBlockL()
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{
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iScheduler->Schedule();
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// do not write until stream is open
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if(!iListener.iIsOpen) WaitForOpenToCompleteL();
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//if(!iListener.iHasCopied) WaitForCopyToCompleteL(); // almost never happens anyway and sometimes even deadlocks?
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//iListener.iHasCopied = EFalse;
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if(!iListener.iUnderflowed) {
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TInt64 delta;
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// don't write if sound is lagging too much
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delta = iTime - iMdaAudioOutputStream->Position().Int64();
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if (delta > MAKE_TINT64(0, KMaxLag))
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// another query sometimes returns very different result
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delta = iTime - iMdaAudioOutputStream->Position().Int64();
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if(delta <= MAKE_TINT64(0, KMaxLag)) {
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//RDebug::Print(_L("delta: %i"), iTime.Low() - iMdaAudioOutputStream->Position().Int64().Low());
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iSoundBuffers[iCurrentBuffer]->Des().SetLength(iCurrentBufferSize);
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iMdaAudioOutputStream->WriteL(*iSoundBuffers[iCurrentBuffer]);
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iTime += KBlockTime;
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} else {
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DEBUGPRINT(_L("lag: %i"), I64LOW(delta));
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}
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}
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iFrameCount = 0;
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if (++iCurrentBuffer == KSoundBuffers)
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iCurrentBuffer = 0;
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iCurrentPosition = (TInt16*) iSoundBuffers[iCurrentBuffer]->Ptr();
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iCurrentBufferSize = 0;
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}
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void CGameAudioMS::Pause()
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{
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if(!iMdaAudioOutputStream) return;
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iScheduler->Schedule(); // let it finish it's stuff
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iMdaAudioOutputStream->Stop();
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delete iMdaAudioOutputStream;
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iMdaAudioOutputStream = 0;
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}
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// call this before doing any playback!
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TInt16 *CGameAudioMS::ResumeL()
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{
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DEBUGPRINT(_L("CGameAudioMS::Resume()"));
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iScheduler->Schedule();
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// we act a bit strange here: simulate buffer underflow, which actually starts audio
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iListener.iIsOpen = ETrue;
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iListener.iUnderflowed = 1;
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iListener.iLastError = 0;
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iFrameCount = 0;
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iCurrentBufferSize = 0;
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iCurrentPosition = (TInt16*) iSoundBuffers[iCurrentBuffer]->Ptr();
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return iCurrentPosition;
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}
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// handles underflow condition
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void CGameAudioMS::UnderflowedL()
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{
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DEBUGPRINT(_L("UnderflowedL()"));
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if (iListener.iLastError != KErrUnderflow)
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{
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// recreate the stream
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//iMdaAudioOutputStream->Stop();
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if(iMdaAudioOutputStream) delete iMdaAudioOutputStream;
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iMdaAudioOutputStream = CMdaAudioOutputStream::NewL(iListener, iServer);
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iMdaAudioOutputStream->Open(&iMdaAudioDataSettings);
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iMdaAudioOutputStream->SetAudioPropertiesL(iMdaAudioDataSettings.iSampleRate, iMdaAudioDataSettings.iChannels);
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iMdaAudioOutputStream->SetVolume(iVolume); // new in UIQ3
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iListener.iIsOpen = EFalse; // wait for it to open
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//iListener.iHasCopied = ETrue; // but don't wait for last copy to complete
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// let it open and feed some stuff to make it happy
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User::After(0);
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iScheduler->Schedule();
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iListener.iLastError = 0;
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if(!iListener.iIsOpen) WaitForOpenToCompleteL();
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} else {
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iListener.iLastError = iListener.iUnderflowed = 0;
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}
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iTime = iMdaAudioOutputStream->Position().Int64();
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}
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void CGameAudioMS::WaitForOpenToCompleteL()
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{
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DEBUGPRINT(_L("CGameAudioMS::WaitForOpenToCompleteL"));
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TInt count = 20; // 2 seconds
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TInt waitPeriod = 100 * 1000;
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if(!iListener.iIsOpen) {
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// it is often enough to do this
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User::After(0);
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iScheduler->Schedule();
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}
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while (!iListener.iIsOpen && --count)
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{
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User::After(waitPeriod);
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iScheduler->Schedule();
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}
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if (!iListener.iIsOpen)
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User::LeaveIfError(KErrNotSupported);
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}
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void CGameAudioMS::ChangeVolume(TInt aUp)
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{
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//DEBUGPRINT(_L("CGameAudioMS::ChangeVolume(%i)"), aUp);
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if (iMdaAudioOutputStream) {
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if (aUp) {
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if (iVolume < iMdaAudioOutputStream->MaxVolume()) iVolume+=5;
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} else {
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if (iVolume > 0) iVolume-=5;
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}
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iMdaAudioOutputStream->SetVolume(iVolume);
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}
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}
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void TGameAudioEventListener::MaoscOpenComplete(TInt aError)
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{
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DEBUGPRINT(_L("CGameAudioMS::MaoscOpenComplete, error=%d"), aError);
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|
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iIsOpen = ETrue;
|
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if(aError) {
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iLastError = aError;
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iUnderflowed++;
|
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}
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||||
else iUnderflowed = 0;
|
||||
}
|
||||
|
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void TGameAudioEventListener::MaoscBufferCopied(TInt aError, const TDesC8& aBuffer)
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{
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if (aError)
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DEBUGPRINT(_L("CGameAudioMS::MaoscBufferCopied, error=%d"), aError);
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|
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// iHasCopied = ETrue;
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|
||||
if(aError) { // shit!
|
||||
iLastError = aError;
|
||||
iUnderflowed++;
|
||||
}
|
||||
}
|
||||
|
||||
void TGameAudioEventListener::MaoscPlayComplete(TInt aError)
|
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{
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DEBUGPRINT(_L("CGameAudioMS::MaoscPlayComplete: %i"), aError);
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if(aError) {
|
||||
iLastError = aError;
|
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iUnderflowed++; // never happened to me while testing, but just in case
|
||||
}
|
||||
}
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|
85
platform/uiq3/engine/audio_mediaserver.h
Normal file
85
platform/uiq3/engine/audio_mediaserver.h
Normal file
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@ -0,0 +1,85 @@
|
|||
/*******************************************************************
|
||||
*
|
||||
* File: Audio_mediaserver.h
|
||||
*
|
||||
* Author: Peter van Sebille (peter@yipton.net)
|
||||
*
|
||||
* Modified/adapted for picodriveN by notaz, 2006
|
||||
*
|
||||
* (c) Copyright 2006, notaz
|
||||
* (c) Copyright 2001, Peter van Sebille
|
||||
* All Rights Reserved
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
#ifndef __AUDIO_MEDIASERVER_H
|
||||
#define __AUDIO_MEDIASERVER_H
|
||||
|
||||
#include <Mda\Common\Audio.h>
|
||||
#include <MdaAudioOutputStream.h>
|
||||
|
||||
//#include "audio.h"
|
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#include "polledas.h"
|
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|
||||
const TInt KSoundBuffers = 4;
|
||||
|
||||
|
||||
class TGameAudioEventListener : public MMdaAudioOutputStreamCallback
|
||||
{
|
||||
public: // implements MMdaAudioOutputStreamCallback
|
||||
void MaoscOpenComplete(TInt aError);
|
||||
void MaoscBufferCopied(TInt aError, const TDesC8& );
|
||||
void MaoscPlayComplete(TInt aError);
|
||||
|
||||
TBool iIsOpen;
|
||||
// TBool iHasCopied;
|
||||
TInt iUnderflowed;
|
||||
TInt iLastError;
|
||||
};
|
||||
|
||||
|
||||
class CGameAudioMS // : public IGameAudio // IGameAudio MUST be specified first!
|
||||
{
|
||||
public: // implements IGameAudio
|
||||
TInt16 *NextFrameL(TInt aPcmFrames);
|
||||
TInt16 *ResumeL();
|
||||
void Pause();
|
||||
void ChangeVolume(TInt aUp);
|
||||
|
||||
public:
|
||||
~CGameAudioMS();
|
||||
CGameAudioMS(TInt aRate, TBool aStereo, TInt aWritesPerSec);
|
||||
static CGameAudioMS* NewL(TInt aRate, TBool aStereo, TInt aWritesPerSec);
|
||||
|
||||
protected:
|
||||
void WriteBlockL();
|
||||
void UnderflowedL();
|
||||
void ConstructL();
|
||||
|
||||
protected:
|
||||
void WaitForOpenToCompleteL();
|
||||
|
||||
TInt iRate;
|
||||
TBool iStereo;
|
||||
|
||||
CMdaAudioOutputStream *iMdaAudioOutputStream;
|
||||
TMdaAudioDataSettings iMdaAudioDataSettings;
|
||||
|
||||
TGameAudioEventListener iListener;
|
||||
|
||||
CPolledActiveScheduler *iScheduler;
|
||||
|
||||
HBufC8* iSoundBuffers[KSoundBuffers];
|
||||
TInt iWritesPerSec;
|
||||
TInt iBufferedFrames;
|
||||
TInt16* iCurrentPosition;
|
||||
TInt iCurrentBuffer;
|
||||
TInt iCurrentBufferSize;
|
||||
TInt iFrameCount;
|
||||
CMdaServer* iServer;
|
||||
|
||||
TInt64 iTime;
|
||||
TInt iVolume;
|
||||
};
|
||||
|
||||
#endif /* __AUDIO_MEDIASERVER_H */
|
34
platform/uiq3/engine/blit.c
Normal file
34
platform/uiq3/engine/blit.c
Normal file
|
@ -0,0 +1,34 @@
|
|||
|
||||
/*
|
||||
void vidConvCpyRGB32 (void *to, void *from, int lines, int p240)
|
||||
{
|
||||
unsigned short *ps = (unsigned short *) from;
|
||||
unsigned long *pd = (unsigned long *) to;
|
||||
int x, y;
|
||||
int to_x = p240 ? 240 : 224;
|
||||
if(!p240) pd += 8;
|
||||
|
||||
for(y = 0; y < lines; y++) // ps < ps_end; ps++)
|
||||
for(x = 0; x < to_x; x++, ps++)
|
||||
// Convert 0000bbb0 ggg0rrr0
|
||||
// to ..0 rrr00000 ggg00000 bbb00000
|
||||
*(pd+y*256+x) = ((*ps&0x000F)<<20) | ((*ps&0x00F0)<<8) | ((*ps&0x0F00)>>4);
|
||||
}
|
||||
*/
|
||||
|
||||
// stubs
|
||||
void vidConvCpyRGB32 (void *to, void *from, int pixels) {}
|
||||
void vidConvCpyRGB32sh(void *to, void *from, int pixels) {}
|
||||
void vidConvCpyRGB32hi(void *to, void *from, int pixels) {}
|
||||
|
||||
void vidConvCpy_90 (void *to, void *from, void *pal, int width) {}
|
||||
void vidConvCpy_270 (void *to, void *from, void *pal, int width) {}
|
||||
void vidConvCpy_center_0 (void *to, void *from, void *pal) {}
|
||||
void vidConvCpy_center_180(void *to, void *from, void *pal) {}
|
||||
void vidConvCpy_center2_40c_0 (void *to, void *from, void *pal, int lines) {}
|
||||
void vidConvCpy_center2_40c_180(void *to, void *from, void *pal, int lines) {}
|
||||
void vidConvCpy_center2_32c_0 (void *to, void *from, void *pal, int lines) {}
|
||||
void vidConvCpy_center2_32c_180(void *to, void *from, void *pal, int lines) {}
|
||||
|
||||
void vidClear(void *to, int lines) {}
|
||||
|
22
platform/uiq3/engine/blit.h
Normal file
22
platform/uiq3/engine/blit.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
// (c) Copyright 2006 notaz, All rights reserved.
|
||||
// Free for non-commercial use.
|
||||
|
||||
// For commercial use, separate licencing terms must be obtained.
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void vidConvCpyRGB32 (void *to, void *from, int pixels);
|
||||
void vidConvCpyRGB32sh(void *to, void *from, int pixels);
|
||||
void vidConvCpyRGB32hi(void *to, void *from, int pixels);
|
||||
|
||||
void vidConvCpy_90 (void *to, void *from, void *pal, int width);
|
||||
void vidConvCpy_270 (void *to, void *from, void *pal, int width);
|
||||
void vidConvCpy_center_0 (void *to, void *from, void *pal);
|
||||
void vidConvCpy_center_180(void *to, void *from, void *pal);
|
||||
void vidConvCpy_center2_40c_0 (void *to, void *from, void *pal, int lines);
|
||||
void vidConvCpy_center2_40c_180(void *to, void *from, void *pal, int lines);
|
||||
void vidConvCpy_center2_32c_0 (void *to, void *from, void *pal, int lines);
|
||||
void vidConvCpy_center2_32c_180(void *to, void *from, void *pal, int lines);
|
||||
|
||||
void vidClear(void *to, int lines);
|
||||
}
|
695
platform/uiq3/engine/blit.s
Normal file
695
platform/uiq3/engine/blit.s
Normal file
|
@ -0,0 +1,695 @@
|
|||
@ some color conversion and blitting routines
|
||||
|
||||
@ (c) Copyright 2006, notaz
|
||||
@ All Rights Reserved
|
||||
|
||||
|
||||
@ Convert 0000bbb0 ggg0rrr0 0000bbb0 ggg0rrr0
|
||||
@ to 00000000 rrr00000 ggg00000 bbb00000 ...
|
||||
|
||||
@ lr = 0x00e000e0, out: r3=lower_pix, r2=higher_pix; trashes rin
|
||||
@ if sh==2, r8=0x00404040 (sh!=0 destroys flags!)
|
||||
.macro convRGB32_2 rin sh=0
|
||||
and r2, lr, \rin, lsr #4 @ blue
|
||||
and r3, \rin, lr
|
||||
orr r2, r2, r3, lsl #8 @ g0b0g0b0
|
||||
|
||||
mov r3, r2, lsl #16 @ g0b00000
|
||||
and \rin,lr, \rin, ror #12 @ 00r000r0 (reversed)
|
||||
orr r3, r3, \rin, lsr #16 @ g0b000r0
|
||||
.if \sh == 1
|
||||
mov r3, r3, ror #17 @ shadow mode
|
||||
.elseif \sh == 2
|
||||
adds r3, r3, #0x40000000 @ green
|
||||
orrcs r3, r3, #0xe0000000
|
||||
mov r3, r3, ror #8
|
||||
adds r3, r3, #0x40000000
|
||||
orrcs r3, r3, #0xe0000000
|
||||
mov r3, r3, ror #16
|
||||
adds r3, r3, #0x40000000
|
||||
orrcs r3, r3, #0xe0000000
|
||||
mov r3, r3, ror #24
|
||||
orr r3, r3, r3, lsr #3
|
||||
.else
|
||||
mov r3, r3, ror #16 @ r3=low
|
||||
orr r3, r3, r3, lsr #3
|
||||
.endif
|
||||
|
||||
str r3, [r0], #4
|
||||
|
||||
mov r2, r2, lsr #16
|
||||
orr r2, r2, \rin, lsl #16
|
||||
.if \sh == 1
|
||||
mov r2, r2, lsr #1
|
||||
.elseif \sh == 2
|
||||
mov r2, r2, ror #8
|
||||
adds r2, r2, #0x40000000 @ blue
|
||||
orrcs r2, r2, #0xe0000000
|
||||
mov r2, r2, ror #8
|
||||
adds r2, r2, #0x40000000
|
||||
orrcs r2, r2, #0xe0000000
|
||||
mov r2, r2, ror #8
|
||||
adds r2, r2, #0x40000000
|
||||
orrcs r2, r2, #0xe0000000
|
||||
mov r2, r2, ror #8
|
||||
orr r2, r2, r2, lsr #3
|
||||
.else
|
||||
orr r2, r2, r2, lsr #3
|
||||
.endif
|
||||
|
||||
str r2, [r0], #4
|
||||
.endm
|
||||
|
||||
|
||||
.global vidConvCpyRGB32 @ void *to, void *from, int pixels
|
||||
|
||||
vidConvCpyRGB32:
|
||||
stmfd sp!, {r4-r7,lr}
|
||||
|
||||
mov r12, r2, lsr #3 @ repeats
|
||||
mov lr, #0x00e00000
|
||||
orr lr, lr, #0x00e0
|
||||
|
||||
.loopRGB32:
|
||||
subs r12, r12, #1
|
||||
|
||||
ldmia r1!, {r4-r7}
|
||||
convRGB32_2 r4
|
||||
convRGB32_2 r5
|
||||
convRGB32_2 r6
|
||||
convRGB32_2 r7
|
||||
|
||||
bgt .loopRGB32
|
||||
|
||||
ldmfd sp!, {r4-r7,lr}
|
||||
bx lr
|
||||
|
||||
|
||||
.global vidConvCpyRGB32sh @ void *to, void *from, int pixels
|
||||
|
||||
vidConvCpyRGB32sh:
|
||||
stmfd sp!, {r4-r7,lr}
|
||||
|
||||
mov r12, r2, lsr #3 @ repeats
|
||||
mov lr, #0x00e00000
|
||||
orr lr, lr, #0x00e0
|
||||
|
||||
.loopRGB32sh:
|
||||
subs r12, r12, #1
|
||||
|
||||
ldmia r1!, {r4-r7}
|
||||
convRGB32_2 r4, 1
|
||||
convRGB32_2 r5, 1
|
||||
convRGB32_2 r6, 1
|
||||
convRGB32_2 r7, 1
|
||||
|
||||
bgt .loopRGB32sh
|
||||
|
||||
ldmfd sp!, {r4-r7,lr}
|
||||
bx lr
|
||||
|
||||
|
||||
.global vidConvCpyRGB32hi @ void *to, void *from, int pixels
|
||||
|
||||
vidConvCpyRGB32hi:
|
||||
stmfd sp!, {r4-r7,lr}
|
||||
|
||||
mov r12, r2, lsr #3 @ repeats
|
||||
mov lr, #0x00e00000
|
||||
orr lr, lr, #0x00e0
|
||||
|
||||
.loopRGB32hi:
|
||||
ldmia r1!, {r4-r7}
|
||||
convRGB32_2 r4, 2
|
||||
convRGB32_2 r5, 2
|
||||
convRGB32_2 r6, 2
|
||||
convRGB32_2 r7, 2
|
||||
|
||||
subs r12, r12, #1
|
||||
bgt .loopRGB32hi
|
||||
|
||||
ldmfd sp!, {r4-r7,lr}
|
||||
bx lr
|
||||
|
||||
|
||||
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
|
||||
@ -------- M2 stuff ---------
|
||||
/*
|
||||
.global vidConvCpy_90 @ void *to, void *from, int width
|
||||
|
||||
vidConvCpy_90:
|
||||
stmfd sp!, {r4-r10,lr}
|
||||
|
||||
mov lr, #0x00F00000
|
||||
orr lr, lr, #0x00F0
|
||||
|
||||
mov r12, #224/4 @ row counter
|
||||
mov r10, r2, lsl #2 @ we do 2 pixel wide copies
|
||||
|
||||
add r8, r0, #256*4 @ parallel line
|
||||
add r1, r1, #0x23000
|
||||
add r1, r1, #0x00B80 @ r1+=328*223*2+8*2
|
||||
mov r9, r1
|
||||
|
||||
mov r4, #0 @ fill bottom border
|
||||
mov r5, #0
|
||||
mov r6, #0
|
||||
mov r7, #0
|
||||
stmia r0!, {r4-r7}
|
||||
stmia r0!, {r4-r7}
|
||||
stmia r8!, {r4-r7}
|
||||
stmia r8!, {r4-r7}
|
||||
|
||||
.loopM2RGB32_90:
|
||||
subs r12, r12, #1
|
||||
|
||||
@ at first this loop was written differently: src pixels were fetched with ldm's and
|
||||
@ dest was not sequential. It ran nearly 2 times slower. It seems it is very important
|
||||
@ to do sequential memory access on those items, which we have more (to offload addressing bus?).
|
||||
|
||||
ldr r4, [r1], #-328*2
|
||||
ldr r5, [r1], #-328*2
|
||||
ldr r6, [r1], #-328*2
|
||||
ldr r7, [r1], #-328*2
|
||||
|
||||
convRGB32_2 r4, 1
|
||||
convRGB32_2 r5, 1
|
||||
convRGB32_2 r6, 1
|
||||
convRGB32_2 r7, 1
|
||||
|
||||
str r4, [r8], #4
|
||||
str r5, [r8], #4
|
||||
str r6, [r8], #4
|
||||
str r7, [r8], #4
|
||||
|
||||
bne .loopM2RGB32_90
|
||||
|
||||
mov r4, #0 @ top border
|
||||
mov r5, #0
|
||||
mov r6, #0
|
||||
stmia r0!, {r4-r6,r12}
|
||||
stmia r0!, {r4-r6,r12}
|
||||
stmia r8!, {r4-r6,r12}
|
||||
stmia r8!, {r4-r6,r12}
|
||||
|
||||
subs r10, r10, #1
|
||||
ldmeqfd sp!, {r4-r10,pc} @ return
|
||||
|
||||
add r0, r8, #16*4 @ set new dst pointer
|
||||
add r8, r0, #256*4
|
||||
add r9, r9, #2*2 @ fix src pointer
|
||||
mov r1, r9
|
||||
|
||||
stmia r0!, {r4-r6,r12} @ bottom border
|
||||
stmia r0!, {r4-r6,r12}
|
||||
stmia r8!, {r4-r6,r12}
|
||||
stmia r8!, {r4-r6,r12}
|
||||
|
||||
mov r12, #224/4 @ restore row counter
|
||||
b .loopM2RGB32_90
|
||||
|
||||
|
||||
|
||||
@ converter for vidConvCpy_270
|
||||
@ lr = 0x00F000F0, out: r3=lower_pix, r2=higher_pix; trashes rin
|
||||
.macro convRGB32_3 rin
|
||||
and r2, lr, \rin, lsr #4 @ blue
|
||||
and r3, \rin, lr
|
||||
orr r2, r2, r3, lsl #8 @ g0b0g0b0
|
||||
|
||||
mov r3, r2, lsl #16 @ g0b00000
|
||||
and \rin,lr, \rin, ror #12 @ 00r000r0 (reversed)
|
||||
orr r3, r3, \rin, lsr #16 @ g0b000r0
|
||||
|
||||
mov r2, r2, lsr #16
|
||||
orr r2, r2, \rin, lsl #16
|
||||
str r2, [r0], #4
|
||||
|
||||
mov \rin,r3, ror #16 @ r3=low
|
||||
.endm
|
||||
*/
|
||||
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
|
||||
|
||||
@ takes byte-sized pixels from r3-r6, fetches from pal and stores to r7,r8,r10,lr
|
||||
@ r2=pal
|
||||
.macro mode2_4pix shift
|
||||
and r7, r11, r3, lsr #\shift
|
||||
ldr r7, [r2, r7, lsl #2]
|
||||
|
||||
and r8, r11, r4, lsr #\shift
|
||||
ldr r8, [r2, r8, lsl #2]
|
||||
|
||||
and r10,r11, r5, lsr #\shift
|
||||
ldr r10,[r2, r10,lsl #2]
|
||||
|
||||
and lr, r11, r6, lsr #\shift
|
||||
ldr lr, [r2, lr, lsl #2]
|
||||
.endm
|
||||
|
||||
@ r2=pal, r11=0xff
|
||||
.macro mode2_4pix_getpix0 dreg sreg
|
||||
and \dreg, r11, \sreg
|
||||
ldr \dreg, [r2, \dreg, lsl #2]
|
||||
.endm
|
||||
|
||||
.macro mode2_4pix_getpix1 dreg sreg
|
||||
and \dreg, r11, \sreg, lsr #8
|
||||
ldr \dreg, [r2, \dreg, lsl #2]
|
||||
.endm
|
||||
|
||||
.macro mode2_4pix_getpix2 dreg sreg
|
||||
and \dreg, r11, \sreg, lsr #16
|
||||
ldr \dreg, [r2, \dreg, lsl #2]
|
||||
.endm
|
||||
|
||||
.macro mode2_4pix_getpix3 dreg sreg
|
||||
and \dreg, r11, \sreg, lsr #24
|
||||
ldr \dreg, [r2, \dreg, lsl #2]
|
||||
.endm
|
||||
|
||||
@ takes byte-sized pixels from reg, fetches from pal and stores to r3-r6
|
||||
@ r11=0xFF, r2=pal
|
||||
.macro mode2_4pix2_0 reg
|
||||
mode2_4pix_getpix0 r3, \reg
|
||||
mode2_4pix_getpix1 r4, \reg
|
||||
mode2_4pix_getpix2 r5, \reg
|
||||
mode2_4pix_getpix3 r6, \reg
|
||||
.endm
|
||||
|
||||
@ ...
|
||||
.macro mode2_4pix2_180 reg
|
||||
mode2_4pix_getpix3 r3, \reg
|
||||
mode2_4pix_getpix2 r4, \reg
|
||||
mode2_4pix_getpix1 r5, \reg
|
||||
mode2_4pix_getpix0 r6, \reg
|
||||
.endm
|
||||
|
||||
@ takes byte-sized pixels from reg, fetches from pal and stores to r3-r5
|
||||
@ r11=0xFF, r2=pal, r10=0xfcfcfc, r6=tmp
|
||||
.macro mode2_4pix_to3 reg is180
|
||||
.if \is180
|
||||
mode2_4pix_getpix3 r3, \reg
|
||||
mode2_4pix_getpix2 r4, \reg
|
||||
.else
|
||||
mode2_4pix_getpix0 r3, \reg @ gathering loads cause a weird-hang
|
||||
mode2_4pix_getpix1 r4, \reg
|
||||
.endif
|
||||
|
||||
sub r3, r3, r3, lsr #2 @ r3 *= 0.75
|
||||
add r3, r3, r4, lsr #2 @ r3 += r4 * 0.25
|
||||
and r3, r3, r10
|
||||
|
||||
.if \is180
|
||||
mode2_4pix_getpix1 r5, \reg
|
||||
mode2_4pix_getpix0 r6, \reg
|
||||
.else
|
||||
mode2_4pix_getpix2 r5, \reg
|
||||
mode2_4pix_getpix3 r6, \reg
|
||||
.endif
|
||||
|
||||
mov r4, r4, lsr #1
|
||||
add r4, r4, r5, lsr #1 @ r4 = (r4 + r5) / 2;
|
||||
@ and r4, r4, r10
|
||||
sub r6, r6, r6, lsr #2 @ r6 *= 0.75
|
||||
add r5, r6, r5, lsr #2 @ r5 = r6 + r5 * 0.25
|
||||
and r5, r5, r10
|
||||
.endm
|
||||
|
||||
|
||||
@ void *to, void *from, void *pal, int width
|
||||
.macro vidConvCpyM2_landscape is270
|
||||
stmfd sp!, {r4-r11,lr}
|
||||
|
||||
mov r11, #0xff
|
||||
|
||||
mov r12, #(224/4-1)<<16 @ row counter
|
||||
orr r12, r12, r3, lsl #1 @ we do 4 pixel wide copies (right to left)
|
||||
|
||||
.if \is270
|
||||
add r1, r1, #324
|
||||
.else
|
||||
add r1, r1, #0x11c00
|
||||
add r1, r1, #0x00308 @ 328*224+8
|
||||
.endif
|
||||
mov r9, r1
|
||||
|
||||
mov r3, #0 @ fill top border
|
||||
mov r4, #0
|
||||
mov r5, #0
|
||||
mov r6, #0
|
||||
stmia r0!, {r3-r6}
|
||||
stmia r0!, {r3-r6}
|
||||
add r7, r0, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
add r7, r7, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
add r7, r7, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
|
||||
0: @ .loopM2RGB32_270:
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
.if \is270
|
||||
ldr r3, [r1], #328
|
||||
ldr r4, [r1], #328
|
||||
ldr r5, [r1], #328
|
||||
ldr r6, [r1], #328
|
||||
.else
|
||||
ldr r3, [r1, #-328]!
|
||||
ldr r4, [r1, #-328]!
|
||||
ldr r5, [r1, #-328]!
|
||||
ldr r6, [r1, #-328]!
|
||||
.endif
|
||||
|
||||
.if \is270
|
||||
mode2_4pix 24
|
||||
.else
|
||||
mode2_4pix 0
|
||||
.endif
|
||||
stmia r0, {r7,r8,r10,lr}
|
||||
add r0, r0, #256*4
|
||||
|
||||
.if \is270
|
||||
mode2_4pix 16
|
||||
.else
|
||||
mode2_4pix 8
|
||||
.endif
|
||||
stmia r0, {r7,r8,r10,lr}
|
||||
add r0, r0, #256*4
|
||||
|
||||
.if \is270
|
||||
mode2_4pix 8
|
||||
.else
|
||||
mode2_4pix 16
|
||||
.endif
|
||||
stmia r0, {r7,r8,r10,lr}
|
||||
add r0, r0, #256*4
|
||||
|
||||
.if \is270
|
||||
mode2_4pix 0
|
||||
.else
|
||||
mode2_4pix 24
|
||||
.endif
|
||||
stmia r0!,{r7,r8,r10,lr}
|
||||
sub r0, r0, #256*4*3
|
||||
|
||||
bpl 0b @ .loopM2RGB32_270
|
||||
|
||||
mov r3, #0 @ bottom border
|
||||
mov r4, #0
|
||||
mov r5, #0
|
||||
mov r6, #0
|
||||
stmia r0!, {r3-r6}
|
||||
stmia r0!, {r3-r6}
|
||||
add r0, r0, #256*4-8*4
|
||||
stmia r0!, {r3-r6}
|
||||
stmia r0!, {r3-r6}
|
||||
add r0, r0, #256*4-8*4
|
||||
stmia r0!, {r3-r6}
|
||||
stmia r0!, {r3-r6}
|
||||
add r0, r0, #256*4-8*4
|
||||
stmia r0!, {r3-r6}
|
||||
nop @ phone crashes if this is commented out. Do I stress it too much?
|
||||
stmia r0!, {r3-r6}
|
||||
|
||||
add r12, r12, #1<<16
|
||||
subs r12, r12, #1
|
||||
ldmeqfd sp!, {r4-r11,pc} @ return
|
||||
|
||||
add r0, r0, #16*4
|
||||
.if \is270
|
||||
sub r9, r9, #4 @ fix src pointer
|
||||
.else
|
||||
add r9, r9, #4
|
||||
.endif
|
||||
mov r1, r9
|
||||
|
||||
stmia r0!, {r3-r6} @ top border
|
||||
stmia r0!, {r3-r6}
|
||||
add r7, r0, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
add r7, r7, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
add r7, r7, #256*4-8*4
|
||||
stmia r7!, {r3-r6}
|
||||
stmia r7!, {r3-r6}
|
||||
|
||||
orr r12, r12, #(224/4-1)<<16 @ restore row counter
|
||||
b 0b @ .loopM2RGB32_270
|
||||
.endm
|
||||
|
||||
|
||||
.global vidConvCpy_90 @ void *to, void *from, void *pal, int width
|
||||
|
||||
vidConvCpy_90:
|
||||
vidConvCpyM2_landscape 0
|
||||
|
||||
|
||||
.global vidConvCpy_270 @ void *to, void *from, void *pal, int width
|
||||
|
||||
vidConvCpy_270:
|
||||
vidConvCpyM2_landscape 1
|
||||
|
||||
|
||||
.global vidConvCpy_center_0 @ void *to, void *from, void *pal
|
||||
|
||||
vidConvCpy_center_0:
|
||||
stmfd sp!, {r4-r6,r11,lr}
|
||||
|
||||
mov r11, #0xff
|
||||
add r1, r1, #8 @ not border (centering 32col here)
|
||||
|
||||
mov r12, #(240/4-1)<<16
|
||||
orr r12, r12, #224
|
||||
|
||||
.loopRGB32_c0:
|
||||
ldr lr, [r1], #4
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix2_0 lr
|
||||
stmia r0!, {r3-r6}
|
||||
bpl .loopRGB32_c0
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r6,r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
add r1, r1, #88
|
||||
orr r12, #(240/4-1)<<16
|
||||
b .loopRGB32_c0
|
||||
|
||||
|
||||
.global vidConvCpy_center_180 @ void *to, void *from, void *pal
|
||||
|
||||
vidConvCpy_center_180:
|
||||
stmfd sp!, {r4-r6,r11,lr}
|
||||
|
||||
mov r11, #0xff
|
||||
add r1, r1, #0x11c00
|
||||
add r1, r1, #0x002B8 @ #328*224-72
|
||||
|
||||
mov r12, #(240/4-1)<<16
|
||||
orr r12, r12, #224
|
||||
|
||||
.loopRGB32_c180:
|
||||
ldr lr, [r1, #-4]!
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix2_180 lr
|
||||
stmia r0!, {r3-r6}
|
||||
bpl .loopRGB32_c180
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r6,r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
sub r1, r1, #88
|
||||
orr r12, #(240/4-1)<<16
|
||||
b .loopRGB32_c180
|
||||
|
||||
|
||||
@ note: the following code assumes that (pal[x] & 0x030303) == 0
|
||||
|
||||
.global vidConvCpy_center2_40c_0 @ void *to, void *from, void *pal, int lines
|
||||
|
||||
vidConvCpy_center2_40c_0:
|
||||
stmfd sp!, {r4-r6,r10,r11,lr}
|
||||
|
||||
mov r11, #0xff
|
||||
mov r10, #0xfc
|
||||
orr r10, r10, lsl #8
|
||||
orr r10, r10, lsl #8
|
||||
add r1, r1, #8 @ border
|
||||
|
||||
mov r12, #(240/3-1)<<16
|
||||
orr r12, r12, r3
|
||||
|
||||
.loopRGB32_c2_40c_0:
|
||||
ldr lr, [r1], #4
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix_to3 lr, 0
|
||||
|
||||
stmia r0!, {r3-r5}
|
||||
bpl .loopRGB32_c2_40c_0
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r6,r10,r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
add r1, r1, #8
|
||||
orr r12, #(240/3-1)<<16
|
||||
b .loopRGB32_c2_40c_0
|
||||
|
||||
|
||||
.global vidConvCpy_center2_40c_180 @ void *to, void *from, void *pal, int lines
|
||||
|
||||
vidConvCpy_center2_40c_180:
|
||||
stmfd sp!, {r4-r6,r10,r11,lr}
|
||||
|
||||
mov r11, #0xff
|
||||
mov r10, #0xfc
|
||||
orr r10, r10, lsl #8
|
||||
orr r10, r10, lsl #8
|
||||
|
||||
mov r4, #328
|
||||
mla r1, r3, r4, r1
|
||||
@ add r1, r1, #0x11000
|
||||
@ add r1, r1, #0x00f00 @ #328*224
|
||||
|
||||
mov r12, #(240/3-1)<<16
|
||||
orr r12, r12, r3
|
||||
|
||||
.loop_c2_40c_180:
|
||||
ldr lr, [r1, #-4]!
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix_to3 lr, 1
|
||||
|
||||
stmia r0!, {r3-r5}
|
||||
bpl .loop_c2_40c_180
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r6,r10,r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
sub r1, r1, #8
|
||||
orr r12, #(240/3-1)<<16
|
||||
b .loop_c2_40c_180
|
||||
|
||||
|
||||
.global vidConvCpy_center2_32c_0 @ void *to, void *from, void *pal, int lines
|
||||
|
||||
vidConvCpy_center2_32c_0:
|
||||
stmfd sp!, {r4-r11,lr}
|
||||
|
||||
mov r10, #0xfc
|
||||
orr r10, r10, lsl #8
|
||||
orr r10, r10, lsl #8
|
||||
mov r11, #0xff
|
||||
add r1, r1, #8 @ border
|
||||
|
||||
mov r12, #(240/15-1)<<16
|
||||
orr r12, r12, r3
|
||||
|
||||
.loop_c2_32c_0:
|
||||
ldmia r1!, {r7-r9,lr}
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix2_0 r7
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix2_0 r8
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix2_0 r9
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix_to3 lr, 0
|
||||
stmia r0!, {r3-r5}
|
||||
bpl .loop_c2_32c_0
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
add r1, r1, #64+8
|
||||
orr r12, #(240/15-1)<<16
|
||||
b .loop_c2_32c_0
|
||||
|
||||
|
||||
.global vidConvCpy_center2_32c_180 @ void *to, void *from, void *pal, int lines
|
||||
|
||||
vidConvCpy_center2_32c_180:
|
||||
stmfd sp!, {r4-r11,lr}
|
||||
|
||||
mov r10, #0xfc
|
||||
orr r10, r10, lsl #8
|
||||
orr r10, r10, lsl #8
|
||||
mov r11, #0xff
|
||||
|
||||
mov r4, #328
|
||||
mla r1, r3, r4, r1
|
||||
@ add r1, r1, #0x11000
|
||||
@ add r1, r1, #0x00f00 @ #328*224
|
||||
|
||||
mov r12, #(240/15-1)<<16
|
||||
orr r12, r12, r3
|
||||
|
||||
.loop_c2_32c_180:
|
||||
ldmdb r1!, {r7-r9,lr}
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
mode2_4pix2_180 lr
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix2_180 r9
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix2_180 r8
|
||||
stmia r0!, {r3-r6}
|
||||
mode2_4pix_to3 r7, 1
|
||||
stmia r0!, {r3-r5}
|
||||
bpl .loop_c2_32c_180
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {r4-r11,pc} @ return
|
||||
add r0, r0, #16*4
|
||||
sub r1, r1, #64+8
|
||||
orr r12, #(240/15-1)<<16
|
||||
b .loop_c2_32c_180
|
||||
|
||||
|
||||
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
||||
|
||||
|
||||
.global vidClear @ void *to, int lines
|
||||
|
||||
vidClear:
|
||||
stmfd sp!, {lr}
|
||||
mov r12, #240/16-1
|
||||
orr r12, r1, r12, lsl #16
|
||||
mov r1, #0
|
||||
mov r2, #0
|
||||
mov r3, #0
|
||||
mov lr, #0
|
||||
|
||||
.loopVidClear:
|
||||
subs r12, r12, #1<<16
|
||||
|
||||
stmia r0!, {r1-r3,lr}
|
||||
stmia r0!, {r1-r3,lr}
|
||||
stmia r0!, {r1-r3,lr}
|
||||
stmia r0!, {r1-r3,lr}
|
||||
bpl .loopVidClear
|
||||
|
||||
sub r12, r12, #1
|
||||
adds r12, r12, #1<<16
|
||||
ldmeqfd sp!, {pc} @ return
|
||||
add r0, r0, #16*4
|
||||
orr r12, #(240/16-1)<<16
|
||||
b .loopVidClear
|
||||
|
259
platform/uiq3/engine/debug.cpp
Normal file
259
platform/uiq3/engine/debug.cpp
Normal file
|
@ -0,0 +1,259 @@
|
|||
|
||||
#include <e32svr.h> // RDebug
|
||||
#include "debug.h"
|
||||
|
||||
#ifdef __WINS__
|
||||
|
||||
void ExceptionHandler(TExcType exc) {}
|
||||
|
||||
#else
|
||||
|
||||
static const wchar_t * const exception_names[] = {
|
||||
L"General",
|
||||
L"IntegerDivideByZero",
|
||||
L"SingleStep",
|
||||
L"BreakPoint",
|
||||
L"IntegerOverflow",
|
||||
L"BoundsCheck",
|
||||
L"InvalidOpCode",
|
||||
L"DoubleFault",
|
||||
L"StackFault",
|
||||
L"AccessViolation",
|
||||
L"PrivInstruction",
|
||||
L"Alignment",
|
||||
L"PageFault",
|
||||
L"FloatDenormal",
|
||||
L"FloatDivideByZero",
|
||||
L"FloatInexactResult",
|
||||
L"FloatInvalidOperation",
|
||||
L"FloatOverflow",
|
||||
L"FloatStackCheck",
|
||||
L"FloatUnderflow",
|
||||
L"Abort",
|
||||
L"Kill",
|
||||
L"DataAbort",
|
||||
L"CodeAbort",
|
||||
L"MaxNumber",
|
||||
L"InvalidVector",
|
||||
L"UserInterrupt",
|
||||
L"Unknown"
|
||||
};
|
||||
|
||||
|
||||
static void getASpace(TUint *code_start, TUint *code_end, TUint *stack_start, TUint *stack_end)
|
||||
{
|
||||
TUint pc, sp;
|
||||
RChunk chunk;
|
||||
TFullName chunkname;
|
||||
TFindChunk findChunk(_L("*"));
|
||||
|
||||
asm volatile ("str pc, %0" : "=m" (pc) );
|
||||
asm volatile ("str sp, %0" : "=m" (sp) );
|
||||
|
||||
while( findChunk.Next(chunkname) != KErrNotFound ) {
|
||||
chunk.Open(findChunk);
|
||||
if((TUint)chunk.Base()+chunk.Bottom() < pc && pc < (TUint)chunk.Base()+chunk.Top()) {
|
||||
if(code_start) *code_start = (TUint)chunk.Base()+chunk.Bottom();
|
||||
if(code_end) *code_end = (TUint)chunk.Base()+chunk.Top();
|
||||
} else
|
||||
if((TUint)chunk.Base()+chunk.Bottom() < sp && sp < (TUint)chunk.Base()+chunk.Top()) {
|
||||
if(stack_start) *stack_start = (TUint)chunk.Base()+chunk.Bottom();
|
||||
if(stack_end) *stack_end = (TUint)chunk.Base()+chunk.Top();
|
||||
}
|
||||
chunk.Close();
|
||||
}
|
||||
}
|
||||
|
||||
// tmp
|
||||
#if defined(__DEBUG_PRINT)
|
||||
extern "C" char *debugString();
|
||||
#endif
|
||||
|
||||
// our very own exception handler
|
||||
void ExceptionHandler(TExcType exc)
|
||||
{
|
||||
TUint lr, sp, i;
|
||||
TUint stack_end = 0; // ending address of our stack chunk
|
||||
TUint code_start = 0, code_end = 0; // starting and ending addresses of our code chunk
|
||||
TUint guessed_address = 0;
|
||||
|
||||
DEBUGPRINT(_L("ExceptionHandler()")); // this seems to never be called
|
||||
|
||||
asm volatile ("str lr, %0" : "=m" (lr) );
|
||||
asm volatile ("str sp, %0" : "=m" (sp) );
|
||||
|
||||
// first get some info about the chunks we live in
|
||||
getASpace(&code_start, &code_end, 0, &stack_end);
|
||||
|
||||
// now we begin some black magic tricks
|
||||
// we go up our stack until we pass our caller address
|
||||
for(; sp < stack_end; sp += 4)
|
||||
if(*(TUint *)sp == lr) break;
|
||||
|
||||
// there might be mirored caller address
|
||||
for(i = sp + 4; i < sp + 0x300 && i < stack_end; i += 4)
|
||||
if(*(TUint *)i == lr) { sp = i; break; }
|
||||
|
||||
// aah, it is always 0x9c bytes away from the caller address in my firmware,
|
||||
// don't know how to detect it in any other way
|
||||
sp += 0x9c;
|
||||
guessed_address = *(TUint *)sp;
|
||||
|
||||
// output the info
|
||||
TUint exec_show = exc;
|
||||
if(exec_show > 27) exec_show = 27;
|
||||
TPtrC ptrExc((TUint16 *) exception_names[exec_show]);
|
||||
|
||||
RDebug::Print(_L("!!!Exception %i (%S) @ 0x%08x (guessed; relative=0x%08x)"), exc, &ptrExc, guessed_address, guessed_address - code_start);
|
||||
#ifdef __DEBUG_PRINT_FILE
|
||||
DEBUGPRINT( _L("!!!Exception %i (%S) @ 0x%08x (guessed; relative=0x%08x)"), exc, &ptrExc, guessed_address, guessed_address - code_start);
|
||||
#endif
|
||||
|
||||
TBuf<148> buff1;
|
||||
TBuf<10> buff2;
|
||||
buff1.Copy(_L(" guessed stack: "));
|
||||
|
||||
for(sp += 4, i = 0; i < 5 && sp < stack_end; sp += 4) {
|
||||
if((*(TUint *)sp >> 28) == 5) {
|
||||
if(i++) buff1.Append(_L(", "));
|
||||
buff2.Format(_L("0x%08x"), *(TUint *)sp);
|
||||
buff1.Append(buff2);
|
||||
}
|
||||
else if(code_start < *(TUint *)sp && *(TUint *)sp < code_end) {
|
||||
if(i++) buff1.Append(_L(", "));
|
||||
buff2.Format(_L("0x%08x"), *(TUint *)sp);
|
||||
buff1.Append(buff2);
|
||||
buff1.Append(_L(" ("));
|
||||
buff2.Format(_L("0x%08x"), *(TUint *)sp - code_start);
|
||||
buff1.Append(buff2);
|
||||
buff1.Append(_L(")"));
|
||||
}
|
||||
}
|
||||
RDebug::Print(_L("%S"), &buff1);
|
||||
#ifdef __DEBUG_PRINT_FILE
|
||||
DEBUGPRINT(_L("%S"), &buff1);
|
||||
#endif
|
||||
|
||||
// tmp
|
||||
#if defined(__DEBUG_PRINT)
|
||||
char *ps, *cstr = debugString();
|
||||
for(ps = cstr; *ps; ps++) {
|
||||
if(*ps == '\n') {
|
||||
*ps = 0;
|
||||
dprintf(cstr);
|
||||
cstr = ps+1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// RDebug::Print(_L("Stack dump:"));
|
||||
// asm volatile ("str sp, %0" : "=m" (sp) );
|
||||
// for(TUint i = sp+0x400; i >= sp-16; i-=4)
|
||||
// RDebug::Print(_L("%08x: %08x"), i, *(int *)i);
|
||||
|
||||
// more descriptive replacement of "KERN-EXEC 3" panic
|
||||
buff1.Format(_L("K-EX3: %S"), &ptrExc);
|
||||
User::Panic(buff1, exc);
|
||||
}
|
||||
|
||||
#endif // ifdef __WINS__
|
||||
|
||||
|
||||
#if defined(__DEBUG_PRINT) || defined(__WINS__)
|
||||
|
||||
#ifndef __DLL__
|
||||
// c string dumper for RDebug::Print()
|
||||
static TBuf<1024> sTextBuffer;
|
||||
TDesC* DO_CONV(const char* s)
|
||||
{
|
||||
TPtrC8 text8((TUint8*) (s));
|
||||
sTextBuffer.Copy(text8);
|
||||
return &sTextBuffer;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __DEBUG_PRINT_C
|
||||
#include <stdarg.h> // va_*
|
||||
#include <stdio.h> // vsprintf
|
||||
|
||||
// debug print from c code
|
||||
extern "C" void dprintf(char *format, ...)
|
||||
{
|
||||
va_list args;
|
||||
char buffer[512];
|
||||
|
||||
va_start(args,format);
|
||||
vsprintf(buffer,format,args);
|
||||
va_end(args);
|
||||
|
||||
DEBUGPRINT(_L("%S"), DO_CONV(buffer));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __DEBUG_PRINT_FILE
|
||||
#include <f32file.h>
|
||||
|
||||
//static RFile logFile;
|
||||
// static TBool logInited = 0;
|
||||
RMutex logMutex;
|
||||
|
||||
static void debugPrintFileInit()
|
||||
{
|
||||
// try to open
|
||||
logMutex.CreateLocal();
|
||||
RFs fserv;
|
||||
fserv.Connect();
|
||||
RFile logFile;
|
||||
logFile.Replace(fserv, _L("C:\\logs\\pico.log"), EFileWrite|EFileShareAny);
|
||||
logFile.Close();
|
||||
fserv.Close();
|
||||
}
|
||||
|
||||
// debug print to file
|
||||
void debugPrintFile(TRefByValue<const TDesC> aFmt, ...)
|
||||
{
|
||||
if (logMutex.Handle() <= 0) debugPrintFileInit();
|
||||
|
||||
logMutex.Wait();
|
||||
RFs fserv;
|
||||
fserv.Connect();
|
||||
|
||||
TTime now; now.UniversalTime();
|
||||
TBuf<512> tmpBuff;
|
||||
TBuf8<512> tmpBuff8;
|
||||
TInt size, res;
|
||||
|
||||
RThread thisThread;
|
||||
RFile logFile;
|
||||
res = logFile.Open(fserv, _L("C:\\logs\\pico.log"), EFileWrite|EFileShareAny);
|
||||
if(res) goto fail1;
|
||||
|
||||
logFile.Size(size); logFile.Seek(ESeekStart, size);
|
||||
|
||||
now.FormatL(tmpBuff, _L("%H:%T:%S.%C: "));
|
||||
tmpBuff8.Copy(tmpBuff);
|
||||
logFile.Write(tmpBuff8);
|
||||
|
||||
tmpBuff8.Format(TPtr8((TUint8 *)"%03i: ", 6, 6), (TInt32) thisThread.Id());
|
||||
logFile.Write(tmpBuff8);
|
||||
|
||||
VA_LIST args;
|
||||
VA_START(args, aFmt);
|
||||
tmpBuff.FormatList(aFmt, args);
|
||||
VA_END(args);
|
||||
tmpBuff8.Copy(tmpBuff);
|
||||
logFile.Write(tmpBuff8);
|
||||
|
||||
logFile.Write(TPtrC8((TUint8 const *) "\n"));
|
||||
logFile.Flush();
|
||||
logFile.Close();
|
||||
fail1:
|
||||
thisThread.Close();
|
||||
fserv.Close();
|
||||
|
||||
logMutex.Signal();
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
27
platform/uiq3/engine/debug.h
Normal file
27
platform/uiq3/engine/debug.h
Normal file
|
@ -0,0 +1,27 @@
|
|||
#include <e32std.h>
|
||||
|
||||
#define __DEBUG_PRINT_C
|
||||
#define __DEBUG_PRINT_FILE
|
||||
|
||||
#if defined(__DEBUG_PRINT) || defined(__WINS__)
|
||||
#include <e32svr.h> // RDebug
|
||||
#ifdef __DEBUG_PRINT_FILE
|
||||
void debugPrintFile(TRefByValue<const TDesC> aFmt, ...);
|
||||
#define DEBUGPRINT debugPrintFile
|
||||
#else
|
||||
#define DEBUGPRINT RDebug::Print
|
||||
#endif
|
||||
TDesC* DO_CONV(const char* s);
|
||||
#ifdef __DEBUG_PRINT_C
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
#endif
|
||||
void dprintf(char *format, ...);
|
||||
#endif
|
||||
#else
|
||||
#define DEBUGPRINT(x...)
|
||||
#undef __DEBUG_PRINT_C
|
||||
#undef __DEBUG_PRINT_FILE
|
||||
#endif
|
||||
|
||||
void ExceptionHandler(TExcType exc);
|
999
platform/uiq3/engine/main.cpp
Normal file
999
platform/uiq3/engine/main.cpp
Normal file
|
@ -0,0 +1,999 @@
|
|||
// mainloop with window server event handling
|
||||
// event polling mechnism was taken from
|
||||
// Peter van Sebille's projects
|
||||
|
||||
// (c) Copyright 2006, notaz
|
||||
// All Rights Reserved
|
||||
|
||||
#include <e32base.h>
|
||||
#include <hal.h>
|
||||
#include <e32keys.h>
|
||||
#include <w32std.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/time.h>
|
||||
|
||||
#include "debug.h"
|
||||
#include "../Engine.h"
|
||||
|
||||
#include "../../../pico/picoInt.h"
|
||||
#include "vid.h"
|
||||
#include "polledAS.h"
|
||||
//#include "audio.h"
|
||||
#include "audio_mediaserver.h"
|
||||
|
||||
#include <EZlib.h>
|
||||
#include "../../../zlib/gzio_symb.h"
|
||||
|
||||
|
||||
//#define BENCHMARK
|
||||
|
||||
|
||||
// scancodes we care about
|
||||
enum TUsedScanCodes {
|
||||
EStdKeyM600JogUp = EStdKeyDevice1,
|
||||
EStdKeyM600JogDown = EStdKeyDevice2,
|
||||
};
|
||||
|
||||
static unsigned char keyFlags[256]; // lsb->msb: key_down, pulse_only, ?, ?, ?, ?, not_configurable, disabled
|
||||
static unsigned char pressedKeys[11]; // List of pressed key scancodes, up to 10
|
||||
|
||||
// list of areas
|
||||
TPicoAreaConfigEntry areaConfig[] = {
|
||||
{ TRect( 0, 0, 0, 0) },
|
||||
// small corner bottons
|
||||
{ TRect( 0, 0, 15, 15) },
|
||||
{ TRect(224, 0, 239, 15) },
|
||||
{ TRect( 0, 304, 15, 319) },
|
||||
{ TRect(224, 304, 239, 319) },
|
||||
// normal buttons
|
||||
{ TRect( 0, 0, 79, 63) },
|
||||
{ TRect( 80, 0, 159, 63) },
|
||||
{ TRect(160, 0, 239, 63) },
|
||||
{ TRect( 0, 64, 79, 127) },
|
||||
{ TRect( 80, 64, 159, 127) },
|
||||
{ TRect(160, 64, 239, 127) },
|
||||
{ TRect( 0, 128, 79, 191) },
|
||||
{ TRect( 80, 128, 159, 191) },
|
||||
{ TRect(160, 128, 239, 191) },
|
||||
{ TRect( 0, 192, 79, 255) },
|
||||
{ TRect( 80, 192, 159, 255) },
|
||||
{ TRect(160, 192, 239, 255) },
|
||||
{ TRect( 0, 256, 79, 319) },
|
||||
{ TRect( 80, 256, 159, 319) },
|
||||
{ TRect(160, 256, 239, 319) },
|
||||
{ TRect( 0, 0, 0, 0) }
|
||||
};
|
||||
|
||||
// PicoPad[] format: SACB RLDU
|
||||
const char *actionNames[] = {
|
||||
"UP", "DOWN", "LEFT", "RIGHT", "B", "C", "A", "START",
|
||||
0, 0, 0, 0, 0, 0, 0, 0, // Z, Y, X, MODE (enabled only when needed), ?, ?, ?, ?
|
||||
0, 0, 0, 0, "VOLUME@UP", "VOLUME@DOWN", "NEXT@SAVE@SLOT", "PREV@SAVE@SLOT", // ?, ?, ?, ?, vol_up, vol_down, next_slot, prev_slot
|
||||
0, 0, "PAUSE@EMU", "SAVE@STATE", "LOAD@STATE", 0, 0, "DONE" // ?, switch_renderer, [...], "FRAMESKIP@8", "AUTO@FRAMESKIP"
|
||||
};
|
||||
|
||||
|
||||
// globals are allowed, so why not to (ab)use them?
|
||||
//TInt machineUid = 0;
|
||||
int gamestate = PGS_Paused, gamestate_next = PGS_Paused;
|
||||
TPicoConfig *currentConfig = 0;
|
||||
static char noticeMsg[64]; // notice msg to draw
|
||||
static timeval noticeMsgTime = { 0, 0 }; // when started showing
|
||||
static CGameAudioMS *gameAudio = 0; // the audio object itself
|
||||
static int reset_timing, pico_was_reset;
|
||||
static int state_slot = 0;
|
||||
extern const char *RomFileName;
|
||||
extern RSemaphore initSemaphore;
|
||||
extern RSemaphore pauseSemaphore;
|
||||
|
||||
// some forward declarations
|
||||
static void MainInit();
|
||||
static void MainExit();
|
||||
static void DumpMemInfo();
|
||||
void MainOldCleanup();
|
||||
|
||||
|
||||
class TPicoDirectScreenAccess : public MDirectScreenAccess
|
||||
{
|
||||
public: // implements MDirectScreenAccess
|
||||
void Restart(RDirectScreenAccess::TTerminationReasons aReason);
|
||||
public: // implements MAbortDirectScreenAccess
|
||||
void AbortNow(RDirectScreenAccess::TTerminationReasons aReason);
|
||||
};
|
||||
|
||||
|
||||
// just for a nicer grouping of WS related stuff
|
||||
class CGameWindow
|
||||
{
|
||||
public:
|
||||
static void ConstructResourcesL(void);
|
||||
static void FreeResources(void);
|
||||
static void DoKeys(void);
|
||||
static void DoKeysConfig(TUint &which);
|
||||
static void RunEvents(TUint32 which);
|
||||
|
||||
static RWsSession* iWsSession;
|
||||
static RWindowGroup iWsWindowGroup;
|
||||
static RWindow iWsWindow;
|
||||
static CWsScreenDevice* iWsScreen;
|
||||
static CWindowGc* iWindowGc;
|
||||
static TRequestStatus iWsEventStatus;
|
||||
// static TThreadId iLauncherThreadId;
|
||||
// static RDirectScreenAccess* iDSA;
|
||||
// static TRequestStatus iDSAstatus;
|
||||
static TPicoDirectScreenAccess iPDSA;
|
||||
static CDirectScreenAccess* iDSA;
|
||||
};
|
||||
|
||||
|
||||
static int snd_excess_add = 0, snd_excess_cnt = 0; // hack
|
||||
|
||||
static void updateSound(void)
|
||||
{
|
||||
int len = PsndLen;
|
||||
|
||||
snd_excess_cnt += snd_excess_add;
|
||||
if (snd_excess_cnt >= 0x10000) {
|
||||
snd_excess_cnt -= 0x10000;
|
||||
if (PicoOpt&8) {
|
||||
PsndOut[len*2] = PsndOut[len*2-2];
|
||||
PsndOut[len*2+1] = PsndOut[len*2-1];
|
||||
} else {
|
||||
PsndOut[len] = PsndOut[len-1];
|
||||
}
|
||||
len++;
|
||||
}
|
||||
|
||||
PsndOut = gameAudio->NextFrameL(len);
|
||||
if(!PsndOut) { // sound output problems?
|
||||
strcpy(noticeMsg, "SOUND@OUTPUT@ERROR;@SOUND@DISABLED");
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void SkipFrame(void)
|
||||
{
|
||||
PicoSkipFrame=1;
|
||||
PicoFrame();
|
||||
PicoSkipFrame=0;
|
||||
}
|
||||
|
||||
|
||||
static void simpleWait(int thissec, int lim_time)
|
||||
{
|
||||
struct timeval tval;
|
||||
int sleep = 0;
|
||||
|
||||
gettimeofday(&tval, 0);
|
||||
if(thissec != tval.tv_sec) tval.tv_usec+=1000000;
|
||||
|
||||
sleep = lim_time - tval.tv_usec - 2000;
|
||||
if (sleep > 0) {
|
||||
// User::After((sleep = lim_time - tval.tv_usec));
|
||||
User::AfterHighRes(sleep);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void TargetEpocGameL()
|
||||
{
|
||||
char buff[24]; // fps count c string
|
||||
struct timeval tval; // timing
|
||||
int thissec = 0, frames_done = 0, frames_shown = 0;
|
||||
int target_fps, target_frametime;
|
||||
int i, lim_time;
|
||||
//TRawEvent blevent;
|
||||
|
||||
MainInit();
|
||||
buff[0] = 0;
|
||||
|
||||
// just to keep the backlight on (works only on UIQ2)
|
||||
//blevent.Set(TRawEvent::EActive);
|
||||
|
||||
// loop?
|
||||
for(;;) {
|
||||
if(gamestate == PGS_Running) {
|
||||
// switch context to other thread
|
||||
User::After(50000);
|
||||
// prepare window and stuff
|
||||
CGameWindow::ConstructResourcesL();
|
||||
|
||||
// if the system has something to do, it should better do it now
|
||||
User::After(50000);
|
||||
//CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
||||
// pal/ntsc might have changed, reset related stuff
|
||||
if(Pico.m.pal) {
|
||||
target_fps = 50;
|
||||
if(!noticeMsgTime.tv_sec) strcpy(noticeMsg, "PAL@SYSTEM@/@50@FPS");
|
||||
} else {
|
||||
target_fps = 60;
|
||||
if(!noticeMsgTime.tv_sec) strcpy(noticeMsg, "NTSC@SYSTEM@/@60@FPS");
|
||||
}
|
||||
target_frametime = 1000000/target_fps;
|
||||
if(!noticeMsgTime.tv_sec && pico_was_reset)
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
|
||||
if (PsndOut) {
|
||||
snd_excess_cnt = 0;
|
||||
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
|
||||
}
|
||||
|
||||
pico_was_reset = 0;
|
||||
reset_timing = 1;
|
||||
|
||||
while(gamestate == PGS_Running) {
|
||||
gettimeofday(&tval, 0);
|
||||
if(reset_timing) {
|
||||
reset_timing = 0;
|
||||
thissec = tval.tv_sec;
|
||||
frames_done = tval.tv_usec/target_frametime;
|
||||
}
|
||||
|
||||
// show notice message?
|
||||
char *notice = 0;
|
||||
if(noticeMsgTime.tv_sec) {
|
||||
if((tval.tv_sec*1000000+tval.tv_usec) - (noticeMsgTime.tv_sec*1000000+noticeMsgTime.tv_usec) > 2000000) // > 2.0 sec
|
||||
noticeMsgTime.tv_sec = noticeMsgTime.tv_usec = 0;
|
||||
else notice = noticeMsg;
|
||||
}
|
||||
|
||||
// second changed?
|
||||
if(thissec != tval.tv_sec) {
|
||||
#ifdef BENCHMARK
|
||||
static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
|
||||
if(++bench == 10) {
|
||||
bench = 0;
|
||||
bench_fps_s = bench_fps;
|
||||
bf[bfp++ & 3] = bench_fps;
|
||||
bench_fps = 0;
|
||||
}
|
||||
bench_fps += frames_shown;
|
||||
sprintf(buff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
|
||||
#else
|
||||
if(currentConfig->iFlags & 2)
|
||||
sprintf(buff, "%02i/%02i", frames_shown, frames_done);
|
||||
#endif
|
||||
|
||||
|
||||
thissec = tval.tv_sec;
|
||||
|
||||
if(PsndOut == 0 && currentConfig->iFrameskip >= 0) {
|
||||
frames_done = frames_shown = 0;
|
||||
} else {
|
||||
// it is quite common for this implementation to leave 1 fame unfinished
|
||||
// when second changes, but we don't want buffer to starve.
|
||||
if(PsndOut && frames_done < target_fps && frames_done > target_fps-5) {
|
||||
SkipFrame(); frames_done++;
|
||||
}
|
||||
|
||||
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;
|
||||
frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;
|
||||
if (frames_shown > frames_done) frames_shown = frames_done;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lim_time = (frames_done+1) * target_frametime;
|
||||
if(currentConfig->iFrameskip >= 0) { // frameskip enabled
|
||||
for(i = 0; i < currentConfig->iFrameskip; i++) {
|
||||
CGameWindow::DoKeys();
|
||||
SkipFrame(); frames_done++;
|
||||
if (PsndOut) { // do framelimitting if sound is enabled
|
||||
gettimeofday(&tval, 0);
|
||||
if(thissec != tval.tv_sec) tval.tv_usec+=1000000;
|
||||
if(tval.tv_usec < lim_time) { // we are too fast
|
||||
simpleWait(thissec, lim_time);
|
||||
}
|
||||
}
|
||||
lim_time += target_frametime;
|
||||
}
|
||||
} else if(tval.tv_usec > lim_time) { // auto frameskip
|
||||
// no time left for this frame - skip
|
||||
CGameWindow::DoKeys();
|
||||
SkipFrame(); frames_done++;
|
||||
continue;
|
||||
}
|
||||
|
||||
CGameWindow::DoKeys();
|
||||
PicoFrame();
|
||||
|
||||
// check time
|
||||
gettimeofday(&tval, 0);
|
||||
if(thissec != tval.tv_sec) tval.tv_usec+=1000000;
|
||||
|
||||
// sleep if we are still too fast
|
||||
if(PsndOut != 0 || currentConfig->iFrameskip < 0)
|
||||
{
|
||||
// TODO: check if User::After() is accurate
|
||||
gettimeofday(&tval, 0);
|
||||
if(thissec != tval.tv_sec) tval.tv_usec+=1000000;
|
||||
if(tval.tv_usec < lim_time)
|
||||
{
|
||||
// we are too fast
|
||||
simpleWait(thissec, lim_time);
|
||||
}
|
||||
}
|
||||
|
||||
CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
||||
if (gamestate != PGS_Paused)
|
||||
vidDrawFrame(notice, buff, frames_shown);
|
||||
|
||||
frames_done++; frames_shown++;
|
||||
}
|
||||
|
||||
// save SRAM
|
||||
if((currentConfig->iFlags & 1) && SRam.changed) {
|
||||
saveLoadGame(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
CGameWindow::FreeResources();
|
||||
} else if(gamestate == PGS_Paused) {
|
||||
DEBUGPRINT(_L("pausing.."));
|
||||
pauseSemaphore.Wait();
|
||||
} else if(gamestate == PGS_KeyConfig) {
|
||||
// switch context to other thread
|
||||
User::After(50000);
|
||||
// prepare window and stuff
|
||||
CGameWindow::ConstructResourcesL();
|
||||
|
||||
TUint whichAction = 0;
|
||||
while(gamestate == PGS_KeyConfig) {
|
||||
CGameWindow::DoKeysConfig(whichAction);
|
||||
CPolledActiveScheduler::Instance()->Schedule();
|
||||
if (gamestate != PGS_Paused)
|
||||
vidKeyConfigFrame(whichAction);
|
||||
User::After(150000);
|
||||
}
|
||||
|
||||
CGameWindow::FreeResources();
|
||||
} else if(gamestate == PGS_DebugHeap) {
|
||||
#ifdef __DEBUG_PRINT
|
||||
TInt cells = User::CountAllocCells();
|
||||
TInt mem;
|
||||
User::AllocSize(mem);
|
||||
DEBUGPRINT(_L("worker: cels=%d, size=%d KB"), cells, mem/1024);
|
||||
gamestate = gamestate_next;
|
||||
#endif
|
||||
} else if(gamestate == PGS_Quit) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MainExit();
|
||||
}
|
||||
|
||||
|
||||
// main initialization
|
||||
static void MainInit()
|
||||
{
|
||||
DEBUGPRINT(_L("\r\n\r\nstarting.."));
|
||||
|
||||
// our thread might have been crashed previously, so many other objects may be still floating around
|
||||
MainOldCleanup();
|
||||
|
||||
DEBUGPRINT(_L("CPolledActiveScheduler::NewL()"));
|
||||
CPolledActiveScheduler::NewL(); // create Polled AS for the sound engine
|
||||
|
||||
// HAL::Get(HALData::EMachineUid, machineUid); // find out the machine UID
|
||||
|
||||
DumpMemInfo();
|
||||
|
||||
// try to start pico
|
||||
DEBUGPRINT(_L("PicoInit();"));
|
||||
PicoInit();
|
||||
PicoDrawSetColorFormat(2);
|
||||
PicoWriteSound = updateSound;
|
||||
|
||||
// if (pauseSemaphore.Handle() <= 0)
|
||||
// pauseSemaphore.CreateLocal(0);
|
||||
DEBUGPRINT(_L("initSemaphore.Signal()"));
|
||||
initSemaphore.Signal();
|
||||
}
|
||||
|
||||
|
||||
// does not return
|
||||
static void MainExit()
|
||||
{
|
||||
RThread thisThread;
|
||||
|
||||
DEBUGPRINT(_L("%i: cleaning up.."), (TInt32) thisThread.Id());
|
||||
|
||||
// save SRAM
|
||||
if((currentConfig->iFlags & 1) && SRam.changed) {
|
||||
saveLoadGame(0, 1);
|
||||
SRam.changed = 0;
|
||||
}
|
||||
|
||||
PicoExit();
|
||||
// pauseSemaphore.Close();
|
||||
|
||||
if(gameAudio) delete gameAudio;
|
||||
|
||||
// Polled AS
|
||||
delete CPolledActiveScheduler::Instance();
|
||||
}
|
||||
|
||||
void MainOldCleanup()
|
||||
{
|
||||
DEBUGPRINT(_L("MainOldCleanup.."));
|
||||
|
||||
// There was previously a handle leak here, so thread stuff was not cleaned
|
||||
// and I thought I would have to do it mself.
|
||||
|
||||
// clean any resources which might be left after a thread crash
|
||||
//CGameWindow::FreeResources(ETrue);
|
||||
|
||||
//if(CPolledActiveScheduler::Instance())
|
||||
// delete CPolledActiveScheduler::Instance();
|
||||
}
|
||||
|
||||
static void DumpMemInfo()
|
||||
{
|
||||
TInt ramSize, ramSizeFree, romSize;
|
||||
|
||||
HAL::Get(HALData::EMemoryRAM, ramSize);
|
||||
HAL::Get(HALData::EMemoryRAMFree, ramSizeFree);
|
||||
HAL::Get(HALData::EMemoryROM, romSize);
|
||||
|
||||
DEBUGPRINT(_L("ram=%dKB, ram_free=%dKB, rom=%dKB"), ramSize/1024, ramSizeFree/1024, romSize/1024);
|
||||
}
|
||||
|
||||
|
||||
TInt EmuThreadFunction(TAny*)
|
||||
{
|
||||
const TUint32 exs = KExceptionAbort|KExceptionKill|KExceptionUserInterrupt|KExceptionFpe|KExceptionFault|KExceptionInteger|KExceptionDebug;
|
||||
|
||||
DEBUGPRINT(_L("EmuThreadFunction()"));
|
||||
User::SetExceptionHandler(ExceptionHandler, exs/*(TUint32) -1*/); // does not work?
|
||||
|
||||
//TInt pc, sp;
|
||||
//asm volatile ("str pc, %0" : "=m" (pc) );
|
||||
//asm volatile ("str sp, %0" : "=m" (sp) );
|
||||
//RDebug::Print(_L("executing @ 0x%08x, sp=0x%08x"), pc, sp);
|
||||
|
||||
/*
|
||||
RDebug::Print(_L("Base Bottom Top Size RW Name"));
|
||||
TBuf<4> l_r(_L("R")), l_w(_L("W")), l_d(_L("-"));
|
||||
RChunk chunk;
|
||||
TFullName chunkname;
|
||||
TFindChunk findChunk(_L("*"));
|
||||
while( findChunk.Next(chunkname) != KErrNotFound ) {
|
||||
chunk.Open(findChunk);
|
||||
RDebug::Print(_L("%08x %08x %08x %08x %S%S %S"), chunk.Base(), chunk.Base()+chunk.Bottom(), chunk.Base()+chunk.Top(), chunk.Size(), chunk.IsReadable() ? &l_r : &l_d, chunk.IsWritable() ? &l_w : &l_d, &chunkname);
|
||||
chunk.Close();
|
||||
}
|
||||
*/
|
||||
|
||||
// can't do that, will crash here
|
||||
// if(cleanup) {
|
||||
// DEBUGPRINT(_L("found old CTrapCleanup, deleting.."));
|
||||
// delete cleanup;
|
||||
// }
|
||||
|
||||
CTrapCleanup *cleanup = CTrapCleanup::New();
|
||||
|
||||
TRAPD(error, TargetEpocGameL());
|
||||
|
||||
__ASSERT_ALWAYS(!error, User::Panic(_L("Picosmall"), error));
|
||||
delete cleanup;
|
||||
|
||||
DEBUGPRINT(_L("exitting.."));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void TPicoDirectScreenAccess::Restart(RDirectScreenAccess::TTerminationReasons aReason)
|
||||
{
|
||||
DEBUGPRINT(_L("TPicoDirectScreenAccess::Restart(%i)"), aReason);
|
||||
|
||||
// if (CGameWindow::iDSA) {
|
||||
// TRAPD(error, CGameWindow::iDSA->StartL());
|
||||
// if (error) DEBUGPRINT(_L("iDSA->StartL() error: %i"), error);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
void TPicoDirectScreenAccess::AbortNow(RDirectScreenAccess::TTerminationReasons aReason)
|
||||
{
|
||||
DEBUGPRINT(_L("TPicoDirectScreenAccess::AbortNow(%i)"), aReason);
|
||||
|
||||
// the WS wants us to stop, so let's obey
|
||||
gamestate = PGS_Paused;
|
||||
}
|
||||
|
||||
|
||||
void CGameWindow::ConstructResourcesL()
|
||||
{
|
||||
DEBUGPRINT(_L("ConstructResourcesL()"));
|
||||
// connect to window server
|
||||
// tried to create it globally and not re-connect everytime,
|
||||
// but my window started to lose focus strangely
|
||||
iWsSession = new(ELeave) RWsSession();
|
||||
User::LeaveIfError(iWsSession->Connect());
|
||||
|
||||
// * Tell the Window Server not to mess about with our process priority
|
||||
// * Also, because of the way legacy games are written, they never sleep
|
||||
// * and thus never voluntarily yield the CPU. We set our process priority
|
||||
// * to EPriorityForeground and hope that a Telephony application on
|
||||
// * this device runs at EPriorityForeground as well. If not, tough! ;-)
|
||||
|
||||
iWsSession->ComputeMode(RWsSession::EPriorityControlDisabled);
|
||||
RProcess me;
|
||||
me.SetPriority(EPriorityForeground);
|
||||
|
||||
iWsScreen = new(ELeave) CWsScreenDevice(*iWsSession);
|
||||
User::LeaveIfError(iWsScreen->Construct());
|
||||
// User::LeaveIfError(iWsScreen->CreateContext(iWindowGc));
|
||||
|
||||
iWsWindowGroup = RWindowGroup(*iWsSession);
|
||||
User::LeaveIfError(iWsWindowGroup.Construct((TUint32)&iWsWindowGroup));
|
||||
//iWsWindowGroup.SetOrdinalPosition(0);
|
||||
//iWsWindowGroup.SetName(KServerWGName);
|
||||
iWsWindowGroup.EnableScreenChangeEvents(); // flip events (EEventScreenDeviceChanged)
|
||||
iWsWindowGroup.EnableFocusChangeEvents(); // EEventFocusGroupChanged
|
||||
iWsWindowGroup.SetOrdinalPosition(0, 1); // TInt aPos, TInt aOrdinalPriority
|
||||
|
||||
iWsWindow=RWindow(*iWsSession);
|
||||
User::LeaveIfError(iWsWindow.Construct(iWsWindowGroup, (TUint32)&iWsWindow));
|
||||
iWsWindow.SetSize(iWsScreen->SizeInPixels());
|
||||
iWsWindow.PointerFilter(EPointerFilterDrag, 0);
|
||||
iWsWindow.SetPointerGrab(ETrue);
|
||||
iWsWindow.SetVisible(ETrue);
|
||||
iWsWindow.Activate();
|
||||
|
||||
#if 0
|
||||
// request access through RDirectScreenAccess api, but don't care about the result
|
||||
// hangs?
|
||||
RRegion *dsa_region = 0;
|
||||
iDSA = new(ELeave) RDirectScreenAccess(*iWsSession);
|
||||
if(iDSA->Construct() == KErrNone)
|
||||
iDSA->Request(dsa_region, iDSAstatus, iWsWindow);
|
||||
DEBUGPRINT(_L("DSA: %i"), dsa_region ? dsa_region->Count() : -1);
|
||||
#endif
|
||||
|
||||
TInt ret;
|
||||
|
||||
// request access through CDirectScreenAccess
|
||||
iDSA = CDirectScreenAccess::NewL(*iWsSession, *iWsScreen, iWsWindow, iPDSA);
|
||||
|
||||
// now get the screenbuffer
|
||||
TScreenInfoV01 screenInfo;
|
||||
TPckg<TScreenInfoV01> sI(screenInfo);
|
||||
UserSvr::ScreenInfo(sI);
|
||||
|
||||
if(!screenInfo.iScreenAddressValid)
|
||||
User::Leave(KErrNotSupported);
|
||||
|
||||
DEBUGPRINT(_L("framebuffer=0x%08x (%dx%d)"), screenInfo.iScreenAddress,
|
||||
screenInfo.iScreenSize.iWidth, screenInfo.iScreenSize.iHeight);
|
||||
|
||||
// vidInit
|
||||
DEBUGPRINT(_L("vidInit()"));
|
||||
ret = vidInit((void *)screenInfo.iScreenAddress, 0);
|
||||
DEBUGPRINT(_L("vidInit() done (%i)"), ret);
|
||||
|
||||
User::LeaveIfError(ret);
|
||||
|
||||
memset(keyFlags, 0, 256);
|
||||
keyFlags[EStdKeyM600JogUp] = keyFlags[EStdKeyM600JogDown] = 2; // add "pulse only" for jog up/down
|
||||
keyFlags[EStdKeyOff] = 0x40; // not configurable
|
||||
|
||||
// try to start the audio engine
|
||||
static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
|
||||
|
||||
if(gamestate == PGS_Running && (currentConfig->iFlags & 4)) {
|
||||
TInt err = 0;
|
||||
if(PsndRate != PsndRate_old || (PicoOpt&11) != (PicoOpt_old&11) || Pico.m.pal != pal_old) {
|
||||
// if rate changed, reset all enabled chips, else reset only those chips, which were recently enabled
|
||||
//sound_reset(PsndRate != PsndRate_old ? PicoOpt : (PicoOpt&(PicoOpt^PicoOpt_old)));
|
||||
sound_rerate();
|
||||
}
|
||||
if(!gameAudio || PsndRate != PsndRate_old || ((PicoOpt&8) ^ (PicoOpt_old&8)) || Pico.m.pal != pal_old) { // rate or stereo or pal/ntsc changed
|
||||
if(gameAudio) delete gameAudio; gameAudio = 0;
|
||||
DEBUGPRINT(_L("starting audio: %i len: %i stereo: %i, pal: %i"), PsndRate, PsndLen, PicoOpt&8, Pico.m.pal);
|
||||
TRAP(err, gameAudio = CGameAudioMS::NewL(PsndRate, (PicoOpt&8) ? 1 : 0, Pico.m.pal ? 50 : 60));
|
||||
}
|
||||
if( gameAudio) {
|
||||
TRAP(err, PsndOut = gameAudio->ResumeL());
|
||||
}
|
||||
if(err) {
|
||||
if(gameAudio) delete gameAudio;
|
||||
gameAudio = 0;
|
||||
PsndOut = 0;
|
||||
strcpy(noticeMsg, "SOUND@STARTUP@FAILED");
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
PsndRate_old = PsndRate;
|
||||
PicoOpt_old = PicoOpt;
|
||||
pal_old = Pico.m.pal;
|
||||
} else {
|
||||
if(gameAudio) delete gameAudio;
|
||||
gameAudio = 0;
|
||||
PsndOut = 0;
|
||||
}
|
||||
|
||||
CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
||||
// start key WS event polling
|
||||
iWsSession->EventReady(&iWsEventStatus);
|
||||
|
||||
iWsSession->Flush(); // check: short hang in UIQ2
|
||||
User::After(1);
|
||||
|
||||
// I don't know why but the Window server sometimes hangs completely (hanging the phone too) after calling StartL()
|
||||
// Is this a sync broblem? weird bug?
|
||||
TRAP(ret, iDSA->StartL());
|
||||
if (ret) DEBUGPRINT(_L("iDSA->StartL() error: %i"), ret);
|
||||
|
||||
// User::After(1);
|
||||
// CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
||||
DEBUGPRINT(_L("CGameWindow::ConstructResourcesL() finished."));
|
||||
}
|
||||
|
||||
// this may be run even if there is nothing to free
|
||||
void CGameWindow::FreeResources()
|
||||
{
|
||||
if(gameAudio) gameAudio->Pause();
|
||||
|
||||
//DEBUGPRINT(_L("CPolledActiveScheduler::Instance(): %08x"), CPolledActiveScheduler::Instance());
|
||||
if(CPolledActiveScheduler::Instance())
|
||||
CPolledActiveScheduler::Instance()->Schedule();
|
||||
|
||||
#if 0
|
||||
// free RDirectScreenAccess stuff (seems to be deleted automatically after crash?)
|
||||
if(iDSA) {
|
||||
iDSA->Cancel();
|
||||
iDSA->Close();
|
||||
delete iDSA;
|
||||
}
|
||||
iDSA = NULL;
|
||||
#endif
|
||||
if(iDSA) delete iDSA;
|
||||
iDSA = 0;
|
||||
|
||||
if(iWsSession->WsHandle() > 0 && iWsEventStatus != KRequestPending) // TODO: 2 UIQ2 (?)
|
||||
iWsSession->EventReadyCancel();
|
||||
|
||||
if(iWsWindow.WsHandle() > 0)
|
||||
iWsWindow.Close();
|
||||
|
||||
if(iWsWindowGroup.WsHandle() > 0)
|
||||
iWsWindowGroup.Close();
|
||||
|
||||
// these must be deleted before calling iWsSession->Close()
|
||||
if(iWsScreen) {
|
||||
delete iWsScreen;
|
||||
iWsScreen = NULL;
|
||||
}
|
||||
|
||||
if(iWsSession->WsHandle() > 0) {
|
||||
iWsSession->Close();
|
||||
delete iWsSession;
|
||||
}
|
||||
|
||||
vidFree();
|
||||
|
||||
// emu might change renderer by itself, so we may need to sync config
|
||||
if(currentConfig && currentConfig->iPicoOpt != PicoOpt) {
|
||||
currentConfig->iFlags |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CGameWindow::DoKeys(void)
|
||||
{
|
||||
TWsEvent iWsEvent;
|
||||
TInt iWsEventType;
|
||||
unsigned long allActions = 0;
|
||||
static unsigned long areaActions = 0, forceUpdate = 0;
|
||||
int i, nEvents;
|
||||
|
||||
for(nEvents = 0; iWsEventStatus != KRequestPending; nEvents++)
|
||||
{
|
||||
iWsSession->GetEvent(iWsEvent);
|
||||
iWsEventType = iWsEvent.Type();
|
||||
|
||||
// pointer events?
|
||||
if(iWsEventType == EEventPointer) {
|
||||
if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Up) {
|
||||
areaActions = 0; // remove all directionals
|
||||
} else { // if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Down) {
|
||||
TPoint p = iWsEvent.Pointer()->iPosition;
|
||||
const TPicoAreaConfigEntry *e = areaConfig + 1;
|
||||
for(i = 0; !e->rect.IsEmpty(); e++, i++)
|
||||
if(e->rect.Contains(p)) {
|
||||
areaActions = currentConfig->iAreaBinds[i];
|
||||
break;
|
||||
}
|
||||
//DEBUGPRINT(_L("pointer event: %i %i"), p.iX, p.iY);
|
||||
}
|
||||
}
|
||||
else if(iWsEventType == EEventKeyDown || iWsEventType == EEventKeyUp) {
|
||||
TInt iScanCode = iWsEvent.Key()->iScanCode;
|
||||
//DEBUGPRINT(_L("key event: 0x%02x"), iScanCode);
|
||||
|
||||
if(iScanCode < 256)
|
||||
{
|
||||
if(iWsEventType == EEventKeyDown) {
|
||||
keyFlags[iScanCode] |= 1;
|
||||
for(i=0; i < 10; i++) {
|
||||
if( pressedKeys[i] == (TUint8) iScanCode) break;
|
||||
if(!pressedKeys[i]) { pressedKeys[i] = (TUint8) iScanCode; break; }
|
||||
}
|
||||
} else if(!(keyFlags[iScanCode]&2)) {
|
||||
keyFlags[iScanCode] &= ~1;
|
||||
for(i=0; i < 10; i++) {
|
||||
if(pressedKeys[i] == (TUint8) iScanCode) { pressedKeys[i] = 0; break; }
|
||||
}
|
||||
}
|
||||
|
||||
// power?
|
||||
if(iScanCode == EStdKeyOff) gamestate = PGS_Paused;
|
||||
} else {
|
||||
DEBUGPRINT(_L("weird scancode: 0x%02x"), iScanCode);
|
||||
}
|
||||
}
|
||||
else if(iWsEventType == EEventScreenDeviceChanged) {
|
||||
// ???
|
||||
//User::After(500000);
|
||||
//reset_timing = 1;
|
||||
DEBUGPRINT(_L("EEventScreenDeviceChanged, focus: %i, our: %i"),
|
||||
iWsSession->GetFocusWindowGroup(), iWsWindowGroup.Identifier());
|
||||
}
|
||||
else if(iWsEventType == EEventFocusGroupChanged) {
|
||||
TInt focusGrpId = iWsSession->GetFocusWindowGroup();
|
||||
DEBUGPRINT(_L("EEventFocusGroupChanged: %i, our: %i"),
|
||||
focusGrpId, iWsWindowGroup.Identifier());
|
||||
// if it is not us and not launcher that got focus, pause emu
|
||||
if(focusGrpId != iWsWindowGroup.Identifier())
|
||||
gamestate = PGS_Paused;
|
||||
}
|
||||
|
||||
iWsEventStatus = KRequestPending;
|
||||
iWsSession->EventReady(&iWsEventStatus);
|
||||
}
|
||||
|
||||
if(nEvents || forceUpdate) {
|
||||
allActions = areaActions;
|
||||
forceUpdate = 0;
|
||||
|
||||
// add all pushed button actions
|
||||
for(i = 9; i >= 0; i--) {
|
||||
int scan = pressedKeys[i];
|
||||
if(scan) {
|
||||
if(keyFlags[scan] & 1) allActions |= currentConfig->iKeyBinds[scan];
|
||||
if((keyFlags[scan]& 3)==3) forceUpdate = 1;
|
||||
if(keyFlags[scan] & 2) keyFlags[scan] &= ~1;
|
||||
}
|
||||
}
|
||||
|
||||
PicoPad[0] = (unsigned short) allActions;
|
||||
if(allActions & 0xFFFF0000) {
|
||||
RunEvents(allActions >> 16);
|
||||
areaActions = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CGameWindow::DoKeysConfig(TUint &which)
|
||||
{
|
||||
TWsEvent iWsEvent;
|
||||
int i;
|
||||
|
||||
while(iWsEventStatus != KRequestPending)
|
||||
{
|
||||
TUint currentActCode = 1 << which;
|
||||
|
||||
iWsSession->GetEvent(iWsEvent);
|
||||
|
||||
// pointer events?
|
||||
if(iWsEvent.Type() == EEventPointer) {
|
||||
TPoint p = iWsEvent.Pointer()->iPosition;
|
||||
TRect prev(56, 0, 120, 26);
|
||||
TRect next(120, 0, 180, 26);
|
||||
|
||||
if(iWsEvent.Pointer()->iType == TPointerEvent::EButton1Down) {
|
||||
if(prev.Contains(p)) do { which = (which-1) & 0x1F; } while(!actionNames[which]);
|
||||
else if(next.Contains(p)) do { which = (which+1) & 0x1F; } while(!actionNames[which]);
|
||||
else if(which == 31) gamestate = PGS_Paused; // done
|
||||
else {
|
||||
const TPicoAreaConfigEntry *e = areaConfig + 1;
|
||||
for(i = 0; e->rect != TRect(0,0,0,0); e++, i++)
|
||||
if(e->rect.Contains(p)) {
|
||||
currentConfig->iAreaBinds[i] ^= currentActCode;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(iWsEvent.Type() == EEventKeyDown || iWsEvent.Type() == EEventKeyUp)
|
||||
{
|
||||
TUint scan = (TUint) iWsEvent.Key()->iScanCode;
|
||||
|
||||
// key events?
|
||||
if(iWsEvent.Type() == EEventKeyDown) {
|
||||
if(which == 31) {
|
||||
gamestate = PGS_Paused;
|
||||
} else if (scan < 256) {
|
||||
if(!(keyFlags[scan]&0x40)) currentConfig->iKeyBinds[scan] ^= currentActCode;
|
||||
}
|
||||
}
|
||||
|
||||
// power?
|
||||
if(iWsEvent.Key()->iScanCode == EStdKeyOff) gamestate = PGS_Paused;
|
||||
}
|
||||
else if(iWsEvent.Type() == EEventFocusGroupChanged) {
|
||||
TInt focusGrpId = iWsSession->GetFocusWindowGroup();
|
||||
// if we lost focus, exit config mode
|
||||
if(focusGrpId != iWsWindowGroup.Identifier())
|
||||
gamestate = PGS_Paused;
|
||||
}
|
||||
|
||||
// iWsEventStatus = KRequestPending;
|
||||
iWsSession->EventReady(&iWsEventStatus);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CGameWindow::RunEvents(TUint32 which)
|
||||
{
|
||||
if(which & 0x4000) currentConfig->iFrameskip = -1;
|
||||
if(which & 0x2000) currentConfig->iFrameskip = 8;
|
||||
if(which & 0x1800) { // save or load (but not both)
|
||||
if(PsndOut) gameAudio->Pause(); // this may take a while, so we pause sound output
|
||||
|
||||
vidDrawNotice((which & 0x1000) ? "LOADING@GAME" : "SAVING@GAME");
|
||||
saveLoadGame(which & 0x1000);
|
||||
|
||||
if(PsndOut) PsndOut = gameAudio->ResumeL();
|
||||
reset_timing = 1;
|
||||
}
|
||||
if(which & 0x0400) gamestate = PGS_Paused;
|
||||
if(which & 0x0200) { // switch renderer
|
||||
if(!(currentConfig->iScreenMode == TPicoConfig::PMFit &&
|
||||
(currentConfig->iScreenRotation == TPicoConfig::PRot0 || currentConfig->iScreenRotation == TPicoConfig::PRot180))) {
|
||||
|
||||
PicoOpt^=0x10;
|
||||
vidInit(0, 1);
|
||||
|
||||
strcpy(noticeMsg, (PicoOpt&0x10) ? "ALT@RENDERER" : "DEFAULT@RENDERER");
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
}
|
||||
if(which & 0x00c0) {
|
||||
if(which&0x0080) {
|
||||
state_slot -= 1;
|
||||
if(state_slot < 0) state_slot = 9;
|
||||
} else {
|
||||
state_slot += 1;
|
||||
if(state_slot > 9) state_slot = 0;
|
||||
}
|
||||
sprintf(noticeMsg, "SAVE@SLOT@%i@SELECTED", state_slot);
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
}
|
||||
if(which & 0x0020) if(gameAudio) gameAudio->ChangeVolume(0);
|
||||
if(which & 0x0010) if(gameAudio) gameAudio->ChangeVolume(1);
|
||||
}
|
||||
|
||||
|
||||
// must use wrappers, or else will run into some weird loader error (see pico/area.c)
|
||||
static size_t fRead2(void *p, size_t _s, size_t _n, void *file)
|
||||
{
|
||||
return fread(p, _s, _n, (FILE *) file);
|
||||
}
|
||||
|
||||
static size_t fWrite2(void *p, size_t _s, size_t _n, void *file)
|
||||
{
|
||||
return fwrite(p, _s, _n, (FILE *) file);
|
||||
}
|
||||
|
||||
static size_t gzRead2(void *p, size_t, size_t _n, void *file)
|
||||
{
|
||||
return gzread(file, p, _n);
|
||||
}
|
||||
|
||||
static size_t gzWrite2(void *p, size_t, size_t _n, void *file)
|
||||
{
|
||||
return gzwrite(file, p, _n);
|
||||
}
|
||||
|
||||
|
||||
// this function is shared between both threads
|
||||
int saveLoadGame(int load, int sram)
|
||||
{
|
||||
int res = 0;
|
||||
|
||||
if(!RomFileName) return -1;
|
||||
|
||||
// make save filename
|
||||
char saveFname[KMaxFileName];
|
||||
strcpy(saveFname, RomFileName);
|
||||
saveFname[KMaxFileName-8] = 0;
|
||||
if(saveFname[strlen(saveFname)-4] == '.') saveFname[strlen(saveFname)-4] = 0;
|
||||
if(sram) strcat(saveFname, ".srm");
|
||||
else {
|
||||
if(state_slot > 0 && state_slot < 10) sprintf(saveFname, "%s.%i", saveFname, state_slot);
|
||||
strcat(saveFname, ".mds");
|
||||
}
|
||||
|
||||
DEBUGPRINT(_L("saveLoad (%i, %i): %S"), load, sram, DO_CONV(saveFname));
|
||||
|
||||
if(sram) {
|
||||
FILE *sramFile;
|
||||
int sram_size = SRam.end-SRam.start+1;
|
||||
if(SRam.reg_back & 4) sram_size=0x2000;
|
||||
if(!SRam.data) return 0; // SRam forcefully disabled for this game
|
||||
if(load) {
|
||||
sramFile = fopen(saveFname, "rb");
|
||||
if(!sramFile) return -1;
|
||||
fread(SRam.data, 1, sram_size, sramFile);
|
||||
fclose(sramFile);
|
||||
} else {
|
||||
// sram save needs some special processing
|
||||
// see if we have anything to save
|
||||
for(; sram_size > 0; sram_size--)
|
||||
if(SRam.data[sram_size-1]) break;
|
||||
|
||||
if(sram_size) {
|
||||
sramFile = fopen(saveFname, "wb");
|
||||
res = fwrite(SRam.data, 1, sram_size, sramFile);
|
||||
res = (res != sram_size) ? -1 : 0;
|
||||
fclose(sramFile);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
} else {
|
||||
void *PmovFile = NULL;
|
||||
// try gzip first
|
||||
if(currentConfig->iFlags & 0x80) {
|
||||
strcat(saveFname, ".gz");
|
||||
if( (PmovFile = gzopen(saveFname, load ? "rb" : "wb")) ) {
|
||||
areaRead = gzRead2;
|
||||
areaWrite = gzWrite2;
|
||||
if(!load) gzsetparams(PmovFile, 9, Z_DEFAULT_STRATEGY);
|
||||
} else
|
||||
saveFname[strlen(saveFname)-3] = 0;
|
||||
}
|
||||
if(!PmovFile) { // gzip failed or was disabled
|
||||
if( (PmovFile = fopen(saveFname, load ? "rb" : "wb")) ) {
|
||||
areaRead = fRead2;
|
||||
areaWrite = fWrite2;
|
||||
}
|
||||
}
|
||||
if(PmovFile) {
|
||||
PmovState(load ? 6 : 5, PmovFile); // load/save
|
||||
strcpy(noticeMsg, load ? "GAME@LOADED" : "GAME@SAVED");
|
||||
if(areaRead == gzRead2)
|
||||
gzclose(PmovFile);
|
||||
else fclose ((FILE *) PmovFile);
|
||||
PmovFile = 0;
|
||||
if (load) Pico.m.dirtyPal=1;
|
||||
} else {
|
||||
strcpy(noticeMsg, load ? "LOAD@FAILED" : "SAVE@FAILED");
|
||||
res = -1;
|
||||
}
|
||||
|
||||
gettimeofday(¬iceMsgTime, 0);
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
// static class members
|
||||
RWsSession* CGameWindow::iWsSession;
|
||||
RWindowGroup CGameWindow::iWsWindowGroup;
|
||||
RWindow CGameWindow::iWsWindow;
|
||||
CWsScreenDevice* CGameWindow::iWsScreen = NULL;
|
||||
CWindowGc* CGameWindow::iWindowGc = NULL;
|
||||
TRequestStatus CGameWindow::iWsEventStatus = KRequestPending;
|
||||
//RDirectScreenAccess* CGameWindow::iDSA;
|
||||
//TRequestStatus CGameWindow::iDSAstatus = KRequestPending;
|
||||
TPicoDirectScreenAccess CGameWindow::iPDSA;
|
||||
CDirectScreenAccess* CGameWindow::iDSA = NULL;
|
||||
|
269
platform/uiq3/engine/polledas.cpp
Normal file
269
platform/uiq3/engine/polledas.cpp
Normal file
|
@ -0,0 +1,269 @@
|
|||
/*******************************************************************
|
||||
*
|
||||
* File: PolledAS.cpp
|
||||
*
|
||||
* Author: Peter van Sebille (peter@yipton.net)
|
||||
*
|
||||
* (c) Copyright 2002, Peter van Sebille
|
||||
* All Rights Reserved
|
||||
*
|
||||
*******************************************************************/
|
||||
|
||||
/*
|
||||
* Oh Lord, forgive me for I have sinned.
|
||||
* In their infinite wisdom, Symbian Engineers have decided that
|
||||
* the Active Scheduler's queue of Active Objects is private
|
||||
* and no getters are provided... sigh.
|
||||
* This mere mortal will have to excercise the power of C pre-processor
|
||||
* once more to circumvent the will of the gods.
|
||||
*/
|
||||
|
||||
|
||||
#include <e32std.h>
|
||||
|
||||
// from e32base.h
|
||||
class CBase
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Default constructor
|
||||
*/
|
||||
inline CBase() {}
|
||||
IMPORT_C virtual ~CBase();
|
||||
inline TAny* operator new(TUint aSize, TAny* aBase) __NO_THROW { Mem::FillZ(aBase, aSize); return aBase; }
|
||||
inline TAny* operator new(TUint aSize) __NO_THROW { return User::AllocZ(aSize); }
|
||||
inline TAny* operator new(TUint aSize, TLeave) { return User::AllocZL(aSize); }
|
||||
inline TAny* operator new(TUint aSize, TUint aExtraSize) { return User::AllocZ(aSize + aExtraSize); }
|
||||
inline TAny* operator new(TUint aSize, TLeave, TUint aExtraSize) { return User::AllocZL(aSize + aExtraSize); }
|
||||
IMPORT_C static void Delete(CBase* aPtr);
|
||||
protected:
|
||||
IMPORT_C virtual TInt Extension_(TUint aExtensionId, TAny*& a0, TAny* a1);
|
||||
private:
|
||||
CBase(const CBase&);
|
||||
CBase& operator=(const CBase&);
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
class TRequestStatusFaked
|
||||
{
|
||||
public:
|
||||
inline TRequestStatusFaked() : iFlags(0) {};
|
||||
inline TRequestStatusFaked(TInt aVal) : iStatus(aVal), iFlags(aVal==KRequestPending ? TRequestStatusFaked::ERequestPending : 0) {}
|
||||
/* inline TInt operator=(TInt aVal);
|
||||
inline TBool operator==(TInt aVal) const;
|
||||
*/
|
||||
inline TBool operator!=(TInt aVal) const {return(iStatus!=aVal);}
|
||||
/*
|
||||
inline TBool operator>=(TInt aVal) const;
|
||||
inline TBool operator<=(TInt aVal) const;
|
||||
inline TBool operator>(TInt aVal) const;
|
||||
inline TBool operator<(TInt aVal) const;
|
||||
inline TInt Int() const;
|
||||
private:
|
||||
*/
|
||||
enum
|
||||
{
|
||||
EActive = 1, //bit0
|
||||
ERequestPending = 2, //bit1
|
||||
};
|
||||
TInt iStatus;
|
||||
TUint iFlags;
|
||||
friend class CActive;
|
||||
friend class CActiveScheduler;
|
||||
friend class CServer2;
|
||||
};
|
||||
|
||||
|
||||
class CActive : public CBase
|
||||
{
|
||||
public:
|
||||
enum TPriority
|
||||
{
|
||||
EPriorityIdle=-100,
|
||||
EPriorityLow=-20,
|
||||
EPriorityStandard=0,
|
||||
EPriorityUserInput=10,
|
||||
EPriorityHigh=20,
|
||||
};
|
||||
public:
|
||||
IMPORT_C ~CActive();
|
||||
IMPORT_C void Cancel();
|
||||
IMPORT_C void Deque();
|
||||
IMPORT_C void SetPriority(TInt aPriority);
|
||||
inline TBool IsActive() const {return(iStatus.iFlags&TRequestStatus::EActive);}
|
||||
inline TBool IsAdded() const {return(iLink.iNext!=NULL);}
|
||||
inline TInt Priority() const {return iLink.iPriority;}
|
||||
protected:
|
||||
IMPORT_C CActive(TInt aPriority);
|
||||
IMPORT_C void SetActive();
|
||||
virtual void DoCancel() =0;
|
||||
virtual void RunL() =0;
|
||||
IMPORT_C virtual TInt RunError(TInt aError);
|
||||
protected:
|
||||
IMPORT_C virtual TInt Extension_(TUint aExtensionId, TAny*& a0, TAny* a1);
|
||||
public:
|
||||
TRequestStatusFaked iStatus; // hope this will work
|
||||
private:
|
||||
// TBool iActive;
|
||||
TPriQueLink iLink;
|
||||
TAny* iSpare;
|
||||
friend class CActiveScheduler;
|
||||
friend class CServer;
|
||||
friend class CServer2;
|
||||
friend class CPrivatePolledActiveScheduler; // added
|
||||
};
|
||||
|
||||
|
||||
|
||||
class CActiveScheduler : public CBase
|
||||
{
|
||||
friend class CActiveSchedulerWait;
|
||||
public:
|
||||
struct TLoop;
|
||||
typedef TLoop* TLoopOwner;
|
||||
public:
|
||||
IMPORT_C CActiveScheduler();
|
||||
IMPORT_C ~CActiveScheduler();
|
||||
IMPORT_C static void Install(CActiveScheduler* aScheduler);
|
||||
IMPORT_C static CActiveScheduler* Current();
|
||||
IMPORT_C static void Add(CActive* aActive);
|
||||
IMPORT_C static void Start();
|
||||
IMPORT_C static void Stop();
|
||||
IMPORT_C static TBool RunIfReady(TInt& aError, TInt aMinimumPriority);
|
||||
IMPORT_C static CActiveScheduler* Replace(CActiveScheduler* aNewActiveScheduler);
|
||||
IMPORT_C virtual void WaitForAnyRequest();
|
||||
IMPORT_C virtual void Error(TInt aError) const;
|
||||
IMPORT_C void Halt(TInt aExitCode) const;
|
||||
IMPORT_C TInt StackDepth() const;
|
||||
private:
|
||||
static void Start(TLoopOwner* aOwner);
|
||||
IMPORT_C virtual void OnStarting();
|
||||
IMPORT_C virtual void OnStopping();
|
||||
IMPORT_C virtual void Reserved_1();
|
||||
IMPORT_C virtual void Reserved_2();
|
||||
void Run(TLoopOwner* const volatile& aLoop);
|
||||
void DoRunL(TLoopOwner* const volatile& aLoop, CActive* volatile & aCurrentObj);
|
||||
friend class CPrivatePolledActiveScheduler; // added
|
||||
protected:
|
||||
IMPORT_C virtual TInt Extension_(TUint aExtensionId, TAny*& a0, TAny* a1);
|
||||
protected:
|
||||
inline TInt Level() const {return StackDepth();} // deprecated
|
||||
private:
|
||||
TLoop* iStack;
|
||||
TPriQue<CActive> iActiveQ;
|
||||
TAny* iSpare;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TCleanupItem;
|
||||
class CleanupStack
|
||||
{
|
||||
public:
|
||||
IMPORT_C static void PushL(TAny* aPtr);
|
||||
IMPORT_C static void PushL(CBase* aPtr);
|
||||
IMPORT_C static void PushL(TCleanupItem anItem);
|
||||
IMPORT_C static void Pop();
|
||||
IMPORT_C static void Pop(TInt aCount);
|
||||
IMPORT_C static void PopAndDestroy();
|
||||
IMPORT_C static void PopAndDestroy(TInt aCount);
|
||||
IMPORT_C static void Check(TAny* aExpectedItem);
|
||||
inline static void Pop(TAny* aExpectedItem);
|
||||
inline static void Pop(TInt aCount, TAny* aLastExpectedItem);
|
||||
inline static void PopAndDestroy(TAny* aExpectedItem);
|
||||
inline static void PopAndDestroy(TInt aCount, TAny* aLastExpectedItem);
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* This will declare CPrivatePolledActiveScheduler as a friend
|
||||
* of all classes that define a friend. CPrivatePolledActiveScheduler needs to
|
||||
* be a friend of CActive
|
||||
*/
|
||||
//#define friend friend class CPrivatePolledActiveScheduler; friend
|
||||
|
||||
|
||||
/*
|
||||
* This will change the:
|
||||
* void DoStart();
|
||||
* method in CActiveScheduler to:
|
||||
* void DoStart(); friend class CPrivatePolledActiveScheduler;
|
||||
* We need this to access the private datamembers in CActiveScheduler.
|
||||
*/
|
||||
//#define DoStart() DoStart(); friend class CPrivatePolledActiveScheduler;
|
||||
//#include <e32base.h>
|
||||
#include "PolledAS.h"
|
||||
|
||||
|
||||
class CPrivatePolledActiveScheduler : public CActiveScheduler
|
||||
{
|
||||
public:
|
||||
void Schedule();
|
||||
};
|
||||
|
||||
|
||||
void CPrivatePolledActiveScheduler::Schedule()
|
||||
{
|
||||
TDblQueIter<CActive> q(iActiveQ);
|
||||
q.SetToFirst();
|
||||
FOREVER
|
||||
{
|
||||
CActive *pR=q++;
|
||||
if (pR)
|
||||
{
|
||||
//TRequestStatus::EActive = 1, //bit0
|
||||
//TRequestStatus::ERequestPending = 2, //bit1
|
||||
if (pR->IsActive() && pR->iStatus!=KRequestPending)
|
||||
{
|
||||
// pR->iActive=EFalse; // won't this cause trouble?
|
||||
pR->iStatus.iFlags&=~TRequestStatusFaked::EActive;
|
||||
//debugPrintFile(_L("as: %08x"), pR);
|
||||
TRAPD(r,pR->RunL());
|
||||
//pR->iStatus=TRequestStatus::ERequestPending;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static CPolledActiveScheduler* sPolledActiveScheduler = NULL;
|
||||
|
||||
CPolledActiveScheduler::~CPolledActiveScheduler()
|
||||
{
|
||||
sPolledActiveScheduler = NULL;
|
||||
delete iPrivatePolledActiveScheduler;
|
||||
}
|
||||
|
||||
CPolledActiveScheduler* CPolledActiveScheduler::NewL()
|
||||
{
|
||||
// if (sPolledActiveScheduler == NULL)
|
||||
{
|
||||
sPolledActiveScheduler = new(ELeave)CPolledActiveScheduler;
|
||||
CleanupStack::PushL(sPolledActiveScheduler);
|
||||
sPolledActiveScheduler->ConstructL();
|
||||
CleanupStack::Pop();
|
||||
}
|
||||
return sPolledActiveScheduler;
|
||||
}
|
||||
|
||||
void CPolledActiveScheduler::ConstructL()
|
||||
{
|
||||
iPrivatePolledActiveScheduler = new(ELeave) CPrivatePolledActiveScheduler;
|
||||
iPrivatePolledActiveScheduler->Install(iPrivatePolledActiveScheduler);
|
||||
}
|
||||
|
||||
|
||||
void CPolledActiveScheduler::Schedule()
|
||||
{
|
||||
iPrivatePolledActiveScheduler->Schedule();
|
||||
}
|
||||
|
||||
CPolledActiveScheduler* CPolledActiveScheduler::Instance()
|
||||
{
|
||||
// return (CPolledActiveScheduler*) CActiveScheduler::Current();
|
||||
return sPolledActiveScheduler;
|
||||
}
|
645
platform/uiq3/engine/vid.cpp
Normal file
645
platform/uiq3/engine/vid.cpp
Normal file
|
@ -0,0 +1,645 @@
|
|||
// EmuScan routines for Pico, also simple text and shape drawing routines.
|
||||
|
||||
// (c) Copyright 2006, notaz
|
||||
// All Rights Reserved
|
||||
|
||||
#include "vid.h"
|
||||
#include "../Engine.h"
|
||||
#include "../../../pico/picoInt.h"
|
||||
#include "blit.h"
|
||||
#include "debug.h"
|
||||
|
||||
|
||||
// global stuff
|
||||
extern TPicoConfig *currentConfig;
|
||||
extern TPicoAreaConfigEntry areaConfig[];
|
||||
extern const char *actionNames[];
|
||||
|
||||
// main framebuffer
|
||||
static void *screenbuff = 0; // pointer to real device video memory
|
||||
//static
|
||||
extern "C" { unsigned char *framebuff = 0; } // temporary buffer
|
||||
const int framebuffsize = (8+320)*(8+240+8)*2+8*2; // actual framebuffer size (in bytes+to support new rendering mode)
|
||||
|
||||
// drawer function pointers
|
||||
static void (*drawTextFps)(const char *text) = 0;
|
||||
static void (*drawTextNotice)(const char *text) = 0;
|
||||
|
||||
// blitter
|
||||
static void (*vidBlit)(int full) = 0;
|
||||
|
||||
// colors
|
||||
const unsigned short color_red = 0x022F;
|
||||
const unsigned short color_red_dim = 0x0004;
|
||||
const unsigned short color_green = 0x01F1;
|
||||
const unsigned short color_blue = 0x0F11;
|
||||
const unsigned short color_grey = 0x0222;
|
||||
|
||||
// other
|
||||
int txtheight_fit = 138;
|
||||
|
||||
// bitmasks
|
||||
static const unsigned long mask_numbers[] = {
|
||||
0x12244800, // 47 2F /
|
||||
0x69999600, // 48 30 0
|
||||
0x26222200, // 49 31 1
|
||||
0x69168F00, // 50 32 2
|
||||
0x69219600, // 51 33 3
|
||||
0x266AF200, // 52 34 4
|
||||
0xF8E11E00, // 53 35 5
|
||||
0x68E99600, // 54 36 6
|
||||
0x71222200, // 55 37 7
|
||||
0x69699600, // 56 38 8
|
||||
0x69719600, // 57 39 9
|
||||
0x04004000, // 58 3A :
|
||||
0x04004400, // 59 3B ;
|
||||
0x01242100, // 60 3C <
|
||||
0x00707000, // 61 3D =
|
||||
0x04212400, // 62 3E >
|
||||
0x69240400, // 63 3F ?
|
||||
0x00000000, // 64 40 @ [used instead of space for now]
|
||||
0x22579900, // 65 41 A
|
||||
0xE9E99E00, // 66 42 B
|
||||
0x69889600, // 67 43 C
|
||||
0xE9999E00, // 68 44 D
|
||||
0xF8E88F00, // 69 45 E
|
||||
0xF8E88800, // 70 46 F
|
||||
0x698B9700, // 71 47 G
|
||||
0x99F99900, // 72 48 H
|
||||
0x44444400, // 73 49 I
|
||||
0x11119600, // 74 4A J
|
||||
0x9ACCA900, // 75 4B K
|
||||
0x88888F00, // 76 4C L
|
||||
0x9F999900, // 77 4D M
|
||||
0x9DDBB900, // 78 4E N
|
||||
0x69999600, // 79 4F O
|
||||
0xE99E8800, // 80 50 P
|
||||
0x6999A500, // 81 51 Q
|
||||
0xE99E9900, // 82 52 R
|
||||
0x69429600, // 83 53 S
|
||||
0x72222200, // 84 54 T
|
||||
0x99999600, // 85 55 U
|
||||
0x55552200, // 86 56 V
|
||||
0x9999F900, // 87 57 W
|
||||
0x55225500, // 88 58 X
|
||||
0x55222200, // 89 59 Y
|
||||
0xF1248F00, // 90 5A Z
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////
|
||||
// Cram functions
|
||||
|
||||
static int EmuCramNull(int cram)
|
||||
{
|
||||
User::Panic(_L("Cram called!!"), 0);
|
||||
return cram;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////
|
||||
// PicoScan functions
|
||||
|
||||
static int EmuScan8(unsigned int num, void *sdata)
|
||||
{
|
||||
DrawLineDest = framebuff + 328*(num+1) + 328*8 + 8;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int EmuScanFit0(unsigned int num, void *sdata)
|
||||
{
|
||||
// 0.75, 168 lines
|
||||
|
||||
static int u = 0, num2 = 0;
|
||||
if(!num) u = num2 = 0;
|
||||
|
||||
DrawLineDest = framebuff + 328*(++num2) + 328*8 + 8;
|
||||
|
||||
u += 6666;
|
||||
|
||||
if(u < 10000) {
|
||||
// u += 7500;
|
||||
return 1;
|
||||
}
|
||||
|
||||
u -= 10000;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////
|
||||
// text drawers
|
||||
// warning: text must be at least 1px away from screen borders
|
||||
|
||||
static void drawTextM2(int x, int y, const char *text)
|
||||
{
|
||||
unsigned char *vidmem = framebuff + 328*8 + 8;
|
||||
int charmask, i, cx = x, cy;
|
||||
unsigned char *l, *le;
|
||||
|
||||
// darken the background (left border)
|
||||
for(l=vidmem+(cx-1)+(y-1)*328, le=l+8*328; l < le; l+=328) *l = 0xE0;
|
||||
|
||||
for(const char *p=text; *p; p++) {
|
||||
cy = y;
|
||||
charmask = *(mask_numbers + (*p - 0x2F));
|
||||
|
||||
for(l = vidmem+cx+(y-1)*328, le = l+8*328; l < le; l+=328-4) {
|
||||
*l = 0xE0; l++; *l = 0xE0; l++;
|
||||
*l = 0xE0; l++; *l = 0xE0; l++;
|
||||
*l = 0xE0;
|
||||
}
|
||||
|
||||
for(i=0; i < 24; i++) {
|
||||
if(charmask&0x80000000) *( vidmem + (cx+(i&3)) + (cy+(i>>2))*328 ) = 0xf0;
|
||||
charmask <<= 1;
|
||||
}
|
||||
cx += 5;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void drawTextM2Fat(int x, int y, const char *text)
|
||||
{
|
||||
unsigned char *vidmem = framebuff + 328*8 + 8;
|
||||
int charmask, i, cx = x&~1, cy;
|
||||
unsigned short *l, *le;
|
||||
|
||||
// darken the background (left border)
|
||||
for(l=(unsigned short *)(vidmem+(cx-2)+(y-1)*328), le=l+8*328/2; l < le; l+=328/2) *l = 0xE0;
|
||||
|
||||
for(const char *p=text; *p; p++) {
|
||||
cy = y;
|
||||
for(l = (unsigned short *)(vidmem+cx+(y-1)*328), le = l+8*328/2; l < le; l+=328/2) {
|
||||
l += 4;
|
||||
*l-- = 0xe0e0; *l-- = 0xe0e0; *l-- = 0xe0e0; *l-- = 0xe0e0; *l = 0xe0e0;
|
||||
}
|
||||
|
||||
charmask = *(mask_numbers + (*p - 0x2F));
|
||||
|
||||
for(i=0; i < 24; i++) {
|
||||
if(charmask&0x80000000) *(unsigned short *)( vidmem + cx+(i&3)*2 + (cy+(i>>2))*328 ) = 0xf0f0;
|
||||
charmask <<= 1;
|
||||
}
|
||||
cx += 5*2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void drawTextFpsCenter0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2(214, 216, text);
|
||||
}
|
||||
|
||||
static void drawTextFpsFit0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2Fat((Pico.video.reg[12]&1) ? 256-32 : 224-32, 160, text);
|
||||
}
|
||||
|
||||
static void drawTextFpsFit2_0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2Fat((Pico.video.reg[12]&1) ? 256-32 : 224-32, 216, text);
|
||||
}
|
||||
|
||||
static void drawTextFps0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2((Pico.video.reg[12]&1) ? 256 : 224, 216, text);
|
||||
}
|
||||
|
||||
static void drawTextNoticeCenter0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2(2, 216, text);
|
||||
}
|
||||
|
||||
static void drawTextNoticeFit0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2Fat(2, 160, text);
|
||||
}
|
||||
|
||||
static void drawTextNoticeFit2_0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2Fat(2, 216, text);
|
||||
}
|
||||
|
||||
static void drawTextNotice0(const char *text)
|
||||
{
|
||||
if(!text) return;
|
||||
drawTextM2(2, 216, text);
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
||||
static int localPal[0x100];
|
||||
|
||||
static void fillLocalPal(void)
|
||||
{
|
||||
Pico.m.dirtyPal = 0;
|
||||
|
||||
if (PicoOpt&0x10) {
|
||||
// 8bit fast renderer
|
||||
vidConvCpyRGB32(localPal, Pico.cram, 0x40);
|
||||
return;
|
||||
}
|
||||
|
||||
// 8bit accurate renderer
|
||||
if(Pico.video.reg[0xC]&8) { // shadow/hilight mode
|
||||
vidConvCpyRGB32(localPal, Pico.cram, 0x40);
|
||||
vidConvCpyRGB32sh(localPal+0x40, Pico.cram, 0x40);
|
||||
vidConvCpyRGB32hi(localPal+0x80, Pico.cram, 0x40);
|
||||
blockcpy(localPal+0xc0, localPal+0x40, 0x40*4);
|
||||
localPal[0xe0] = 0x00000000; // reserved pixels for OSD
|
||||
localPal[0xf0] = 0x00ee0000;
|
||||
} else if (rendstatus & 0x20) { // mid-frame palette changes
|
||||
vidConvCpyRGB32(localPal, Pico.cram, 0x40);
|
||||
vidConvCpyRGB32(localPal+0x40, HighPal, 0x40);
|
||||
vidConvCpyRGB32(localPal+0x80, HighPal+0x40, 0x40);
|
||||
} else {
|
||||
vidConvCpyRGB32(localPal, Pico.cram, 0x40);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// note: the internal 8 pixel border is taken care by asm code
|
||||
static void vidBlit_90(int full)
|
||||
{
|
||||
unsigned char *ps = framebuff+328*8;
|
||||
unsigned long *pd = (unsigned long *) screenbuff;
|
||||
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_90(pd, ps, localPal, 320/8);
|
||||
else {
|
||||
if(full) vidClear(pd, 32);
|
||||
pd += 256*32;
|
||||
vidConvCpy_90(pd, ps, localPal, 256/8);
|
||||
if(full) vidClear(pd + 256*256, 32);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void vidBlit_270(int full)
|
||||
{
|
||||
unsigned char *ps = framebuff+328*8;
|
||||
unsigned long *pd = (unsigned long *) screenbuff;
|
||||
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_270(pd, ps, localPal, 320/8);
|
||||
else {
|
||||
if(full) vidClear(pd, 32);
|
||||
pd += 256*32;
|
||||
ps -= 64; // the blitter starts copying from the right border, so we need to adjust
|
||||
vidConvCpy_270(pd, ps, localPal, 256/8);
|
||||
if(full) vidClear(pd + 256*256, 32);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitCenter_0(int full)
|
||||
{
|
||||
unsigned char *ps = framebuff+328*8+8;
|
||||
unsigned long *pd = (unsigned long *) screenbuff;
|
||||
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1) ps += 32;
|
||||
vidConvCpy_center_0(pd, ps, localPal);
|
||||
if(full) vidClear(pd + 224*256, 96);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitCenter_180(int full)
|
||||
{
|
||||
unsigned char *ps = framebuff+328*8+8;
|
||||
unsigned long *pd = (unsigned long *) screenbuff;
|
||||
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1) ps += 32;
|
||||
vidConvCpy_center_180(pd, ps, localPal);
|
||||
if(full) vidClear(pd + 224*256, 96);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitFit_0(int full)
|
||||
{
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_center2_40c_0(screenbuff, framebuff+328*8, localPal, 168);
|
||||
else vidConvCpy_center2_32c_0(screenbuff, framebuff+328*8, localPal, 168);
|
||||
if(full) vidClear((unsigned long *)screenbuff + 168*256, 320-168);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitFit_180(int full)
|
||||
{
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_center2_40c_180(screenbuff, framebuff+328*8, localPal, 168);
|
||||
else vidConvCpy_center2_32c_180(screenbuff, framebuff+328*8-64, localPal, 168);
|
||||
if(full) vidClear((unsigned long *)screenbuff + 168*256, 320-168);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitFit2_0(int full)
|
||||
{
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_center2_40c_0(screenbuff, framebuff+328*8, localPal, 224);
|
||||
else vidConvCpy_center2_32c_0(screenbuff, framebuff+328*8, localPal, 224);
|
||||
if(full) vidClear((unsigned long *)screenbuff + 224*256, 96);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitFit2_180(int full)
|
||||
{
|
||||
if (Pico.m.dirtyPal) fillLocalPal();
|
||||
|
||||
if(Pico.video.reg[12]&1)
|
||||
vidConvCpy_center2_40c_180(screenbuff, framebuff+328*8, localPal, 224);
|
||||
else vidConvCpy_center2_32c_180(screenbuff, framebuff+328*8-64, localPal, 224);
|
||||
if(full) vidClear((unsigned long *)screenbuff + 224*256, 96);
|
||||
}
|
||||
|
||||
|
||||
static void vidBlitCfg(void)
|
||||
{
|
||||
unsigned short *ps = (unsigned short *) framebuff;
|
||||
unsigned long *pd = (unsigned long *) screenbuff;
|
||||
int i;
|
||||
|
||||
// hangs randomly (due to repeated ldms/stms?)
|
||||
//for (int i = 1; i < 320; i++, ps += 240, pd += 256)
|
||||
// vidConvCpyRGB32(pd, ps, 240);
|
||||
|
||||
for (i = 0; i < 320; i++, pd += 16)
|
||||
for (int u = 0; u < 240; u++, ps++, pd++)
|
||||
*pd = ((*ps & 0xf) << 20) | ((*ps & 0xf0) << 8) | ((*ps & 0xf00) >> 4);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////
|
||||
// main functions
|
||||
|
||||
int vidInit(void *vidmem, int reinit)
|
||||
{
|
||||
if(!reinit) {
|
||||
// prepare framebuffer
|
||||
screenbuff = vidmem;
|
||||
framebuff = (unsigned char *) malloc(framebuffsize);
|
||||
|
||||
if(!screenbuff) return KErrNotSupported;
|
||||
if(!framebuff) return KErrNoMemory;
|
||||
|
||||
memset(framebuff, 0, framebuffsize);
|
||||
|
||||
// Cram function: go and hack Pico so it never gets called
|
||||
PicoCram = EmuCramNull;
|
||||
}
|
||||
|
||||
// select suitable blitters
|
||||
vidBlit = vidBlit_270;
|
||||
PicoScan = EmuScan8;
|
||||
drawTextFps = drawTextFps0;
|
||||
drawTextNotice = drawTextNotice0;
|
||||
|
||||
memset(localPal, 0, 0x100*4);
|
||||
localPal[0xe0] = 0x00000000; // reserved pixels for OSD
|
||||
localPal[0xf0] = 0x00ee0000;
|
||||
|
||||
// setup all orientation related stuff
|
||||
if(currentConfig->iScreenRotation == TPicoConfig::PRot0) {
|
||||
if(currentConfig->iScreenMode == TPicoConfig::PMCenter) {
|
||||
vidBlit = vidBlitCenter_0;
|
||||
drawTextFps = drawTextFpsCenter0;
|
||||
drawTextNotice = drawTextNoticeCenter0;
|
||||
} else if(currentConfig->iScreenMode == TPicoConfig::PMFit2) {
|
||||
vidBlit = vidBlitFit2_0;
|
||||
drawTextFps = drawTextFpsFit2_0;
|
||||
drawTextNotice = drawTextNoticeFit2_0;
|
||||
} else {
|
||||
vidBlit = vidBlitFit_0;
|
||||
drawTextFps = drawTextFpsFit0;
|
||||
drawTextNotice = drawTextNoticeFit0;
|
||||
PicoScan = EmuScanFit0;
|
||||
}
|
||||
} else if(currentConfig->iScreenRotation == TPicoConfig::PRot90) {
|
||||
vidBlit = vidBlit_90;
|
||||
} else if(currentConfig->iScreenRotation == TPicoConfig::PRot180) {
|
||||
if(currentConfig->iScreenMode == TPicoConfig::PMCenter) {
|
||||
vidBlit = vidBlitCenter_180;
|
||||
drawTextFps = drawTextFpsCenter0;
|
||||
drawTextNotice = drawTextNoticeCenter0;
|
||||
} else if(currentConfig->iScreenMode == TPicoConfig::PMFit2) {
|
||||
vidBlit = vidBlitFit2_180;
|
||||
drawTextFps = drawTextFpsFit2_0;
|
||||
drawTextNotice = drawTextNoticeFit2_0;
|
||||
} else {
|
||||
vidBlit = vidBlitFit_180;
|
||||
drawTextFps = drawTextFpsFit0;
|
||||
drawTextNotice = drawTextNoticeFit0;
|
||||
PicoScan = EmuScanFit0;
|
||||
}
|
||||
} else if(currentConfig->iScreenRotation == TPicoConfig::PRot270) {
|
||||
vidBlit = vidBlit_270;
|
||||
}
|
||||
|
||||
vidBlit(1);
|
||||
PicoOpt |= 0x100;
|
||||
Pico.m.dirtyPal = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void vidFree()
|
||||
{
|
||||
free(framebuff);
|
||||
framebuff = 0;
|
||||
}
|
||||
|
||||
void vidDrawFrame(char *noticeStr, char *fpsStr, int num)
|
||||
{
|
||||
DrawLineDest = framebuff + 328*8 + 8;
|
||||
|
||||
// PicoFrame(); // moved to main loop
|
||||
if(currentConfig->iFlags & 2)
|
||||
drawTextFps(fpsStr);
|
||||
drawTextNotice(noticeStr);
|
||||
|
||||
vidBlit(!num); // copy full frame once a second
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
||||
static void drawText0(int x, int y, const char *text, long color)
|
||||
{
|
||||
unsigned short *vidmem=(unsigned short *)framebuff;
|
||||
int charmask, i, cx = x, cy;
|
||||
unsigned short *l, *le, dmask=0x0333;
|
||||
|
||||
// darken the background (left border)
|
||||
for(l=vidmem+(cx-1)+(y-1)*240, le=vidmem+(cx-1)+(y+7)*240; l < le; l+=240)
|
||||
*l = (*l >> 2) & dmask;
|
||||
|
||||
for(const char *p=text; *p; p++) {
|
||||
cy = y;
|
||||
charmask = *(mask_numbers + (*p - 0x2F));
|
||||
|
||||
for(l = vidmem+cx+(y-1)*240, le = vidmem+cx+(y+7)*240; l < le; l+=240-4) {
|
||||
*l = (*l >> 2) & dmask; l++; *l = (*l >> 2) & dmask; l++;
|
||||
*l = (*l >> 2) & dmask; l++; *l = (*l >> 2) & dmask; l++;
|
||||
*l = (*l >> 2) & dmask;
|
||||
}
|
||||
|
||||
for(i=0; i < 24; i++) {
|
||||
// draw dot. Is this fast?
|
||||
if(charmask&0x80000000) *( vidmem + (cx+(i&3)) + (cy+(i>>2))*240 ) = color;
|
||||
charmask <<= 1;
|
||||
}
|
||||
cx += 5;
|
||||
}
|
||||
}
|
||||
|
||||
// draws rect with width - 1 and height - 1
|
||||
static void drawRect(const TRect &rc, unsigned short color)
|
||||
{
|
||||
unsigned short *vidmem=(unsigned short *)framebuff;
|
||||
|
||||
if(rc.iTl.iX - rc.iBr.iX && rc.iTl.iY - rc.iBr.iY) {
|
||||
int stepX = rc.iTl.iX < rc.iBr.iX ? 1 : -1;
|
||||
int stepY = rc.iTl.iY < rc.iBr.iY ? 1 : -1;
|
||||
|
||||
for(int x = rc.iTl.iX;; x += stepX) {
|
||||
*(vidmem + rc.iTl.iY*240 + x) = *(vidmem + (rc.iBr.iY - stepY)*240 + x) = color;
|
||||
if(x == rc.iBr.iX - stepX) break;
|
||||
}
|
||||
|
||||
for(int y = rc.iTl.iY;; y += stepY) {
|
||||
*(vidmem + y*240 + rc.iTl.iX) = *(vidmem + y*240 + rc.iBr.iX - stepX) = color;
|
||||
if(y == rc.iBr.iY - stepY) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draws fullsize filled rect
|
||||
static void drawRectFilled(const TRect rc, unsigned short color)
|
||||
{
|
||||
unsigned short *vidmem=(unsigned short *)framebuff;
|
||||
|
||||
if(rc.iTl.iX - rc.iBr.iX && rc.iTl.iY - rc.iBr.iY) {
|
||||
int stepX = rc.iTl.iX < rc.iBr.iX ? 1 : -1;
|
||||
int stepY = rc.iTl.iY < rc.iBr.iY ? 1 : -1;
|
||||
|
||||
for(int y = rc.iTl.iY;; y += stepY) {
|
||||
for(int x = rc.iTl.iX;; x += stepX) {
|
||||
*(vidmem + y*240 + x) = *(vidmem + y*240 + x) = color;
|
||||
if(x == rc.iBr.iX) break;
|
||||
}
|
||||
if(y == rc.iBr.iY) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// direction: -1 left, 1 right
|
||||
static void drawArrow0(TPoint p, int direction, unsigned short color)
|
||||
{
|
||||
unsigned short *vidmem=(unsigned short *)framebuff;
|
||||
int width = 15;
|
||||
int x = p.iX;
|
||||
int y = p.iY;
|
||||
|
||||
for(; width > 0; x+=direction, y++, width -=2)
|
||||
for(int i=0; i < width; i++)
|
||||
*(vidmem + x + y*240 + i*240) = color;
|
||||
}
|
||||
|
||||
static char *vidGetScanName(int scan)
|
||||
{
|
||||
static char buff[32];
|
||||
|
||||
if((scan >= '0' && scan <= '9') || (scan >= 'A' && scan <= 'Z')) {
|
||||
buff[0] = (char) scan; buff[1] = 0;
|
||||
} else {
|
||||
switch(scan) {
|
||||
case 0x01: strcpy(buff, "BSPACE"); break;
|
||||
case 0x03: strcpy(buff, "OK"); break;
|
||||
case 0x05: strcpy(buff, "SPACE"); break;
|
||||
case 0x0e: strcpy(buff, "AST"); break;
|
||||
case 0x0f: strcpy(buff, "HASH"); break;
|
||||
case 0x12: strcpy(buff, "SHIFT"); break;
|
||||
case 0x19: strcpy(buff, "ALT"); break;
|
||||
case 0x79: strcpy(buff, "PLUS"); break;
|
||||
case 0x7a: strcpy(buff, "DOT"); break;
|
||||
case 0xa5: strcpy(buff, "JOG@UP"); break;
|
||||
case 0xa6: strcpy(buff, "JOG@DOWN"); break;
|
||||
case 0xb5: strcpy(buff, "INET"); break;
|
||||
case 0xd4: strcpy(buff, "JOG@PUSH"); break;
|
||||
case 0xd5: strcpy(buff, "BACK"); break;
|
||||
default: sprintf(buff, "KEY@%02X", scan); break;
|
||||
}
|
||||
}
|
||||
|
||||
return buff;
|
||||
}
|
||||
|
||||
void vidKeyConfigFrame(const TUint whichAction)
|
||||
{
|
||||
int i;
|
||||
char buttonNames[128];
|
||||
buttonNames[0] = 0;
|
||||
memset(framebuff, 0, framebuffsize);
|
||||
|
||||
unsigned long currentActCode = 1 << whichAction;
|
||||
|
||||
// draw all "buttons" in reverse order
|
||||
const TPicoAreaConfigEntry *e = areaConfig + 1; i = 0;
|
||||
while(e->rect != TRect(0,0,0,0)) { e++; i++; }
|
||||
for(e--, i--; e->rect != TRect(0,0,0,0); e--, i--)
|
||||
drawRect(e->rect, (currentConfig->iAreaBinds[i] & currentActCode) ? color_red : color_red_dim);
|
||||
|
||||
// action name control
|
||||
drawRectFilled(TRect(72, 2, 168, 20), color_grey); // 96x14
|
||||
drawArrow0(TPoint(80, 3), -1, color_green);
|
||||
drawArrow0(TPoint(160, 3), 1, color_green);
|
||||
|
||||
drawText0(86, 9, actionNames[whichAction], color_red);
|
||||
|
||||
// draw active button names if there are any
|
||||
for(i = 0; i < 256; i++) {
|
||||
if(currentConfig->iKeyBinds[i] & currentActCode) {
|
||||
if(buttonNames[0]) strcat(buttonNames, ";@");
|
||||
strcat(buttonNames, vidGetScanName(i));
|
||||
}
|
||||
}
|
||||
|
||||
if(buttonNames[0]) {
|
||||
buttonNames[61] = 0; // only 60 chars fit
|
||||
drawText0(6, 48, buttonNames, color_blue);
|
||||
}
|
||||
|
||||
vidBlitCfg();
|
||||
}
|
||||
|
||||
void vidDrawNotice(const char *txt)
|
||||
{
|
||||
if(framebuff) {
|
||||
drawTextNotice(txt);
|
||||
vidBlit(1);
|
||||
}
|
||||
}
|
9
platform/uiq3/engine/vid.h
Normal file
9
platform/uiq3/engine/vid.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
#include <e32base.h>
|
||||
|
||||
// let's do it in more c-like way
|
||||
int vidInit(void *vidmem, int reinit);
|
||||
void vidFree();
|
||||
void vidDrawFrame(char *noticeStr, char *fpsStr, int num);
|
||||
void vidKeyConfigFrame(const TUint whichAction);
|
||||
void vidDrawFCconfigDone();
|
||||
void vidDrawNotice(const char *txt); // safe to call anytime, draws text for 1 frame
|
Loading…
Add table
Add a link
Reference in a new issue