mirror of
https://github.com/RaySollium99/picodrive.git
synced 2025-09-06 15:48:05 -04:00
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git-svn-id: file:///home/notaz/opt/svn/PicoDrive@2 be3aeb3a-fb24-0410-a615-afba39da0efa
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BIN
platform/uiq3/rsc/Pico18x18.bmp
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platform/uiq3/rsc/Pico18x18.bmp
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platform/uiq3/rsc/Pico18x18m.bmp
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platform/uiq3/rsc/Pico18x18m.bmp
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platform/uiq3/rsc/Pico40x40.bmp
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platform/uiq3/rsc/Pico40x40.bmp
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platform/uiq3/rsc/Pico40x40m.bmp
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platform/uiq3/rsc/Pico40x40m.bmp
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platform/uiq3/rsc/Pico64x64.bmp
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platform/uiq3/rsc/Pico64x64.bmp
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platform/uiq3/rsc/Pico64x64m.bmp
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platform/uiq3/rsc/Pico64x64m.bmp
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platform/uiq3/rsc/PicoDrive.rss
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platform/uiq3/rsc/PicoDrive.rss
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@ -0,0 +1,601 @@
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NAME PCDR
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#include <eikon.rh>
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#include <eikon.rsg>
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#include <qikon.rh>
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#include <QikCommand.rh>
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#include "picodrive.hrh"
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RESOURCE RSS_SIGNATURE { }
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// Defines the name of the default file the application framework creates.
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// This resource must always be the second resource in the resource file.
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RESOURCE TBUF { buf = "PicoDrive"; }
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RESOURCE EIK_APP_INFO { }
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// A view shall use the QIK_VIEW_CONFIGURATIONS resource struct to define which
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// UI configurations it supports. Can also use QIK_VIEW_CONFIGURATIONS to setup
|
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// the view to switch layout and command list automatically when changes of UI
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// configuration occur. This is done with the view and command_list members of
|
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// the QIK_VIEW_CONFIGURATIONS.
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// The application supports the reference UI Configurations that are supported
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// in the UIQ 3 SDK. Use the UiqEnv tool, to change the UI Configuration in the
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// emulator in order to develop and test the application with varying phone styles.
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RESOURCE QIK_VIEW_CONFIGURATIONS r_app_ui_configurations
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{
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configurations =
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{
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikPenStyleTouchPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikPenStyleTouchLandscape;
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command_list = r_app_commands;
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view = r_app_layout;
|
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStyleTouchPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStylePortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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},
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QIK_VIEW_CONFIGURATION
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{
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ui_config_mode = KQikSoftkeyStyleSmallPortrait;
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command_list = r_app_commands;
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view = r_app_layout;
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}
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};
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}
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// Commands are defined with the QIK_COMMAND_LIST struct,
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// commands can also be created in code by instantiating CQikCommand.
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// The control command id for debug command is a reserved id from uikon.hrh.
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// The id for each command is defined in the .hrh file.
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RESOURCE QIK_COMMAND_LIST r_app_commands
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{
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items =
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{
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// QIK_COMMAND { id=EEikCmdPicoMain; text="Main"; type=EQikCommandTypeDone; namedGroupLinkId=EEikCmdPicoMain; },
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// QIK_COMMAND { id=EEikCmdPicoDebugInfo; text="Debug info"; type=EQikCommandTypeScreen; stateFlags=EQikCmdFlagDebugOnly; },
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QIK_COMMAND { id=EEikCmdPicoFrameskip; text="Frameskip"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoFrameskip; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskipAuto; text="Auto"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip; stateFlags=EQikCmdFlagRadioStart; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskip0; text="0"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskip1; text="1"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskip2; text="2"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskip4; text="4"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioMiddle; },
|
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QIK_COMMAND { id=EEikCmdPicoFrameskip8; text="8"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoFrameskip;
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groupId=EEikCmdPicoFrameskip0; stateFlags=EQikCmdFlagRadioEnd; },
|
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QIK_COMMAND { id=EEikCmdPicoConfig; text="Configure"; type=EQikCommandTypeScreen; namedGroupLinkId=EEikCmdPicoConfig; },
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QIK_COMMAND { id=EEikCmdPicoKeys; text="Keys"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
|
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QIK_COMMAND { id=EEikCmdPicoSettings; text="Settings"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
|
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QIK_COMMAND { id=EEikCmdHelpAbout; text="About"; type=EQikCommandTypeScreen; namedGroupId=EEikCmdPicoConfig; },
|
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|
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QIK_COMMAND { id=EEikCmdPicoLoadROM; text="Load new ROM"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
|
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QIK_COMMAND { id=EEikCmdPicoReset; text="Reset game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
|
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QIK_COMMAND { id=EEikCmdPicoLoadState; text="Load state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
|
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QIK_COMMAND { id=EEikCmdPicoSaveState; text="Save state"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; },
|
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QIK_COMMAND { id=EEikCmdPicoResume; text="Resume game"; type=EQikCommandTypeScreen; groupId=EEikCmdPicoResume; cpfFlags=EQikCpfFlagIsDefault; },
|
||||
|
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QIK_COMMAND { id=EEikCmdExit; text="Exit"; type=EQikCommandTypeScreen; groupId=EEikCmdExit; }
|
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};
|
||||
}
|
||||
|
||||
|
||||
// Defines the view by linking to the pages.
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RESOURCE QIK_VIEW r_app_layout
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{
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pages = {};
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}
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|
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/**************************************
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*
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* config dialog
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*
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**************************************/
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RESOURCE DIALOG r_pico_config
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{
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title = "Settings";
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buttons = R_EIK_BUTTONS_CANCEL_OK;
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flags = EEikDialogFlagWait;
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pages = r_pico_config_pages;
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}
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RESOURCE ARRAY r_pico_config_pages
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{
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items = {
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PAGE
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{
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id = ECtlOptPageMain;
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text = "Main";
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lines = r_pico_config_page_main;
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},
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PAGE
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{
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id = ECtlOptPageSound;
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text = "Sound";
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lines = r_pico_config_page_sound;
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},
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PAGE
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{
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id = ECtlOptPageMisc;
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text = "Misc";
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lines = r_pico_config_page_misc;
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}
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};
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}
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RESOURCE ARRAY r_pico_config_page_main
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{
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items = {
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DLG_LINE
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{
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id = ECtlOptRotationLabel;
|
||||
type = EEikCtLabel;
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prompt = "Screen Rotation";
|
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptRotation;
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type = EEikCtHorOptionButList;
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control = HOROPBUT
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{
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array_id = r_pico_config_rotation_buttons;
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};
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},
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DLG_LINE
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{
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id = ECtlOptScreenModeLabel;
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type = EEikCtLabel;
|
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prompt = "Screen Mode";
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||||
control = LABEL { horiz_align = EEikLabelAlignHLeft; };
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},
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DLG_LINE
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{
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id = ECtlOptScreenMode;
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type = EEikCtHorOptionButList;
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control = HOROPBUT
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{
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array_id = r_pico_config_screenmode_buttons;
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};
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||||
},
|
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DLG_LINE
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{
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id = ECtlOptUseAltRend;
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type = EEikCtCheckBox;
|
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prompt = "Fast renderer (inaccurate)";
|
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},
|
||||
DLG_LINE
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||||
{
|
||||
id = ECtlOptUseAccTiming;
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type = EEikCtCheckBox;
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prompt = "Accurate timing (slower)";
|
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},
|
||||
DLG_LINE
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{
|
||||
id = ECtlOptUseAccSprites;
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type = EEikCtCheckBox;
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||||
prompt = "Accurate sprites (slower)";
|
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},
|
||||
DLG_LINE
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||||
{
|
||||
id = ECtlOptShowFPS;
|
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type = EEikCtCheckBox;
|
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prompt = "Show FPS";
|
||||
}
|
||||
};
|
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}
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RESOURCE ARRAY r_pico_config_page_sound
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{
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items = {
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DLG_LINE
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{
|
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id = ECtlOptEnableSound;
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type = EEikCtCheckBox;
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prompt = "Enable sound";
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},
|
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DLG_LINE
|
||||
{
|
||||
id = ECtlOptChipSelLabel;
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type = EEikCtLabel;
|
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prompt = "Emulate these sound chips:";
|
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control = LABEL { horiz_align = EEikLabelAlignHLeft; };
|
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},
|
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DLG_LINE
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{
|
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id = ECtlOptEmulateZ80;
|
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type = EEikCtCheckBox;
|
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prompt = "Z80";
|
||||
},
|
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DLG_LINE
|
||||
{
|
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id = ECtlOptEmulateYM2612;
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type = EEikCtCheckBox;
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prompt = "YM2612";
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptEmulateSN76496;
|
||||
type = EEikCtCheckBox;
|
||||
prompt = "SN76496 (PSG)";
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptSndQLabel;
|
||||
type = EEikCtLabel;
|
||||
prompt = "Quality (lowest is fastest)";
|
||||
control = LABEL { horiz_align = EEikLabelAlignHLeft; };
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptSndQuality;
|
||||
type = EEikCtChoiceList;
|
||||
prompt = "";
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||||
control = CHOICELIST { array_id = r_pico_config_snd_quality; };
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itemflags = EEikDlgItemNonFocusing;
|
||||
}
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||||
};
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||||
}
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RESOURCE ARRAY r_pico_config_page_misc
|
||||
{
|
||||
items = {
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOpt6ButtonPad;
|
||||
type = EEikCtCheckBox;
|
||||
prompt = "6 button pad";
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptGzipStates;
|
||||
type = EEikCtCheckBox;
|
||||
prompt = "gzip save states";
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptUseSRAM;
|
||||
type = EEikCtCheckBox;
|
||||
prompt = "Use SRAM saves (.srm)";
|
||||
},
|
||||
DLG_LINE
|
||||
{
|
||||
id = ECtlOptRegion;
|
||||
type = EEikCtChoiceList;
|
||||
prompt = "Region:";
|
||||
control = CHOICELIST { array_id = r_pico_config_region; };
|
||||
itemflags = EEikDlgItemNonFocusing;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RESOURCE ARRAY r_pico_config_rotation_buttons
|
||||
{
|
||||
items = {
|
||||
OPBUT { id = ECtlOptRotation0; text = "0º"; },
|
||||
OPBUT { id = ECtlOptRotation90; text = "90º"; },
|
||||
OPBUT { id = ECtlOptRotation180; text = "180º"; },
|
||||
OPBUT { id = ECtlOptRotation270; text = "270º"; }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RESOURCE ARRAY r_pico_config_screenmode_buttons
|
||||
{
|
||||
items = {
|
||||
OPBUT { id = ECtlOptScreenModeCenter; text = "Center"; },
|
||||
OPBUT { id = ECtlOptScreenModeFit; text = "Fit"; },
|
||||
OPBUT { id = ECtlOptScreenModeFit2; text = "Fit2"; }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RESOURCE ARRAY r_pico_config_snd_quality
|
||||
{
|
||||
items = {
|
||||
LBUF { txt = "8000Hz mono"; },
|
||||
LBUF { txt = "11025Hz mono"; },
|
||||
LBUF { txt = "16000Hz mono"; },
|
||||
LBUF { txt = "22050Hz mono"; },
|
||||
LBUF { txt = "44100Hz mono"; },
|
||||
LBUF { txt = "8000Hz stereo"; },
|
||||
LBUF { txt = "11025Hz stereo"; },
|
||||
LBUF { txt = "16000Hz stereo"; },
|
||||
LBUF { txt = "22050Hz stereo"; },
|
||||
LBUF { txt = "44100Hz stereo"; }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RESOURCE ARRAY r_pico_config_region
|
||||
{
|
||||
items = {
|
||||
LBUF { txt = "Auto"; },
|
||||
LBUF { txt = "Europe"; },
|
||||
LBUF { txt = "USA"; },
|
||||
LBUF { txt = "Japan PAL"; },
|
||||
LBUF { txt = "Japan NTSC"; }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**************************************
|
||||
*
|
||||
* about dialog
|
||||
*
|
||||
**************************************/
|
||||
|
||||
// A simple dialog shall use the QIK_DIALOG resource struct to
|
||||
// define which UI configurations it supports.
|
||||
RESOURCE QIK_DIALOG r_pico_about
|
||||
{
|
||||
title = "About";
|
||||
configurations =
|
||||
{
|
||||
QIK_DIALOG_CONFIGURATION
|
||||
{
|
||||
ui_config_mode = 0;
|
||||
container = r_pico_about_container;
|
||||
command_list = r_pico_about_commands;
|
||||
}
|
||||
};
|
||||
controls = r_pico_about_controls;
|
||||
}
|
||||
|
||||
RESOURCE QIK_COMMAND_LIST r_pico_about_commands
|
||||
{
|
||||
items=
|
||||
{
|
||||
QIK_COMMAND
|
||||
{
|
||||
id = EEikCmdPicoAboutDoneCmd;
|
||||
type = EQikCommandTypeDone;
|
||||
text = "Done";
|
||||
},
|
||||
QIK_COMMAND
|
||||
{
|
||||
id = EEikCmdPicoAboutCreditsCmd;
|
||||
type = EQikCommandTypeItem;
|
||||
text = "Credits";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// A collection of controls that can be used throughout the various
|
||||
// view/container/building block structs by using the unique handle in
|
||||
// QIK_CONTROL. So you can specify how the control should be created here and
|
||||
// just reference to it from other places.
|
||||
RESOURCE QIK_CONTROL_COLLECTION r_pico_about_controls
|
||||
{
|
||||
items =
|
||||
{
|
||||
QIK_CONTROL
|
||||
{
|
||||
unique_handle = ECtlPicoAboutText;
|
||||
type = EEikCtRichTextEditor;
|
||||
control = r_pico_about_rtxted;
|
||||
itemflags = EQikCtrlFlagIsEditInPlace;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// the controls themselves
|
||||
RESOURCE RTXTED r_pico_about_rtxted
|
||||
{
|
||||
flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling;
|
||||
numlines = 13;
|
||||
displayMode = 1; // EDisplayModeView;
|
||||
}
|
||||
|
||||
// Defines the content of the simple dialog and how they are laid out.
|
||||
// Default layout manager is used for laying out the controls, which is a row
|
||||
// layout.
|
||||
RESOURCE QIK_CONTAINER_SETTINGS r_pico_about_container
|
||||
{
|
||||
controls =
|
||||
{
|
||||
QIK_CONTAINER_ITEM_CI_LI
|
||||
{
|
||||
type = EQikCtOnelineBuildingBlock;
|
||||
control = r_pico_about_bb1;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Building block that contains the label.
|
||||
RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_about_bb1
|
||||
{
|
||||
content =
|
||||
{
|
||||
QIK_SLOT_CONTENT
|
||||
{
|
||||
slot_id = EQikItemSlot1;
|
||||
unique_handle = ECtlPicoAboutText;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
RESOURCE TBUF r_pico_text_about
|
||||
{
|
||||
buf=
|
||||
"<f=Polo><s=26><a=center><fg=RgbDarkBlue>PicoDrive"\
|
||||
"<p><f=Polo><s=10><a=center>for UIQ3"\
|
||||
"<p><s=6> <p><f=Corinna><s=12>Version %S, by notaz."\
|
||||
"<p><s=5> <p><s=10>Port based on UIQ2 version, which is based on PicoDrive 0.030 for Pocket PC by Dave"\
|
||||
"<p><s=5> <p><f=Corinna><s=11><u>Email</u>: notasas@gmail.com"\
|
||||
"<p><f=Corinna><s=10><u>Web</u>: http://notaz.atspace.com"\
|
||||
"<p><f=Corinna><s=10><u>Dave's Web</u>: http://www.finalburn.com";
|
||||
}
|
||||
|
||||
/**************************************
|
||||
*
|
||||
* credits dialog
|
||||
*
|
||||
**************************************/
|
||||
|
||||
// A simple dialog shall use the QIK_DIALOG resource struct to
|
||||
// define which UI configurations it supports.
|
||||
RESOURCE QIK_DIALOG r_pico_credits
|
||||
{
|
||||
title = "Credits and thanks";
|
||||
configurations =
|
||||
{
|
||||
QIK_DIALOG_CONFIGURATION
|
||||
{
|
||||
ui_config_mode = 0;
|
||||
container = r_pico_credits_container;
|
||||
command_list = r_pico_credits_commands;
|
||||
}
|
||||
};
|
||||
controls = r_pico_credits_controls;
|
||||
}
|
||||
|
||||
RESOURCE QIK_COMMAND_LIST r_pico_credits_commands
|
||||
{
|
||||
items=
|
||||
{
|
||||
QIK_COMMAND
|
||||
{
|
||||
id = EEikCmdPicoAboutDoneCmd;
|
||||
type = EQikCommandTypeDone;
|
||||
text = "Done";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// A collection of controls that can be used throughout the various
|
||||
// view/container/building block structs by using the unique handle in
|
||||
// QIK_CONTROL. So you can specify how the control should be created here and
|
||||
// just reference to it from other places.
|
||||
RESOURCE QIK_CONTROL_COLLECTION r_pico_credits_controls
|
||||
{
|
||||
items =
|
||||
{
|
||||
QIK_CONTROL
|
||||
{
|
||||
unique_handle = ECtlPicoCreditsText;
|
||||
type = EEikCtEdwin;
|
||||
control = r_pico_credits_edwin;
|
||||
itemflags = EQikCtrlFlagIsEditInPlace;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// the controls themselves
|
||||
RESOURCE EDWIN r_pico_credits_edwin
|
||||
{
|
||||
flags = EEikEdwinDisplayOnly|EEikEdwinReadOnly|EEikEdwinNoHorizScrolling|EEikEdwinDisableAutoCurEnd;
|
||||
lines = 11;
|
||||
}
|
||||
|
||||
// Defines the content of the simple dialog and how they are laid out.
|
||||
// Default layout manager is used for laying out the controls, which is a row
|
||||
// layout.
|
||||
RESOURCE QIK_CONTAINER_SETTINGS r_pico_credits_container
|
||||
{
|
||||
controls =
|
||||
{
|
||||
QIK_CONTAINER_ITEM_CI_LI
|
||||
{
|
||||
type = EQikCtOnelineBuildingBlock;
|
||||
control = r_pico_credits_bb1;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Building block that contains the label.
|
||||
RESOURCE QIK_SYSTEM_BUILDING_BLOCK r_pico_credits_bb1
|
||||
{
|
||||
content =
|
||||
{
|
||||
QIK_SLOT_CONTENT
|
||||
{
|
||||
slot_id = EQikItemSlot1;
|
||||
unique_handle = ECtlPicoCreditsText;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RESOURCE ARRAY r_pico_tbuf_credits
|
||||
{
|
||||
items=
|
||||
{
|
||||
LBUF{txt="This emulator uses code from these people / projects:";},
|
||||
LBUF{txt="";},
|
||||
LBUF{txt="Dave";},
|
||||
LBUF{txt="- Cyclone 68000 core, Pico emulation library";},
|
||||
LBUF{txt="Homepage: http://www.finalburn.com/";},
|
||||
LBUF{txt="";},
|
||||
LBUF{txt="Reesy & FluBBa";},
|
||||
LBUF{txt="- DrZ80, the Z80 emulator written in ARM assembly.";},
|
||||
LBUF{txt="Homepage: http://reesy.gp32x.de/";},
|
||||
LBUF{txt="";},
|
||||
LBUF{txt="Tatsuyuki Satoh, Jarek Burczynski, MultiArcadeMachineEmulator (MAME) development";},
|
||||
LBUF{txt="- software implementation of Yamaha FM sound generator and";},
|
||||
LBUF{txt="Texas Instruments SN76489 / SN76496 programmable tone / noise generator";},
|
||||
LBUF{txt="Homepage: http://www.mame.net/";},
|
||||
LBUF{txt="";},
|
||||
LBUF{txt="Additional thanks:";},
|
||||
LBUF{txt="- Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful info about genesis hardware.";},
|
||||
LBUF{txt="- Stéphane Dallongeville for creating Gens and making it open-source.";},
|
||||
LBUF{txt="- Steve Snake for all that he has done for Genesis emulation scene.";},
|
||||
LBUF{txt="- Bart Trzynadlowski for his SSFII and 68000 docs.";},
|
||||
LBUF{txt="- Maze for his research (http://haze.mameworld.info).";},
|
||||
LBUF{txt="- Mark and Jean-loup for zlib library.";},
|
||||
LBUF{txt="- Peter van Sebille for his various open-source Symbian projects to learn from.";},
|
||||
LBUF{txt="- Steve Fischer for his open-source Motorola projects.";},
|
||||
LBUF{txt="- AnotherGuest for all his Symbian stuff and support.";},
|
||||
LBUF{txt="- Inder for the icons.";},
|
||||
LBUF{txt="- Anyone else I forgot. You know who you are.";}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/**************************************
|
||||
*
|
||||
* debug dialog
|
||||
*
|
||||
**************************************/
|
||||
|
||||
RESOURCE QIK_DIALOG r_pico_debug
|
||||
{
|
||||
title = "debug";
|
||||
configurations =
|
||||
{
|
||||
QIK_DIALOG_CONFIGURATION
|
||||
{
|
||||
ui_config_mode = 0;
|
||||
container = r_pico_credits_container; // stuff from credits should fit
|
||||
command_list = r_pico_credits_commands;
|
||||
}
|
||||
};
|
||||
controls = r_pico_credits_controls;
|
||||
}
|
||||
|
20
platform/uiq3/rsc/PicoDrive_loc.rss
Normal file
20
platform/uiq3/rsc/PicoDrive_loc.rss
Normal file
|
@ -0,0 +1,20 @@
|
|||
#include <AppInfo.rh>
|
||||
|
||||
// This file localise the applications icons and caption
|
||||
RESOURCE LOCALISABLE_APP_INFO
|
||||
{
|
||||
caption_and_icon =
|
||||
{
|
||||
CAPTION_AND_ICON_INFO
|
||||
{
|
||||
caption = "PicoDrive";
|
||||
// Icons are used to represent applications in the
|
||||
// application launcher and application title bar.
|
||||
// The number_of_icons value identifies how many icons
|
||||
// that exist in the icon_file.
|
||||
number_of_icons = 3;
|
||||
// Using the application icons.
|
||||
icon_file = "\\Resource\\Apps\\PicoDrive.mbm";
|
||||
}
|
||||
};
|
||||
}
|
17
platform/uiq3/rsc/PicoDrive_reg.rss
Normal file
17
platform/uiq3/rsc/PicoDrive_reg.rss
Normal file
|
@ -0,0 +1,17 @@
|
|||
// All registration files need to #include appinfo.rh.
|
||||
#include <AppInfo.rh>
|
||||
|
||||
// All registration files must define UID2, which is always
|
||||
// KUidAppRegistrationResourceFile, and UID3, which is the application's UID.
|
||||
UID2 KUidAppRegistrationResourceFile
|
||||
UID3 0xA00010F3 // application UID
|
||||
|
||||
// Registration file need to containo an APP_REGISTRATION_INFO resource that
|
||||
// minimally needs to provide the name of the application binary (using the
|
||||
// app_file statement).
|
||||
RESOURCE APP_REGISTRATION_INFO
|
||||
{
|
||||
app_file = "PicoDrive"; // filename of application binary (minus extension)
|
||||
// Specify the location of the localisable icon/caption definition file
|
||||
localisable_resource_file = "\\Resource\\Apps\\PicoDrive_loc";
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue